
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Yeek |
Class | Archmage |
Level / Exp | 50 / 227% |
Size | small |
Lifes / Deaths | Killed by Lady Nashva the Streambender at level 3 on the 76th Pyre 122nd year of Ascendancy at 00:08 / 209Killed by Bill the Stone Troll at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:06 Killed by Bill the Stone Troll at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:20 Killed by Bill the Stone Troll at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:30 Killed by The Shade at level 12 on the 10th Mirth 122nd year of Ascendancy at 12:33 Killed by The Shade at level 12 on the 10th Mirth 122nd year of Ascendancy at 13:05 Killed by rattlesnake at level 13 on the 3rd Summertide 122nd year of Ascendancy at 14:51 Killed by Gldar the thalore at level 15 on the 1st Dusk 122nd year of Ascendancy at 16:28 Killed by Arreleri the halfling at level 15 on the 7th Dusk 122nd year of Ascendancy at 22:29 Killed by Donoma the thalore at level 15 on the 7th Dusk 122nd year of Ascendancy at 23:16 Killed by snow giant boulder thrower at level 16 on the 12nd Dusk 122nd year of Ascendancy at 00:33 Killed by snow giant boulder thrower at level 16 on the 12nd Dusk 122nd year of Ascendancy at 02:19 Killed by Adenne the snow giant chieftain at level 16 on the 12nd Dusk 122nd year of Ascendancy at 10:05 Killed by cold drake hatchling at level 16 on the 12nd Dusk 122nd year of Ascendancy at 17:58 Killed by snow giant thunderer at level 17 on the 12nd Dusk 122nd year of Ascendancy at 19:44 Killed by skeleton master archer at level 18 on the 20th Dusk 122nd year of Ascendancy at 18:45 Killed by Filio Flightfond at level 18 on the 21st Dusk 122nd year of Ascendancy at 16:55 Killed by skeleton magus at level 18 on the 21st Dusk 122nd year of Ascendancy at 19:02 Killed by Borfast the Broken at level 18 on the 21st Dusk 122nd year of Ascendancy at 22:26 Killed by Borfast the Broken at level 18 on the 21st Dusk 122nd year of Ascendancy at 22:46 Killed by skeleton master archer at level 19 on the 23rd Dusk 122nd year of Ascendancy at 14:29 Killed by skeleton archer at level 20 on the 24th Dusk 122nd year of Ascendancy at 07:38 Killed by shadow at level 20 on the 24th Dusk 122nd year of Ascendancy at 07:46 Killed by skeleton assassin at level 20 on the 24th Dusk 122nd year of Ascendancy at 10:52 Killed by orc elite berserker at level 20 on the 24th Dusk 122nd year of Ascendancy at 11:14 Killed by orc grand summoner at level 20 on the 24th Dusk 122nd year of Ascendancy at 13:50 Killed by Aletta Soultorn at level 20 on the 24th Dusk 122nd year of Ascendancy at 15:36 Killed by poison spore at level 20 on the 24th Dusk 122nd year of Ascendancy at 16:53 Killed by poison spore at level 20 on the 24th Dusk 122nd year of Ascendancy at 17:23 Killed by The Master at level 21 on the 25th Dusk 122nd year of Ascendancy at 19:51 Killed by Lord of Skulls (warrior) at level 21 on the 25th Dusk 122nd year of Ascendancy at 20:07 Killed by Lord of Skulls (warrior) at level 21 on the 25th Dusk 122nd year of Ascendancy at 20:12 Killed by Lord of Skulls (warrior) at level 21 on the 25th Dusk 122nd year of Ascendancy at 20:19 Killed by Lord of Skulls (warrior) at level 21 on the 25th Dusk 122nd year of Ascendancy at 20:26 Killed by The Master at level 21 on the 25th Dusk 122nd year of Ascendancy at 20:33 Killed by armoured skeleton warrior at level 21 on the 25th Dusk 122nd year of Ascendancy at 20:40 Killed by Lord of Skulls (warrior) at level 21 on the 25th Dusk 122nd year of Ascendancy at 20:51 Killed by The Master at level 21 on the 25th Dusk 122nd year of Ascendancy at 20:57 Killed by The Master at level 21 on the 25th Dusk 122nd year of Ascendancy at 21:06 Killed by The Master at level 21 on the 25th Dusk 122nd year of Ascendancy at 21:12 Killed by The Master at level 21 on the 25th Dusk 122nd year of Ascendancy at 23:03 Killed by armoured skeleton warrior at level 21 on the 25th Dusk 122nd year of Ascendancy at 23:21 Killed by armoured skeleton warrior at level 21 on the 26th Dusk 122nd year of Ascendancy at 00:54 Killed by The Master at level 21 on the 26th Dusk 122nd year of Ascendancy at 01:04 Killed by armoured skeleton warrior at level 21 on the 26th Dusk 122nd year of Ascendancy at 01:18 Killed by armoured skeleton warrior at level 21 on the 26th Dusk 122nd year of Ascendancy at 02:43 Killed by elder vampire at level 21 on the 26th Dusk 122nd year of Ascendancy at 02:53 Killed by Lord of Skulls (archer) at level 21 on the 26th Dusk 