










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Cornac |
Class | Solipsist |
Level / Exp | 30 / 42% |
Size | medium |
Lifes / Deaths | Killed by dire wolf at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:47 / 209Killed by Bill the Stone Troll at level 5 on the 75th Pyre 122nd year of Ascendancy at 04:09 Killed by MY BIGGER FATTER GREEK WE at level 7 on the 79th Pyre 122nd year of Ascendancy at 16:28 Killed by Norgos, the Frozen at level 7 on the 1st Mirth 122nd year of Ascendancy at 07:53 Killed by skeleton mage at level 9 on the 1st Flare 122nd year of Ascendancy at 07:53 Killed by skeleton warrior at level 9 on the 1st Flare 122nd year of Ascendancy at 12:31 Killed by orc soldier at level 10 on the 1st Flare 122nd year of Ascendancy at 17:35 Killed by snow giant thunderer at level 10 on the 4th Flare 122nd year of Ascendancy at 03:38 Killed by maulotaur at level 10 on the 4th Flare 122nd year of Ascendancy at 04:20 Killed by orc corruptor at level 10 on the 4th Flare 122nd year of Ascendancy at 04:58 Killed by orc corruptor at level 10 on the 4th Flare 122nd year of Ascendancy at 05:27 Killed by orc corruptor at level 10 on the 4th Flare 122nd year of Ascendancy at 05:54 Killed by skeleton assassin at level 11 on the 7th Flare 122nd year of Ascendancy at 03:05 Killed by skeleton assassin at level 11 on the 7th Flare 122nd year of Ascendancy at 03:37 Killed by orc soldier at level 11 on the 7th Flare 122nd year of Ascendancy at 13:28 Killed by thief at level 11 on the 7th Flare 122nd year of Ascendancy at 16:26 Killed by skeleton magus at level 11 on the 7th Flare 122nd year of Ascendancy at 23:58 Killed by skeleton warrior at level 11 on the 8th Flare 122nd year of Ascendancy at 01:43 Killed by Filio Flightfond at level 11 on the 8th Flare 122nd year of Ascendancy at 02:03 Killed by skeleton warrior at level 12 on the 8th Flare 122nd year of Ascendancy at 06:33 Killed by Aletta Soultorn at level 12 on the 8th Flare 122nd year of Ascendancy at 07:03 Killed by ghoul at level 12 on the 8th Flare 122nd year of Ascendancy at 07:40 Killed by ghoulking at level 12 on the 8th Flare 122nd year of Ascendancy at 15:21 Killed by The Master at level 13 on the 9th Flare 122nd year of Ascendancy at 22:08 Killed by The Master at level 13 on the 9th Flare 122nd year of Ascendancy at 22:19 Killed by The Master at level 13 on the 9th Flare 122nd year of Ascendancy at 22:46 Killed by Lord of Skulls (warrior) at level 13 on the 9th Flare 122nd year of Ascendancy at 23:10 Killed by Lord of Skulls (warrior) at level 13 on the 9th Flare 122nd year of Ascendancy at 23:40 Killed by armoured skeleton warrior at level 13 on the 10th Flare 122nd year of Ascendancy at 00:01 Killed by armoured skeleton warrior at level 13 on the 10th Flare 122nd year of Ascendancy at 00:21 Killed by Lord of Skulls (warrior) at level 13 on the 10th Flare 122nd year of Ascendancy at 00:30 Killed by armoured skeleton warrior at level 13 on the 10th Flare 122nd year of Ascendancy at 00:50 Killed by Lord of Skulls (warrior) at level 13 on the 10th Flare 122nd year of Ascendancy at 01:10 Killed by ghoul at level 13 on the 10th Flare 122nd year of Ascendancy at 01:20 Killed by Lord of Skulls (warrior) at level 13 on the 10th Flare 122nd year of Ascendancy at 01:37 Killed by ghoul at level 13 on the 10th Flare 122nd year of Ascendancy at 01:56 Killed by The Master at level 13 on the 10th Flare 122nd year of Ascendancy at 02:15 Killed by Lord of Skulls (warrior) at level 13 on the 10th Flare 122nd year of Ascendancy at 02:35 Killed by The Master at level 13 on the 10th Flare 122nd year of Ascendancy at 02:53 Killed by elder vampire at level 13 on the 10th Flare 122nd year of Ascendancy at 03:11 Killed by elder vampire at level 13 on the 10th Flare 122nd year of Ascendancy at 03:20 Killed by ghoul at level 13 on the 10th Flare 122nd year of Ascendancy at 03:38 Killed by elder vampire at level 13 on