










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 18 / 24% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 5 on the 24th Voratun 122nd year of Ascendancy at 07:38 / 107Killed by skeleton magus at level 6 on the 25th Voratun 122nd year of Ascendancy at 20:41 Killed by degenerated skeleton warrior at level 6 on the 25th Voratun 122nd year of Ascendancy at 21:25 Killed by skeleton master archer at level 6 on the 25th Voratun 122nd year of Ascendancy at 22:40 Killed by degenerated skeleton warrior at level 6 on the 9th Profit 122nd year of Ascendancy at 09:11 Killed by skeleton master archer at level 6 on the 9th Profit 122nd year of Ascendancy at 10:41 Killed by skeleton master archer at level 6 on the 9th Profit 122nd year of Ascendancy at 11:45 Killed by degenerated skeleton warrior at level 7 on the 9th Profit 122nd year of Ascendancy at 13:26 Killed by skeleton master archer at level 7 on the 9th Profit 122nd year of Ascendancy at 20:02 Killed by skeleton warrior at level 8 on the 10th Profit 122nd year of Ascendancy at 18:11 Killed by Emelama the gigantic corrosive tunneler at level 8 on the 11st Profit 122nd year of Ascendancy at 01:07 Killed by Emelama the gigantic corrosive tunneler at level 8 on the 11st Profit 122nd year of Ascendancy at 01:54 Killed by Emelama the gigantic corrosive tunneler at level 8 on the 11st Profit 122nd year of Ascendancy at 03:07 Killed by forest troll at level 8 on the 11st Profit 122nd year of Ascendancy at 10:14 Killed by armoured skeleton warrior at level 8 on the 11st Profit 122nd year of Ascendancy at 10:59 Killed by blade horror at level 8 on the 11st Profit 122nd year of Ascendancy at 18:57 Killed by The Master at level 9 on the 12nd Profit 122nd year of Ascendancy at 01:54 Killed by The Master at level 9 on the 12nd Profit 122nd year of Ascendancy at 03:01 Killed by The Master at level 9 on the 12nd Profit 122nd year of Ascendancy at 03:36 Killed by The Master at level 9 on the 12nd Profit 122nd year of Ascendancy at 04:05 Killed by The Master at level 9 on the 12nd Profit 122nd year of Ascendancy at 04:38 Killed by The Master at level 9 on the 12nd Profit 122nd year of Ascendancy at 06:04 Killed by ghoul at level 9 on the 12nd Profit 122nd year of Ascendancy at 07:57 Killed by The Master at level 9 on the 12nd Profit 122nd year of Ascendancy at 08:41 Killed by armoured skeleton warrior at level 9 on the 12nd Profit 122nd year of Ascendancy at 10:05 Killed by ghoul at level 9 on the 12nd Profit 122nd year of Ascendancy at 10:40 Killed by Lord of Skulls (warrior) at level 9 on the 12nd Profit 122nd year of Ascendancy at 11:10 Killed by Lord of Skulls (warrior) at level 9 on the 12nd Profit 122nd year of Ascendancy at 11:43 Killed by The Master at level 9 on the 12nd Profit 122nd year of Ascendancy at 12:49 Killed by ghoul at level 9 on the 12nd Profit 122nd year of Ascendancy at 13:16 Killed by armoured skeleton warrior at level 9 on the 12nd Profit 122nd year of Ascendancy at 14:22 Killed by ghoulking at level 9 on the 12nd Profit 122nd year of Ascendancy at 15:06 Killed by Lord of Skulls (warrior) at level 9 on the 12nd Profit 122nd year of Ascendancy at 15:28 Killed by Lord of Skulls (warrior) at level 9 on the 12nd Profit 122nd year of Ascendancy at 15:51 Killed by luminous horror at level 9 on the 12nd Profit 122nd year of Ascendancy at 16:22 Killed by The Master at level 9 on the 12nd Profit 122nd year of Ascendancy at 16:57 Killed by elder vampire at level 9 on the 12nd Profit 122nd year of Ascendancy at 18:46 Killed by Lord of Skulls (warrior) at level 9 on the 12nd Profit 122nd year of Ascendancy at 19:14 Killed by The Master at level 9 on the 12nd Profit 122nd year of Ascendancy at 19:48 Killed by Lord of Skulls (warrior) at level 9 on the 12nd Profit 122nd year of Ascendancy at 20:21 Killed by Lord of Skulls (warrior) at level 9 on the 12nd Profit 122nd year