









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Skeleton |
Class | Rogue |
Level / Exp | 42 / 16% |
Size | big |
Lifes / Deaths | Killed by Glorolaith the anaconda at level 8 on the 8th Mirth 122nd year of Ascendancy at 08:02 / 260Killed by Llionryl the human at level 8 on the 9th Mirth 122nd year of Ascendancy at 17:45 Killed by Llionryl the human at level 8 on the 9th Mirth 122nd year of Ascendancy at 18:14 Killed by Llionryl the human at level 8 on the 9th Mirth 122nd year of Ascendancy at 18:35 Killed by Weirdling Beast at level 11 on the 1st Flare 122nd year of Ascendancy at 01:09 Killed by Weirdling Beast at level 11 on the 1st Flare 122nd year of Ascendancy at 02:03 Killed by Weirdling Beast at level 11 on the 1st Flare 122nd year of Ascendancy at 03:03 Killed by devourer at level 11 on the 1st Flare 122nd year of Ascendancy at 05:51 Killed by venom drake hatchling at level 11 on the 10th Flare 122nd year of Ascendancy at 06:36 Killed by cold drake at level 11 on the 10th Flare 122nd year of Ascendancy at 08:47 Killed by Mayythra the snow giant chieftain at level 11 on the 1st Dusk 122nd year of Ascendancy at 17:34 Killed by Mayythra the Snow Giant Chieftain's mucus ooze at level 12 on the 1st Dusk 122nd year of Ascendancy at 18:04 Killed by snow giant thunderer at level 12 on the 1st Dusk 122nd year of Ascendancy at 18:38 Killed by snow giant thunderer at level 12 on the 1st Dusk 122nd year of Ascendancy at 19:11 Killed by snow giant boulder thrower at level 12 on the 1st Dusk 122nd year of Ascendancy at 20:32 Killed by snow giant boulder thrower at level 12 on the 2nd Dusk 122nd year of Ascendancy at 09:28 Killed by cold drake hatchling at level 12 on the 2nd Dusk 122nd year of Ascendancy at 10:11 Killed by cold drake at level 12 on the 2nd Dusk 122nd year of Ascendancy at 12:05 Killed by snow giant boulder thrower at level 12 on the 2nd Dusk 122nd year of Ascendancy at 12:38 Killed by snow giant boulder thrower at level 12 on the 2nd Dusk 122nd year of Ascendancy at 13:13 Killed by snow giant boulder thrower at level 12 on the 2nd Dusk 122nd year of Ascendancy at 14:00 Killed by cold drake hatchling at level 12 on the 2nd Dusk 122nd year of Ascendancy at 18:31 Killed by skeleton magus at level 14 on the 10th Dusk 122nd year of Ascendancy at 08:53 Killed by luminous horror at level 15 on the 11st Dusk 122nd year of Ascendancy at 23:18 Killed by luminous horror at level 15 on the 11st Dusk 122nd year of Ascendancy at 23:50 Killed by luminous horror at level 15 on the 12nd Dusk 122nd year of Ascendancy at 00:32 Killed by skeleton mage at level 15 on the 12nd Dusk 122nd year of Ascendancy at 12:24 Killed by Belaledheba the emperor wight at level 15 on the 13rd Dusk 122nd year of Ascendancy at 05:51 Killed by Belaledheba the emperor wight at level 15 on the 13rd Dusk 122nd year of Ascendancy at 06:20 Killed by Belaledheba the emperor wight at level 15 on the 13rd Dusk 122nd year of Ascendancy at 06:58 Killed by Belaledheba the emperor wight at level 15 on the 13rd Dusk 122nd year of Ascendancy at 07:19 Killed by skeleton magus at level 15 on the 13rd Dusk 122nd year of Ascendancy at 14:15 Killed by forest wight at level 15 on the 13rd Dusk 122nd year of Ascendancy at 14:31 Killed by skeleton magus at level 15 on the 13rd Dusk 122nd year of Ascendancy at 14:40 Killed by multi-hued drake hatchling at level 15 on the 13rd Dusk 122nd year of Ascendancy at 15:02 Killed by skeleton master archer at level 16 on the 13rd Dusk 122nd year of Ascendancy at 16:05 Killed by dredge captain at level 16 on the 13rd Dusk 122nd year of Ascendancy at 22:24 Killed by The Master at level 16 on the 14th Dusk 122nd year of Ascendancy at 04:21 Killed by The Master at level 16 on the 14th Dusk 122nd year of Ascendancy at 04:47 Killed by The Master at level 16 on the 14th Dusk 122nd year of Ascendancy at 05:09 Killed by Lord of Skulls (warrior) at level 16 on the 14th Dusk 122nd year of Ascendancy at 05:35 Killed by The Master at level 16 on the 14th Dusk 122nd year of Ascendancy at 05:48 Killed by Lord of Skulls (warrior) at level 16 on the 14th Dusk 122nd year of Ascendancy at 06:10 Killed by armoured skeleton warrior at level 16 on the 14th Dusk 122nd year of Ascendancy at 07:09 Killed by elder vampire at level 16 on the 14th Dusk 122nd year of Ascendancy at 07:28 Killed by ghoulking at level 16 on the 14th Dusk 122nd year of Ascendancy at 07:50 Killed by armoured skeleton warrior at level 16 on the 14th Dusk 122nd year of Ascendancy at 08:07 Killed by elder vampire at level 16 on the 14th Dusk 122nd year of Ascendancy at 08:30 Killed by Dozing Ce'Nunn at level 17 on the 14th Dusk 122nd year of Ascendancy at 16:37 Killed by Sleeping