








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Yeek |
Class | Archmage |
Level / Exp | 49 / 49% |
Size | medium |
Lifes / Deaths | Killed by Subject Z at level 8 on the 79th Pyre 122nd year of Ascendancy at 10:57 / 188Killed by Subject Z at level 8 on the 79th Pyre 122nd year of Ascendancy at 15:04 Killed by Subject Z at level 8 on the 79th Pyre 122nd year of Ascendancy at 15:11 Killed by Subject Z at level 8 on the 79th Pyre 122nd year of Ascendancy at 15:28 Killed by Subject Z at level 8 on the 79th Pyre 122nd year of Ascendancy at 15:52 Killed by Subject Z at level 8 on the 79th Pyre 122nd year of Ascendancy at 16:48 Killed by storm drake hatchling at level 10 on the 4th Mirth 122nd year of Ascendancy at 00:17 Killed by thief at level 10 on the 4th Mirth 122nd year of Ascendancy at 01:22 Killed by thief at level 10 on the 4th Mirth 122nd year of Ascendancy at 01:32 Killed by skeleton warrior at level 10 on the 5th Mirth 122nd year of Ascendancy at 01:55 Killed by skeleton magus at level 10 on the 5th Mirth 122nd year of Ascendancy at 02:42 Killed by skeleton magus at level 10 on the 5th Mirth 122nd year of Ascendancy at 03:17 Killed by onilug at level 11 on the 5th Mirth 122nd year of Ascendancy at 10:07 Killed by onilug at level 11 on the 5th Mirth 122nd year of Ascendancy at 10:22 Killed by dredge at level 11 on the 5th Mirth 122nd year of Ascendancy at 10:58 Killed by venom drake at level 11 on the 5th Mirth 122nd year of Ascendancy at 23:08 Killed by degenerated skeleton archer at level 11 on the 6th Mirth 122nd year of Ascendancy at 10:27 Killed by Borfast the Broken at level 12 on the 6th Mirth 122nd year of Ascendancy at 13:56 Killed by Borfast the Broken at level 12 on the 6th Mirth 122nd year of Ascendancy at 14:16 Killed by Borfast the Broken at level 12 on the 6th Mirth 122nd year of Ascendancy at 14:54 Killed by Borfast the Broken at level 12 on the 6th Mirth 122nd year of Ascendancy at 15:15 Killed by Borfast the Broken at level 12 on the 6th Mirth 122nd year of Ascendancy at 15:44 Killed by Borfast the Broken at level 12 on the 6th Mirth 122nd year of Ascendancy at 16:01 Killed by Borfast the Broken at level 12 on the 6th Mirth 122nd year of Ascendancy at 16:08 Killed by Borfast the Broken at level 12 on the 6th Mirth 122nd year of Ascendancy at 16:43 Killed by Borfast the Broken at level 12 on the 6th Mirth 122nd year of Ascendancy at 17:21 Killed by unknown at level 12 on the 6th Mirth 122nd year of Ascendancy at 17:36 Killed by Borfast the Broken at level 12 on the 6th Mirth 122nd year of Ascendancy at 18:38 Killed by Borfast the Broken at level 12 on the 6th Mirth 122nd year of Ascendancy at 18:54 Killed by Borfast the Broken at level 12 on the 6th Mirth 122nd year of Ascendancy at 19:15 Killed by skeleton master archer at level 12 on the 6th Mirth 122nd year of Ascendancy at 19:47 Killed by Borfast the Broken at level 12 on the 6th Mirth 122nd year of Ascendancy at 20:05 Killed by Borfast the Broken at level 12 on the 6th Mirth 122nd year of Ascendancy at 20:12 Killed by Borfast the Broken at level 12 on the 6th Mirth 122nd year of Ascendancy at 20:21 Killed by Borfast the Broken at level 12 on the 6th Mirth 122nd year of Ascendancy at 20:54 Killed by Borfast the Broken at level 12 on the 6th Mirth 122nd year of Ascendancy at 21:07 Killed by Risen Ghoul at level 12 on the 6th Mirth 122nd year of Ascendancy at 21:18 Killed by skeleton warrior at level 12 on the 6th Mirth 122nd year of Ascendancy at 23:19 Killed by skeleton warrior at level 12 on the 6th Mirth 122nd year of Ascendancy at 23:46 Killed by skeleton archer at level 12 on the 7th Mirth 122nd year of Ascendancy at 05:11 Killed by ghoul at level 12 on the 7th Mirth 122nd year of Ascendancy at 09:53 Killed by Lisath the skeleton archer at level 13 on the 8th Mirth 122nd year of Ascendancy at 05:26 Killed by Lisath the skeleton archer at level 13 on the 8th Mirth 122nd year of Ascendancy at 05:45 Killed by Lisath the skeleton archer at level 13 on the 8th Mirth 122nd year of Ascendancy at 05:54 Killed by skeleton master archer at level 13 on the 8th Mirth 122nd year of Ascendancy at 10:49 Killed by The Master at level 13 on the 8th Mirth 122nd year of Ascendancy at 17:16 Killed by grave wight at level 13 on the 8th Mirth 