Ivolaith the level 2 Ghoul Reaver by amoeba

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceGhoul
ClassReaver
Level / Exp2 / 41%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 20)
Dexterity12 (base 11)
Constitution22 (base 10)
Magic14 (base 14)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life173/173
Vim99/104
Healing Factor1.1024166372473
Regeneration0.27560415931182

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage38
Accuracy22
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage25
Accuracy22
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance0%
Speed1

Offense: Mind

Mindpower13
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense3
Ranged Defense3
Fatigue12
Physical Save18
Spell Save7
Mental Save5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
2/5
0/5
0/5
0/5
Corruption / Vim1.00
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
2/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Ivolaith picks up (d.):
rough leather cap of constitution (+3) (0 def, 1 armour).
Ivolaith picks up (e.):
rejuvenating rough leather armour of cold resistance (3 def, 2 armour).
Ran for 37 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 16 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 23 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.