Gloritta at level 17 on the 14th Dusk 122nd year of Ascendancy at 17:13 Killed by Dozing Ce'Nunn at level 17 on the 14th Dusk 122nd year of Ascendancy at 17:39 Killed by Dozing Ce'Nunn at level 17 on the 14th Dusk 122nd year of Ascendancy at 18:07 Killed by Sleeping Gloritta at level 17 on the 14th Dusk 122nd year of Ascendancy at 18:25 Killed by Sleeping Gloritta at level 17 on the 14th Dusk 122nd year of Ascendancy at 18:52 Killed by Dozing Ce'Nunn at level 17 on the 14th Dusk 122nd year of Ascendancy at 19:10 Killed by Dozing Ce'Nunn at level 17 on the 14th Dusk 122nd year of Ascendancy at 19:35 Killed by Dozing Layerewe at level 17 on the 14th Dusk 122nd year of Ascendancy at 20:10 Killed by Dozing Layerewe at level 17 on the 14th Dusk 122nd year of Ascendancy at 20:30 Killed by Sleeping Gloritta at level 17 on the 14th Dusk 122nd year of Ascendancy at 20:54 Killed by Sleeping Gloritta at level 17 on the 14th Dusk 122nd year of Ascendancy at 21:13 Killed by Sleeping Gloritta at level 17 on the 14th Dusk 122nd year of Ascendancy at 21:33 Killed by Dozing Layerewe at level 17 on the 14th Dusk 122nd year of Ascendancy at 21:53 Killed by Sleeping Gloritta at level 17 on the 14th Dusk 122nd year of Ascendancy at 22:11 Killed by Dozing Ce'Nunn at level 17 on the 14th Dusk 122nd year of Ascendancy at 22:34 Killed by Sleeping Gloritta at level 18 on the 14th Dusk 122nd year of Ascendancy at 23:07 Killed by Sleeping Gloritta at level 18 on the 14th Dusk 122nd year of Ascendancy at 23:33 Killed by Dozing Layerewe at level 18 on the 15th Dusk 122nd year of Ascendancy at 00:10 Killed by fire wyrm at level 18 on the 15th Dusk 122nd year of Ascendancy at 02:27 Killed by fire wyrm at level 18 on the 15th Dusk 122nd year of Ascendancy at 04:25 Killed by fire wyrm at level 18 on the 15th Dusk 122nd year of Ascendancy at 06:20 Killed by Ardaug the halfling at level 18 on the 34th Dusk 122nd year of Ascendancy at 22:54 Killed by Ardaug the halfling at level 18 on the 34th Dusk 122nd year of Ascendancy at 23:36 Killed by gigantic gravity worm at level 19 on the 36th Dusk 122nd year of Ascendancy at 22:32 Killed by Golbug the Destroyer at level 20 on the 53rd Dusk 122nd year of Ascendancy at 10:00 Killed by Golbug the Destroyer at level 20 on the 53rd Dusk 122nd year of Ascendancy at 10:24 Killed by Golbug the Destroyer at level 20 on the 53rd Dusk 122nd year of Ascendancy at 11:05 Killed by Golbug the Destroyer at level 20 on the 53rd Dusk 122nd year of Ascendancy at 11:39 Killed by orc pyromancer at level 22 on the 79th Dusk 122nd year of Ascendancy at 21:21 Killed by orc necromancer at level 22 on the 79th Dusk 122nd year of Ascendancy at 21:45 Killed by orc necromancer at level 22 on the 79th Dusk 122nd year of Ascendancy at 22:20 Killed by orc pyromancer at level 23 on the 1st Time of Equilibrium 122nd year of Ascendancy at 03:44 Killed by orc cryomancer at level 23 on the 1st Time of Equilibrium 122nd year of Ascendancy at 04:05 Killed by orc pyromancer at level 23 on the 1st Time of Equilibrium 122nd year of Ascendancy at 04:43 Killed by orc necromancer at level 23 on the 1st Time of Equilibrium 122nd year of Ascendancy at 05:04 Killed by orc soldier at level 24 on the 1st Time of Equilibrium 122nd year of Ascendancy at 07:17 Killed by orc pyromancer at level 24 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:49 Killed by overpowered greater multi-hued wyrm at level 24 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:37 Killed by overpowered greater multi-hued wyrm at level 24 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:56 Killed by overpowered greater multi-hued wyrm at level 24 on the 1st Time of Equilibrium 122nd year of Ascendancy at 18:16 Killed by overpowered greater multi-hued wyrm at level 24 on the 1st Time of Equilibrium 122nd year of Ascendancy at 18:35 Killed by overpowered greater multi-hued wyrm at level 24 on the 1st Time of Equilibrium 122nd year of Ascendancy at 18:51 Killed by overpowered greater multi-hued wyrm at level 24 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:12 Killed by overpowered greater multi-hued wyrm at level 24 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:28 Killed by overpowered greater multi-hued wyrm at level 24 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:48 Killed by overpowered greater multi-hued wyrm at level 24 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:14 Killed by overpowered greater multi-hued wyrm at level 25 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:30 Killed by overpowered greater multi-hued wyrm at level 25 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:49 Killed by overpowered greater multi-hued wyrm