the 10th Flare 122nd year of Ascendancy at 03:55 Killed by Lord of Skulls (warrior) at level 13 on the 10th Flare 122nd year of Ascendancy at 04:17 Killed by ghoulking at level 13 on the 10th Flare 122nd year of Ascendancy at 04:55 Killed by skeleton mage at level 13 on the 10th Flare 122nd year of Ascendancy at 05:28 Killed by skeleton mage at level 13 on the 10th Flare 122nd year of Ascendancy at 05:49 Killed by skeleton mage at level 13 on the 10th Flare 122nd year of Ascendancy at 06:21 Killed by armoured skeleton warrior at level 13 on the 10th Flare 122nd year of Ascendancy at 06:50 Killed by elder vampire at level 13 on the 10th Flare 122nd year of Ascendancy at 07:10 Killed by armoured skeleton warrior at level 13 on the 10th Flare 122nd year of Ascendancy at 07:53 Killed by The Master at level 13 on the 10th Flare 122nd year of Ascendancy at 09:14 Killed by The Master at level 13 on the 10th Flare 122nd year of Ascendancy at 09:52 Killed by The Master at level 13 on the 10th Flare 122nd year of Ascendancy at 10:25 Killed by armoured skeleton warrior at level 13 on the 10th Flare 122nd year of Ascendancy at 11:05 Killed by armoured skeleton warrior at level 13 on the 10th Flare 122nd year of Ascendancy at 11:37 Killed by Lord of Skulls (archer) at level 13 on the 10th Flare 122nd year of Ascendancy at 12:15 Killed by The Master at level 13 on the 10th Flare 122nd year of Ascendancy at 12:46 Killed by Lord of Skulls (archer) at level 15 on the 10th Flare 122nd year of Ascendancy at 13:02 Killed by armoured skeleton warrior at level 15 on the 10th Flare 122nd year of Ascendancy at 14:14 Killed by The Fragmented Essence of Harkor'Zun at level 16 on the 8th Dusk 122nd year of Ascendancy at 05:34 Killed by venom drake hatchling at level 16 on the 8th Dusk 122nd year of Ascendancy at 06:00 Killed by Rantha the Worm at level 16 on the 8th Dusk 122nd year of Ascendancy at 13:09 Killed by snow giant boulder thrower at level 16 on the 8th Dusk 122nd year of Ascendancy at 13:23 Killed by orc assassin at level 17 on the 14th Dusk 122nd year of Ascendancy at 01:16 Killed by icy orc wyrmic at level 17 on the 14th Dusk 122nd year of Ascendancy at 09:35 Killed by orc grand master assassin at level 17 on the 23rd Dusk 122nd year of Ascendancy at 14:55 Killed by orc soldier at level 17 on the 23rd Dusk 122nd year of Ascendancy at 16:05 Killed by orc archer at level 18 on the 24th Dusk 122nd year of Ascendancy at 00:37 Killed by Golbug the Destroyer at level 18 on the 24th Dusk 122nd year of Ascendancy at 14:06 Killed by Golbug the Destroyer at level 18 on the 24th Dusk 122nd year of Ascendancy at 14:39 Killed by Golbug the Destroyer at level 18 on the 24th Dusk 122nd year of Ascendancy at 15:09 Killed by Golbug the Destroyer at level 18 on the 24th Dusk 122nd year of Ascendancy at 15:32 Killed by orc master assassin at level 20 on the 31st Dusk 122nd year of Ascendancy at 00:24 Killed by orc grand summoner at level 20 on the 31st Dusk 122nd year of Ascendancy at 01:32 Killed by orc high cryomancer at level 21 on the 31st Dusk 122nd year of Ascendancy at 04:21 Killed by orc corruptor at level 21 on the 31st Dusk 122nd year of Ascendancy at 05:05 Killed by orc high pyromancer at level 21 on the 31st Dusk 122nd year of Ascendancy at 05:45 Killed by orc grand master assassin at level 21 on the 31st Dusk 122nd year of Ascendancy at 06:56 Killed by orc high cryomancer at level 21 on the 31st Dusk 122nd year of Ascendancy at 08:00 Killed by orc high pyromancer at level 21 on the 31st Dusk 122nd year of Ascendancy at 08:31 Killed by orc high cryomancer at level 21 on the 31st Dusk 122nd year of Ascendancy at 09:21 Killed by orc cryomancer at level 21 on the 31st Dusk 122nd year of Ascendancy at 15:11 Killed by orc pyromancer at level 21 on the 31st Dusk 122nd year of Ascendancy at 16:07 Killed by orc high pyromancer at level 21 on the 31st Dusk 122nd year of Ascendancy at 16:58 Killed by