





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 5 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
Strength | 22 (base 22) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 12 (base 12) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 149/186 |
Mana | 51/116 |
Stamina | 108/112 |
Healing Factor | 1.0191526171258 |
Regeneration | 1.0191526171258 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 31 |
Accuracy | 30 |
Crit Chance | 0% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 22.44934837382 (68.151787968034%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 30 |
Physical Save | 12 |
Spell Save | 8 |
Mental Save | 7 |
Defense: Resistances
Lightning | + 5%(100%) |
Blight | + 4%(100%) |
Cold | + 14%(100%) |
Fire | + 21%(100%) |
Acid | + 6%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Stoning Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 10% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
In off hand | ![]() Requires: - Shield usage training - Strength 11 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Fatigue: +8% Changes resistances: +6% acid / +6% fire / +5% lightning / +14% cold Talent granted: +1 Block Knockback immunity: +10% Maximum life: +20.00 Handheld deflection devices. |
Main armor | ![]() Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Fatigue: +22% Changes resistances: +15% fire A suit of armour made of metal plates. |
In main hand | ![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
Inventory
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
![]() Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +11 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +3 Fatigue: +8% Changes resistances: +15% lightning Talent granted: +1 Block Handheld deflection devices. |
Achievements
Log
Chema casts Throw Bomb.
Nerudhera the dire wolf is on fire!
You collect a new ingredient: length of troll intestine (1).
Skeleton mage is on fire!
Chema hits Nerudhera the dire wolf for 41 fire damage.
Chema hits Great wolf for 42 fire damage.
Chema hits Blue ooze for 42 fire damage.
Chema hits Stone troll for 63 fire damage.
Chema hits Skeleton mage for 42 fire damage.
Chema killed Stone troll!
Chema killed Great wolf!
Chema killed Blue ooze!
Golem (servant of Chema) casts Eye Beam.
Ritch flamespitter spits flames!
Ritch flamespitter hits Chema for 11 fire damage.
Golem (servant of Chema) hits Glorath the wolf for 53 fire damage.
Golem (servant of Chema) hits Nerudhera the dire wolf for 61 fire damage.
Nereta the black ooze uses Telekinetic Smash.
Chema is stunned!
Glorath the wolf summons a War Hound!
Nereta the black ooze hits Chema for 13 physical, 1 mind, 3 physical, 17 physical, 3 darkness, 3 physical (41 total damage).
War hound hits Golem (servant of Chema) for 13 physical damage.
Nerudhera the dire wolf activates his venomous gemstone!
Nerudhera the dire wolf hits Golem (servant of Chema) for 11 nature damage.
Character control switched to golem (servant of Chema).
Burning from Chema hits Skeleton mage for 6 fire damage.
Burning from Chema hits Nerudhera the dire wolf for 6 fire damage.
Nereta the black ooze's Beyond the Flesh hits Chema for 12 physical, 3 darkness (15 total damage).
Nereta the black ooze's Beyond the Flesh killed Chema!