122nd year of Ascendancy at 03:57 Killed by Lord of Skulls (archer) at level 21 on the 26th Dusk 122nd year of Ascendancy at 04:04 Killed by armoured skeleton warrior at level 21 on the 26th Dusk 122nd year of Ascendancy at 04:10 Killed by armoured skeleton warrior at level 21 on the 26th Dusk 122nd year of Ascendancy at 04:20 Killed by Lord of Skulls (archer) at level 21 on the 26th Dusk 122nd year of Ascendancy at 04:28 Killed by The Master at level 21 on the 26th Dusk 122nd year of Ascendancy at 04:44 Killed by Mike Wazowski , Obviously at level 21 on the 26th Dusk 122nd year of Ascendancy at 05:18 Killed by ghast at level 21 on the 26th Dusk 122nd year of Ascendancy at 05:27 Killed by armoured skeleton warrior at level 21 on the 26th Dusk 122nd year of Ascendancy at 05:55 Killed by Lord of Skulls (archer) at level 21 on the 26th Dusk 122nd year of Ascendancy at 06:14 Killed by armoured skeleton warrior at level 21 on the 26th Dusk 122nd year of Ascendancy at 06:39 Killed by armoured skeleton warrior at level 21 on the 26th Dusk 122nd year of Ascendancy at 06:53 Killed by skeleton mage at level 21 on the 26th Dusk 122nd year of Ascendancy at 07:06 Killed by elder vampire at level 21 on the 26th Dusk 122nd year of Ascendancy at 07:24 Killed by The Master at level 21 on the 26th Dusk 122nd year of Ascendancy at 08:19 Killed by Lord of Skulls (warrior) at level 21 on the 26th Dusk 122nd year of Ascendancy at 08:26 Killed by Lord of Skulls (warrior) at level 21 on the 26th Dusk 122nd year of Ascendancy at 08:33 Killed by armoured skeleton warrior at level 21 on the 26th Dusk 122nd year of Ascendancy at 10:24 Killed by Lord of Skulls (warrior) at level 21 on the 26th Dusk 122nd year of Ascendancy at 10:33 Killed by Lord of Skulls (warrior) at level 21 on the 26th Dusk 122nd year of Ascendancy at 10:41 Killed by Krogar at level 25 on the 33rd Dusk 122nd year of Ascendancy at 21:50 Killed by orc pyromancer at level 25 on the 41st Dusk 122nd year of Ascendancy at 00:21 Killed by orc pyromancer at level 25 on the 41st Dusk 122nd year of Ascendancy at 00:28 Killed by orc soldier at level 26 on the 41st Dusk 122nd year of Ascendancy at 02:10 Killed by Porakira the orc cryomancer at level 26 on the 41st Dusk 122nd year of Ascendancy at 04:10 Killed by orc soldier at level 26 on the 41st Dusk 122nd year of Ascendancy at 14:15 Killed by Bethitta the orc cryomancer at level 26 on the 41st Dusk 122nd year of Ascendancy at 15:27 Killed by Adenn the orc high cryomancer at level 26 on the 41st Dusk 122nd year of Ascendancy at 16:14 Killed by orc high pyromancer at level 26 on the 41st Dusk 122nd year of Ascendancy at 17:39 Killed by Adenn the orc high cryomancer at level 26 on the 41st Dusk 122nd year of Ascendancy at 19:58 Killed by Adenn the orc high cryomancer at level 26 on the 41st Dusk 122nd year of Ascendancy at 20:38 Killed by Adenn the orc high cryomancer at level 26 on the 41st Dusk 122nd year of Ascendancy at 21:26 Killed by Adenn the orc high cryomancer at level 26 on the 41st Dusk 122nd year of Ascendancy at 23:10 Killed by Adenn the orc high cryomancer at level 26 on the 41st Dusk 122nd year of Ascendancy at 23:56 Killed by Adenn the orc high cryomancer at level 26 on the 42nd Dusk 122nd year of Ascendancy at 01:06 Killed by Adenn the orc high cryomancer at level 26 on the 42nd Dusk 122nd year of Ascendancy at 01:47 Killed by gigantic sandworm tunneler at level 26 on the 42nd Dusk 122nd year of Ascendancy at 02:39 Killed by Adenn the orc high cryomancer at level 26 on the 42nd Dusk 122nd year of Ascendancy at 02:45 Killed by Adenn the orc high cryomancer at level 26 on the 42nd Dusk 122nd year of Ascendancy at 03:06 Killed by orc blood mage at level 26 on the 42nd Dusk 122nd year of Ascendancy at 03:12 Killed by Adenn the orc high cryomancer at level 26 on the 42nd Dusk 122nd year of Ascendancy at 03:38 Killed by Adenn the orc high cryomancer at level 26 on the 42nd Dusk 122nd year of Ascendancy at 03:50 Killed by Adenn the orc high cryomancer at level 26 on the 42nd Dusk 122nd year of Ascendancy at 04:37 Killed by Geriyatira the orc pyromancer at level 27 on the 42nd Dusk 122nd year of Ascendancy at 06:39 Killed by Geriyatira the orc pyromancer at level 27 on the 42nd Dusk 122nd year of Ascendancy at 06:47 Killed by Mike Wazowski , Obviously at level 27 on the 42nd Dusk 122nd year of Ascendancy at 21:18 Killed by Vor, Grand Geomancer of the Pride at level 28 on the 43rd Dusk 122nd year of Ascendancy at 05:53 Killed by Vor, Grand Geomancer