











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Krog |
| Class | Mindslayer |
| Level / Exp | 31 / 87% |
| Size | big |
| Lifes / Deaths | Killed by worm that walks at level 31 on the 49th Haze 122nd year of Ascendancy at 14:23 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 28 (base 15) |
| Dexterity | 21 (base 10) |
| Constitution | 21 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 112 (base 60) |
| Cunning | 78 (base 60) |
Resources
| Life | -250/1017 |
| Equilibrium | 30 |
| Psi | 113/202 |
| Healing Factor | 1.234804467222 |
| Regeneration | 30.039654264442 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.1982415887578E-12% |
| Spell | 0% |
| Global | +104.2% |
Vision
| Sight | 10 |
| Lite | 9 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 44 |
| Crit Chance | 49% |
| APR | 27 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 44 |
| Crit Chance | 46% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11.5 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +16% |
| Acid | +12% |
| Nature | +26% |
| Darkness | +25% |
| Cold | +13% |
| Physical | +44% |
| Mind | +65% |
| All | +6% |
Offense: Damage Penetration
| Lightning | +10% |
| Temporal | +5% |
| All | 0% |
| Physical | +15% |
| Fire | +7% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 41 (30%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 17 |
| Spell Save | 37 |
| Mental Save | 46 |
Defense: Resistances
| Arcane | + 20%( 70%) |
| Mind | + 53%( 70%) |
| All | + 16%( 70%) |
| Physical | + 26%( 70%) |
| Lightning | + 35%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 30%( 70%) |
| Darkness | + 34%( 70%) |
| Cold | + 46%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Disarm Resistance | 24% |
| Stun Resistance | 86% |
| Pinning Resistance | 35% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 452 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 88 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 649% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.49 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed vial of fire wyrm saliva. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed chunk of ghoul flesh. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| Psionic focus | Voraritha the Rainumbra (156% power, 2 apr)3.0 T2 battleaxe 1H weapon [Random Unique] Nature/Master Power 157% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +8 temporal On Crit.r2 +19 fire On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- All.spd +4% Res.pen +5% temporal +7% fire ----- def ----- Resists +6% cold +3% temporal Massive two-handed battleaxes. |
| On hands | Spellhunt Remnants (4 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.crit +12% Mind.pwr +10 (+3 eff.) Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Armour +5 Defense +4 (+2 eff.) Spell.save +10 (+4 eff.) Max.HP +80.00 Unarmed combat: Power 147% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Apr +15 Crit +10.0% Atk.spd 83% Melee+ +17 silence On Hit: 10% Mana Clash 2 On Hit: * 35 arcane resource burn Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Light source | Pitchfiend the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Resists +6% temporal Mind.save +6 (+2 eff.) Max.HP +20.00 HP.reg +2.00 Pinning- +10% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Splendourwake the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +1 Str +1 Dex +1 Mag +5 Wil +5 Cun +4 Con dps ---------- Mind.crit +3% Mind.pwr +12 (+3 eff.) Dmg.mod +10% darkness +11% physical ----- def ----- Defense +3 (+2 eff.) Resists +12% physical +12% darkness +11% fire +3% light +7% cold Crit.chn- 10.00% ---------- misc Max.hate +8.00 A pointy cloth hat, very wizardly... |
| On feet | pair of hardened leather boots 'Duskfiend' (5 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Phys.crit +4.0% Res.pen +10% physical On Hit (Melee): * 10% chance to reduce damage dealt by 30% ----- def ----- Armour +3 Defense +5 (+3 eff.) Resists +5% lightning +8% temporal A pair of boots made of leather. |
| Tool | dwarven-steel torque of psionic shield 'Growsun' [power 75] (17/25 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee Ret 2 cold ----- def ----- Resists +12% nature +6% cold Setup a psionic shield, reducing all damage taken by 75 for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to gain a 22% chance to evade weapon attacks for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Belira0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +2 Wil dps ---------- Mind.crit +3% Crit.mult +20.00% Phys.pwr +15 (+5 eff.) Apr +2 ----- def ----- Armour +6 Max.HP +24.00 Disarm- +24% Pinning- +25% Knockbk- +24% ---------- misc Equi/ret +0.16 Rings make your fingers look great! |
| On fingers | Stokeshaper the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +8 (+3 eff.) Spell.pwr +12 (+3 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +6% all Melee Ret 4 arcane ----- def ----- Resists +5% arcane +9% fire Max.HP +40.00 HP.reg +13.00 Heal.mod +14% Stun/Frz- +26% Rings make your fingers look great! |
| Around neck | Dimobeisance0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Resists +3% mind +9% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.19 Psionic/Psi-fighting Amulets make your neck look great! |
| In main hand | Strikethorn (154% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +16 mind +8 blight While equipped: Stats +6 Wil dps ---------- Dmg.mod +6% mind Res.pen +10% lightning ----- def ----- Mind.save +6 (+2 eff.) Sharp, long, and deadly. |