122nd year of Ascendancy at 17:30 Killed by The Master at level 13 on the 8th Mirth 122nd year of Ascendancy at 17:39 Killed by The Master at level 13 on the 8th Mirth 122nd year of Ascendancy at 17:48 Killed by The Master at level 13 on the 8th Mirth 122nd year of Ascendancy at 17:57 Killed by skeleton mage at level 13 on the 8th Mirth 122nd year of Ascendancy at 18:23 Killed by The Master at level 13 on the 8th Mirth 122nd year of Ascendancy at 19:32 Killed by ghast at level 13 on the 8th Mirth 122nd year of Ascendancy at 19:58 Killed by ghast at level 13 on the 8th Mirth 122nd year of Ascendancy at 20:17 Killed by ghast at level 13 on the 8th Mirth 122nd year of Ascendancy at 20:51 Killed by The Master at level 13 on the 8th Mirth 122nd year of Ascendancy at 21:26 Killed by The Master at level 13 on the 8th Mirth 122nd year of Ascendancy at 21:45 Killed by orc master assassin at level 16 on the 1st Flare 122nd year of Ascendancy at 05:19 Killed by storm drake hatchling at level 17 on the 2nd Flare 122nd year of Ascendancy at 05:52 Killed by faerlhing at level 17 on the 2nd Flare 122nd year of Ascendancy at 11:31 Killed by orc soldier at level 17 on the 3rd Flare 122nd year of Ascendancy at 04:04 Killed by Golbug the Destroyer at level 17 on the 3rd Flare 122nd year of Ascendancy at 06:17 Killed by orc soldier at level 20 on the 4th Dusk 122nd year of Ascendancy at 21:19 Killed by orc high cryomancer at level 21 on the 10th Dusk 122nd year of Ascendancy at 09:30 Killed by Islevena the orc pyromancer at level 21 on the 10th Dusk 122nd year of Ascendancy at 13:30 Killed by Islevena the orc pyromancer at level 21 on the 10th Dusk 122nd year of Ascendancy at 14:37 Killed by Islevena the orc pyromancer at level 21 on the 10th Dusk 122nd year of Ascendancy at 16:31 Killed by orc cryomancer at level 21 on the 10th Dusk 122nd year of Ascendancy at 18:57 Killed by Ce'Nyssra the orc cryomancer at level 22 on the 11st Dusk 122nd year of Ascendancy at 00:45 Killed by Ce'Nyssra the orc cryomancer at level 22 on the 11st Dusk 122nd year of Ascendancy at 01:52 Killed by Ce'Nyssra the orc cryomancer at level 22 on the 11st Dusk 122nd year of Ascendancy at 02:00 Killed by Ce'Nyssra the orc cryomancer at level 22 on the 11st Dusk 122nd year of Ascendancy at 02:41 Killed by Veliba the orc high pyromancer at level 22 on the 11st Dusk 122nd year of Ascendancy at 07:00 Killed by Emelaba the orc cryomancer at level 22 on the 11st Dusk 122nd year of Ascendancy at 07:48 Killed by Lisolerin the orc cryomancer at level 22 on the 11st Dusk 122nd year of Ascendancy at 08:47 Killed by armoured skeleton warrior at level 22 on the 11st Dusk 122nd year of Ascendancy at 09:56 Killed by Lisolerin the orc cryomancer at level 22 on the 11st Dusk 122nd year of Ascendancy at 10:45 Killed by armoured skeleton warrior at level 22 on the 11st Dusk 122nd year of Ascendancy at 11:37 Killed by armoured skeleton warrior at level 22 on the 11st Dusk 122nd year of Ascendancy at 12:27 Killed by Lisolerin the orc cryomancer at level 22 on the 11st Dusk 122nd year of Ascendancy at 13:18 Killed by armoured skeleton warrior at level 22 on the 11st Dusk 122nd year of Ascendancy at 14:31 Killed by orc cryomancer at level 22 on the 11st Dusk 122nd year of Ascendancy at 16:04 Killed by Ce'Narewyn the orc pyromancer at level 22 on the 11st Dusk 122nd year of Ascendancy at 17:13 Killed by orc high pyromancer at level 22 on the 11st Dusk 122nd year of Ascendancy at 17:53 Killed by ghast at level 22 on the 11st Dusk 122nd year of Ascendancy at 19:15 Killed by ghoul at level 22 on the 11st Dusk 122nd year of Ascendancy at 19:23 Killed by Velama the orc cryomancer at level 23 on the 12nd Dusk 122nd year of Ascendancy at 03:11 Killed by Polavea the orc cryomancer at level 23 on the 12nd Dusk 122nd year of Ascendancy at 03:59 Killed by Vor, Grand Geomancer of the Pride at level 23 on the 12nd Dusk 122nd year of Ascendancy at 05:29 Killed by orc high pyromancer at level 23 on the 12nd Dusk 122nd year of Ascendancy at 06:23 Killed by Vor, Grand Geomancer of the Pride at level 23 on the 12nd Dusk 122nd year of Ascendancy at 07:06 Killed by Vor, Grand Geomancer of the Pride at level 23 on the 12nd Dusk 122nd year of Ascendancy at 08:04 Killed by Vor, Grand Geomancer of the Pride