hrk II the level 3 Yeek Alchemist by horica

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassAlchemist
Level / Exp3 / 43%
Sizesmall
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity8 (base 10)
Constitution8 (base 13)
Magic24 (base 24)
Willpower17 (base 11)
Cunning14 (base 10)

Resources

Life137/137
Mana149/149
Healing Factor0.98314606741573
Regeneration0.24578651685393

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance6%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Nature+6%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save10
Spell Save20
Mental Save16

Defense: Resistances

Nature+ 11%( 70%)
Lightning+ 5%( 70%)
Temporal+ 7%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
4/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
2/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
0/5
0/5
0/5
0/5
Spell / Staff combat1.30
4/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Tool
On fingers
Main armor
Quiver
Light source
On feet
In main hand

Inventory

Achievements

Log

Kinetic Aura hits hrk II for 2 physical damage.
Charged Aura hits
hrk II for 2 lightning damage.
hrk II the level 3 yeek alchemist was electrocuted to death by an yaech mindslayer on level 3 of Murgol Lair.
You have no more lives left.
Hrk II deactivates Frost Infusion.

Hrk II is no longer out of phase.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Charged Aura killed hrk II!
Resting starts...

Talent Throw Bomb is ready to use.
Talent Infusion: Healing is ready to use.
Talent Rune: Phase Door is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


You may not auto-explore this level.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You may not auto-explore this level.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You may not auto-explore this level.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You may not auto-explore this level.

Ran for 2 turns (stop reason: interesting character).


Saving done.

Saving game...