at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 21:13 Killed by overpowered greater multi-hued wyrm at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 21:36 Killed by overpowered greater multi-hued wyrm at level 27 on the 1st Time of Equilibrium 122nd year of Ascendancy at 22:07 Killed by orc pyromancer at level 28 on the 1st Haze 122nd year of Ascendancy at 10:11 Killed by orc pyromancer at level 28 on the 1st Haze 122nd year of Ascendancy at 10:40 Killed by orc pyromancer at level 28 on the 1st Haze 122nd year of Ascendancy at 10:53 Killed by orc high pyromancer at level 28 on the 1st Haze 122nd year of Ascendancy at 11:40 Killed by orc high cryomancer at level 28 on the 1st Haze 122nd year of Ascendancy at 12:46 Killed by orc high pyromancer at level 28 on the 1st Haze 122nd year of Ascendancy at 13:49 Killed by orc high pyromancer at level 28 on the 1st Haze 122nd year of Ascendancy at 15:34 Killed by orc cryomancer at level 28 on the 1st Haze 122nd year of Ascendancy at 16:01 Killed by orc high pyromancer at level 28 on the 1st Haze 122nd year of Ascendancy at 16:29 Killed by gigantic corrosive tunneler at level 28 on the 1st Haze 122nd year of Ascendancy at 18:48 Killed by Xylaith the orc cryomancer at level 28 on the 2nd Haze 122nd year of Ascendancy at 00:47 Killed by Xylaith the orc cryomancer at level 28 on the 2nd Haze 122nd year of Ascendancy at 01:21 Killed by fire drake at level 28 on the 2nd Haze 122nd year of Ascendancy at 09:08 Killed by fire drake at level 28 on the 2nd Haze 122nd year of Ascendancy at 10:15 Killed by fire wyrm at level 29 on the 2nd Haze 122nd year of Ascendancy at 11:13 Killed by Emeloda the orc cryomancer at level 29 on the 2nd Haze 122nd year of Ascendancy at 17:11 Killed by Poroldata the orc high cryomancer at level 29 on the 2nd Haze 122nd year of Ascendancy at 17:40 Killed by Poroldata the orc high cryomancer at level 29 on the 2nd Haze 122nd year of Ascendancy at 18:26 Killed by Poroldata the orc high cryomancer at level 29 on the 2nd Haze 122nd year of Ascendancy at 19:01 Killed by Poroldata the orc high cryomancer at level 29 on the 2nd Haze 122nd year of Ascendancy at 19:13 Killed by Polywe the orc pyromancer at level 29 on the 2nd Haze 122nd year of Ascendancy at 21:01 Killed by Polywe the orc pyromancer at level 29 on the 2nd Haze 122nd year of Ascendancy at 21:29 Killed by Polywe the orc pyromancer at level 29 on the 2nd Haze 122nd year of Ascendancy at 22:00 Killed by orc cryomancer at level 29 on the 3rd Haze 122nd year of Ascendancy at 00:16 Killed by orc cryomancer at level 29 on the 3rd Haze 122nd year of Ascendancy at 06:07 Killed by orc high pyromancer at level 29 on the 3rd Haze 122nd year of Ascendancy at 07:16 Killed by orc high pyromancer at level 29 on the 3rd Haze 122nd year of Ascendancy at 07:38 Killed by orc high pyromancer at level 29 on the 3rd Haze 122nd year of Ascendancy at 08:16 Killed by orc high pyromancer at level 29 on the 3rd Haze 122nd year of Ascendancy at 11:13 Killed by wretchling at level 29 on the 3rd Haze 122nd year of Ascendancy at 12:43 Killed by orc high pyromancer at level 29 on the 3rd Haze 122nd year of Ascendancy at 16:16 Killed by orc high pyromancer at level 29 on the 3rd Haze 122nd year of Ascendancy at 16:42 Killed by orc high pyromancer at level 29 on the 4th Haze 122nd year of Ascendancy at 00:50 Killed by orc cryomancer at level 29 on the 4th Haze 122nd year of Ascendancy at 01:31 Killed by orc high pyromancer at level 29 on the 4th Haze 122nd year of Ascendancy at 10:30 Killed by Polurevea the orc cryomancer at level 29 on the 4th Haze 122nd year of Ascendancy at 12:16 Killed by Layolaith the orc pyromancer at level 30 on the 4th Haze 122nd year of Ascendancy at 14:46 Killed by orc pyromancer at level 30 on the 4th Haze 122nd year of Ascendancy at 17:23 Killed by carrion worm mass at level 30 on the 4th Haze 122nd year of Ascendancy at 18:01 Killed by orc corruptor at level 30 on the 4th Haze 122nd year of Ascendancy at 20:18 Killed by orc pyromancer at level 30 on the 4th Haze 122nd year of Ascendancy at 21:01 Killed by orc pyromancer at level 30 on the 4th Haze 122nd year of Ascendancy at 21:41 Killed by orc cryomancer at level 30 on the 4th Haze 122nd year of Ascendancy at 22:52 Killed by Vor, Grand Geomancer of the Pride at level 30 on the 5th Haze 122nd year of Ascendancy at 01:05 Killed by Vor, Grand Geomancer of the Pride at level 30 on the 5th Haze 122nd year of Ascendancy at 01:29 Killed by Vor, Grand Geomancer of the Pride at level 30 on the 5th Haze 122nd year of Ascendancy at 02:04 Killed by Vor, Grand Geomancer of the Pride at level 30 on the 5th Haze 122nd year of Ascendancy at 02:41 Killed by Vor, Grand Geomancer of