







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Yeek |
Class | Adventurer |
Level / Exp | 25 / 84% |
Size | small |
Lifes / Deaths | Killed by chitinous ritch at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:33 / 147Killed by chitinous ritch at level 6 on the 77th Pyre 122nd year of Ascendancy at 13:50 Killed by chitinous ritch at level 6 on the 77th Pyre 122nd year of Ascendancy at 14:05 Killed by ritch impaler at level 6 on the 77th Pyre 122nd year of Ascendancy at 14:15 Killed by ritch impaler at level 6 on the 77th Pyre 122nd year of Ascendancy at 15:23 Killed by ritch flamespitter at level 6 on the 77th Pyre 122nd year of Ascendancy at 15:48 Killed by chitinous ritch at level 6 on the 77th Pyre 122nd year of Ascendancy at 19:22 Killed by The Lego Movie !!!! at level 6 on the 78th Pyre 122nd year of Ascendancy at 02:09 Killed by chitinous ritch at level 6 on the 78th Pyre 122nd year of Ascendancy at 03:38 Killed by chitinous ritch at level 7 on the 78th Pyre 122nd year of Ascendancy at 05:25 Killed by Holjenr the halfling at level 9 on the 3rd Mirth 122nd year of Ascendancy at 06:05 Killed by degenerated skeleton warrior at level 10 on the 3rd Mirth 122nd year of Ascendancy at 18:42 Killed by storm drake at level 10 on the 3rd Mirth 122nd year of Ascendancy at 21:49 Killed by skeleton magus at level 10 on the 4th Mirth 122nd year of Ascendancy at 03:52 Killed by skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 06:19 Killed by rogue at level 10 on the 4th Mirth 122nd year of Ascendancy at 08:18 Killed by degenerated skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 17:04 Killed by ghast at level 11 on the 5th Mirth 122nd year of Ascendancy at 04:33 Killed by forest wight at level 11 on the 5th Mirth 122nd year of Ascendancy at 07:52 Killed by luminous horror at level 11 on the 5th Mirth 122nd year of Ascendancy at 21:00 Killed by skeleton master archer at level 11 on the 5th Mirth 122nd year of Ascendancy at 23:03 Killed by lesser vampire at level 11 on the 6th Mirth 122nd year of Ascendancy at 08:40 Killed by forest wight at level 12 on the 6th Mirth 122nd year of Ascendancy at 09:48 Killed by emperor wight at level 12 on the 6th Mirth 122nd year of Ascendancy at 10:24 Killed by skeleton warrior at level 12 on the 6th Mirth 122nd year of Ascendancy at 14:15 Killed by degenerated skeleton warrior at level 12 on the 6th Mirth 122nd year of Ascendancy at 20:08 Killed by skeleton warrior at level 12 on the 6th Mirth 122nd year of Ascendancy at 21:44 Killed by skeleton master archer at level 12 on the 7th Mirth 122nd year of Ascendancy at 03:16 Killed by skeleton magus at level 12 on the 7th Mirth 122nd year of Ascendancy at 06:54 Killed by armoured skeleton warrior at level 12 on the 7th Mirth 122nd year of Ascendancy at 08:54 Killed by The Lego Movie !!!! at level 13 on the 7th Mirth 122nd year of Ascendancy at 17:48 Killed by forest wight at level 13 on the 7th Mirth 122nd year of Ascendancy at 21:55 Killed by Lord of Skulls (warrior) at level 13 on the 8th Mirth 122nd year of Ascendancy at 09:00 Killed by The Master at level 13 on the 8th Mirth 122nd year of Ascendancy at 09:49 Killed by elder vampire at level 13 on the 8th Mirth 122nd year of Ascendancy at 10:47 Killed by The Master at level 13 on the 8th Mirth 122nd year of Ascendancy at 11:06 Killed by armoured skeleton warrior at level 13 on the 8th Mirth 122nd year of Ascendancy at 11:57 Killed by armoured skeleton warrior at level 13 on the 8th Mirth 122nd year of Ascendancy at 12:38 Killed by The Lego Movie !!!! at level 13 on the 8th Mirth 122nd year of Ascendancy at 13:32 Killed by ghast at level 13 on the 8th Mirth 122nd year of Ascendancy at 14:13 Killed by elder vampire at level 13 on the 8th Mirth 122nd year of Ascendancy at 15:05 Killed by grave wight at level 13 on the 8th Mirth 122nd year of Ascendancy at 15:35 Killed by unknown at level 13 on the 8th Mirth 122nd year of Ascendancy at 16:22 Killed by