NB the level 10 Yeek Summoner by Try_Cry

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp10 / 78%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity20 (base 22)
Constitution10 (base 15)
Magic10 (base 10)
Willpower39 (base 26)
Cunning21 (base 13)

Resources

Life169/169
Equilibrium5
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth21.970039208598
See Invisible21.970039208598

Offense: Mainhand

Damage7
Accuracy26
Crit Chance10%
APR15
Speed1.00

Offense: Offhand

Damage6
Accuracy26
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower14
Crit Chance4%
Speed1

Offense: Mind

Mindpower31
Crit Chance7%
Speed1

Offense: Damage Bonus

Cold+10%
Nature+17%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)6 (44.670658682635%)
Defense33
Ranged Defense35
Fatigue0
Physical Save14
Spell Save17
Mental Save23

Defense: Resistances

Lightning+ 6%( 70%)
Temporal+ 6%( 70%)
Blight+ 3%( 70%)
Nature+ 20%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance17%
Poison Resistance70%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (advanced)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
2/5
5/5
3/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
3/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
3/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
2/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

On feet
On hands
On head
Tool
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By NB the Yeek Summoner level 10
4th Mirth 122nd year of Ascendancy at 04:41
see stats

Log

Talent War Hound is ready to use.
Your summoned 3-headed hydra disappears.
Talent Hydra is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


NB picks up (l.):
Lisyldatira the pouch of steel shots (20/48, 23-27.6 power, 2 apr).
You pickup 0.65 gold pieces.

Ran for 6 turns (stop reason: hostile spotted to the east (skeleton master archer)).


NB summons a 3-headed hydra!

Skeleton master archer uses Pinning Shot.

3-headed hydra is pinned to the ground.

3-headed hydra starts to bleed.

Skeleton master archer's Pinning Shot hits 3-headed hydra for
50 physical, 2 physical (51 total damage).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (skeleton master archer)).

3-headed hydra breathes acid!

3-headed hydra hits Skeleton master archer for 180 acid damage.
Bleeding from Skeleton master archer hits 3-headed hydra for
2 physical damage.

3-headed hydra breathes lightning!

3-headed hydra hits Skeleton master archer for 179 lightning damage.
Bleeding from Skeleton master archer hits 3-headed hydra for
2 physical damage.
3-headed hydra killed Skeleton master archer!

3-headed hydra is no longer pinned.

Bleeding from Skeleton master archer hits 3-headed hydra for
2 physical damage.

3-headed hydra stops bleeding.