the Pride at level 30 on the 5th Haze 122nd year of Ascendancy at 03:17 Killed by orc cryomancer at level 30 on the 5th Haze 122nd year of Ascendancy at 04:20 Killed by venom drake at level 30 on the 5th Haze 122nd year of Ascendancy at 09:12 Killed by orc high cryomancer at level 30 on the 5th Haze 122nd year of Ascendancy at 11:43 Killed by Elywe the orc pyromancer at level 30 on the 5th Haze 122nd year of Ascendancy at 16:43 Killed by Velulessra the orc pyromancer at level 30 on the 5th Haze 122nd year of Ascendancy at 17:06 Killed by Velulessra the orc pyromancer at level 30 on the 5th Haze 122nd year of Ascendancy at 17:30 Killed by orc necromancer at level 30 on the 5th Haze 122nd year of Ascendancy at 17:56 Killed by Porabeth the orc high cryomancer at level 30 on the 5th Haze 122nd year of Ascendancy at 20:46 Killed by Porabeth the orc high cryomancer at level 30 on the 5th Haze 122nd year of Ascendancy at 21:47 Killed by Porabeth the orc high cryomancer at level 30 on the 5th Haze 122nd year of Ascendancy at 23:45 Killed by Porabeth the orc high cryomancer at level 30 on the 6th Haze 122nd year of Ascendancy at 01:38 Killed by Porabeth the orc high cryomancer at level 30 on the 6th Haze 122nd year of Ascendancy at 02:03 Killed by Porabeth the orc high cryomancer at level 30 on the 6th Haze 122nd year of Ascendancy at 02:45 Killed by orc high cryomancer at level 30 on the 6th Haze 122nd year of Ascendancy at 04:31 Killed by Porabeth the orc high cryomancer at level 30 on the 6th Haze 122nd year of Ascendancy at 08:32 Killed by Veletha the orc high cryomancer at level 30 on the 6th Haze 122nd year of Ascendancy at 09:21 Killed by orc cryomancer at level 31 on the 6th Haze 122nd year of Ascendancy at 15:31 Killed by orc pyromancer at level 31 on the 6th Haze 122nd year of Ascendancy at 20:38 Killed by orc high cryomancer at level 31 on the 6th Haze 122nd year of Ascendancy at 21:37 Killed by Laienderi the shalore at level 31 on the 11st Haze 122nd year of Ascendancy at 18:34 Killed by Laiendoosi the shalore at level 31 on the 11st Haze 122nd year of Ascendancy at 20:28 Killed by Eleshi the shalore at level 31 on the 12nd Haze 122nd year of Ascendancy at 20:35 Killed by Umekahu the shalore at level 31 on the 12nd Haze 122nd year of Ascendancy at 21:00 Killed by Eleshi the shalore at level 31 on the 12nd Haze 122nd year of Ascendancy at 21:21 Killed by Anafeari the shalore at level 31 on the 12nd Haze 122nd year of Ascendancy at 21:48 Killed by Ldisinatdi the shalore at level 31 on the 14th Haze 122nd year of Ascendancy at 19:51 Killed by gay at level 31 on the 16th Haze 122nd year of Ascendancy at 17:13 Killed by Islirithra the elven guard at level 32 on the 35th Haze 122nd year of Ascendancy at 09:19 Killed by elven blood mage at level 32 on the 35th Haze 122nd year of Ascendancy at 14:01 Killed by elven blood mage at level 32 on the 35th Haze 122nd year of Ascendancy at 14:28 Killed by elven cultist at level 32 on the 35th Haze 122nd year of Ascendancy at 14:48 Killed by elven blood mage at level 32 on the 36th Haze 122nd year of Ascendancy at 14:37 Killed by elven corruptor at level 32 on the 36th Haze 122nd year of Ascendancy at 14:58 Killed by elven blood mage at level 32 on the 36th Haze 122nd year of Ascendancy at 15:27 Killed by elven cultist at level 32 on the 37th Haze 122nd year of Ascendancy at 01:48 Killed by elven corruptor at level 32 on the 37th Haze 122nd year of Ascendancy at 02:53 Killed by greater multi-hued wyrm at level 33 on the 12nd Regrowth 123rd year of Ascendancy at 03:52 Killed by Drolem at level 34 on the 13rd Regrowth 123rd year of Ascendancy at 03:47 Killed by orc necromancer at level 34 on the 17th Regrowth 123rd year of Ascendancy at 02:20 Killed by Eilinogabeth the orc necromancer at level 34 on the 17th Regrowth 123rd year of Ascendancy at 02:40 Killed by orc blood mage at level 34 on the 17th Regrowth 123rd year of Ascendancy at 03:04 Killed by orc necromancer at level 34 on the 17th Regrowth 123rd year of Ascendancy at 03:24 Killed by skeleton magus at level 34 on the 17th Regrowth 123rd year of Ascendancy at 04:08 Killed by Ce'Nana the orc necromancer at level 34 on the 17th Regrowth 123rd year of Ascendancy at 04:47 Killed by orc necromancer at level 34 on the 17th Regrowth 123rd year of Ascendancy at 05:38 Killed by necrotic abomination at level 34 on the 17th Regrowth 123rd year of Ascendancy at 06:05 Killed by orc necromancer at level 34 on the 17th Regrowth 123rd year of Ascendancy at 12:55 Killed by ritch flamespitter at level 34 on the 17th Regrowth 123rd year of Ascendancy at 19:05 Killed by uruivellas at level 35 on the 18th Regrowth 123rd year of Ascendancy at 07:53 Killed by