of Ascendancy at 21:10 Killed by Lord of Skulls (warrior) at level 9 on the 12nd Profit 122nd year of Ascendancy at 22:54 Killed by skeleton master archer at level 12 on the 12nd Profit 122nd year of Ascendancy at 23:54 Killed by fire drake at level 13 on the 23rd Profit 122nd year of Ascendancy at 18:18 Killed by orc high pyromancer at level 13 on the 23rd Profit 122nd year of Ascendancy at 18:44 Killed by orc high pyromancer at level 13 on the 23rd Profit 122nd year of Ascendancy at 19:41 Killed by orc warrior at level 13 on the 23rd Profit 122nd year of Ascendancy at 20:56 Killed by orc grand master assassin at level 13 on the 23rd Profit 122nd year of Ascendancy at 21:31 Killed by orc high pyromancer at level 13 on the 23rd Profit 122nd year of Ascendancy at 22:55 Killed by Eilinasema the snow giant at level 13 on the 24th Profit 122nd year of Ascendancy at 02:54 Killed by orc archer at level 13 on the 24th Profit 122nd year of Ascendancy at 05:39 Killed by fiery orc wyrmic at level 13 on the 24th Profit 122nd year of Ascendancy at 06:22 Killed by orc warrior at level 13 on the 24th Profit 122nd year of Ascendancy at 07:10 Killed by fiery orc wyrmic at level 14 on the 24th Profit 122nd year of Ascendancy at 08:03 Killed by mountain troll thunderer at level 14 on the 24th Profit 122nd year of Ascendancy at 11:37 Killed by orc soldier at level 14 on the 24th Profit 122nd year of Ascendancy at 13:20 Killed by icy orc wyrmic at level 14 on the 24th Profit 122nd year of Ascendancy at 14:19 Killed by orc soldier at level 14 on the 24th Profit 122nd year of Ascendancy at 15:16 Killed by Golbug the Destroyer at level 14 on the 24th Profit 122nd year of Ascendancy at 16:20 Killed by fiery orc wyrmic at level 14 on the 24th Profit 122nd year of Ascendancy at 16:53 Killed by elder vampire at level 14 on the 24th Profit 122nd year of Ascendancy at 17:35 Killed by Golbug the Destroyer at level 14 on the 24th Profit 122nd year of Ascendancy at 18:18 Killed by Golbug the Destroyer at level 14 on the 24th Profit 122nd year of Ascendancy at 19:13 Killed by Golbug the Destroyer at level 14 on the 24th Profit 122nd year of Ascendancy at 20:00 Killed by elder vampire at level 14 on the 24th Profit 122nd year of Ascendancy at 20:56 Killed by Siloyanor the orc cryomancer at level 17 on the 40th Profit 122nd year of Ascendancy at 21:23 Killed by Siloyanor the orc cryomancer at level 17 on the 41st Profit 122nd year of Ascendancy at 01:18 Killed by Siloyanor the orc cryomancer at level 17 on the 41st Profit 122nd year of Ascendancy at 01:50 Killed by Siloyanor the orc cryomancer at level 17 on the 41st Profit 122nd year of Ascendancy at 02:29 Killed by orc cryomancer at level 17 on the 41st Profit 122nd year of Ascendancy at 02:58 Killed by orc cryomancer at level 17 on the 41st Profit 122nd year of Ascendancy at 03:36 Killed by Siloyanor the orc cryomancer at level 17 on the 41st Profit 122nd year of Ascendancy at 04:03 Killed by Siloyanor the orc cryomancer at level 17 on the 41st Profit 122nd year of Ascendancy at 04:13 Killed by orc cryomancer at level 17 on the 41st Profit 122nd year of Ascendancy at 05:11 Killed by Siloyanor the orc cryomancer at level 17 on the 41st Profit 122nd year of Ascendancy at 05:46 Killed by orc high cryomancer at level 17 on the 41st Profit 122nd year of Ascendancy at 07:58 Killed by orc cryomancer at level 17 on the 41st Profit 122nd year of Ascendancy at 08:26 Killed by orc warrior at level 17 on the 41st Profit 122nd year of Ascendancy at 09:00 Killed by orc soldier at level 17 on the 41st Profit 122nd year of Ascendancy at 10:00 Killed by fiery orc wyrmic at level 17 on the 41st Profit 122nd year of Ascendancy at 10:21 Killed by orc cryomancer at level 17 on the 41st Profit 122nd year of Ascendancy at 11:03 Killed by orc cryomancer at level 17 on the 41st Profit 122nd year of Ascendancy at 11:36 Killed by orc