at level 23 on the 12nd Dusk 122nd year of Ascendancy at 08:50 Killed by ghast at level 24 on the 22nd Dusk 122nd year of Ascendancy at 17:54 Killed by ghoulking at level 24 on the 23rd Dusk 122nd year of Ascendancy at 01:34 Killed by Silawyn the orc necromancer at level 24 on the 23rd Dusk 122nd year of Ascendancy at 03:10 Killed by orc necromancer at level 25 on the 23rd Dusk 122nd year of Ascendancy at 08:39 Killed by Gariara the orc necromancer at level 25 on the 23rd Dusk 122nd year of Ascendancy at 13:16 Killed by Lord of Skulls (warrior) at level 25 on the 23rd Dusk 122nd year of Ascendancy at 16:36 Killed by bone giant at level 25 on the 23rd Dusk 122nd year of Ascendancy at 17:38 Killed by armoured skeleton warrior at level 25 on the 23rd Dusk 122nd year of Ascendancy at 18:18 Killed by ghast at level 25 on the 23rd Dusk 122nd year of Ascendancy at 19:38 Killed by ghast at level 25 on the 23rd Dusk 122nd year of Ascendancy at 21:14 Killed by armoured skeleton warrior at level 25 on the 23rd Dusk 122nd year of Ascendancy at 23:21 Killed by THE Lego Batman Movie at level 25 on the 24th Dusk 122nd year of Ascendancy at 00:17 Killed by Rak'shor, Grand Necromancer of the Pride at level 25 on the 24th Dusk 122nd year of Ascendancy at 01:49 Killed by ghoulking at level 25 on the 24th Dusk 122nd year of Ascendancy at 02:51 Killed by Rak'shor, Grand Necromancer of the Pride at level 25 on the 24th Dusk 122nd year of Ascendancy at 03:52 Killed by Lord of Skulls (mage) at level 25 on the 24th Dusk 122nd year of Ascendancy at 06:36 Killed by orc corruptor at level 25 on the 24th Dusk 122nd year of Ascendancy at 08:08 Killed by ghast at level 25 on the 24th Dusk 122nd year of Ascendancy at 08:18 Killed by skeleton mage at level 25 on the 24th Dusk 122nd year of Ascendancy at 09:37 Killed by Lord of Skulls (warrior) at level 25 on the 24th Dusk 122nd year of Ascendancy at 10:32 Killed by armoured skeleton warrior at level 25 on the 24th Dusk 122nd year of Ascendancy at 11:17 Killed by Rak'shor, Grand Necromancer of the Pride at level 25 on the 24th Dusk 122nd year of Ascendancy at 12:23 Killed by ghoulking at level 25 on the 24th Dusk 122nd year of Ascendancy at 13:05 Killed by Lord of Skulls (warrior) at level 25 on the 24th Dusk 122nd year of Ascendancy at 13:56 Killed by skeleton master archer at level 25 on the 24th Dusk 122nd year of Ascendancy at 14:44 Killed by armoured skeleton warrior at level 25 on the 24th Dusk 122nd year of Ascendancy at 15:44 Killed by ghoulking at level 25 on the 24th Dusk 122nd year of Ascendancy at 16:23 Killed by armoured skeleton warrior at level 25 on the 24th Dusk 122nd year of Ascendancy at 17:29 Killed by ghoul at level 25 on the 24th Dusk 122nd year of Ascendancy at 18:11 Killed by orc summoner at level 26 on the 32nd Dusk 122nd year of Ascendancy at 04:52 Killed by thaurhereg at level 26 on the 32nd Dusk 122nd year of Ascendancy at 09:45 Killed by Arumira the blinkwyrm at level 26 on the 32nd Dusk 122nd year of Ascendancy at 10:37 Killed by thaurhereg at level 26 on the 32nd Dusk 122nd year of Ascendancy at 10:56 Killed by orc summoner at level 26 on the 32nd Dusk 122nd year of Ascendancy at 17:01 Killed by Glywyn the orc master wyrmic at level 26 on the 32nd Dusk 122nd year of Ascendancy at 18:11 Killed by Glywyn the orc master wyrmic at level 26 on the 32nd Dusk 122nd year of Ascendancy at 18:59 Killed by Layomira the orc grand summoner at level 26 on the 32nd Dusk 122nd year of Ascendancy at 20:23 Killed by Layomira the orc grand summoner at level 26 on the 32nd Dusk 122nd year of Ascendancy at 21:11 Killed by Layomira the orc grand summoner at level 26 on the 32nd Dusk 122nd year of Ascendancy at 22:03 Killed by Layomira the orc grand summoner at level 26 on the 32nd Dusk 122nd year of Ascendancy at 23:50 Killed by Layomira the orc grand summoner at level 26 on the 33rd Dusk 122nd year of Ascendancy at 01:00 Killed by ritch flamespitter at level 26 on the 33rd Dusk 122nd year of Ascendancy at 02:08 Killed by Xoth the orc summoner at level 27 on the 33rd Dusk 122nd year of Ascendancy at 03:24 Killed by minotaur at level 27 on the 33rd Dusk 122nd year of Ascendancy at 04:24 Killed by Velyrianor the fire wyrm at level 27 on the 33rd Dusk 122nd year of Ascendancy at 07:19 