
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 20 / 41% |
Size | medium |
Lifes / Deaths | Killed by brecklorn at level 5 on the 18th Voratun 122nd year of Ascendancy at 05:00 / 65Killed by dremling at level 5 on the 18th Voratun 122nd year of Ascendancy at 08:02 Killed by white worm mass at level 5 on the 18th Voratun 122nd year of Ascendancy at 11:59 Killed by drem at level 5 on the 19th Voratun 122nd year of Ascendancy at 00:24 Killed by brecklorn at level 5 on the 19th Voratun 122nd year of Ascendancy at 02:38 Killed by The Mouth at level 5 on the 19th Voratun 122nd year of Ascendancy at 04:08 Killed by Ben Cruthdar, the Cursed at level 7 on the 28th Voratun 122nd year of Ascendancy at 12:51 Killed by giant venus flytrap at level 8 on the 1st Profit 122nd year of Ascendancy at 08:26 Killed by stone troll at level 8 on the 1st Profit 122nd year of Ascendancy at 09:31 Killed by stone troll at level 8 on the 1st Profit 122nd year of Ascendancy at 10:20 Killed by bloated horror at level 8 on the 1st Profit 122nd year of Ascendancy at 13:13 Killed by Bill the Stone Troll at level 9 on the 2nd Profit 122nd year of Ascendancy at 09:19 Killed by The Shade at level 10 on the 3rd Profit 122nd year of Ascendancy at 08:36 Killed by onilug at level 11 on the 6th Profit 122nd year of Ascendancy at 11:03 Killed by onilug at level 11 on the 6th Profit 122nd year of Ascendancy at 11:21 Killed by elven tempest at level 13 on the 16th Profit 122nd year of Ascendancy at 23:50 Killed by giant green ant at level 14 on the 21st Profit 122nd year of Ascendancy at 17:09 Killed by Minotaur of the Labyrinth at level 14 on the 21st Profit 122nd year of Ascendancy at 17:52 Killed by Minotaur of the Labyrinth at level 14 on the 21st Profit 122nd year of Ascendancy at 18:28 Killed by fire imp at level 15 on the 23rd Profit 122nd year of Ascendancy at 21:28 Killed by red crystal at level 15 on the 24th Profit 122nd year of Ascendancy at 01:57 Killed by venom drake at level 15 on the 24th Profit 122nd year of Ascendancy at 05:33 Killed by venom drake at level 15 on the 24th Profit 122nd year of Ascendancy at 06:35 Killed by TWO YANKEES WITH NO BRIM! at level 15 on the 24th Profit 122nd year of Ascendancy at 12:36 Killed by TWO YANKEES WITH NO BRIM! at level 16 on the 24th Profit 122nd year of Ascendancy at 16:36 Killed by TWO YANKEES WITH NO BRIM! at level 16 on the 24th Profit 122nd year of Ascendancy at 20:22 Killed by devourer at level 16 on the 25th Profit 122nd year of Ascendancy at 00:47 Killed by blade horror at level 16 on the 25th Profit 122nd year of Ascendancy at 04:30 Killed by bloated horror at level 16 on the 25th Profit 122nd year of Ascendancy at 09:07 Killed by Weirdling Beast at level 16 on the 25th Profit 122nd year of Ascendancy at 10:03 Killed by Weirdling Beast at level 16 on the 25th Profit 122nd year of Ascendancy at 10:50 Killed by Weirdling Beast at level 16 on the 25th Profit 122nd year of Ascendancy at 11:15 Killed by Weirdling Beast at level 16 on the 25th Profit 122nd year of Ascendancy at 11:46 Killed by Weirdling Beast at level 16 on the 25th Profit 122nd year of Ascendancy at 13:08 Killed by Weirdling Beast at level 16 on the 25th Profit 122nd year of Ascendancy at 15:14 Killed by Weirdling Beast at level 16 on the 25th Profit 122nd year of Ascendancy at 16:30 Killed by Weirdling Beast at level 16 on the 25th Profit 122nd year of Ascendancy at 17:01 Killed by snow giant boulder thrower at level 16 on the 32nd Profit 122nd year of Ascendancy at 06:07 Killed by ultimate gwelgoroth at level 16 on the 32nd Profit 122nd year of Ascendancy at 07:27 Killed by skeleton mage at level 16 on the 32nd Profit 122nd year of Ascendancy at 11:27 Killed by ultimate gwelgoroth at level 16 on the 32nd Profit 122nd year of Ascendancy at 19:40 Killed by snow giant boulder thrower at level 16 on the 32nd Profit 122nd year of Ascendancy at 21:24 Killed by cold drake hatchling at level 16 on the 32nd Profit 122nd year of Ascendancy at 23:35 Killed by snow giant thunderer at level 16 on the 33rd Profit 122nd year of Ascendancy at 00:04 Killed by snow giant thunderer at level 16 on the 33rd Profit 122nd year of Ascendancy at 00:33 Killed by snow giant thunderer at level 16 on the 33rd Profit 122nd year of Ascendancy at 01:48 