Lord of Skulls (warrior) at level 13 on the 8th Mirth 122nd year of Ascendancy at 17:04 Killed by The Lego Movie !!!! at level 13 on the 8th Mirth 122nd year of Ascendancy at 18:02 Killed by elder vampire at level 13 on the 8th Mirth 122nd year of Ascendancy at 18:45 Killed by ghast at level 13 on the 8th Mirth 122nd year of Ascendancy at 19:32 Killed by ghast at level 13 on the 8th Mirth 122nd year of Ascendancy at 20:12 Killed by Lord of Skulls (warrior) at level 13 on the 8th Mirth 122nd year of Ascendancy at 22:43 Killed by Lord of Skulls (warrior) at level 13 on the 8th Mirth 122nd year of Ascendancy at 23:21 Killed by The Lego Movie !!!! at level 13 on the 9th Mirth 122nd year of Ascendancy at 00:11 Killed by elder vampire at level 13 on the 9th Mirth 122nd year of Ascendancy at 00:52 Killed by The Master at level 13 on the 9th Mirth 122nd year of Ascendancy at 01:40 Killed by elder vampire at level 13 on the 9th Mirth 122nd year of Ascendancy at 02:14 Killed by ghoulking at level 13 on the 9th Mirth 122nd year of Ascendancy at 03:04 Killed by The Lego Movie !!!! at level 13 on the 9th Mirth 122nd year of Ascendancy at 03:52 Killed by ghoulking at level 16 on the 9th Mirth 122nd year of Ascendancy at 04:39 Killed by unknown at level 16 on the 9th Mirth 122nd year of Ascendancy at 05:31 Killed by orc warrior at level 16 on the 3rd Summertide 122nd year of Ascendancy at 22:14 Killed by orc master assassin at level 16 on the 1st Flare 122nd year of Ascendancy at 00:27 Killed by venom drake hatchling at level 16 on the 1st Flare 122nd year of Ascendancy at 03:21 Killed by orc soldier at level 16 on the 1st Flare 122nd year of Ascendancy at 07:42 Killed by Golbug the Destroyer at level 17 on the 1st Flare 122nd year of Ascendancy at 09:19 Killed by Golbug the Destroyer at level 17 on the 1st Flare 122nd year of Ascendancy at 10:21 Killed by Golbug the Destroyer at level 17 on the 1st Flare 122nd year of Ascendancy at 10:46 Killed by Cyrudhena the orc cryomancer at level 20 on the 9th Flare 122nd year of Ascendancy at 22:26 Killed by Cyrudhena the orc cryomancer at level 20 on the 9th Flare 122nd year of Ascendancy at 23:33 Killed by orc high cryomancer at level 20 on the 10th Flare 122nd year of Ascendancy at 01:15 Killed by orc cryomancer at level 20 on the 10th Flare 122nd year of Ascendancy at 02:21 Killed by orc pyromancer at level 20 on the 10th Flare 122nd year of Ascendancy at 03:21 Killed by orc assassin at level 21 on the 10th Flare 122nd year of Ascendancy at 07:34 Killed by Bethubeth the orc cryomancer at level 21 on the 10th Flare 122nd year of Ascendancy at 10:50 Killed by Mayadhera the orc high pyromancer at level 21 on the 10th Flare 122nd year of Ascendancy at 11:41 Killed by Ce'Nura the orc cryomancer at level 21 on the 10th Flare 122nd year of Ascendancy at 12:40 Killed by Ce'Nura the orc cryomancer at level 21 on the 10th Flare 122nd year of Ascendancy at 13:30 Killed by Globa the orc pyromancer at level 21 on the 10th Flare 122nd year of Ascendancy at 14:17 Killed by orc high cryomancer at level 21 on the 10th Flare 122nd year of Ascendancy at 14:25 Killed by Globa the orc pyromancer at level 21 on the 10th Flare 122nd year of Ascendancy at 15:16 Killed by orc cryomancer at level 21 on the 10th Flare 122nd year of Ascendancy at 15:45 Killed by orc cryomancer at level 21 on the 10th Flare 122nd year of Ascendancy at 16:13 Killed by Globa the orc pyromancer at level 21 on the 10th Flare 122nd year of Ascendancy at 17:10 Killed by Globa the orc pyromancer at level 21 on the 10th Flare 122nd year of Ascendancy at 18:07 Killed by Globa the orc pyromancer at level 21 on the 10th Flare 122nd year of Ascendancy at 19:33 Killed by Globa the orc pyromancer at level 21 on the 10th Flare 122nd year of Ascendancy at 20:38 Killed by Globa the orc pyromancer at level 21 on the 10th Flare 122nd year of Ascendancy at 21:44 Killed by Globa the orc pyromancer at level 21 on the 10th Flare 122nd year of