orc high pyromancer at level 21 on the 31st Dusk 122nd year of Ascendancy at 17:44 Killed by Warmaster Gnarg at level 21 on the 31st Dusk 122nd year of Ascendancy at 21:17 Killed by Warmaster Gnarg at level 21 on the 31st Dusk 122nd year of Ascendancy at 21:51 Killed by Warmaster Gnarg at level 21 on the 31st Dusk 122nd year of Ascendancy at 22:34 Killed by orc archer at level 21 on the 31st Dusk 122nd year of Ascendancy at 23:33 Killed by Warmaster Gnarg at level 21 on the 32nd Dusk 122nd year of Ascendancy at 00:20 Killed by fiery orc wyrmic at level 22 on the 32nd Dusk 122nd year of Ascendancy at 01:45 Killed by orc soldier at level 22 on the 34th Dusk 122nd year of Ascendancy at 21:42 Killed by rimebark at level 22 on the 34th Dusk 122nd year of Ascendancy at 22:33 Killed by orc cryomancer at level 22 on the 34th Dusk 122nd year of Ascendancy at 23:26 Killed by rimebark at level 22 on the 35th Dusk 122nd year of Ascendancy at 00:40 Killed by orc cryomancer at level 22 on the 35th Dusk 122nd year of Ascendancy at 02:32 Killed by orc high cryomancer at level 22 on the 35th Dusk 122nd year of Ascendancy at 03:20 Killed by orc high cryomancer at level 22 on the 35th Dusk 122nd year of Ascendancy at 04:13 Killed by orc cryomancer at level 22 on the 35th Dusk 122nd year of Ascendancy at 05:00 Killed by orc cryomancer at level 22 on the 35th Dusk 122nd year of Ascendancy at 06:41 Killed by orc cryomancer at level 22 on the 35th Dusk 122nd year of Ascendancy at 07:25 Killed by orc cryomancer at level 22 on the 35th Dusk 122nd year of Ascendancy at 08:55 Killed by Bethoth the orc pyromancer at level 22 on the 35th Dusk 122nd year of Ascendancy at 10:28 Killed by Bethoth the orc pyromancer at level 22 on the 35th Dusk 122nd year of Ascendancy at 11:11 Killed by Bethoth the orc pyromancer at level 22 on the 35th Dusk 122nd year of Ascendancy at 12:02 Killed by Bethoth the orc pyromancer at level 22 on the 35th Dusk 122nd year of Ascendancy at 12:51 Killed by fiery orc wyrmic at level 22 on the 35th Dusk 122nd year of Ascendancy at 15:25 Killed by orc soldier at level 22 on the 35th Dusk 122nd year of Ascendancy at 15:51 Killed by orc cryomancer at level 22 on the 35th Dusk 122nd year of Ascendancy at 17:33 Killed by Velythra the orc pyromancer at level 22 on the 35th Dusk 122nd year of Ascendancy at 20:40 Killed by Glorinn the orc cryomancer at level 23 on the 35th Dusk 122nd year of Ascendancy at 22:34 Killed by Glorinn the orc cryomancer at level 23 on the 36th Dusk 122nd year of Ascendancy at 00:26 Killed by Glorinn the orc cryomancer at level 23 on the 36th Dusk 122nd year of Ascendancy at 01:08 Killed by orc high cryomancer at level 23 on the 36th Dusk 122nd year of Ascendancy at 02:12 Killed by fire drake hatchling at level 23 on the 36th Dusk 122nd year of Ascendancy at 02:51 Killed by Gabeth the orc cryomancer at level 23 on the 36th Dusk 122nd year of Ascendancy at 03:52 Killed by orc high cryomancer at level 23 on the 36th Dusk 122nd year of Ascendancy at 04:41 Killed by orc high pyromancer at level 23 on the 36th Dusk 122nd year of Ascendancy at 05:37 Killed by orc high pyromancer at level 23 on the 36th Dusk 122nd year of Ascendancy at 06:21 Killed by Neruwe the orc pyromancer at level 23 on the 36th Dusk 122nd year of Ascendancy at 07:41 Killed by Neruwe the orc pyromancer at level 23 on the 36th Dusk 122nd year of Ascendancy at 08:06 Killed by orc pyromancer at level 23 on the 36th Dusk 122nd year of Ascendancy at 09:15 Killed by Lord of Skulls (warrior) at level 23 on the 36th Dusk 122nd year of Ascendancy at 12:40 Killed by Garalekira the orc cryomancer at level 23 on the 36th Dusk 122nd year of Ascendancy at 13:27 Killed by Nereta the orc high cryomancer at level 23 on the 36th Dusk 122nd year of Ascendancy at 14:14 Killed by Xadavea the orc cryomancer at level 23 on the 36th Dusk 122nd year of Ascendancy at 15:05 Killed by shadow at level 23 on the 36th