of the Pride at level 28 on the 43rd Dusk 122nd year of Ascendancy at 07:21 Killed by Vor, Grand Geomancer of the Pride at level 28 on the 43rd Dusk 122nd year of Ascendancy at 08:06 Killed by Vor, Grand Geomancer of the Pride at level 28 on the 43rd Dusk 122nd year of Ascendancy at 09:11 Killed by lava floor at level 29 on the 43rd Dusk 122nd year of Ascendancy at 09:58 Killed by orc necromancer at level 29 on the 51st Dusk 122nd year of Ascendancy at 02:59 Killed by orc corruptor at level 29 on the 51st Dusk 122nd year of Ascendancy at 09:07 Killed by ghoul at level 29 on the 51st Dusk 122nd year of Ascendancy at 16:03 Killed by eternal bone giant at level 30 on the 52nd Dusk 122nd year of Ascendancy at 06:26 Killed by Lord of Skulls (warrior) at level 30 on the 52nd Dusk 122nd year of Ascendancy at 07:37 Killed by Lord of Skulls (warrior) at level 30 on the 52nd Dusk 122nd year of Ascendancy at 08:33 Killed by skeleton mage at level 30 on the 52nd Dusk 122nd year of Ascendancy at 08:58 Killed by Lord of Skulls (mage) at level 30 on the 52nd Dusk 122nd year of Ascendancy at 09:57 Killed by Mike Wazowski , Obviously at level 30 on the 52nd Dusk 122nd year of Ascendancy at 10:44 Killed by armoured skeleton warrior at level 30 on the 52nd Dusk 122nd year of Ascendancy at 10:59 Killed by skeleton mage at level 30 on the 52nd Dusk 122nd year of Ascendancy at 11:25 Killed by Rak'shor, Grand Necromancer of the Pride at level 30 on the 52nd Dusk 122nd year of Ascendancy at 11:47 Killed by Gloredhemina the orc mage-hunter at level 30 on the 56th Dusk 122nd year of Ascendancy at 22:06 Killed by Glorymiwen the storm wyrm at level 30 on the 56th Dusk 122nd year of Ascendancy at 23:37 Killed by minotaur at level 30 on the 57th Dusk 122nd year of Ascendancy at 00:47 Killed by minotaur at level 30 on the 57th Dusk 122nd year of Ascendancy at 01:55 Killed by orc cryomancer at level 30 on the 57th Dusk 122nd year of Ascendancy at 02:48 Killed by orc soldier at level 30 on the 57th Dusk 122nd year of Ascendancy at 03:46 Killed by Xina the venom wyrm at level 30 on the 57th Dusk 122nd year of Ascendancy at 05:07 Killed by Lisitta the orc mage-hunter at level 31 on the 57th Dusk 122nd year of Ascendancy at 17:53 Killed by Lisitta the orc mage-hunter at level 31 on the 57th Dusk 122nd year of Ascendancy at 18:43 Killed by Nerotta the orc summoner at level 31 on the 57th Dusk 122nd year of Ascendancy at 19:49 Killed by Polyssra the orc grand summoner at level 31 on the 57th Dusk 122nd year of Ascendancy at 20:58 Killed by minotaur at level 31 on the 58th Dusk 122nd year of Ascendancy at 00:38 Killed by giant spider at level 32 on the 58th Dusk 122nd year of Ascendancy at 05:42 Killed by Xorin the spire dragon at level 32 on the 58th Dusk 122nd year of Ascendancy at 06:30 Killed by giant spider at level 32 on the 58th Dusk 122nd year of Ascendancy at 19:08 Killed by Mike Wazowski , Obviously at level 32 on the 58th Dusk 122nd year of Ascendancy at 20:14 Killed by Belyremikira the orc mage-hunter at level 32 on the 58th Dusk 122nd year of Ascendancy at 21:19 Killed by orc summoner at level 32 on the 58th Dusk 122nd year of Ascendancy at 23:12 Killed by minotaur at level 32 on the 59th Dusk 122nd year of Ascendancy at 00:21 Killed by Gorbat, Supreme Wyrmic of the Pride at level 32 on the 59th Dusk 122nd year of Ascendancy at 00:46 Killed by Gorbat, Supreme Wyrmic of the Pride at level 32 on the 59th Dusk 122nd year of Ascendancy at 02:06 Killed by Adurin the storm wyrm at level 32 on the 59th Dusk 122nd year of Ascendancy at 03:11 Killed by orc soldier at level 32 on the 59th Dusk 122nd year of Ascendancy at 05:30 Killed by orc necromancer at level 33 on the 59th Dusk 122nd year of Ascendancy at 06:39 Killed by orc soldier at level 33 on the 59th Dusk 122nd year of Ascendancy at 07:53 Killed by Gorbat, Supreme Wyrmic of the Pride at level 33 on the 59th Dusk 122nd year of Ascendancy at 09:04 Killed by Isurenne the storm wyrm at level 33 on the 59th Dusk 122nd year of Ascendancy at 10:37 Killed by multi-hued drake at level 33 on the 59th Dusk 122nd year of Ascendancy at 10:46 Killed by Combat Trainer Glorewyn at level 33 on the 71st Dusk 122nd year of Ascendancy at 01:33 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 71st Dusk 122nd year of Ascendancy at 03:40 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 71st Dusk 122nd year of Ascendancy at 05:26 Killed by Yakrind the Crusher at level 34 on the 71st Dusk 122nd year of Ascendancy at 10:13 Killed