| Around waist | hardened leather belt 'Emeloma'1.0 T3 belt armor [Random Unique] Master While equipped: Stats +11 Dex +2 Mag +5 Cun dps ---------- Phys.crit +12.0% Mind.crit +8% Crit.mult +9.00% Phys.pwr +4 (+1 eff.) Dmg.mod +6% acid ----- def ----- Resists +7% fire +8% cold ---------- misc Light +2 A belt that goes around your waist. |
| In off hand | Glorogabeth the iron mace (124% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 124% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +6 Wil dps ---------- Phys.crit +2.0% Mind.crit +3% Dmg.mod +18% physical Res.pen +5% physical Acc +6 (+2 eff.) Apr +6 ----- def ----- Armour +8 Blunt and deadly. |
| Cloak | Shimmervice (32 def, 12 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +7.0% Crit.mult +16.00% Acc +29 (+10 eff.) Apr +8 ----- def ----- Armour +12 Defense +32 (+12 eff.) Resists +9% lightning Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Harichak (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Str +4 Mag +13 Wil dps ---------- Dmg.mod +10% lightning +9% physical +41% mind +7% cold ----- def ----- Resists +8% lightning +9% cold +41% mind +13% all ---------- misc Mana/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the duelist (heal 82; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 82 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the titan (heal 84; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 84 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 747%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 747% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 852%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 852% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 767%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 767% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 484%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 484% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 31%; mental; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 23%; magical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 23%; mental; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shielding rune (absorb 66; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 66 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 273; dur 4; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 273 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Eilinuratha the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% physical ----- def ----- Armour +2 Resists +12% acid +13% fire +1% physical +12% cold Amulets make your neck look great! |
Eilinylrath the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +3 Con dps ---------- Mind.pwr +20 (+5 eff.) Dmg.mod +12% mind Res.pen +10% arcane ---------- misc Max.psi +30.00 Amulets make your neck look great! |
Tarrykor0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical ----- def ----- Armour +8 Resists +21% cold Die.at -60.00 life Blind- +20% Teleport- +20% Amulets make your neck look great! |
restful gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- S.pwr/crit +3 ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Mana/turn +0.16 Max.mana +20.00 Amulets make your neck look great! |
steel amulet 'Smearfear'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +3 Wil +5 Cun +4 Con dps ---------- Mov.spd +10% Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Fatigue -5% Resists +10% mind +3% fire HP.reg +2.00 Confus- +25% ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Arulentir the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +5 (+2 eff.) Apr +2 ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +22% Knockbk- +22% Rings make your fingers look great! |
copper ring 'Stokebiter'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Melee Ret 4 fire ----- def ----- Armour +8 Resists +6% light Teleport- +20% Rings make your fingers look great! |
mule's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% Max.HP +25.00 Disarm- +21% Pinning- +23% Knockbk- +21% ---------- misc Max.enc +21 Rings make your fingers look great! |
savage's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +1 Con ----- def ----- Spell.save +12 (+5 eff.) Max.HP +29.00 Disarm- +25% Pinning- +29% Knockbk- +25% ---------- misc Max.stam +10.00 Rings make your fingers look great! |
iron battleaxe of enduring (128% power, 1 apr) =9con=3.0 T1 battleaxe 2H weapon [Ego+] Nature Power 128% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Con +9 Wil ----- def ----- Max.HP +19.00 Massive two-handed battleaxes. |
Dagger of the Past (143% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Mag 24 Dex 24 [Unique] Arcane Potentially it would go with a sword in the future. Power 144% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+5 eff.) Spell.save +10 (+4 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Shantiz the Stormblade (129% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 129% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Winterreeve (166% power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Master Power 166% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +4 mind +36 cold On Hit.r1 +8 cold While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Acc +13 (+5 eff.) ----- def ----- Defense +13 (+6 eff.) Mind.save +9 (+3 eff.) Disarm- +28% ---------- misc Psi/ret +0.16 Massive two-handed mauls. |