Dusk 122nd year of Ascendancy at 15:52 Killed by Garalekira the orc cryomancer at level 23 on the 36th Dusk 122nd year of Ascendancy at 16:41 Killed by shadow at level 23 on the 36th Dusk 122nd year of Ascendancy at 17:21 Killed by shadow at level 23 on the 36th Dusk 122nd year of Ascendancy at 18:22 Killed by Garalekira the orc cryomancer at level 23 on the 36th Dusk 122nd year of Ascendancy at 20:03 Killed by Garalekira the orc cryomancer at level 23 on the 36th Dusk 122nd year of Ascendancy at 21:53 Killed by Vor, Grand Geomancer of the Pride at level 23 on the 36th Dusk 122nd year of Ascendancy at 22:46 Killed by orc cryomancer at level 23 on the 36th Dusk 122nd year of Ascendancy at 23:42 Killed by orc pyromancer at level 23 on the 37th Dusk 122nd year of Ascendancy at 00:26 Killed by Polileriassra the orc high pyromancer at level 23 on the 37th Dusk 122nd year of Ascendancy at 01:09 Killed by Vor, Grand Geomancer of the Pride at level 23 on the 37th Dusk 122nd year of Ascendancy at 02:35 Killed by orc pyromancer at level 23 on the 37th Dusk 122nd year of Ascendancy at 04:08 Killed by Vor, Grand Geomancer of the Pride at level 23 on the 37th Dusk 122nd year of Ascendancy at 05:01 Killed by Vor, Grand Geomancer of the Pride at level 23 on the 37th Dusk 122nd year of Ascendancy at 05:38 Killed by Vor, Grand Geomancer of the Pride at level 23 on the 37th Dusk 122nd year of Ascendancy at 07:10 Killed by Vor, Grand Geomancer of the Pride at level 23 on the 37th Dusk 122nd year of Ascendancy at 08:24 Killed by Polileriassra the orc high pyromancer at level 24 on the 37th Dusk 122nd year of Ascendancy at 09:24 Killed by orc high pyromancer at level 24 on the 37th Dusk 122nd year of Ascendancy at 12:23 Killed by orc blood mage at level 24 on the 50th Dusk 122nd year of Ascendancy at 11:00 Killed by orc necromancer at level 24 on the 50th Dusk 122nd year of Ascendancy at 11:43 Killed by orc blood mage at level 24 on the 50th Dusk 122nd year of Ascendancy at 12:35 Killed by armoured skeleton warrior at level 25 on the 50th Dusk 122nd year of Ascendancy at 13:39 Killed by eternal bone giant at level 25 on the 50th Dusk 122nd year of Ascendancy at 15:12 Killed by armoured skeleton warrior at level 25 on the 50th Dusk 122nd year of Ascendancy at 16:04 Killed by armoured skeleton warrior at level 25 on the 50th Dusk 122nd year of Ascendancy at 16:39 Killed by armoured skeleton warrior at level 25 on the 50th Dusk 122nd year of Ascendancy at 17:35 Killed by armoured skeleton warrior at level 25 on the 50th Dusk 122nd year of Ascendancy at 18:27 Killed by Lord of Skulls (warrior) at level 25 on the 50th Dusk 122nd year of Ascendancy at 22:04 Killed by skeleton warrior at level 25 on the 51st Dusk 122nd year of Ascendancy at 02:49 Killed by Elurin the orc blood mage at level 25 on the 51st Dusk 122nd year of Ascendancy at 12:10 Killed by fire drake at level 25 on the 51st Dusk 122nd year of Ascendancy at 14:46 Killed by Belylaith the orc necromancer at level 25 on the 51st Dusk 122nd year of Ascendancy at 15:25 Killed by ghoulking at level 26 on the 52nd Dusk 122nd year of Ascendancy at 00:49 Killed by orc necromancer at level 26 on the 52nd Dusk 122nd year of Ascendancy at 07:01 Killed by armoured skeleton warrior at level 26 on the 52nd Dusk 122nd year of Ascendancy at 10:58 Killed by Lord of Skulls (warrior) at level 26 on the 52nd Dusk 122nd year of Ascendancy at 11:21 Killed by Rak'shor, Grand Necromancer of the Pride at level 26 on the 52nd Dusk 122nd year of Ascendancy at 12:31 Killed by orc mage-hunter at level 27 on the 54th Dusk 122nd year of Ascendancy at 15:44 Killed by orc master wyrmic at level 27 on the 54th Dusk 122nd year of Ascendancy at 16:33 Killed by orc mage-hunter at level 27 on the 54th Dusk 122nd year of Ascendancy at 17:22 Killed by minotaur at level 27 on the 54th Dusk 122nd year of Ascendancy at 18:23 Killed by Polusetha the orc summoner at level 27 on