Killed by snow giant boulder thrower at level 16 on the 33rd Profit 122nd year of Ascendancy at 02:05 Killed by snow giant at level 16 on the 33rd Profit 122nd year of Ascendancy at 02:39 Killed by snow giant thunderer at level 16 on the 33rd Profit 122nd year of Ascendancy at 02:57 Killed by temporal stalker at level 16 on the 33rd Profit 122nd year of Ascendancy at 03:45 Killed by snow giant boulder thrower at level 16 on the 33rd Profit 122nd year of Ascendancy at 08:06 Killed by minotaur at level 16 on the 33rd Profit 122nd year of Ascendancy at 10:04 Killed by cold drake at level 16 on the 33rd Profit 122nd year of Ascendancy at 10:21 Killed by snow giant boulder thrower at level 16 on the 33rd Profit 122nd year of Ascendancy at 11:01 Killed by snow giant thunderer at level 16 on the 33rd Profit 122nd year of Ascendancy at 14:16 Killed by luminous horror at level 16 on the 33rd Profit 122nd year of Ascendancy at 14:33 Killed by luminous horror at level 17 on the 33rd Profit 122nd year of Ascendancy at 15:33 Killed by Rantha the Worm at level 17 on the 34th Profit 122nd year of Ascendancy at 04:16 Killed by Rantha the Worm at level 17 on the 34th Profit 122nd year of Ascendancy at 04:52 Killed by luminous horror at level 17 on the 39th Profit 122nd year of Ascendancy at 04:43 Killed by skeleton master archer at level 18 on the 40th Profit 122nd year of Ascendancy at 05:12 Killed by skeleton master archer at level 18 on the 40th Profit 122nd year of Ascendancy at 23:08 Killed by Burb the snow giant champion at level 18 on the 41st Profit 122nd year of Ascendancy at 11:23 Killed by skeleton mage at level 20 on the 41st Profit 122nd year of Ascendancy at 23:10 Killed by skeleton master archer at level 20 on the 42nd Profit 122nd year of Ascendancy at 05:42 |
Primary Stats
Strength | 34 (base 24) |
Dexterity | 16 (base 10) |
Constitution | 26 (base 12) |
Magic | 41 (base 41) |
Willpower | 35 (base 32) |
Cunning | 10 (base 10) |
Resources
Life | 257/681 |
Mana | 9/289 |
Equilibrium | 45 |
Healing Factor | 1.1316586254954 |
Regeneration | 0.28291465637386 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Stealth | 6 |
See Invisible | 7 |
Offense: Mainhand
Damage | 75 |
Accuracy | 45 |
Crit Chance | 3% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 32 |
Accuracy | 45 |
Crit Chance | 3% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +4% |
Physical | +12% |
All | 0% |
Offense: Damage Penetration
Blight | +20% |
Defense: Base
Armour (hardiness) | 62.914902961552 (73.607947236566%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 43 |
Physical Save | 28 |
Spell Save | 28 |
Mental Save | 35 |
Defense: Resistances
Acid | + 29%( 70%) |
Fire | + 12%( 70%) |
Nature | + 28%( 70%) |
Darkness | + 22%( 70%) |
Physical | + 32%( 70%) |
Cold | + 37%( 70%) |
All | + 3%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 41% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Spell / Eldritch shield | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Spell / Earth | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Deeprock | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Shards |
talent | Stone Vines |
talent | Chant of Fortitude |
talent | Eldritch Infusion |
beneficial effect | The target's skin reacts to damage, granting 17 armour. Stoneskin |
detrimental effect | The target is poisoned, taking 3.08 nature damage per turn. Poison |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the lone alchemist from death by war bear. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by giant venus flytrap. Escort: lone alchemist (level 3 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by fox. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 2 of Daikara) | failed |
You failed to protect the temporal explorer from death by giant venus flytrap. Escort: temporal explorer (level 2 of Trollmire) | failed |