Ascendancy at 22:50 Killed by ghoul at level 21 on the 10th Flare 122nd year of Ascendancy at 23:31 Killed by Globa the orc pyromancer at level 21 on the 1st Dusk 122nd year of Ascendancy at 00:32 Killed by Globa the orc pyromancer at level 21 on the 1st Dusk 122nd year of Ascendancy at 01:26 Killed by Globa the orc pyromancer at level 21 on the 1st Dusk 122nd year of Ascendancy at 02:40 Killed by Globa the orc pyromancer at level 21 on the 1st Dusk 122nd year of Ascendancy at 03:37 Killed by The Lego Movie !!!! at level 21 on the 1st Dusk 122nd year of Ascendancy at 04:51 Killed by orc pyromancer at level 21 on the 1st Dusk 122nd year of Ascendancy at 07:40 Killed by Globa the orc pyromancer at level 21 on the 1st Dusk 122nd year of Ascendancy at 08:39 Killed by Globa the orc pyromancer at level 21 on the 1st Dusk 122nd year of Ascendancy at 09:40 Killed by Globa the orc pyromancer at level 21 on the 1st Dusk 122nd year of Ascendancy at 10:45 Killed by Globa the orc pyromancer at level 21 on the 1st Dusk 122nd year of Ascendancy at 11:51 Killed by Globa the orc pyromancer at level 21 on the 1st Dusk 122nd year of Ascendancy at 12:55 Killed by Globa the orc pyromancer at level 21 on the 1st Dusk 122nd year of Ascendancy at 13:56 Killed by Globa the orc pyromancer at level 21 on the 1st Dusk 122nd year of Ascendancy at 15:44 Killed by Globa the orc pyromancer at level 21 on the 1st Dusk 122nd year of Ascendancy at 15:48 Killed by Globa the orc pyromancer at level 21 on the 1st Dusk 122nd year of Ascendancy at 18:52 Killed by Globa the orc pyromancer at level 21 on the 1st Dusk 122nd year of Ascendancy at 19:21 Killed by orc high cryomancer at level 21 on the 1st Dusk 122nd year of Ascendancy at 19:58 Killed by Globa the orc pyromancer at level 21 on the 1st Dusk 122nd year of Ascendancy at 20:47 Killed by Salurin the orc pyromancer at level 21 on the 1st Dusk 122nd year of Ascendancy at 20:58 Killed by orc cryomancer at level 22 on the 1st Dusk 122nd year of Ascendancy at 21:58 Killed by orc high cryomancer at level 22 on the 1st Dusk 122nd year of Ascendancy at 22:58 Killed by Vor, Grand Geomancer of the Pride at level 22 on the 2nd Dusk 122nd year of Ascendancy at 01:08 Killed by Vor, Grand Geomancer of the Pride at level 22 on the 2nd Dusk 122nd year of Ascendancy at 01:15 Killed by Vor, Grand Geomancer of the Pride at level 22 on the 2nd Dusk 122nd year of Ascendancy at 02:21 Killed by Vor, Grand Geomancer of the Pride at level 22 on the 2nd Dusk 122nd year of Ascendancy at 02:48 Killed by Vor, Grand Geomancer of the Pride at level 22 on the 2nd Dusk 122nd year of Ascendancy at 03:48 Killed by Vor, Grand Geomancer of the Pride at level 22 on the 2nd Dusk 122nd year of Ascendancy at 04:41 Killed by Vor, Grand Geomancer of the Pride at level 22 on the 2nd Dusk 122nd year of Ascendancy at 05:34 Killed by Vor, Grand Geomancer of the Pride at level 22 on the 2nd Dusk 122nd year of Ascendancy at 06:25 Killed by Vor, Grand Geomancer of the Pride at level 22 on the 2nd Dusk 122nd year of Ascendancy at 07:25 Killed by orc necromancer at level 23 on the 10th Dusk 122nd year of Ascendancy at 02:31 Killed by orc necromancer at level 23 on the 10th Dusk 122nd year of Ascendancy at 03:32 Killed by armoured skeleton warrior at level 23 on the 10th Dusk 122nd year of Ascendancy at 04:26 Killed by Lord of Skulls (warrior) at level 23 on the 10th Dusk 122nd year of Ascendancy at 05:28 Killed by orc necromancer at level 23 on the 10th Dusk 122nd year of Ascendancy at 08:45 Killed by orc necromancer at level 23 on the 10th Dusk 122nd year of Ascendancy at 08:58 Killed by orc blood mage at level 23 on the 10th Dusk 122nd year of Ascendancy at 10:00 Killed by naga myrmidon at level 23 on the 10th Dusk 122nd year of Ascendancy at 11:09 Killed by naga myrmidon at level 23 on the 10th Dusk 122nd year of Ascendancy at 11:23 Killed by naga myrmidon at level 23 on the 10th Dusk 122nd year of Ascendancy at 13:00 Killed by naga