by shadow at level 34 on the 71st Dusk 122nd year of Ascendancy at 14:36 Killed by Aerykira the Neverdead at level 34 on the 71st Dusk 122nd year of Ascendancy at 15:36 Killed by armoured skeleton warrior at level 34 on the 71st Dusk 122nd year of Ascendancy at 16:51 Killed by Burb the snow giant champion at level 35 on the 72nd Dusk 122nd year of Ascendancy at 18:55 Killed by Rondekol the dwarf at level 36 on the 72nd Dusk 122nd year of Ascendancy at 20:03 Killed by Xurialle the orc cryomancer at level 36 on the 72nd Dusk 122nd year of Ascendancy at 21:22 Killed by Emelissra the dredge at level 36 on the 72nd Dusk 122nd year of Ascendancy at 23:29 Killed by Emelissra the dredge at level 36 on the 73rd Dusk 122nd year of Ascendancy at 00:35 Killed by Emelissra the dredge at level 36 on the 73rd Dusk 122nd year of Ascendancy at 01:16 Killed by Emelissra the dredge at level 36 on the 73rd Dusk 122nd year of Ascendancy at 01:56 Killed by Emelissra the dredge at level 36 on the 73rd Dusk 122nd year of Ascendancy at 02:24 Killed by Salynn the devourer at level 37 on the 75th Dusk 122nd year of Ascendancy at 01:01 Killed by orc cryomancer at level 37 on the 75th Dusk 122nd year of Ascendancy at 04:03 Killed by Glorowen the runed bone giant at level 37 on the 75th Dusk 122nd year of Ascendancy at 17:34 Killed by Glorowen the runed bone giant at level 37 on the 75th Dusk 122nd year of Ascendancy at 18:28 Killed by Glorowen the runed bone giant at level 37 on the 75th Dusk 122nd year of Ascendancy at 19:29 Killed by Glorowen the runed bone giant at level 37 on the 75th Dusk 122nd year of Ascendancy at 20:22 Killed by Glorowen the runed bone giant at level 37 on the 75th Dusk 122nd year of Ascendancy at 21:21 Killed by Xura the orc assassin at level 37 on the 75th Dusk 122nd year of Ascendancy at 22:34 Killed by Xura the orc assassin at level 37 on the 75th Dusk 122nd year of Ascendancy at 23:00 Killed by shadowblade at level 37 on the 76th Dusk 122nd year of Ascendancy at 00:29 Killed by Xeriyabeth the oozing horror at level 37 on the 76th Dusk 122nd year of Ascendancy at 13:54 Killed by Xeriyabeth the oozing horror at level 37 on the 76th Dusk 122nd year of Ascendancy at 14:00 Killed by Xeriyabeth the oozing horror at level 37 on the 76th Dusk 122nd year of Ascendancy at 14:33 Killed by Fallen Sun Paladin Aeryn at level 37 on the 76th Dusk 122nd year of Ascendancy at 20:51 Killed by Fallen Sun Paladin Aeryn at level 37 on the 76th Dusk 122nd year of Ascendancy at 21:16 Killed by Fallen Sun Paladin Aeryn at level 37 on the 76th Dusk 122nd year of Ascendancy at 21:49 Killed by Fallen Sun Paladin Aeryn at level 37 on the 76th Dusk 122nd year of Ascendancy at 23:00 Killed by Fallen Sun Paladin Aeryn at level 37 on the 77th Dusk 122nd year of Ascendancy at 00:12 Killed by Fallen Sun Paladin Aeryn at level 37 on the 77th Dusk 122nd year of Ascendancy at 01:46 Killed by Elandar at level 38 on the 77th Dusk 122nd year of Ascendancy at 05:07 Killed by Elandar at level 38 on the 77th Dusk 122nd year of Ascendancy at 05:52 Killed by Argoniel at level 38 on the 77th Dusk 122nd year of Ascendancy at 06:27 Killed by Argoniel at level 38 on the 77th Dusk 122nd year of Ascendancy at 07:21 Killed by Argoniel at level 38 on the 77th Dusk 122nd year of Ascendancy at 08:37 Killed by Argoniel at level 38 on the 77th Dusk 122nd year of Ascendancy at 09:24 Killed by Elandar at level 38 on the 77th Dusk 122nd year of Ascendancy at 10:21 Killed by Argoniel at level 38 on the 77th Dusk 122nd year of Ascendancy at 11:10 Killed by Argoniel at level 38 on the 77th Dusk 122nd year of Ascendancy at 12:06 Killed by Argoniel at level 38 on the 77th Dusk 122nd year of Ascendancy at 12:50 Killed by Elandar at level 38 on the 77th Dusk 122nd year of Ascendancy at 13:39 Killed by Argoniel at level 38 on the 77th Dusk 122nd year of Ascendancy at 14:35 Killed by Argoniel at level 38 on the 77th Dusk 122nd year of Ascendancy at 15:15 Killed by Elandar at level 38 on the 77th Dusk 122nd year of Ascendancy at 16:10 Killed by Elandar at level 45 on the 77th Dusk 122nd year of Ascendancy at 17:10 Killed by Elandar at level 45 on the 77th Dusk 122nd year of Ascendancy at 19:03 Killed by Elandar at level 45 on the 77th Dusk 122nd year of Ascendancy at 20:11 Killed by multi-hued drake at level 45 on the 77th Dusk 122nd year of Ascendancy at 23:24 Killed by cold drake hatchling at level 45 on the 78th Dusk 122nd year of Ascendancy at 00:41 Killed by Elandar at level 45 on the 78th Dusk 122nd