Killed by Velyrianor the fire wyrm at level 27 on the 33rd Dusk 122nd year of Ascendancy at 08:26 Killed by Salenne the fire wyrm at level 27 on the 33rd Dusk 122nd year of Ascendancy at 12:32 Killed by Yvirama the fire wyrm at level 27 on the 33rd Dusk 122nd year of Ascendancy at 15:35 Killed by Adith the orc mage-hunter at level 28 on the 33rd Dusk 122nd year of Ascendancy at 18:58 Killed by Adith the orc mage-hunter at level 28 on the 33rd Dusk 122nd year of Ascendancy at 20:18 Killed by Yvewen the orc summoner at level 28 on the 33rd Dusk 122nd year of Ascendancy at 21:33 Killed by Glutha the orc mage-hunter at level 28 on the 33rd Dusk 122nd year of Ascendancy at 22:25 Killed by orc summoner at level 28 on the 34th Dusk 122nd year of Ascendancy at 00:58 Killed by orc necromancer at level 28 on the 34th Dusk 122nd year of Ascendancy at 03:51 Killed by ritch flamespitter at level 29 on the 34th Dusk 122nd year of Ascendancy at 05:13 Killed by stone golem at level 29 on the 34th Dusk 122nd year of Ascendancy at 06:17 Killed by Gorbat, Supreme Wyrmic of the Pride at level 29 on the 34th Dusk 122nd year of Ascendancy at 07:03 Killed by Gorbat, Supreme Wyrmic of the Pride at level 29 on the 34th Dusk 122nd year of Ascendancy at 07:44 Killed by Zubebrethra the storm wyrm at level 29 on the 34th Dusk 122nd year of Ascendancy at 09:00 Killed by Gorbat, Supreme Wyrmic of the Pride at level 29 on the 34th Dusk 122nd year of Ascendancy at 09:39 Killed by Gorbat, Supreme Wyrmic of the Pride at level 29 on the 34th Dusk 122nd year of Ascendancy at 11:08 Killed by orc grand master assassin at level 29 on the 45th Dusk 122nd year of Ascendancy at 18:50 Killed by Combat Trainer Ce'Nydalle at level 30 on the 45th Dusk 122nd year of Ascendancy at 23:42 Killed by Combat Trainer Emymigathra at level 30 on the 46th Dusk 122nd year of Ascendancy at 04:36 Killed by orc elite berserker at level 30 on the 46th Dusk 122nd year of Ascendancy at 11:03 Killed by orc fighter at level 30 on the 46th Dusk 122nd year of Ascendancy at 13:56 Killed by Grushnak, Battlemaster of the Pride at level 30 on the 46th Dusk 122nd year of Ascendancy at 16:26 Killed by skeleton warrior at level 30 on the 46th Dusk 122nd year of Ascendancy at 17:19 Killed by Grushnak, Battlemaster of the Pride at level 31 on the 46th Dusk 122nd year of Ascendancy at 18:43 Killed by Grushnak, Battlemaster of the Pride at level 31 on the 46th Dusk 122nd year of Ascendancy at 20:33 Killed by Grushnak, Battlemaster of the Pride at level 31 on the 46th Dusk 122nd year of Ascendancy at 21:33 Killed by Grushnak, Battlemaster of the Pride at level 31 on the 46th Dusk 122nd year of Ascendancy at 22:14 Killed by Yvona the Silent Death at level 31 on the 47th Dusk 122nd year of Ascendancy at 06:23 Killed by slimy ooze at level 32 on the 47th Dusk 122nd year of Ascendancy at 16:15 Killed by shadow at level 32 on the 47th Dusk 122nd year of Ascendancy at 17:29 Killed by Emovena the Neverdead at level 32 on the 47th Dusk 122nd year of Ascendancy at 20:29 Killed by Ivitta the Fearsome at level 32 on the 48th Dusk 122nd year of Ascendancy at 02:59 Killed by Aderinne the dredgling at level 32 on the 48th Dusk 122nd year of Ascendancy at 23:11 Killed by Lathidir the thalore at level 32 on the 49th Dusk 122nd year of Ascendancy at 06:45 Killed by Zrobli the dolleg at level 32 on the 49th Dusk 122nd year of Ascendancy at 14:08 Killed by naga myrmidon at level 33 on the 49th Dusk 122nd year of Ascendancy at 18:38 Killed by ghast at level 33 on the 50th Dusk 122nd year of Ascendancy at 03:20 Killed by Xeruwyn the orc fighter at level 34 on the 50th Dusk 122nd year of Ascendancy at 09:41 Killed by Eilinariara the dredgling at level 35 on the 50th Dusk 122nd year of Ascendancy at 14:04 Killed by Ivyravea the orc master wyrmic at level 35 on the 50th Dusk 122nd year of Ascendancy at 17:37 Killed by Xamira the fiery orc wyrmic at level 35 on the 50th Dusk 122nd year of Ascendancy at 22:05 Killed by orc elite fighter at level 35 on the 51st Dusk 122nd year of Ascendancy at 01:33 Killed by Elandar at level 36 on the 51st Dusk 122nd year of Ascendancy at 19:15 Killed by Argoniel at level 36 on the 51st Dusk 122nd year of Ascendancy at 20:37 Killed by Elandar at level 36 on the 51st Dusk 122nd year of Ascendancy at 22:07 Killed by Argoniel at level 36 on the 51st Dusk 122nd year of Ascendancy at 23:20 Killed by Argoniel at level 36 on the 51st Dusk 122nd year of Ascendancy at 23:55 Killed by Argoniel at level 43 on the 52nd Dusk 122nd year of Ascendancy at 01:15 Killed by Argoniel at level 43 on the 52nd Dusk 122nd year of Ascendancy at 02:15 Killed by THE Lego Batman Movie at level 49 on the 52nd Dusk 122nd year of Ascendancy at 03:21 |