fire drake at level 35 on the 18th Regrowth 123rd year of Ascendancy at 10:12 Killed by fire wyrm at level 35 on the 18th Regrowth 123rd year of Ascendancy at 10:49 Killed by lava floor at level 35 on the 18th Regrowth 123rd year of Ascendancy at 18:17 Killed by lava floor at level 35 on the 18th Regrowth 123rd year of Ascendancy at 20:32 Killed by lava floor at level 35 on the 18th Regrowth 123rd year of Ascendancy at 23:58 Killed by radiant horror at level 35 on the 19th Regrowth 123rd year of Ascendancy at 04:25 Killed by sanguine horror at level 35 on the 19th Regrowth 123rd year of Ascendancy at 08:08 Killed by orc necromancer at level 35 on the 19th Regrowth 123rd year of Ascendancy at 08:52 Killed by Heavy Sentinel at level 35 on the 19th Regrowth 123rd year of Ascendancy at 09:23 Killed by orc blood mage at level 35 on the 19th Regrowth 123rd year of Ascendancy at 11:10 Killed by Rak'shor, Grand Necromancer of the Pride at level 36 on the 20th Regrowth 123rd year of Ascendancy at 16:17 Killed by orc necromancer at level 36 on the 20th Regrowth 123rd year of Ascendancy at 20:26 Killed by Eilinuta the spire dragon at level 36 on the 24th Regrowth 123rd year of Ascendancy at 23:48 Killed by Layomina the fire wyrm at level 37 on the 25th Regrowth 123rd year of Ascendancy at 11:10 Killed by Xanolaith the greater multi-hued wyrm at level 38 on the 27th Regrowth 123rd year of Ascendancy at 07:30 Killed by orc pyromancer at level 38 on the 27th Regrowth 123rd year of Ascendancy at 14:31 Killed by Gorbat, Supreme Wyrmic of the Pride at level 38 on the 27th Regrowth 123rd year of Ascendancy at 23:09 Killed by venom wyrm at level 39 on the 28th Regrowth 123rd year of Ascendancy at 12:38 Killed by orc high pyromancer at level 39 on the 34th Regrowth 123rd year of Ascendancy at 16:50 Killed by Polynne the poison ooze at level 40 on the 42nd Regrowth 123rd year of Ascendancy at 19:00 Killed by Polynne the Poison Ooze's mucus ooze at level 40 on the 42nd Regrowth 123rd year of Ascendancy at 19:33 Killed by Polynne the poison ooze at level 40 on the 42nd Regrowth 123rd year of Ascendancy at 20:22 Killed by war hound at level 40 on the 42nd Regrowth 123rd year of Ascendancy at 21:49 Killed by Polynne the poison ooze at level 40 on the 42nd Regrowth 123rd year of Ascendancy at 22:22 Killed by Polynne the poison ooze at level 40 on the 42nd Regrowth 123rd year of Ascendancy at 22:57 Killed by Polynne the poison ooze at level 40 on the 42nd Regrowth 123rd year of Ascendancy at 23:38 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 43rd Regrowth 123rd year of Ascendancy at 05:15 Killed by Animated Sword at level 40 on the 43rd Regrowth 123rd year of Ascendancy at 05:55 Killed by Salegawen the Neverdead at level 40 on the 43rd Regrowth 123rd year of Ascendancy at 16:01 Killed by Salegawen the Neverdead at level 40 on the 43rd Regrowth 123rd year of Ascendancy at 16:37 Killed by Salegawen the Neverdead at level 40 on the 43rd Regrowth 123rd year of Ascendancy at 17:27 Killed by Salegawen the Neverdead at level 40 on the 43rd Regrowth 123rd year of Ascendancy at 18:36 Killed by Salegawen the Neverdead at level 40 on the 43rd Regrowth 123rd year of Ascendancy at 19:12 Killed by Salegawen the Neverdead at level 40 on the 43rd Regrowth 123rd year of Ascendancy at 21:24 Killed by greater multi-hued wyrm at level 41 on the 5th Pyre 123rd year of Ascendancy at 18:39 Killed by Salegawen the Neverdead at level 41 on the 6th Pyre 123rd year of Ascendancy at 16:59 Killed by Salegawen the Neverdead at level 41 on the 6th Pyre 123rd year of Ascendancy at 19:20 Killed by shadow at level 41 on the 6th Pyre 123rd year of Ascendancy at 21:30 Killed by shadow at level 41 on the 6th Pyre 123rd year of Ascendancy at 22:01 Killed by Salegawen the Neverdead at level 41 on the 7th Pyre 123rd year of Ascendancy at 02:06 Killed by skeleton mage at level 41 on the 7th Pyre 123rd year of Ascendancy at 03:06 Killed by Salegawen the Neverdead at level 41 on the 7th Pyre 123rd year of Ascendancy at 08:38 Killed by Salegawen the Neverdead at level 41 on the 7th Pyre 123rd year of Ascendancy at 11:25 Killed by Salegawen the Neverdead at level 41 on the 7th Pyre 123rd year of Ascendancy at 11:59 Killed by Salegawen the Neverdead at level 41 on the 7th Pyre 123rd year of Ascendancy at 12:37 Killed by Salegawen the Neverdead at level 41 on the 7th Pyre 123rd year of Ascendancy at 13:28 Killed by Salegawen the Neverdead at level 41 on the 7th Pyre 123rd year of Ascendancy at 16:16 Killed by Salegawen the Neverdead at level 41 on the 7th Pyre 123rd year of Ascendancy at 16:58 Killed by Salegawen the Neverdead at level 41 on the 7th Pyre 123rd year of Ascendancy at 18:11 Killed