year of Ascendancy at 01:25 Killed by Elandar at level 45 on the 78th Dusk 122nd year of Ascendancy at 02:56 Killed by Elandar at level 45 on the 78th Dusk 122nd year of Ascendancy at 03:38 Killed by Elandar at level 45 on the 78th Dusk 122nd year of Ascendancy at 06:11 Killed by Elandar at level 45 on the 78th Dusk 122nd year of Ascendancy at 07:43 Killed by Elandar at level 45 on the 78th Dusk 122nd year of Ascendancy at 08:33 Killed by Elandar at level 45 on the 78th Dusk 122nd year of Ascendancy at 09:52 Killed by Elandar at level 46 on the 78th Dusk 122nd year of Ascendancy at 10:35 Killed by Elandar at level 46 on the 78th Dusk 122nd year of Ascendancy at 13:40 Killed by Mike Wazowski , Obviously at level 46 on the 78th Dusk 122nd year of Ascendancy at 15:05 Killed by Elandar at level 46 on the 78th Dusk 122nd year of Ascendancy at 15:51 Killed by Elandar at level 46 on the 78th Dusk 122nd year of Ascendancy at 17:08 Killed by Elandar at level 46 on the 78th Dusk 122nd year of Ascendancy at 18:21 Killed by Elandar at level 46 on the 79th Dusk 122nd year of Ascendancy at 08:17 Killed by multi-hued drake at level 46 on the 79th Dusk 122nd year of Ascendancy at 09:12 Killed by Elandar at level 46 on the 79th Dusk 122nd year of Ascendancy at 09:23 Killed by Elandar at level 46 on the 79th Dusk 122nd year of Ascendancy at 14:19 Killed by Mike Wazowski , Obviously at level 50 on the 79th Dusk 122nd year of Ascendancy at 18:08 |
Primary Stats
Strength | 18 (base 10) |
Dexterity | 24 (base 10) |
Constitution | 63 (base 60) |
Magic | 97 (base 60) |
Willpower | 62 (base 38) |
Cunning | 61 (base 26) |
Resources
Life | 626/626 |
Mana | 501/736 |
Healing Factor | 1.344619213451 |
Regeneration | 4.3700124437158 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 3 |
Offense: Mainhand
Damage | 47 |
Accuracy | 25 |
Crit Chance | 20% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 78 |
Crit Chance | 41% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Blight | +19% |
Arcane | +22% |
Cold | +17% |
All | +7% |
Darkness | +57% |
Temporal | +33% |
Physical | +27% |
Fire | +31% |
Lightning | +17% |
Offense: Damage Penetration
Temporal | +20% |
Physical | +20% |
Cold | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 22 (30%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 0 |
Physical Save | 39 |
Spell Save | 50 |
Mental Save | 54 |
Defense: Resistances
Physical | + 27%( 70%) |
Lightning | + 27%( 70%) |
Darkness | + 29%( 70%) |
Temporal | + 27%( 70%) |
Blight | + 35%( 70%) |
Arcane | + 29%( 70%) |
Cold | + 27%( 70%) |
All | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Silence Resistance | 55% |
Instadeath Resistance | 100% |
Confusion Resistance | 90% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 672 damage for 6 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1220% for 10 turns (73 total) and instantly restoring 61 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Temporal | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the lone alchemist from death by lesser vampire. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by Mike Wazowski , Obviously. Escort: lost defiler (level 2 of Daikara) | failed |
You failed to protect the lost warrior from death by hornet swarm. Escort: lost warrior (level 3 of Trollmire) | failed |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by orc soldier. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Mike Wazowski , Obviously. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
On feet | ![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Defense: +13 (+5 eff.) Damage when hit (Melee): 4 fire / 6 temporal Changes stats: +5 Cun / +5 Wil Changes resistances penetration: +15% cold Changes damage: +6% temporal / +12% fire Physical save: +15 (+5 eff.) Spell save: +11 (+4 eff.) Mental save: +12 (+4 eff.) Infravision radius: +3 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +3 Con Changes resistances: +10% blight Life regen: +3.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 2.5 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 65.29 to 195.88 lightning damage (130.59 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag / +5 Wil Spellpower: +8 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +3 Cun / +3 Mag Spellpower: +12 (+3 eff.) Mindpower: +7 (+3 eff.) Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% blight Mana each turn: +0.10 Maximum mana: +33.