quick stralite greatmaul of crippling (175% power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego++] Master Power 175% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Dex dps ---------- Phys.crit +14.0% Phys.spd +10% Acc +13 (+5 eff.) Massive two-handed mauls. |
Golden Three-Edged Sword 'The Truth' (171% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 171% Range: 1.6x Uses 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
steel greatsword 'Cloudsting' (145% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 146% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +8 mind On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +3 Con dps ---------- Mind.crit +3% Phys.pwr +9 (+3 eff.) Dmg.mod +6% lightning Res.pen +9% physical ----- def ----- Disarm- +22% Massive two-handed swords. |
stralite greatsword of crippling (171% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Master Power 171% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Massive two-handed swords. |
Corpathus (161% power, 12 apr)3.0 T4 longsword 1H weapon Reqs Str 40 [Unique] Master/Unknown Power 162% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +4.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Forestwing (122% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +12 nature On Hit.r1 +16 nature On Crit.r2 +4 nature While equipped: Stats +2 Cun dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Disarm- +22% Sharp, long, and deadly. |
inquisitor's dwarven-steel longsword of massacre (153% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Disrupt/Master Power 153% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Deals 106 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Sharp, long, and deadly. |
quick voratun longsword of shearing (164% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Master Power 164% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Res.pen +9% all Acc +25 (+9 eff.) Apr +7 Sharp, long, and deadly. |
flaming dwarven-steel mace of massacre (158% power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane/Master Power 158% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit.r1 +9 fire Blunt and deadly. |
iron mace 'Islota' (126% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +2 Cun +5 Dex dps ---------- Phys.spd +10% Acc +6 (+2 eff.) ----- def ----- Resists +3% lightning HP.reg +4.00 Blunt and deadly. |
Glorawen the Poxwoe (136% power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Str +2 Con dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% darkness +6% nature Res.pen +35% physical ----- def ----- Armour +10 Defense +15 (+7 eff.) Phys.save +6 (+4 eff.) ---------- misc Stam/turn +3.00 Mana/turn +0.24 Max.mana +52.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Sleetsage the ash magestaff (129% power, 3 apr, cold element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +6 (+2 eff.) S.pwr/crit +6 Dmg.mod +15% fire +12% arcane +15% cold Res.pen +20% cold Melee Ret 10 fire ----- def ----- Resists +12% cold Phys.save +8 (+5 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Stokeripper the yew starstaff (136% power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% physical +6% fire +12% temporal Res.pen +5% fire ----- def ----- Resists +10% physical +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.35 Max.mana +89.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood magestaff of the prodigy (143% power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 144% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +10 Mag +9 Wil +15 Cun dps ---------- Spell.crit +4% Crit.mult +24.00% Spell.pwr +18 (+4 eff.) S.pwr/crit +7 Melee+ 21 fire Dmg.mod +25% fire ---------- misc See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
River's Fury (140% power, 8 apr)3.0 T1 trident 2H weapon [Unique] Arcane Power 141% Range: 1.4x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Atk.spd 100% Melee+ +15 cold While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mov.spd +10% Dmg.mod +10% cold Acc +10 (+4 eff.) ----- def ----- Resists +10% cold On Spell Hit: 20% Glacial Vapour 1 Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 4.35 cold damage and 5.54 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Dagidularand (130% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 131% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Con +6 Wil dps ---------- Phys.crit +1.0% Phys.pwr +10 (+3 eff.) Dmg.mod +9% physical Apr +1 ----- def ----- Max.HP +26.00 ---------- misc Stam/turn +1.00 One-handed war axes. |
Gloryma the steel waraxe (125% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master Power 126% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 nature On Crit: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Con +5 Wil dps ---------- Phys.crit +6.0% Phys.pwr +5 (+2 eff.) ----- def ----- Resists +5% arcane +3% light +3% nature Max.HP +19.00 One-handed war axes. |
Blazestreaker1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Str +2 Dex +4 Cun +4 Con dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +5% light ----- def ----- Resists +12% light Phys.save +10 (+6 eff.) ---------- misc Light +2 Size +1 A belt that goes around your waist. |
Flashsquall1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Cun +2 Dex dps ---------- Mind.pwr +3 (+1 eff.) Res.pen +5% lightning ----- def ----- Crit.chn- 5.00% Phys.save +6 (+4 eff.) A belt that goes around your waist. |
Lisema the Scorchkarma1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +3.0% Crit.mult +5.00% Dmg.mod +3% fire ----- def ----- Armour +2 Defense +10 (+5 eff.) Stealth +7 A belt that goes around your waist. |