cryomancer at level 17 on the 41st Profit 122nd year of Ascendancy at 12:15 Killed by orc cryomancer at level 17 on the 41st Profit 122nd year of Ascendancy at 12:51 Killed by orc cryomancer at level 17 on the 41st Profit 122nd year of Ascendancy at 13:25 Killed by orc grand master assassin at level 17 on the 41st Profit 122nd year of Ascendancy at 14:33 Killed by orc grand master assassin at level 18 on the 41st Profit 122nd year of Ascendancy at 16:27 Killed by orc grand master assassin at level 18 on the 41st Profit 122nd year of Ascendancy at 16:55 Killed by orc pyromancer at level 18 on the 41st Profit 122nd year of Ascendancy at 18:05 Killed by orc master assassin at level 18 on the 41st Profit 122nd year of Ascendancy at 18:31 Killed by orc cryomancer at level 18 on the 41st Profit 122nd year of Ascendancy at 18:48 Killed by orc cryomancer at level 18 on the 41st Profit 122nd year of Ascendancy at 19:44 Killed by orc cryomancer at level 18 on the 41st Profit 122nd year of Ascendancy at 21:10 Killed by orc pyromancer at level 18 on the 41st Profit 122nd year of Ascendancy at 21:53 Killed by Ce'Newyn the orc cryomancer at level 18 on the 41st Profit 122nd year of Ascendancy at 23:25 Killed by Ce'Newyn the orc cryomancer at level 18 on the 41st Profit 122nd year of Ascendancy at 23:38 Killed by Ce'Newyn the orc cryomancer at level 18 on the 41st Profit 122nd year of Ascendancy at 23:58 Killed by Ce'Newyn the orc cryomancer at level 18 on the 42nd Profit 122nd year of Ascendancy at 01:22 Killed by orc cryomancer at level 18 on the 42nd Profit 122nd year of Ascendancy at 03:14 Killed by orc high cryomancer at level 18 on the 42nd Profit 122nd year of Ascendancy at 03:53 Killed by orc cryomancer at level 18 on the 42nd Profit 122nd year of Ascendancy at 04:33 Killed by orc pyromancer at level 18 on the 42nd Profit 122nd year of Ascendancy at 05:00 Killed by orc cryomancer at level 18 on the 42nd Profit 122nd year of Ascendancy at 05:51 Killed by orc grand master assassin at level 18 on the 42nd Profit 122nd year of Ascendancy at 07:41 Killed by orc grand master assassin at level 18 on the 42nd Profit 122nd year of Ascendancy at 08:20 Killed by orc grand master assassin at level 18 on the 42nd Profit 122nd year of Ascendancy at 08:51 Killed by orc grand master assassin at level 18 on the 42nd Profit 122nd year of Ascendancy at 09:24 |
Primary Stats
Strength | 50 (base 41) |
Dexterity | 14 (base 11) |
Constitution | 44 (base 41) |
Magic | 34 (base 10) |
Willpower | 21 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | 43/646 |
Stamina | 101/158 |
Psi | 101/101 |
Healing Factor | 0.54505539903042 |
Regeneration | 39.570368017691 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
See Stealth | 7 |
See Invisible | 18 |
Offense: Mainhand
Damage | 113 |
Accuracy | 22 |
Crit Chance | 54% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Blight | +4% |
All | 0% |
Defense: Base
Armour (hardiness) | 44.429484157733 (100%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 16 |
Physical Save | 36 |
Spell Save | 33 |
Mental Save | 28 |
Defense: Resistances
Blight | + 14%( 70%) |
Lightning | + 19%( 70%) |
Temporal | + 16%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Pinning Resistance | 55% |
Silence Resistance | 20% |
Confusion Resistance | 52% |
Knockback Resistance | 0% |
Stun Resistance | 80% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Two-handed assault | 1.50 |
| 2/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
talent | Skate |
talent | Berserker Rage |
detrimental effect | The target is poisoned, taking 52.98 nature damage per turn. Healing received is reduced by 70%. 23% chance to fail talents. Deadly Poison |
beneficial effect | The target has 67 increased life regeneration. Recovery |
beneficial effect | The target's skin turns to stone, granting 16 armour, 19% armour hardiness, 19 physical save and 19 spell save. Dwarven Resilience |
detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
beneficial effect | Increases critical hit chance by 46%. Berserker Rage |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by skeleton magus. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +2 Mag / +2 Wil Silence immunity: +20% Confusion immunity: +24% Stun/Freeze immunity: +25% It can be used to blink to a nearby random location (rad 8) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+4 eff.) Blindness immunity: +20% Infravision radius: +3 See stealth: +7 See invisible: +8 Rings make your fingers look great! |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Wil Mental save: +13 (+6 eff.) Confusion immunity: +28% Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+3 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
In main hand | ![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 Massive two-handed battleaxes. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 5 blight Changes resistances: +5% blight Changes damage: +4% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +10% lightning / +7% temporal A cap made of leather. |
Main armor | ![]() Requires: - Heavy armour training - Strength 28 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Changes stats: +3 Cun / +3 Wil Mental save: +12 (+6 eff.) A suit of armour made of mail. |
Inventory
![]() regeneration infusion (heal 193; 12 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 193 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() shatter afflictions rune of the wizard (absorb 117; cd 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 117 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +16% nature / +10% blight Poison immunity: +20% Disease immunity: +25% Amulets make your neck look great! |
![]() Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 17 On weapon crit: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 Damage (Melee): +7 blight Massive two-handed battleaxes. |
![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 cold Massive two-handed battleaxes. |
![]() truestriking stralite dagger of crippling (26-33 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +12 (+6 eff.) Armour penetration: +8 Physical crit. chance: +9.0% Changes resistances penetration: +6% physical Sharp, short and deadly. |
![]() acidic stralite greatmaul of torment (56-84 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 Massive two-handed mauls. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.5 - 23.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
![]() Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +16 (+8 eff.) Armour penetration: +14 Changes stats: +10 Con / +10 Wil Changes resistances penetration: +10% physical Maximum life: +48.00 Massive two-handed swords. |
![]() stralite longsword of massacre (43-60 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Sharp, long, and deadly. |
![]() Belokalthondil the Heatimmortal (31-37 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 31.0 - 37.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% arcane / +27% fire Changes resistances penetration: +10% fire Changes damage: +6% arcane / +46% fire Talent granted: +1 Command Staff Spellpower: +25 (+12 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
![]() ethereal elven-wood vilestaff of warding (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +19 (+17 eff.) Maximum wards: +2 blight Changes damage: +25% blight Talents granted: +3 Ward +1 Command Staff Spellpower: +15 (+8 eff.) Spell crit. chance: +4% Damage Shield penetration: +10% Damage Shield Power: +13% Staves designed for wielders of magic, by the greats of the art. |
![]() shimmering elven-wood magestaff of illumination (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +6 (+6 eff.) Changes damage: +25% arcane Talent granted: +1 Command Staff Mana each turn: +0.22 Maximum mana: +81.00 Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 54.85 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