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+8 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +7 Armour: +7 Changes stats: +7 Cun / +5 Dex Mental save: +10 (+4 eff.) Maximum life: +67.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 175% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+4 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+5 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 2.5 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 4.9 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 216.90 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes damage: +12% blight / +12% fire Critical mult.: +15.00% Physical save: +13 (+4 eff.) Spell save: +22 (+7 eff.) Mental save: +17 (+6 eff.) Spellpower: +14 (+3 eff.) Amulets make your neck look great! |
Inventory
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +12% fire / +10% cold Amulets make your neck look great! |
![]() restful voratun amulet of soulsearing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes damage: +12% blight / +12% fire Critical mult.: +17.00% Life regen: +3.00 Spellpower: +12 (+3 eff.) Amulets make your neck look great! |
![]() starlit voratun amulet of perfection (0.31 Spell / Divination,0.31 Spell / Fire) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +23% light / +28% darkness Talent masteries: +0.31 Spell / Fire +0.31 Spell / Divination Blindness immunity: +39% Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +6 Dex / +3 Mag / +5 Cun / +6 Con Life regen: +3.00 Stamina each turn: +0.60 Mana each turn: +0.19 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +30.00 Movement speed: +10% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +5% physical Stamina each turn: +0.20 Amulets make your neck look great! |
![]() Ring of the War Master Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+5 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+3 eff.) Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% nature Changes damage: +10% nature Rings make your fingers look great! |
![]() voratun greatsword of evisceration (58-93 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.5 - 93.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 78 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +21.0% Physical power: +20 (+10 eff.) Massive two-handed swords. |
![]() Mayekira (43-60 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 124 acid damage (1/turn) Damage (Melee): +13 darkness Damage (radius 2) on crit: +51 fire Damage against: +13% Living When wielded/worn: Changes stats: +2 Con Changes resistances penetration: +22% acid / +25% fire / +15% arcane Changes damage: +12% acid / +18% arcane Physical save: +9 (+3 eff.) Global speed: +10% Sharp, long, and deadly. |
![]() blazebringer's voratun longsword of massacre (52-72 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +89 fire When wielded/worn: Changes resistances penetration: +14% fire Global speed: +8% Sharp, long, and deadly. |
![]() thought-forged voratun longsword of rage (44-61 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 35% chance to reduce all saves and defense by 28 Damage (Melee): +20 mind When wielded/worn: Accuracy: +25 (+10 eff.) Changes stats: +8 Str / +5 Cun / +7 Wil Changes damage: +13% physical Sharp, long, and deadly. |
![]() enhanced voratun mace of erosion (46-64 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +15 nature When wielded/worn: Changes stats: +13 Str / +12 Dex / +10 Mag / +9 Wil / +12 Cun / +10 Con Blunt and deadly. |
![]() runic drakeskin leather sling of acid Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 5). Damage (Ranged): +14 acid When wielded/worn: Changes stats: +4 Mag Changes damage: +10% arcane / +19% acid Spellpower: +13 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 4.5 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 305.38 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (610). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