the 54th Dusk 122nd year of Ascendancy at 19:03 Killed by orc mage-hunter at level 27 on the 54th Dusk 122nd year of Ascendancy at 20:01 Killed by minotaur at level 27 on the 54th Dusk 122nd year of Ascendancy at 20:59 Killed by minotaur at level 27 on the 54th Dusk 122nd year of Ascendancy at 22:32 Killed by orc soldier at level 27 on the 56th Dusk 122nd year of Ascendancy at 00:43 Killed by MY BIGGER FATTER GREEK WE at level 27 on the 56th Dusk 122nd year of Ascendancy at 08:02 Killed by Lord of Skulls (warrior) at level 28 on the 66th Dusk 122nd year of Ascendancy at 08:41 Killed by minotaur at level 28 on the 66th Dusk 122nd year of Ascendancy at 19:34 Killed by orc grand master assassin at level 29 on the 66th Dusk 122nd year of Ascendancy at 23:35 Killed by Lashing Tentacle at level 29 on the 67th Dusk 122nd year of Ascendancy at 01:01 Killed by minotaur at level 29 on the 67th Dusk 122nd year of Ascendancy at 01:41 Killed by orc soldier at level 29 on the 67th Dusk 122nd year of Ascendancy at 03:18 Killed by MY BIGGER FATTER GREEK WE's Inner Demon at level 29 on the 67th Dusk 122nd year of Ascendancy at 08:15 Killed by blade horror at level 29 on the 67th Dusk 122nd year of Ascendancy at 09:45 Killed by shadow at level 29 on the 67th Dusk 122nd year of Ascendancy at 10:29 Killed by dredge at level 29 on the 67th Dusk 122nd year of Ascendancy at 11:27 Killed by shadow at level 29 on the 67th Dusk 122nd year of Ascendancy at 12:15 Killed by dredge captain at level 29 on the 67th Dusk 122nd year of Ascendancy at 13:09 Killed by MY BIGGER FATTER GREEK WE's Inner Demon at level 29 on the 67th Dusk 122nd year of Ascendancy at 13:52 Killed by umbral horror at level 29 on the 67th Dusk 122nd year of Ascendancy at 14:56 Killed by orc soldier at level 29 on the 74th Dusk 122nd year of Ascendancy at 00:12 Killed by minotaur at level 29 on the 74th Dusk 122nd year of Ascendancy at 00:39 Killed by stone golem at level 29 on the 74th Dusk 122nd year of Ascendancy at 01:39 Killed by minotaur at level 29 on the 74th Dusk 122nd year of Ascendancy at 02:37 Killed by minotaur at level 29 on the 74th Dusk 122nd year of Ascendancy at 10:10 Killed by Ce'Nabressra the venom wyrm at level 29 on the 74th Dusk 122nd year of Ascendancy at 11:46 Killed by war hound at level 29 on the 74th Dusk 122nd year of Ascendancy at 12:15 Killed by Yvarevea the orc mage-hunter at level 29 on the 74th Dusk 122nd year of Ascendancy at 15:27 Killed by Yvarevea the orc mage-hunter at level 29 on the 74th Dusk 122nd year of Ascendancy at 15:46 Killed by Yvarevea the orc mage-hunter at level 29 on the 74th Dusk 122nd year of Ascendancy at 17:10 Killed by Aeralessra the orc master wyrmic at level 29 on the 74th Dusk 122nd year of Ascendancy at 20:36 Killed by orc soldier at level 29 on the 74th Dusk 122nd year of Ascendancy at 21:17 Killed by minotaur at level 30 on the 74th Dusk 122nd year of Ascendancy at 22:08 Killed by orc soldier at level 30 on the 75th Dusk 122nd year of Ascendancy at 00:37 Killed by fiery orc wyrmic at level 30 on the 75th Dusk 122nd year of Ascendancy at 01:23 Killed by stone golem at level 30 on the 75th Dusk 122nd year of Ascendancy at 03:41 Killed by fiery orc wyrmic at level 30 on the 75th Dusk 122nd year of Ascendancy at 04:11 Killed by orc soldier at level 30 on the 75th Dusk 122nd year of Ascendancy at 06:20 Killed by Layena the venom wyrm at level 30 on the 75th Dusk 122nd year of Ascendancy at 07:34 Killed by war hound at level 30 on the 75th Dusk 122nd year of Ascendancy at 08:20 Killed by MY BIGGER FATTER GREEK WE at level 30 on the 75th Dusk 122nd year of Ascendancy at 08:32 |
Antimagic | Follower |
Primary Stats
Strength | 22 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 13 (base 10) |
Magic | 16 (base 10) |
Willpower | 88 (base 60) |
Cunning | 78 (base 59) |
Resources
Life | 269/269 |
Equilibrium | 30 |
Psi | 484/484 |
Healing Factor | 1.0283363011315 |