Primary Stats
Strength | 31 (base 10) |
Dexterity | 14 (base 10) |
Constitution | 70 (base 60) |
Magic | 106 (base 60) |
Willpower | 55 (base 34) |
Cunning | 49 (base 24) |
Resources
Life | 580/580 |
Mana | 426/661 |
Healing Factor | 1.6872792565121 |
Regeneration | 15.607333122737 |
Speed
Mental | -12% |
Attack | -12% |
Movement | +30% |
Spell | -12% |
Global | +115% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 3 |
Offense: Mainhand
Damage | 56 |
Accuracy | 26 |
Crit Chance | 25% |
APR | 12 |
Speed | 1.14 |
Offense: Spell
Spellpower | 86 |
Crit Chance | 23% |
Speed | 1.1363636363636 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 15% |
Speed | 1.1363636363636 |
Offense: Damage Bonus
Acid | +34% |
Arcane | +53% |
Cold | +57% |
All | +20% |
Lightning | +57% |
Temporal | +35% |
Physical | +39% |
Darkness | +49% |
Fire | +58% |
Nature | +23% |
Offense: Damage Penetration
Physical | +34% |
Darkness | +27% |
Fire | +15% |
Temporal | +14% |
Blight | +10% |
Arcane | +15% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 19 (30%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 0 |
Physical Save | 39 |
Spell Save | 40 |
Mental Save | 45 |
Defense: Resistances
Acid | + 39%( 70%) |
Blight | + 49%( 70%) |
Physical | + 33%( 70%) |
Cold | + 27%( 70%) |
All | + 23%( 70%) |
Darkness | + 47%( 70%) |
Light | + 46%( 70%) |
Temporal | + 68%( 70%) |
Fire | + 52%( 70%) |
Nature | + 36%( 70%) |
Defense: Immunities
Disarm Resistance | 35% |
Confusion Resistance | 100% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Silence Resistance | 55% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 737 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (113% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (44 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Temporal | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.57 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.57 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
beneficial effect | The time distortion has created a restoration field, healing the target for 8 each turn. Temporal Restoration Field |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You failed to protect the injured seer from death by THE Lego Batman Movie. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by THE Lego Batman Movie. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lost defiler from death by THE Lego Batman Movie. Escort: lost defiler (level 5 of Dreadfell) | failed |
You failed to protect the lost warrior from death by skeleton magus. Escort: lost warrior (level 2 of Dreadfell) | failed |
You failed to protect the repented thief from death by skeleton mage. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Armour: +5 Changes resistances: +18% darkness / +21% temporal Changes resistances penetration: +17% darkness / +14% temporal Defense after a teleport: +25 Resist all after a teleport: +15% New effects duration reduction after a teleport: +22% A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +5 Mag Changes resistances: +6% light Changes damage: +7% darkness Damage affinity(heal): +5% darkness Spellpower: +8 (+1 eff.) Light radius: +7 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 5.5 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 388.69 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+1 eff.) Mindpower: +8 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 2.5 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 3 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +12% all / +15% temporal Reduce damage by fixed amount: +10 all Changes damage: +15% temporal Movement speed: +16% Combat speed: -12% Casting speed: -12% Mental speed: -12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +5 (+2 eff.) Changes stats: +8 Mag / +6 Wil Spellpower: +10 (+2 eff.) Movement speed: +14% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 5.