![]() bloodlich's dragonbone starstaff (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +6 Cun / +10 Con Changes damage: +30% light Talent granted: +1 Command Staff Critical mult.: +29.00% N.Energy each turn: +0.20 Vim when firing critical spell: +7.00 Maximum vim: +42.00 Maximum neg.energy: +50.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +5 Wil Changes damage: +25% lightning / +25% cold / +25% arcane / +25% fire Talent granted: +1 Command Staff Maximum mana: +47.00 Spellpower: +24 (+5 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 28 fire Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +35.00% Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +28 (+6 eff.) Spell crit. chance: +5% See invisible: +9 It can be used to conjure elemental energy in a radius 10 cone, dealing 43.10 to 51.72 lightning damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() void walker's dragonbone magestaff (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +12% darkness / +14% temporal Changes damage: +30% cold Talent granted: +1 Command Staff Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Defense after a teleport: +25 Resist all after a teleport: +25% New effects duration reduction after a teleport: +14% Staves designed for wielders of magic, by the greats of the art. |
![]() chilling voratun waraxe of phasing (41-57 power, 14 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +7.0% Attack speed: 100% Damage Shield penetration (this weapon only): +16% Damage (Melee): +22 cold One-handed war axes. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% lightning / +8% temporal Maximum life: +37.00 A belt that goes around your waist. |
![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +5% cold Physical save: +6 (+2 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
![]() Guise of the Hated (14 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+6 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+4 eff.) Hate per kill: +5.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances penetration: +8% arcane Changes damage: +8% arcane Critical mult.: +13.00% Maximum mana: +47.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() spellcowled elven-silk cloak of Iron Throne (3 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Str / +4 Mag / +5 Wil / +2 Con Spell save: +11 (+4 eff.) Maximum mana: +64.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +10% cold Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +4 Mag Changes resistances: +13% all Changes resistances penetration: +8% temporal / +8% physical Changes damage: +16% temporal / +20% physical Mana each turn: +0.21 Maximum mana: +57.00 Spellpower: +17 (+4 eff.) Spell crit. chance: +10% Reduces paradox anomalies(equivalent to willpower): +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% all Changes damage: +7% all Spellpower: +12 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% darkness / +7% all Changes damage: +10% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Changes damage: +10% arcane Maximum mana: +18.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() spellwoven elven-silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +15% all Spell save: +30 (+10 eff.) Silence immunity: +49% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +19 (+4 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% blight / +7% all Changes damage: +11% blight Spell save: +17 (+6 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce damage dealt by 23% Changes resistances: +6% fire Changes resistances penetration: +10% darkness / +15% lightning Changes damage: +6% lightning / +12% fire Stamina each turn: +0.80 Maximum stamina: +19.00 A pair of boots made of leather. |
![]() blood-soaked pair of drakeskin leather boots of disengagement (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Armour: +5 Changes stats: +3 Cun / +3 Dex It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.5 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() dreamer's pair of voratun boots of speed (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +5 Cun / +5 Wil Physical save: +12 (+4 eff.) Spell save: +7 (+2 eff.) Mental save: +13 (+5 eff.) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() dreamer's pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Cun / +5 Wil Physical save: +13 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +14 (+5 eff.) Stamina each turn: +1.00 Maximum stamina: +35.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% fire / +6% cold A pair of boots made of leather. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+5 eff.) Armour: +6 Damage (Melee): 5 physical Changes stats: +2 Dex Changes damage: +3% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 lightning Changes resistances: +6% lightning Changes damage: +4% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-3 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() grounding voratun helm of precognition (8 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+6 eff.) Armour: +5 Defense: +8 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 18% chance to gain 10% of a turn (3/turn limit) Changes stats: +8 Cun Changes resistances: +13% lightning / +10% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con A cap made of leather. |