Regeneration | 0.25708407528288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 2 |
See Stealth | 15 |
See Invisible | 15 |
Offense: Mainhand
Damage | 83 |
Accuracy | 48 |
Crit Chance | 31% |
APR | 32 |
Speed | 1.00 |
Offense: Offhand
Damage | 81 |
Accuracy | 48 |
Crit Chance | 29% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 84 |
Crit Chance | 46% |
Speed | 1 |
Offense: Damage Bonus
Acid | +23% |
Physical | +12% |
Cold | +12% |
All | 0% |
Darkness | +16% |
Mind | +3% |
Lightning | +12% |
Fire | +17% |
Nature | +26% |
Offense: Damage Penetration
Nature | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 13 |
Physical Save | 53 |
Spell Save | 53 |
Mental Save | 53 |
Defense: Resistances
Acid | + 56%( 70%) |
Blight | + 33%( 70%) |
Arcane | + 23%( 70%) |
Cold | + 36%( 70%) |
All | + 10%( 70%) |
Darkness | + 27%( 70%) |
Light | + 28%( 70%) |
Temporal | + 27%( 70%) |
Physical | + 18%( 70%) |
Lightning | + 37%( 70%) |
Fire | + 43%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Confusion Resistance | 16% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 363 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -535 life. The duration and life will increase by 1% for every 1% life you have lost (currently 535 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Psychic Assault | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Psionic / Solipsism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You failed to protect the injured seer from death by forest troll. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You abandoned lost defiler, to death. Escort: lost defiler (level 4 of Dreadfell) | failed |
You failed to protect the lost warrior from death by skeleton archer. Escort: lost warrior (level 5 of Dreadfell) | failed |
You failed to protect the repented thief from death by MY BIGGER FATTER GREEK WE. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by wolf. Escort: repented thief (level 2 of Trollmire) | failed |
You failed to protect the repented thief from death by MY BIGGER FATTER GREEK WE. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Str / +3 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.5 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +40.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 3.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | ![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 fire Changes resistances: +7% fire Changes damage: +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Wil Changes resistances: +22% acid Changes damage: +11% acid Mental save: +10 (+4 eff.) Rings make your fingers look great! |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 3.5 Power cost: 50 out of 50/50. Range: 8 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around neck | ![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Str / +2 Wil Mental save: +5 (+2 eff.) Confusion immunity: +16% Mindpower: +10 (+2 eff.) Amulets make your neck look great! |
In main hand | ![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 49% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 mind When wielded/worn: Damage (Melee): 8 mind / 13 darkness Damage when hit (Melee): 6 arcane Changes resistances: +6% blight Changes damage: +3% mind / +6% darkness / +6% nature Talent granted: +1 Attune Mindstar Mental save: +3 (+1 eff.) Disease immunity: +18% Equilibrium when hit: +0.16 Mindpower: +15 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+3 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | ![]() Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 20% Str, 10% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +2.5% Attack speed: 100% Damage conversion: 20% acid / 20% physical / 20% cold / 20% fire / 20% lightning When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes resistances: +10% acid / +10% physical / +10% fire / +10% cold / +10% lightning Changes damage: +12% lightning / +12% physical / +12% fire / +12% cold / +12% acid Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect Mindpower: +10 (+2 eff.) Mental crit. chance: +5% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. It can be used to activate talent Corrosive Breath (costing 30 power out of 30/30) : Effective talent level: 7.