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+4 eff.) Damage when hit (Melee): 4 arcane Changes stats: +10 Str / +8 Mag / +7 Cun / +10 Con Changes resistances: +21% acid Changes resistances penetration: +15% arcane Changes damage: +6% acid Mental save: +12 (+4 eff.) Confusion immunity: +45% Maximum vim: +30.00 Spellpower: +25 (+5 eff.) Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +13 (+4 eff.) Armour: +11 Changes stats: +3 Str / +3 Con Changes resistances: +9% blight Critical mult.: +9.00% Physical save: +7 (+2 eff.) Teleport immunity: +10% Mana each turn: +0.04 Spellpower: +5 (+1 eff.) Size category: +1 It can be used to create a temporary shield that absorbs 262 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +18 (+7 eff.) Damage when hit (Melee): 6 blight Changes resistances: +9% blight / +13% temporal / +14% darkness / +15% fire Changes resistances penetration: +10% blight / +15% fire Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire Talent granted: +1 Command Staff Spellpower: +35 (+7 eff.) Spell crit. chance: +5% Damage Shield penetration: +30% Defense after a teleport: +24 Resist all after a teleport: +23% New effects duration reduction after a teleport: +19% Damage Shield Power: +17% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +15 (+7 eff.) Physical power: +15 (+5 eff.) Armour: +3 Damage (Melee): 7 acid / 6 fire / 5 cold / 8 lightning Damage when hit (Melee): 6 physical Changes stats: +4 Str / +2 Mag / +5 Wil / +2 Con Changes resistances penetration: +10% mind / +10% physical Physical save: +16 (+5 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +35% Maximum stamina: +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 18% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +6% cold / +11% all Changes resistances penetration: +10% darkness / +14% physical Changes damage: +3% nature / +19% physical / +10% darkness / +20% all Poison immunity: +20% Teleport immunity: +10% Maximum hate: +7.00 Spellpower: +28 (+5 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +3% Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +13 (+5 eff.) Changes resistances: +17% blight / +23% fire / +17% nature / +24% light Stealth bonus: +12 Life regen: +9.00 Healing mod.: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Defense: +15 (+6 eff.) Changes stats: +1 Str / +12 Mag Changes resistances: +3% physical Changes resistances penetration: +10% physical Changes damage: +8% acid / +12% darkness / +7% lightning / +7% cold / +3% arcane / +6% fire Talent masteries: +0.27 Spell / Phantasm +0.27 Spell / Water Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
Inventory
![]() shatter afflictions rune (absorb 127; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 127 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +21% Life regen: +2.00 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+6 eff.) Defense: +9 (+4 eff.) Changes stats: +6 Cun / +6 Dex Movement speed: +12% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 5.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +7% nature / +6% blight Mental save: +7 (+2 eff.) Poison immunity: +13% Disease immunity: +13% Confusion immunity: +26% Rings make your fingers look great! |
![]() voratun battleaxe of ruin (58-87 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +21 Physical crit. chance: +17.0% Critical mult.: +45.00% Massive two-handed battleaxes. |
![]() caustic voratun greatsword of massacre (78-125 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 78.5 - 125.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +40 acid / +41 nature When wielded/worn: Armour penetration: +21 Changes resistances penetration: +28% acid / +31% nature Massive two-handed swords. |
![]() blazebringer's voratun longsword (43-60 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +90 fire When wielded/worn: Changes resistances penetration: +21% fire Global speed: +5% Sharp, long, and deadly. |
![]() plaguebringer's voratun mace (45-63 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 36 Damage (Melee): +12 blight When wielded/worn: Disease immunity: +26% Blunt and deadly. |