by skeleton mage at level 41 on the 7th Pyre 123rd year of Ascendancy at 19:04 Killed by armoured skeleton warrior at level 41 on the 7th Pyre 123rd year of Ascendancy at 19:37 Killed by shadow at level 41 on the 7th Pyre 123rd year of Ascendancy at 20:09 Killed by Salegawen the Neverdead at level 41 on the 7th Pyre 123rd year of Ascendancy at 20:58 Killed by Celia at level 41 on the 19th Pyre 123rd year of Ascendancy at 06:50 Killed by Glilebeth the bone giant at level 41 on the 19th Pyre 123rd year of Ascendancy at 07:33 Killed by Glilebeth the bone giant at level 41 on the 19th Pyre 123rd year of Ascendancy at 08:17 Killed by Mayyvea the vampire at level 41 on the 19th Pyre 123rd year of Ascendancy at 08:54 Killed by Celia at level 41 on the 19th Pyre 123rd year of Ascendancy at 09:16 Killed by Mayyvea the vampire at level 41 on the 19th Pyre 123rd year of Ascendancy at 09:51 Killed by Layeritha the vampire at level 41 on the 19th Pyre 123rd year of Ascendancy at 10:21 Killed by Glilebeth the bone giant at level 41 on the 19th Pyre 123rd year of Ascendancy at 10:45 Killed by Glyrivea the ghoul at level 41 on the 19th Pyre 123rd year of Ascendancy at 11:34 Killed by skeleton mage at level 41 on the 19th Pyre 123rd year of Ascendancy at 12:15 |
Primary Stats
Strength | 58 (base 12) |
Dexterity | 146 (base 63) |
Constitution | 59 (base 49) |
Magic | 22 (base 16) |
Willpower | 35 (base 14) |
Cunning | 110 (base 64) |
Resources
Life | 1401/1401 |
Stamina | 85/307 |
Healing Factor | 1.3251133323992 |
Regeneration | 17.557751654289 |
Speed
Mental | +12% |
Attack | +12% |
Movement | +4% |
Spell | +12% |
Global | +100% |
Vision
Sight | 10 |
Lite | -995 |
Infravision | 3 |
Stealth | 58 |
Offense: Mainhand
Damage | 148 |
Accuracy | 93 |
Crit Chance | 57% |
APR | 41 |
Speed | 0.89 |
Offense: Offhand
Damage | 117 |
Accuracy | 93 |
Crit Chance | 57% |
APR | 51 |
Speed | 0.80 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 33% |
Speed | 0.89285714285714 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 33% |
Speed | 0.89285714285714 |
Offense: Damage Bonus
Temporal | +25% |
Cold | +73% |
All | +10% |
Offense: Damage Penetration
Fire | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 15 (96.987013568881%) |
Defense | 81 |
Ranged Defense | 87 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 20 |
Mental Save | 41 |
Defense: Resistances
Cold | + 45%( 70%) |
Lightning | + 15%( 70%) |
Nature | + 15%( 70%) |
Temporal | + 20%( 70%) |
Blight | + 32%( 70%) |
Physical | + 7%( 70%) |
Fire | + 14%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Disarm Resistance | 50% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 0% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 210 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 174 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Throwing knives | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Assassination | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Quickdraw |
talent | Apply Poison |
talent | Stoning Poison |
talent | Stealth |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
beneficial effect | Has 11 throwing knives prepared: 11 KnivesRange: 7 Net Damage: 187 - 263 Accuracy: 110 (knife) APR: 46 Crit Chance: +73% Crit mult: 201% Uses Stats: 50% Cun, 70% Dex |
beneficial effect | Parrying melee and ranged attacks: Has a 87% chance to deflect up to 32 damage from the next 3.1 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by degenerated skeleton warrior. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You failed to protect the lost defiler from death by orc master assassin. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by thief. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You failed to protect the lost warrior from death by snow giant. Escort: lost warrior (level 8 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by orc assassin. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 666. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed pouch of bone giant dust. * You've found the needed hummerhorn wing. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 6 cold Changes stats: +6 Con Changes resistances: +18% blight / +12% cold / +9% fire Changes resistances penetration: +5% fire Changes damage: +3% cold Life regen: +11.00 Maximum life: +63.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Changes stats: +7 Dex / +5 Wil / +4 Cun Changes resistances: +10% blight / +1% physical Physical save: +18 (+6 eff.) Mental save: +12 (+4 eff.) Cut immunity: +10% A cap made of leather. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 3.5 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 188.42 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: -12% all / +15% temporal Changes damage: +10% all / +15% temporal Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards entropy) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +13 Defense: +12 (+3 eff.) Changes stats: +8 Cun / +6 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 4.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +8 Defense: +8 (+2 eff.) Changes stats: +3 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 4.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Str / +10 Dex / +6 Wil Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 7.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 42% chance to evade melee and ranged attacks and 95 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In off hand | ![]() Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+3 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +3 (+1 eff.) Fatigue: -6% Changes stats: +1 Str / +1 Con Physical save: +9 (+3 eff.) Maximum life: +126.00 Maximum stamina: +17.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -888 life. The duration and life will increase by 1% for every 1% life you have lost (currently 888 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+6 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+4 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 4.5 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 8 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% light / +13% darkness Talent mastery: +0.14 Technique / Dual techniques Blindness immunity: +23% Amulets make your neck look great! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+4 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+4 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+5 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+5 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 5.5 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 107.63 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Changes resistances: +20% light Changes damage: +10% light Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +4 Cun Changes resistances: +26% lightning Changes damage: +13% lightning Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +6 Cun / +5 Dex Rings make your fingers look great! |
![]() Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 14.0 - 18.2 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +8 nature Damage (radius 2) on crit: +13 acid / +15 nature When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +8 Changes stats: +4 Str Changes resistances penetration: +5% acid / +10% nature Changes damage: +7% physical Mental save: +18 (+6 eff.) Maximum psi: +30.00 Sharp, short and deadly. |
![]() Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+3 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 31 fire damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +6.0% Changes resistances penetration: +6% fire Changes damage: +7% fire Sharp, short and deadly. |
![]() Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 17.0 - 22.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 31 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +6% cold Changes damage: +7% cold Sharp, short and deadly. |
![]() Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +5 Dex / +3 Mag / +3 Wil / +9 Cun / +5 Con Sharp, short and deadly. |
![]() Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.5 - 41.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +10 Changes resistances penetration: +11% physical Sharp, short and deadly. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+4 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, dealing 124.30 mind damage (based on Willpower) to all within radius 5 Activation costs 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
![]() Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+19 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
![]() Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+19 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