![]() voratun helm of precognition (10 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 (+5 eff.) Armour: +5 Defense: +10 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 17% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Cun A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() enlightening voratun mail armour of command (11 def, 18 armour) Requires: - Heavy armour training - Strength 48 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +11 (+5 eff.) Fatigue: +12% Changes stats: +11 Cun / +7 Wil Mental save: +34 (+10 eff.) A suit of armour made of mail. |
![]() enlightening drakeskin leather armour of Toknor (20 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+4 eff.) Armour: +8 Defense: +20 (+8 eff.) Fatigue: +8% Changes stats: +8 Cun / +9 Wil Critical mult.: +17.00% Mental save: +10 (+4 eff.) A suit of armour made of leather. |
![]() enlightening voratun plate armour of acid resistance (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +7 Cun / +6 Wil Changes resistances: +24% acid Mental save: +17 (+6 eff.) A suit of armour made of metal plates. |
![]() impenetrable voratun plate armour of Eyal (0 def, 32 armour) Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +32 Fatigue: +22% Life regen: +10.00 Maximum life: +68.00 Healing mod.: +17% A suit of armour made of metal plates. |
![]() acidic voratun shield of earthen fury (0 def, 16 armour, 181 block) Requires: - Shield usage training - Strength 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +16 Fatigue: +8% Damage (Melee): 9 acid Damage when hit (Melee): 12 acid Talent granted: +1 Block Handheld deflection devices. |
![]() barbed quiver of dragonbone arrows of wind (21/21, 72-101 power, 18 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 72.5 - 101.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +20.0% Capacity: 21 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 56 physical damage On weapon crit: * Wound the target dealing 78 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(118 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() dwarven lantern of the zealot Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +3% all Spell save: +13 (+4 eff.) Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() watchleader's dwarven lantern of clarity Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Mental save: +12 (+4 eff.) Blindness immunity: +40% Confusion immunity: +25% Light radius: +10 See stealth: +38 See invisible: +42 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() pouch of voratun shots of amnesia (18/18, 54-64 power, 6 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.0 - 64.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 18 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
Log
Automatic use of talent Attack skipped: cooldown too low (0).
Ran for 2 turns (stop reason: taken damage).
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Welcome to level 47 [Mike Wazowski , Obviously].
Mike Wazowski , Obviously has 6 stat point(s), 18 class talent point(s), 9 generic talent point(s) to spend. Press p to use them.
Welcome to level 48 [Mike Wazowski , Obviously].
Mike Wazowski , Obviously has 9 stat point(s), 19 class talent point(s), 10 generic talent point(s) to spend. Press p to use them.
Welcome to level 49 [Mike Wazowski , Obviously].
Mike Wazowski , Obviously has 12 stat point(s), 20 class talent point(s), 11 generic talent point(s) to spend. Press p to use them.
Most stores should have new stock now.
Welcome to level 50 [Mike Wazowski , Obviously].
Mike Wazowski , Obviously has 25 stat point(s), 25 class talent point(s), 14 generic talent point(s) to spend. Press p to use them.
Mike Wazowski , Obviously reflects damage back to Something!
Mike Wazowski , Obviously hits Something for 188 reflected damage.
Something hits Yeek mindslayer for 395 arcane damage.
Something hits Mike Wazowski , Obviously for (188 absorbed), 0 arcane (0 total damage).
Something hits Yeek mindslayer for 395 arcane damage.
Yeek mindslayer recovers sight.
Yeek mindslayer recovers sight.
Burning from Elandar hits Yeek mindslayer for 69 fire damage.
Automatic use of talent Attack skipped: cooldown too low (0).
Burning from Elandar hits Mike Wazowski , Obviously for (46 absorbed), 0 fire (0 total damage).
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Saving game...
Saving done.