Zanudan1.0 T1 belt armor [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.crit +1% Phys.pwr +15 (+5 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +3% physical ----- def ----- Defense +5 (+3 eff.) Phys.save +12 (+7 eff.) A belt that goes around your waist. |
Olyrim the Cinderguile (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +10% fire Melee Ret 6 light ----- def ----- Defense +2 (+1 eff.) Resists +24% fire Phys.save +8 (+5 eff.) Mind.save +7 (+2 eff.) Die.at -50.00 life ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poratira the linen cloak (7 def, 0 armour) =4CON=2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Con +1 Mag ----- def ----- Defense +7 (+4 eff.) Phys.save +5 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Beloda' (6 def, 8 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Armour +8 Defense +6 (+3 eff.) Resists +3% temporal Spell.save +3 (+1 eff.) Max.HP +51.00 Pinning- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+6 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
linen robe 'Arinne' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Mind.crit +2% ----- def ----- Resists +9% acid +3% mind +7% all Spell.save +6 (+3 eff.) Disease- +20% ---------- misc Mana/turn +0.14 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +3 Mag +3 Wil dps ---------- Mind.crit +3% Spell.pwr +11 (+3 eff.) Mind.pwr +3 (+1 eff.) S.pwr/crit +4 ----- def ----- Resists +13% all Mind.save +23 (+7 eff.) Silence- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
blood-soaked pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Mov.spd +25% Apr +8 ----- def ----- Armour +3 A pair of boots made of leather. |
Jetmistress (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane While equipped: Stats +1 Cun +8 Mag dps ---------- Melee+ 12 temporal Ranged+ 9 temporal Dmg.mod +7% temporal +13% arcane +12% darkness Melee Ret 6 darkness ----- def ----- Armour +3 Resists +6% temporal ---------- misc Infravis +3 Unarmed combat: Power 144% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +23 arcane On Crit.r2 +23 arcane On Hit: * 9% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 132% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 137.76 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
brawler's drakeskin leather gloves of sorrow (0 def, 3 armour)1.0 T4 hands armor [Ego++] Master/Psionic While equipped: Stats +2 Str +3 Dex +3 Cun dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 21 mind 14 darkness On Hit (Melee): * 19% chance to reduce all saves and defense by 37 ----- def ----- Armour +3 Phys.save +8 (+5 eff.) Mind.save -11 (-4 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 148% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +5 Crit +11.0% Atk.spd 100% On Hit: 10% Reproach 5 On Hit: 10% Set Up 5 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of archery (0 def, 6 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +6 Cun +3 Dex dps ---------- Acc +9 (+3 eff.) Apr +11 ----- def ----- Armour +6 Mind.save +8 (+2 eff.) Max.HP +53.00 Unarmed combat: Power 158% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +13 Apr +11 Crit +5.0% Atk.spd 100% On Hit: 15% Perfect Strike 5 On Hit: 10% Battle Shout 5 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Iselrakira (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +3% Res.pen +5% physical Acc +10 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +6% temporal ---------- misc Max.psi +10.00 A cap made of leather. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+7 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
rough leather cap 'Morningobsidian' (0 def, 1 armour) =breath3light=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light Res.pen +5% fire ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +6% cold ---------- misc Light +3 Breathe water A cap made of leather. |
enlightening stralite mail armour of delving (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Master/Psionic While equipped: Stats +6 Str +5 Wil +6 Cun ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +12% darkness +8% physical Mind.save +12 (+4 eff.) ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+4 eff.) Rng.Def +4 (+2 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+7 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
cleansing hardened leather armour of Eyal (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +13% nature +13% blight Max.HP +23.00 HP.reg +4.00 Heal.mod +14% A suit of armour made of leather. |
shocking stralite shield of shrapnel (0 def, 8 armour, 140.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 15 lightning On shield block: * Cause enemies within radius 6 to bleed for 193 physical damage over 5 turns (1/turn) Melee Ret 5 lightning ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
15 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
403 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Amothel' (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- Res.pen +5% physical On Hit (Melee): * 20% chance to reduce armor by 16% ----- def ----- Armour +2 ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Neryselaith the Blazewilder1.0 T3 lite [Rare] Nature While equipped: dps ---------- Res.pen +20% light ----- def ----- Resists +12% lightning Phys.save +11 (+7 eff.) Spell.save +3 (+1 eff.) Max.HP +40.00 HP.reg +4.00 Heal.mod +21% Disease- +20% Pinning- +20% Teleport- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal alchemist's lamp of focus0.0 T3 lite [Ego+] Arcane/Psionic While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +8% mind ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