You failed to protect the temporal explorer from death by bloated horror. Escort: temporal explorer (level 3 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Dex Changes resistances: +27% acid Changes resistances penetration: +20% blight Stamina each turn: +0.50 Maximum stamina: +21.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +6 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +10% physical Changes damage: +10% physical Mana each turn: +0.11 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 3 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+2 eff.) Physical power: +6 (+2 eff.) Changes stats: +2 Dex Spellpower: +6 (+2 eff.) Mindpower: +7 (+3 eff.) Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Silence immunity: +21% Mana each turn: +0.12 Rings make your fingers look great! |
Around neck | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
In main hand | ![]() Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 26.5 - 37.1 Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | ![]() Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +17 (+7 eff.) Changes stats: +5 Con Changes resistances: +6% nature Changes damage: +3% physical Physical save: +6 (+3 eff.) Mental save: +7 (+3 eff.) Silence immunity: +20% Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Maximum life: +21.00 A suit of armour made of mail. |
Inventory
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +6 (+2 eff.) Changes stats: +3 Dex Spellpower: +6 (+2 eff.) Mindpower: +5 (+2 eff.) Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+3 eff.) Disarm immunity: +22% Pinning immunity: +21% Knockback immunity: +24% Maximum life: +23.00 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Changes stats: +1 Mag / +2 Wil Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +20 Physical save: +6 (+3 eff.) A pair of boots made of leather. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Damage (Melee): 5 light Changes stats: +2 Str Changes resistances: +6% light Changes damage: +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +15% fire / +10% light / +11% darkness A suit of armour made of leather. |
![]() Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.0 - 9.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +18 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.0 - 9.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +17 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +19 When wielded/worn: Armour: +2 Fatigue: +8% Changes resistances: +15% lightning Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.0 - 18.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 When wielded/worn: Armour: +4 Fatigue: +8% Changes resistances: +16% fire Talent granted: +1 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Automatic use of talent Attack skipped: cooldown too low (0).
Stone Vine from TWO YANKEES WITH NO BRIM! hits Poison ooze for 17 nature damage.
TWO YANKEES WITH NO BRIM! hits Armoured skeleton warrior for (18 blocked), 0 cold, (14 blocked), 0 nature, (28 blocked), 0 arcane, (18 blocked), 0 nature, (11 blocked), 0 cold, (28 blocked), 0 arcane (0 total damage).
TWO YANKEES WITH NO BRIM! hits Ghoul for 30 cold damage.
TWO YANKEES WITH NO BRIM! hits Poison ooze for 45 cold damage.
Melee retaliation hits Armoured skeleton warrior for (10 blocked), 0 arcane (0 total damage).
Melee retaliation hits Iceblock for 5 fire, 5 fire (8 total damage).
Armoured skeleton warrior hits TWO YANKEES WITH NO BRIM! for (2 blocked), 0 cold, (4 blocked), 0 fire (0 total damage).
TWO YANKEES WITH NO BRIM! counter attacks Ghast with his shield shards!
Melee retaliation hits Ghast for 13 arcane damage.
TWO YANKEES WITH NO BRIM! hits Ghast for 37 nature, 32 arcane, 30 nature, 17 cold, 32 arcane (150 total damage).
Melee retaliation hits Ghoul for 13 arcane damage.
TWO YANKEES WITH NO BRIM!'s skin returns to normal.
TWO YANKEES WITH NO BRIM! is poisoned!
Melee retaliation hits Poison ooze for 13 arcane damage.
Poison ooze hits TWO YANKEES WITH NO BRIM! for (1 flat reduction), 0 nature (0 total damage).
Ghoul slows down.
Automatic use of talent Attack skipped: cooldown too low (0).
Stone Vine from TWO YANKEES WITH NO BRIM! hits Poison ooze for 17 nature damage.
Ghast uses Summon.
Ghast summons Ghoul!
Lesser vampire is seized by a stone vine.
Poison from Poison ooze hits TWO YANKEES WITH NO BRIM! for (1 flat reduction), 0 nature (0 total damage).
Armoured skeleton warrior is no longer out of phase.
Automatic use of talent Attack skipped: cooldown too low (0).
Stone Vine from TWO YANKEES WITH NO BRIM! hits Poison ooze for 17 nature damage.
Stone Vine from TWO YANKEES WITH NO BRIM! hits Lesser vampire for 3 nature damage.