Marcie the level 10 Cornac Mindslayer by fendopolis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassMindslayer
Level / Exp10 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 11)
Dexterity19 (base 10)
Constitution12 (base 10)
Magic10 (base 10)
Willpower48 (base 30)
Cunning32 (base 28)

Resources

Life278/278
Psi78/78
Healing Factor1.1291526171258
Regeneration8.0734412124491

Speed

Mental0%
Attack0%
Movement+52.72337093455%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth27.300317620788
See Invisible27.300317620788

Offense: Mainhand

Damage17
Accuracy35
Crit Chance20%
APR25
Speed1.00

Offense: Offhand

Damage14
Accuracy35
Crit Chance15%
APR22
Speed1.00

Offense: Spell

Spellpower20
Crit Chance8%
Speed1

Offense: Mind

Mindpower42
Crit Chance11%
Speed1

Offense: Damage Bonus

Acid+5%
Light+9%
Mind+6%
Cold+10%
Nature+20%

Offense: Damage Penetration

Acid+17%
Light+30%
Mind+15%

Defense: Base

Armour (hardiness)13 (35.65183292883%)
Defense28
Ranged Defense28
Fatigue0
Physical Save20
Spell Save20
Mental Save29

Defense: Resistances

Acid+ 4%( 70%)
Light+ 6%( 70%)
Nature+ 30%( 70%)
Darkness+ 3%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance50%
Knockback Resistance17%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
2/5
1/5
0/5
0/5
Psionic / Augmented striking1.30
1/5
1/5
0/5
0/5
Psionic / Voracity1.50
2/5
2/5
1/5
0/5
Psionic / Focus1.30
1/5
1/5
1/5
0/5
Psionic / Projection1.30
1/5
1/5
1/5
0/5
Psionic / Psi-fighting1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
3/5
1/5
1/5
0/5
Psionic / Augmented mobility1.30
3/5
1/5
1/5
1/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
active
done
active
done

Equipment

Psionic focus
Light source
On head
On feet
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Marcie the Cornac Mindslayer level 10
2nd Mirth 122nd year of Ascendancy at 18:00
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Marcie the Cornac Mindslayer level 7
79th Pyre 122nd year of Ascendancy at 07:57
see stats

Log

You gain 0.65 gold from the transmogrification of iron helm of constitution (+2) (0 def, 3 armour).
You gain 0.44 gold from the transmogrification of
grounding rough leather cap (0 def, 1 armour).
You gain 1.21 gold from the transmogrification of
slime-covered iron waraxe (12-17 power, 2 apr).
You gain 1.79 gold from the transmogrification of
surging elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.12 gold from the transmogrification of
mossy mindstar of resolve (2-2 power, 12 apr, nature damage).
You gain 3.12 gold from the transmogrification of
balanced iron greatmaul of massacre (28-43 power, 1 apr).
You gain 2.64 gold from the transmogrification of
balanced iron dagger of massacre (16-21 power, 5 apr).
You gain 0.57 gold from the transmogrification of
shatter afflictions rune (absorb 26; cd 13).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.


Saving done.


Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.


Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:05.


Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.


There is a Zigur (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.


The shopkeeper spends some time with you, teaching you the basics of channeling energy through mindstars.