










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 37 / 41% |
| Size | medium |
| Lifes / Deaths | Killed by arena at level 37 on the 1st Mirth 122nd year of Ascendancy at 10:38 7 / 1 |
Primary Stats
| Strength | 70 (base 60) |
| Dexterity | 63 (base 36) |
| Constitution | 54 (base 54) |
| Magic | 12 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | -235/1604 |
| Stamina | 21/103 |
| Healing Factor | 1.2997803169826 |
| Regeneration | 4.7670053716446 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 7 |
| See Stealth | 18.097534654637 |
| See Invisible | 18.097534654637 |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 69 |
| Crit Chance | 24% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 0 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 122.54653605833 (96.438666929426%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 35 |
| Physical Save | 42 |
| Spell Save | 50 |
| Mental Save | 10 |
Defense: Resistances
| Darkness | + 23%( 70%) |
| Light | + 23%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 34%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 46% |
| Bleed Resistance | 100% |
| Disarm Resistance | 51% |
| Fear Resistance | 100% |
| Stun Resistance | 53% |
| Poison Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 373 damage for 7 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 279 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 4 up to 4 times. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Last Stand |
| talent | Shield Wall |
| talent | Precise Strikes |
| detrimental effect | The target's physical resistance has been reduced by -30%. Weakened Defenses |
| detrimental effect | The more you use runes, the longer they will take to recharge (+17 cooldowns). Runic Saturation |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 21. Intimidated |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | fleetfooted pair of drakeskin leather boots (11 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +11 (+4 eff.) Changes stats: +7 Dex A pair of boots made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner's iron helm (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | alchemist's rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 4 acid / 4 fire / 3 lightning / 3 cold Changes stats: +2 Wil / +2 Mag Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 56 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 13/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +23% Pinning immunity: +23% Knockback immunity: +24% Maximum life: +24.00 Rings make your fingers look great! |
| On fingers | steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +28% Pinning immunity: +23% Knockback immunity: +24% Maximum life: +23.00 Rings make your fingers look great! |
| Around neck | warrior's gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +8% physical Stamina each turn: +0.40 Amulets make your neck look great! |
| In main hand | quick voratun mace of evisceration (47-66 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +16 (+4 eff.) Physical crit. chance: +9.0% Physical power: +9 (+3 eff.) Changes stats: +4 Dex Combat speed: +10% Blunt and deadly. |
| Around waist | blurring hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +4 Dex / +4 Cun / +7 Lck Trap disarming bonus: +12 Stealth bonus: +16 Infravision radius: +5 A belt that goes around your waist. |
| In off hand | reinforced voratun shield of physical resistance (+20%) (0 def, 19 armour, 66-79 power, 287.5 block)Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.0 - 79.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +288 When wielded/worn: Armour: +19 Fatigue: +8% Changes resistances: +20% physical Talent granted: +1 Block Handheld deflection devices. |
| Cloak | enveloping linen cloak of Eldoral (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +1 Cun / +1 Dex Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable voratun plate armour of cold resistance (0 def, 29 armour)Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +29 Fatigue: +22% Changes resistances: +24% cold A suit of armour made of metal plates. |
Inventory
voratun battleaxe of amnesia (58-87 power, 4 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 1 turns (checks Confusion immunity) Massive two-handed battleaxes. |
Butcher (48-67 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+5 eff.) Changes stats: +10 Str / +7 Cun / +10 Wil Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
fearforged steel plate armour of acid resistance (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +29% Changes stats: +7 Con Changes resistances: +20% acid / +9% fire / -14% light / +8% darkness Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+7 eff.) A suit of armour made of metal plates. |
acidic dwarven-steel shield (0 def, 6 armour, 30-36 power, 75 block)Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.0 - 36.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +75 On weapon hit: * 12% chance to reduce armor by 5% When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 2 acid Talent granted: +1 Block Handheld deflection devices. |
cleansing elven-wood wand of shielding [power 350] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 350 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By dfhfgh the Skeleton Bulwark level 15
75th Pyre 122nd year of Ascendancy at 23:20 see stats
Arena Battler 50
Got to wave 50 in the arena.By dfhfgh the Skeleton Bulwark level 33
79th Pyre 122nd year of Ascendancy at 04:21 see stats
Level 10
Got a character to level 10.By dfhfgh the Skeleton Bulwark level 10
75th Pyre 122nd year of Ascendancy at 00:56 see stats
Level 20
Got a character to level 20.By dfhfgh the Skeleton Bulwark level 20
76th Pyre 122nd year of Ascendancy at 20:20 see stats
Level 30
Got a character to level 30.By dfhfgh the Skeleton Bulwark level 30
78th Pyre 122nd year of Ascendancy at 12:20 see stats
Size matters
Did over 600 damage in one attack.By dfhfgh the Skeleton Bulwark level 32
79th Pyre 122nd year of Ascendancy at 03:53 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By dfhfgh the Skeleton Bulwark level 35
79th Pyre 122nd year of Ascendancy at 15:30 see stats
Log
Talent Assault is ready to use.
Lightbringer hits dfhfgh for 58 light, 1 light (59 total damage).
Melee retaliation hits Lightbringer for 0 light damage.
Arena throws a concussive punch.
Melee retaliation hits Arena for (15 flat reduction), 0 light (0 total damage).
Arena hits dfhfgh for 6 physical, 3 cold, 7 physical, 10 fire, 7 lightning, 8 acid, 3 acid, 13 light, 5 lightning, 3 cold, 5 fire, 355 physical (427 total damage).
Arena hits Lightbringer for 398 physical damage.
Dfhfgh fails to use Shield Pummel.
Arena strikes a deadly pressure point on the target.
Arena strikes at a vital spot on dfhfgh!
Arena performs a melee critical strike against dfhfgh!
Melee retaliation hits Arena for (15 flat reduction), 0 light (0 total damage).
Arena hits dfhfgh for 3 physical, 3 cold, 7 physical, 10 fire, 7 lightning, 8 acid, 3 acid, 13 light, 5 lightning, 3 cold, 5 fire (69 total damage).
Dfhfgh is mortally wounded!
Dfhfgh fails to use Shield Slam.
Dfhfgh has finished recovering.
Touch of Death from Arena hits dfhfgh for 56 physical damage.
Arena activates his alchemist's hardened leather gloves of the juggernaut!
Arena prepares to block incoming attacks.
Dfhfgh fails to use Shield Slam.
Dfhfgh regains their concentration.
Talent Block is ready to use.
Touch of Death from Arena hits dfhfgh for 75 physical damage.
Arena throws two quick punches.
Dfhfgh resists!
Dfhfgh explodes into a shower of gore!
Dfhfgh overcomes the touch of death.
























