![]() mage-hunter's drakeskin leather sling of cunning (+10) Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Effects on ranged hit: * 21 arcane resource burn Changes stats: +10 Cun / +5 Wil Changes resistances penetration: +9% physical Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +12 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+9 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+8 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
![]() Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +2 Mag / +2 Wil Changes resistances penetration: +7% lightning / +20% physical Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +11.00% Only die when reaching: -60.00 life Maximum mana: +18.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% light Talent granted: +1 Command Staff Physical save: +7 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+2 eff.) Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +11 Defense: +9 (+4 eff.) Maximum wards: +3 fire Changes damage: +30% fire Talents granted: +3 Ward +1 Command Staff Vim when firing critical spell: +4.00 Maximum vim: +23.00 Spellpower: +21 (+4 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +15.00% Maximum mana: +75.00 Spellpower: +20 (+4 eff.) Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Physical save: +6 (+2 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+2 eff.) Spellpower: +3 (+0 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 15 fire Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +29.00% Physical save: +8 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +9 (+3 eff.) Spellpower: +19 (+3 eff.) Spell crit. chance: +10% See invisible: +15 Staves designed for wielders of magic, by the greats of the art. |
![]() insulating drakeskin leather belt of carrying Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -9% Changes resistances: +11% fire / +10% cold Maximum encumbrance: +50 A belt that goes around your waist. |
![]() monstrous drakeskin leather belt of recklessness Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +21 (+7 eff.) Changes stats: +6 Str / +5 Con Critical mult.: +9.00% Physical save: +13 (+4 eff.) Size category: +1 A belt that goes around your waist. |
![]() elven-silk cloak (3 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +7 (+3 eff.) Changes stats: +1 Cun / +2 Dex Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Str / +2 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() regal elven-silk cloak of protection (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Wil Spell save: +8 (+3 eff.) Mental save: +14 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 36 Changes resistances: +25% light / +11% all Changes damage: +17% light / +15% cold Reduces incoming crit damage: 5.00% Cut immunity: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() elven-silk robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Mana each turn: +0.35 Maximum mana: +83.00 Spellpower: +30 (+6 eff.) Spell crit. chance: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +3 Cun Changes resistances: +13% all Changes damage: +20% darkness / +21% light / +8% all Spellpower: +18 (+3 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +8% blight / +7% cold / +6% lightning / +9% all Changes damage: +11% lightning / +9% physical / +6% cold Life regen: +2.50 Maximum life: +56.00 Healing mod.: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes resistances: +9% all Changes damage: +7% arcane / +5% temporal Maximum mana: +37.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce all saves and defense by 28 Changes stats: +5 Str / +6 Con Changes resistances: +18% darkness Changes resistances penetration: +25% arcane Changes damage: +9% darkness / +7% physical Size category: +1 A pair of boots made of leather. |
![]() pair of drakeskin leather boots of strife (0 def, 5 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +5 Con / +5 Wil Changes resistances penetration: +8% physical Mindpower: +8 (+3 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.5 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 154% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() Hand of the World-Shaper (0 def, 12 armour) Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 7.2 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 137.05 physical damage in a radius of 5 each turn for 9 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
