









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Archmage |
Level / Exp | 12 / 35% |
Size | medium |
Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 5 on the 28th Voratun 122nd year of Ascendancy at 03:55 / 32Killed by Ben Cruthdar, the Cursed at level 5 on the 28th Voratun 122nd year of Ascendancy at 04:20 Killed by skeleton magus at level 7 on the 1st Acquisition 122nd year of Ascendancy at 12:13 Killed by skeleton mage at level 7 on the 1st Acquisition 122nd year of Ascendancy at 14:02 Killed by skeleton magus at level 7 on the 1st Acquisition 122nd year of Ascendancy at 14:16 Killed by skeleton magus at level 7 on the 1st Acquisition 122nd year of Ascendancy at 14:22 Killed by skeleton magus at level 7 on the 1st Acquisition 122nd year of Ascendancy at 14:33 Killed by skeleton magus at level 7 on the 1st Acquisition 122nd year of Ascendancy at 23:22 Killed by skeleton warrior at level 7 on the 2nd Acquisition 122nd year of Ascendancy at 21:40 Killed by skeleton warrior at level 8 on the 2nd Acquisition 122nd year of Ascendancy at 22:05 Killed by armoured skeleton warrior at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 04:09 Killed by armoured skeleton warrior at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 04:59 Killed by skeleton magus at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 06:03 Killed by armoured skeleton warrior at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 06:13 Killed by armoured skeleton warrior at level 9 on the 3rd Acquisition 122nd year of Ascendancy at 09:43 Killed by armoured skeleton warrior at level 9 on the 3rd Acquisition 122nd year of Ascendancy at 10:18 Killed by Moving short ash magestaff of channeling at level 9 on the 3rd Acquisition 122nd year of Ascendancy at 13:27 Killed by blade horror at level 9 on the 3rd Acquisition 122nd year of Ascendancy at 14:15 Killed by blade horror at level 9 on the 3rd Acquisition 122nd year of Ascendancy at 16:40 Killed by Poltergeist Spellcrusher at level 9 on the 3rd Acquisition 122nd year of Ascendancy at 16:54 Killed by Poltergeist Spellcrusher at level 9 on the 3rd Acquisition 122nd year of Ascendancy at 17:06 Killed by Animated lifebinding ash vilestaff of wizardry at level 9 on the 3rd Acquisition 122nd year of Ascendancy at 17:14 Killed by grave wight at level 10 on the 3rd Acquisition 122nd year of Ascendancy at 18:21 Killed by Poltergeist Skyfist the steel battleaxe at level 10 on the 3rd Acquisition 122nd year of Ascendancy at 18:30 Killed by Poltergeist Skyfist the steel battleaxe at level 10 on the 3rd Acquisition 122nd year of Ascendancy at 18:43 Killed by skeleton magus at level 10 on the 1st Profit 122nd year of Ascendancy at 09:45 Killed by Elevena the ghast at level 10 on the 1st Profit 122nd year of Ascendancy at 12:38 Killed by Otanian the Invoker at level 11 on the 1st Profit 122nd year of Ascendancy at 16:14 Killed by Subject Z at level 11 on the 1st Profit 122nd year of Ascendancy at 18:00 Killed by Subject Z at level 11 on the 1st Profit 122nd year of Ascendancy at 18:23 Killed by gwelgoroth at level 12 on the 5th Profit 122nd year of Ascendancy at 16:29 Killed by Flesh Cake! at level 12 on the 5th Profit 122nd year of Ascendancy at 16:43 |
Primary Stats
Strength | 18 (base 10) |
Dexterity | 8 (base 10) |
Constitution | 24 (base 21) |
Magic | 35 (base 34) |
Willpower | 20 (base 13) |
Cunning | 24 (base 11) |
Resources
Life | -10/286 |
Mana | 145/227 |
Healing Factor | 1.1172674059366 |
Regeneration | 0.27931685148416 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 26 |
Accuracy | 2 |
Crit Chance | 5% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +20% |
Blight | +24% |
Arcane | +24% |
Cold | +21% |
All | +6% |
Offense: Damage Penetration
Nature | +10% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 9 |
Ranged Defense | 9 |
Fatigue | 7 |
Physical Save | 20 |
Spell Save | 27 |
Mental Save | 20 |
Defense: Resistances
Nature | + 19%( 70%) |
Darkness | + 48%( 70%) |
Light | + 20%( 70%) |
Cold | + 25%( 70%) |
Blight | + 16%( 70%) |
Arcane | + 16%( 70%) |
Fire | + 18%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 21% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Cun / +4 Wil Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+4 eff.) Changes stats: +2 Cun Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+7 eff.) Effects on melee hit: * 20% chance to slow global speed by 43% Changes stats: +4 Cun / +3 Mag Changes resistances: +12% fire / +28% darkness / +3% nature Changes resistances penetration: +10% nature Changes damage: +14% darkness / +6% all Spellpower: +18 (+6 eff.) Mindpower: +8 (+4 eff.) Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances: +10% light / +11% darkness Blindness immunity: +21% Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+4 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% light / +6% darkness Mental save: +6 (+3 eff.) Spellpower: +2 (+0 eff.) A belt that goes around your waist. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Spell save: +16 (+8 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +11 (+3 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +3 (+1 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Flesh Cake! the Dwarf Archmage level 11
1st Profit 122nd year of Ascendancy at 16:28 see stats
By Flesh Cake! the Dwarf Archmage level 6
28th Voratun 122nd year of Ascendancy at 04:42 see stats
By Flesh Cake! the Dwarf Archmage level 10
3rd Acquisition 122nd year of Ascendancy at 17:24 see stats
By Flesh Cake! the Dwarf Archmage level 5
17th Voratun 122nd year of Ascendancy at 17:55 see stats
By Flesh Cake! the Dwarf Archmage level 12
5th Profit 122nd year of Ascendancy at 16:43 see stats
Log
Saving done.
Illuminate is still on cooldown for 2 turns.
Flesh Cake! casts Chain Lightning.
Talent Infusion: Wild is ready to use.
Flesh Cake! casts Manathrust.
Talent Lightning is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Illuminate is ready to use.
Flesh Cake! casts Lightning.
Flesh Cake! hits Flesh Cake! for 84 lightning damage.
Flesh Cake! casts Illuminate.
The Eidolon shrugs off the effect 'Blinded'!
Flesh Cake! hits The Eidolon for 0 light damage.
Talent Manathrust is ready to use.
Flesh Cake! casts Manathrust.
Talent Lightning is ready to use.
Manathrust is still on cooldown for 2 turns.
Flesh Cake! misses Flesh Cake!.
Flesh Cake! casts Lightning.
Flesh Cake! hits Flesh Cake! for 92 lightning damage.
Talent Manathrust is ready to use.
Chain Lightning is still on cooldown for 1 turns.
Personal New Achievement: Utterly Destroyed (Exploration mode)!