iron torque of mindblast 'Sparkpiercer' [power 110] (17/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +4 Defense +15 (+7 eff.) Spell.save +6 (+3 eff.) Max.HP +20.00 Teleport- +20% Blast the opponent's mind dealing 182 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Armurain the yew totem of healing [power 230] (17/15 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% blight Res.pen +10% blight ----- def ----- Resists +6% blight +9% temporal Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 15 cooldown 100% to increase all damage penetration by 12% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Ebonybringer [power 155] (17/25 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +10% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% darkness Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 336 Base Damage: 167 Armor: 4 All Resist: 9 Puts all charms on 25 cooldown 100% to increase all damage penetration by 10% for 2 turns. 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Naturejeer the elven-wood totem of stinging [power 386] (17/15 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +15% temporal On Hit (Melee): * 20% chance to slow global speed by 65% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% nature +3% temporal Sting an enemy dealing 486 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
soothing ash totem of healing [power 188] (17/15 cooldown)2.0 T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+6 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 42 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Krogmind the Krog Mindslayer level 29
23rd Haze 122nd year of Ascendancy at 12:17 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Krogmind the Krog Mindslayer level 7
8th Mirth 122nd year of Ascendancy at 00:53 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Krogmind the Krog Mindslayer level 24
75th Dusk 122nd year of Ascendancy at 22:42 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Krogmind the Krog Mindslayer level 30
40th Haze 122nd year of Ascendancy at 11:26 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Krogmind the Krog Mindslayer level 10
6th Flare 122nd year of Ascendancy at 10:32 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Krogmind the Krog Mindslayer level 20
46th Dusk 122nd year of Ascendancy at 19:14 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Krogmind the Krog Mindslayer level 30
34th Haze 122nd year of Ascendancy at 10:04 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Krogmind the Krog Mindslayer level 29
16th Haze 122nd year of Ascendancy at 14:13 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Krogmind the Krog Mindslayer level 6
77th Pyre 122nd year of Ascendancy at 14:57 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Krogmind the Krog Mindslayer level 23
57th Dusk 122nd year of Ascendancy at 16:42 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Krogmind the Krog Mindslayer level 16
26th Dusk 122nd year of Ascendancy at 01:01 see stats
Log
A carrion worm mass has spawned from worm that walks' wounds!
Worm that walks resists the freezing!
Krogmind hits Elema the worm that walks for 257 cold damage.
Krogmind hits Worm that walks for 263 cold damage.
Krogmind hits Fearful symmetry for 289 cold damage.
Krogmind is no longer attuned.
Krogmind attunes to the damage.
Krogmind is no longer being ravaged.
Worm Rot from Elema the worm that walks hits Krogmind for (10 to psi shield), (16 antimagic), 0 blight, (13 to psi shield), (20 antimagic), 0 acid (0 total damage).
Bleeding from Elema the worm that walks hits Krogmind for (28 to psi shield), 42 physical (42 total damage).
Epidemic from Worm that walks hits Krogmind for (19 to psi shield), (28 antimagic), 0 blight (0 total damage).
Poison from Xebrena the giant venus flytrap hits Krogmind for (7 to psi shield), (11 antimagic), 0 nature (0 total damage).
Elema the worm that walks HEALS from blight damage!
Worm that walks HEALS from blight damage!
Carrion worm mass's wormblight area effect hits Elema the worm that walks for 1 blight, 2 healing (1 total damage) [2 healing].
Carrion worm mass's wormblight area effect hits Krogmind for (2 to psi shield), (3 antimagic), 0 blight (0 total damage).
Carrion worm mass's wormblight area effect hits Worm that walks for 0 blight, 2 healing (0 total damage) [2 healing].
Carrion worm mass's wormblight area effect hits Fearful symmetry for (2 to ice), 3 blight (3 total damage).
Elema the worm that walks uses Headshot.
Elema the worm that walks's Headshot performs a ranged critical strike against Krogmind!
Elema the worm that walks's Headshot hits Krogmind for (74 to psi shield), 652 physical, (11 antimagic), 0 cold (652 total damage).
Fearful symmetry casts Dark Whispers.
Worm that walks casts Drain.
Worm that walks's spell attains critical power!
Worm that walks hits Krogmind for (74 to psi shield), (38 antimagic), 269 blight (269 total damage).
Krogmind the level 31 krog mindslayer was fouled to death by a worm that walks on level 3 of Lake of Nur.
A carrion worm mass bursts out of Krogmind!
Krogmind is free from the worm rot.
You carry too much--you are encumbered!
Drop some of your items.














































































































