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe acid in a frontal cone of radius 10. Any target caught in the area will take 185.29 acid damage. Enemies caught in the acid are disarmed for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Disarm apply power is based on your Mindpower. Each point in acid drake talents also increases your acid resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+4 eff.) Physical save: +7 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +10% all / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+0 eff.) Mindpower: +10 (+2 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Con Changes resistances: +15% lightning Stun/Freeze immunity: +36% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +7% physical Stamina each turn: +0.30 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+0 eff.) Mental save: +7 (+3 eff.) Confusion immunity: +25% Rings make your fingers look great! |
![]() Blastspire (48-72 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 4). Damage (Melee): +16 mind / +26 cold When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +7 Con Changes resistances penetration: +14% physical Changes damage: +9% lightning Disarm immunity: +29% Equilibrium when hit: +0.12 Maximum psi: +30.00 Mindpower: +10 (+2 eff.) Massive two-handed battleaxes. |
![]() voratun battleaxe 'Eclipseoath' (72-108 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 73% When wielded/worn: Accuracy: +17 (+12 eff.) Armour penetration: +7 Effects on melee hit: * 20% chance to reduce damage dealt by 35% Changes resistances penetration: +13% physical Changes damage: +21% light / +3% darkness Light radius: +1 Massive two-handed battleaxes. |
![]() fungal elven-wood longbow of lightning Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (Ranged): +20 lightning When wielded/worn: Changes stats: +6 Con Changes damage: +12% lightning Talent mastery: +0.15 Wild-gift / Fungus It can be used to regenerate 174 life over 5 turns Activation puts all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
![]() stralite mace of amnesia (37-51 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) Blunt and deadly. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 29% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
![]() Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 50% Wil, 29% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Physical save: +4 (+0 eff.) Spell save: +3 (+0 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +1.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Healing mod.: +11% Heals friendly targets nearby when you use a nature summon: +18 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil Talent granted: +1 Attune Mindstar Spell save: +3 (+0 eff.) Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Healing mod.: +12% Heals friendly targets nearby when you use a nature summon: +20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 10 physical Changes resistances: +11% physical Changes resistances penetration: +5% physical / +8% mind / +9% darkness Changes damage: +12% physical / +14% mind / +11% darkness Talent granted: +1 Attune Mindstar Maximum hate: +5.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Physical save: +3 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Equilibrium when hit: +0.50 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() blazebringer's drakeskin leather sling of cold Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +11 cold Damage (radius 2) on crit: +29 fire When wielded/worn: Changes resistances penetration: +13% fire Changes damage: +12% cold Global speed: +5% Slings are used to hurl stones or metal shots at your foes. |