myrmidon at level 23 on the 10th Dusk 122nd year of Ascendancy at 13:22 Killed by ghast at level 23 on the 10th Dusk 122nd year of Ascendancy at 14:54 Killed by Xeda the orc necromancer at level 23 on the 10th Dusk 122nd year of Ascendancy at 15:34 Killed by orc necromancer at level 24 on the 10th Dusk 122nd year of Ascendancy at 17:57 Killed by Eilinonn the orc necromancer at level 24 on the 10th Dusk 122nd year of Ascendancy at 20:56 Killed by orc necromancer at level 24 on the 10th Dusk 122nd year of Ascendancy at 21:02 Killed by Eilinamilaith the orc necromancer at level 24 on the 10th Dusk 122nd year of Ascendancy at 22:13 Killed by Lord of Skulls (warrior) at level 24 on the 11st Dusk 122nd year of Ascendancy at 01:46 Killed by skeleton magus at level 24 on the 11st Dusk 122nd year of Ascendancy at 03:47 Killed by umbral horror at level 24 on the 11st Dusk 122nd year of Ascendancy at 06:25 Killed by shadow at level 24 on the 11st Dusk 122nd year of Ascendancy at 06:58 Killed by Lord of Skulls (warrior) at level 24 on the 11st Dusk 122nd year of Ascendancy at 07:39 Killed by armoured skeleton warrior at level 24 on the 11st Dusk 122nd year of Ascendancy at 08:23 Killed by armoured skeleton warrior at level 24 on the 11st Dusk 122nd year of Ascendancy at 09:17 Killed by Rak'shor, Grand Necromancer of the Pride at level 24 on the 11st Dusk 122nd year of Ascendancy at 09:48 Killed by Adomina the orc summoner at level 25 on the 16th Dusk 122nd year of Ascendancy at 03:17 Killed by orc mage-hunter at level 25 on the 16th Dusk 122nd year of Ascendancy at 04:10 Killed by orc mage-hunter at level 25 on the 16th Dusk 122nd year of Ascendancy at 05:10 Killed by Adomina the orc summoner at level 25 on the 16th Dusk 122nd year of Ascendancy at 06:08 Killed by The Lego Movie !!!! at level 25 on the 16th Dusk 122nd year of Ascendancy at 06:44 |
Primary Stats
Strength | 9 (base 12) |
Dexterity | 19 (base 12) |
Constitution | 46 (base 42) |
Magic | 76 (base 55) |
Willpower | 18 (base 12) |
Cunning | 33 (base 14) |
Resources
Life | 594/485 |
Mana | 315/315 |
Negative | 97/122 |
Positive | 102/122 |
Healing Factor | 1.3567804250994 |
Regeneration | 1.6959755313742 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | -2.2204460492503E-14% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Offense: Mainhand
Damage | 34 |
Accuracy | 21 |
Crit Chance | 17% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Physical | +18% |
Lightning | +65% |
Fire | +50% |
Temporal | +18% |
Darkness | +19% |
Arcane | +35% |
Cold | +35% |
All | +10% |
Offense: Damage Penetration
Lightning | +25% |
Physical | +5% |
Temporal | +5% |
Fire | +40% |
Arcane | +25% |
Cold | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 43 |
Mental Save | 35 |
Defense: Resistances
Acid | + 25%( 70%) |
Blight | + 19%( 70%) |
Arcane | + 20%( 70%) |
Cold | + 22%( 70%) |
All | + 16%( 70%) |
Darkness | + 19%( 70%) |
Light | + 19%( 70%) |
Fire | + 23%( 70%) |
Lightning | + 25%( 70%) |
Defense: Immunities
Disarm Resistance | 40% |
Confusion Resistance | 35% |
Stun Resistance | 29% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 535 damage for 6 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -583 life. The duration and life will increase by 1% for every 1% life you have lost (currently 452 life, 4 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
Spell / Arcane | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Celestial / Star fury | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Hymns | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You failed to protect the lone alchemist from death by forest wight. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the lost defiler from death by multi-hued drake hatchling. Escort: lost defiler (level 7 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by orc master assassin. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by The Lego Movie !!!!. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