![]() ancient silk robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes resistances: +13% all Changes resistances penetration: +9% temporal / +9% physical Changes damage: +18% physical / +25% temporal / +9% all Spellpower: +12 (+6 eff.) Reduces paradox anomalies(equivalent to willpower): +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() stargazer's silk robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Cun Changes resistances: +14% acid / +11% physical / +14% fire / +12% cold / +13% all Changes damage: +5% acid / +7% physical / +17% light / +9% cold / +16% fire / +11% darkness Talent cooldown: Refit Golem (-3 turns) Spellpower: +7 (+4 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +10% blight / +11% all Changes damage: +13% nature Poison immunity: +31% Disease immunity: +28% Life regen: +3.30 Maximum life: +44.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Betavea (0 def, 3 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to slow global speed by 38% * 20 arcane resource burn Changes stats: +6 Str / +4 Wil / +9 Con Changes resistances: +7% lightning / +11% temporal / +5% arcane / +6% fire Changes resistances penetration: +7% physical Changes damage: +7% physical Mindpower: +5 (+3 eff.) Size category: +1 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Effects on melee hit: * 20% chance to reduce damage dealt by 11% Damage when hit (Melee): 6 nature Changes resistances: +12% nature Changes resistances penetration: +20% darkness Changes damage: +12% lightning Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training - Strength 20 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +11% nature / +10% blight A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Life regen: +4.00 Maximum life: +29.00 Healing mod.: +13% A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+8 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+8 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Orc grand master assassin performs a melee critical strike against WHERE IS SHREK!!?!?!!
Orc grand master assassin hits WHERE IS SHREK!!?!?! for 103 physical, 25 physical, 6 nature (136 total damage).
WHERE IS SHREK!!?!?! misses Orc grand master assassin.
Orc grand master assassin performs a melee critical strike against WHERE IS SHREK!!?!?!!
Orc grand master assassin hits WHERE IS SHREK!!?!?! for 98 physical, 22 physical, 6 nature (127 total damage).
Orc grand master assassin is no longer inspired.
WHERE IS SHREK!!?!?! misses Orc grand master assassin.
Orc grand master assassin uses Orcish Fury.
Orc grand master assassin enters a state of bloodlust.
WHERE IS SHREK!!?!?! is recovering from the damage!
WHERE IS SHREK!!?!?! is poisoned!
Orc grand master assassin performs a melee critical strike against WHERE IS SHREK!!?!?!!
Orc grand master assassin hits WHERE IS SHREK!!?!?! for 55 physical, 57 physical, 7 nature (120 total damage).
Deadly Poison from Orc grand master assassin hits WHERE IS SHREK!!?!?! for 37 nature damage.
WHERE IS SHREK!!?!?! uses Resilience of the Dwarves.
WHERE IS SHREK!!?!?!'s skin turns to stone.
WHERE IS SHREK!!?!?! fails to use Fearless Cleave.
Orc grand master assassin performs a melee critical strike against WHERE IS SHREK!!?!?!!
Orc grand master assassin hits WHERE IS SHREK!!?!?! for 54 physical, 42 physical, 7 nature (105 total damage).
Deadly Poison from Orc grand master assassin hits WHERE IS SHREK!!?!?! for 37 nature damage.
Orc grand master assassin aims less carefully.
WHERE IS SHREK!!?!?! misses Orc grand master assassin.
Orc grand master assassin hits WHERE IS SHREK!!?!?! for 33 physical, 15 physical, 7 nature (56 total damage).
Deadly Poison from Orc grand master assassin hits WHERE IS SHREK!!?!?! for 37 nature damage.
WHERE IS SHREK!!?!?!'s rage subsides!