![]() bloodlich's elven-wood starstaff of might (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag / +5 Cun / +5 Con Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +13.00% N.Energy each turn: +0.20 Vim when firing critical spell: +3.00 Maximum vim: +32.00 Maximum neg.energy: +28.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
![]() shimmering elven-wood magestaff of might (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane Talent granted: +1 Command Staff Mana each turn: +0.30 Maximum mana: +42.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() fearwoven silk robe of life (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +9% blight / +13% all Changes resistances penetration: +8% darkness / +11% physical Changes damage: +12% darkness / +8% physical Life regen: +2.40 Maximum life: +62.00 Maximum hate: +10.00 Mindpower: +7 (+1 eff.) Mental crit. chance: +2% Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% all / +25% fire Changes damage: +17% fire Mental save: +16 (+6 eff.) Mindpower: +2 (+0 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +9% blight / +13% all Life regen: +3.50 Maximum life: +57.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() dragonslayer's voratun helm of dexterity (+3) (0 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Dex Changes resistances: +9% acid / +9% fire / +9% lightning / +11% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Physical save: +13 (+0 eff.) A cap made of leather. |
![]() enlightening stralite mail armour of cold resistance (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +5 Cun / +5 Wil Changes resistances: +26% cold Mental save: +15 (+5 eff.) A suit of armour made of mail. |
![]() prismatic reinforced leather armour of command (21 def, 13 armour) Requires: - Strength 18 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +21 (+9 eff.) Fatigue: +8% Changes stats: +3 Cun Changes resistances: +14% light / +14% darkness Mental save: +18 (+6 eff.) A suit of armour made of leather. |
![]() Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +12% nature Changes damage: +7% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+8 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+8 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +6% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() focusing elven-wood totem of summon tentacle [power 260] (25 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 664 Base Damage: 277 Armor: 15 All Resist: 17 Activation puts all charms on cooldown for 25 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
War hound killed MY BIGGER FATTER GREEK WE!
MY BIGGER FATTER GREEK WE hits War hound for 145 mind damage.
MY BIGGER FATTER GREEK WE hits Turtle for 58 mind damage.
MY BIGGER FATTER GREEK WE hits Orc summoner for 156 mind damage.
MY BIGGER FATTER GREEK WE hits Layena the venom wyrm for 159 mind damage.
MY BIGGER FATTER GREEK WE hits Orc soldier for 162 mind damage.
MY BIGGER FATTER GREEK WE hits Fire drake hatchling for 164 mind damage.
MY BIGGER FATTER GREEK WE hits Ritch flamespitter for 166 mind damage.
MY BIGGER FATTER GREEK WE hits Ritch flamespitter for 166 mind damage.
Saving game...
Saving done.
Talent Mind Sear is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Psychic Lobotomy is ready to use.
Talent Dig is ready to use.
Talent Attune Mindstar is ready to use.
MY BIGGER FATTER GREEK WE receives 12 healing (17 psi heal).
MY BIGGER FATTER GREEK WE receives 11 healing (16 psi heal).
MY BIGGER FATTER GREEK WE receives 11 healing (15 psi heal).
MY BIGGER FATTER GREEK WE receives 10 healing (15 psi heal).
MY BIGGER FATTER GREEK WE receives 10 healing (14 psi heal).
Talent Antimagic Shield is ready to use.
MY BIGGER FATTER GREEK WE receives 9 healing (13 psi heal).
MY BIGGER FATTER GREEK WE activates Antimagic Shield.
MY BIGGER FATTER GREEK WE receives 9 healing (13 psi heal).