On hands | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
On head | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Changes stats: +3 Cun / +3 Dex Changes resistances: +10% acid / +8% fire / +10% lightning / +7% cold A cap made of leather. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Changes resistances: +3% light Changes damage: +15% fire Light radius: +3 It can be used to reveal the area around you, dispelling darkness (radius 12, power 77 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 13% for 2 turns. * Cleanse 2 total effects of type disease, wound, or poison. * Increase all damage penetration by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Physical save: +15 (+8 eff.) Spell save: +10 (+4 eff.) Mental save: +11 (+5 eff.) Mana each turn: +0.18 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +31.00 Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+5 eff.) Physical crit. chance: +6.0% Physical power: +9 (+5 eff.) Defense: +10 (+5 eff.) Changes stats: +5 Con Changes resistances: +3% blight / +5% arcane / +3% darkness Changes resistances penetration: +15% fire Changes damage: +30% lightning Talent granted: +1 Command Staff Spell save: +12 (+4 eff.) Life regen: +1.00 Spellpower: +29 (+8 eff.) Spell crit. chance: +8% Light radius: +3 Healing mod.: +10% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 127.64 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +1 Mag Changes resistances: +11% all Changes resistances penetration: +5% temporal / +5% physical Changes damage: +8% temporal / +8% physical / +10% all Spellpower: +10 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +5 Mag Physical save: +11 (+6 eff.) Spell save: +17 (+6 eff.) Mental save: +10 (+5 eff.) Spellpower: +8 (+2 eff.) Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Inventory
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% temporal Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +25.00 Spellpower: +19 (+5 eff.) Spell crit. chance: +21% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +3 Armour Hardiness: +2% Changes damage: +10% cold Talent granted: +1 Command Staff Physical save: +2 (+1 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +2 Wil Changes damage: +25% lightning Talent granted: +1 Command Staff Maximum mana: +42.00 Spellpower: +16 (+4 eff.) Spell crit. chance: +4% Talent on hit(spell): Sun Ray (10% chance level 3). Staves designed for wielders of magic, by the greats of the art. |
![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +4 Wil / +4 Cun Mental save: +8 (+4 eff.) Spellpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+3 eff.) Mental save: +5 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +5 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Ritch flamespitter spits flames!
Ritch flamespitter hits The Lego Movie !!!! for 60 fire damage.
Adomina the orc summoner casts Lightning.
Adomina the orc summoner roars triumphantly.
Adomina the orc summoner hits The Lego Movie !!!! for 114 lightning damage.
The Lego Movie !!!! the level 25 yeek adventurer was zapped to death by Adomina the orc summoner on level 1 of Gorbat Pride.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Adomina the orc summoner killed The Lego Movie !!!!!
Resting starts...
The Lego Movie !!!! is moving at extreme speed!
Rested for 1 turns (stop reason: saving).
Saving game...
Resting starts...
Talent Manathrust is ready to use.
Talent Arcane Vortex is ready to use.
The Lego Movie !!!! slows down.
Talent Rune: Shielding is ready to use.
Talent Temporal Shield is ready to use.
Talent Hymn Nocturnalist is ready to use.
The Lego Movie !!!! activates Hymn Nocturnalist.
Talent Chant of Fortitude is ready to use.
Talent Hymn of Shadows is ready to use.
The Lego Movie !!!! activates Chant of Fortitude.
The Lego Movie !!!! activates Hymn of Shadows.
Talent Vitality is ready to use.
Talent Infusion: Heroism is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
Saving done.