![]() elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +13% arcane Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 8.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 35 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 11 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() grounding drakeskin leather cap of dexterity (+8) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Dex Changes resistances: +11% lightning / +12% temporal A cap made of leather. |
![]() cleansing voratun mail armour of cold resistance (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes resistances: +18% blight / +25% cold / +18% nature A suit of armour made of mail. |
![]() prismatic voratun mail armour of command (18 def, 16 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +16 Defense: +18 (+7 eff.) Fatigue: +12% Changes stats: +5 Cun Changes resistances: +18% light / +18% darkness Mental save: +20 (+6 eff.) A suit of armour made of mail. |
![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+6 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 3.5 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 102.08 to 306.23 lightning damage (204.15 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
![]() rejuvenating drakeskin leather armour of Toknor (20 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +8 Defense: +20 (+7 eff.) Fatigue: +8% Critical mult.: +18.00% Life regen: +8.00 Stamina each turn: +2.40 A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
![]() The Guardian's Totem Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 55% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+7 eff.) Mindpower: +8 (+3 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 50 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a magical bolt dealing 301 acid damage Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
Log
Welcome to level 48 [THE Lego Batman Movie].
THE Lego Batman Movie has 15 stat point(s), 19 class talent point(s), 4 generic talent point(s) to spend. Press p to use them.
Welcome to level 49 [THE Lego Batman Movie].
THE Lego Batman Movie has 18 stat point(s), 20 class talent point(s), 5 generic talent point(s) to spend. Press p to use them.
Yeek mindslayer performs a melee critical strike against Argoniel!
THE Lego Batman Movie damages himself through Martyrdom!
THE Lego Batman Movie teleports some damage to Argoniel!
Melee retaliation hits Argoniel for 3 blight, 4 physical, 2 arcane, 3 blight, 4 physical, 2 arcane (22 total damage).
THE Lego Batman Movie hits Yeek mindslayer for 499 arcane damage.
THE Lego Batman Movie hits Yeek mindslayer for 499 arcane damage.
THE Lego Batman Movie hits Yeek mindslayer for 499 arcane damage.
Argoniel hits THE Lego Batman Movie for (10 flat reduction), (75 teleported), 0 physical, (10 flat reduction), (5 to time), 0 blight, 0 blight, 0 physical, 0 arcane, (10 flat reduction), (76 teleported), 0 acid, (10 flat reduction), (92 teleported), 0 physical, (10 flat reduction), (5 teleported), 0 blight, (10 flat reduction), (20 teleported), 0 acid, (10 flat reduction), (13 teleported), 0 nature, 0 blight, 0 physical, 0 arcane (0 total damage).
Argoniel hits Argoniel for 75 teleported, 76 teleported, 92 teleported, 5 teleported, 20 teleported, 13 teleported (284 total damage).
Argoniel hits Yeek mindslayer for (39 to psi shield), 59 acid, (13 to psi shield), 20 acid, (13 to psi shield), 19 nature (101 total damage).
Argoniel hits Yeek mindslayer for (37 to psi shield), 55 acid, (13 to psi shield), 19 acid, (13 to psi shield), 19 nature (95 total damage).
Argoniel hits Yeek mindslayer for (40 to psi shield), 60 acid, (14 to psi shield), 21 acid, (13 to psi shield), 19 nature (101 total damage).
Yeek mindslayer hits THE Lego Batman Movie for 0 arcane damage.
Lava floor hits Argoniel for 70 fire damage.
Argoniel receives 80 healing from Blood Splash.
Yeek mindslayer hits THE Lego Batman Movie for 0 arcane damage.
Yeek mindslayer hits Argoniel for 39 physical, 25 physical (65 total damage).
Yeek mindslayer hits THE Lego Batman Movie for 0 arcane damage.
Yeek mindslayer killed Argoniel!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Saving game...
The powerful time-altering energies generate a restoration field on THE Lego Batman Movie.
Saving done.