![]() Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+19 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +7 Mag / +3 Wil / +4 Cun Damage against: +21% Summoned Reduced damage from: +22% Summoned Physical save: +8 (+2 eff.) Mana each turn: +0.24 Maximum life: +60.00 Maximum mana: +28.00 Spellpower: +10 (+5 eff.) Mindpower: +4 (+2 eff.) Healing mod.: +15% A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +7 Lck Changes resistances: +6% acid / +15% cold Changes damage: +6% darkness Trap disarming bonus: +17 Stealth bonus: +8 Blindness immunity: +20% Poison immunity: +20% Teleport immunity: +20% Infravision radius: +4 A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +3 Wil Damage against: +15% Summoned Reduced damage from: +17% Summoned A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Damage when hit (Melee): 8 light Changes stats: +7 Str / +6 Mag / +7 Wil Changes resistances: +9% lightning / +9% light / +9% fire / +11% blight / +11% cold / +27% nature / +13% all Changes resistances penetration: +15% fire Changes damage: +9% lightning / +15% physical / +18% nature / +17% cold Life regen: +2.40 Maximum life: +84.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+3 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+10 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 70% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +5 Infravision radius: +1 Movement speed: +25% A pair of boots made of leather. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Infravision radius: +1 Movement speed: +25% A pair of boots made of leather. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). These gloves are coated with a thick, green liquid. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+7 eff.) Mindpower: +15 (+5 eff.) This jeweled crown shimmers with colors. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+7 eff.) Mindpower: +15 (+5 eff.) This jeweled crown shimmers with colors. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str A cap made of leather. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +2 Wil Physical save: +10 (+3 eff.) Mindpower: +3 (+1 eff.) A cap made of leather. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+4 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+5 eff.) It can be used to turn yourself invisible (power 32, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+3 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+7 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 5.5 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 93.88 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
![]() Requires: - Strength 10 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +6 Defense: +9 (+2 eff.) Fatigue: +6% Changes stats: +1 Cun / +2 Wil Changes resistances: +10% blight / +11% darkness Mental save: +10 (+3 eff.) Light radius: +1 A suit of armour made of leather. |
![]() Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Life regen: +2.00 Stamina each turn: +0.50 A suit of armour made of leather. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes stats: +4 Wil Changes resistances: +6% fire Changes damage: +6% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+1 eff.) Light radius: +3 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 4.5 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+5 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 152.50 temporal and 134.20 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Gay deactivates Blade Flurry.
Automatic use of talent Throwing Knives skipped: cooldown too low (0).
Gay activates Blade Flurry.
Gay deactivates Blade Flurry.
There is a Exploratory Farportal exit here (press '' or right click to use).
Automatic use of talent Throwing Knives skipped: cooldown too low (0).
Gay activates Blade Flurry.
Gay deactivates Blade Flurry.
Ran for 6 turns (stop reason: at exit).
You gain 1.49 gold from the transmogrification of rejuvenating voratun mail armour of command (17 def, 16 armour).
You gain 0.85 gold from the transmogrification of enlightening voratun mail armour of implacability (5 def, 17 armour).
You gain 0.81 gold from the transmogrification of fleetfooted pair of drakeskin leather boots of invasion (9 def, 5 armour).
You gain 0.58 gold from the transmogrification of voratun waraxe of evisceration (40-56 power, 6 apr).
You gain 0.37 gold from the transmogrification of voratun waraxe of corruption (39-55 power, 6 apr).
You gain 0.91 gold from the transmogrification of blazebringer's voratun waraxe of shearing (40-56 power, 6 apr).
You gain 2.11 gold from the transmogrification of Razorblade, the Cursed Waraxe (38-53 power, 16 apr).
You gain 0.74 gold from the transmogrification of halfling reinforced leather sling of true flight.
You gain 2.09 gold from the transmogrification of Ulyhell (35-49 power, 5 apr).
You gain 0.68 gold from the transmogrification of thought-forged voratun greatmaul of erosion (70-105 power, 4 apr).
You gain 0.70 gold from the transmogrification of elemental voratun greatmaul of erosion (70-105 power, 4 apr).
You gain 0.37 gold from the transmogrification of arcing voratun greatmaul of phasing (66-99 power, 30 apr).
You gain 0.34 gold from the transmogrification of chilling voratun battleaxe of projection (55-83 power, 4 apr).
You gain 0.79 gold from the transmogrification of warmaker's voratun amulet.
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.