and the level 8 Ogre Necromancer by berder

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceOgre
ClassNecromancer
Level / Exp8 / 33%
Sizebig
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity14 (base 10)
Constitution24 (base 17)
Magic36 (base 32)
Willpower14 (base 13)
Cunning16 (base 11)

Resources

Life108/108
Mana289/289
Soul12/12
Healing Factor1.1172674059367
Regeneration0.27931685148418

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage14
Accuracy23
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+11%
Fire+20%
Arcane+6%
Cold+12%
All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense15
Ranged Defense15
Fatigue0
Physical Save20
Spell Save21
Mental Save13

Defense: Resistances

Cold+ 32%( 70%)
Darkness+ 27%( 70%)
Fire+ 25%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
2/5
1/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
4/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
2/5
1/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
4/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

done
done
done
active
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Cloak
Main armor

Inventory

Achievements

That was close (Insane (Roguelike) difficulty) Killed your target while having only 1 life left.
By and the Ogre Necromancer level 1
74th Pyre 122nd year of Ascendancy at 14:44
see stats

Log


Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the northeast (elven guard)).


And casts
Invoke Darkness.
and hits Elven guard for 98 darkness damage.

Armoured skeleton warrior uses
Overpower.
Armoured skeleton warrior hits Elven guard for 45 physical, 8 fire, 20 physical, 18 physical (93 total damage).
Armoured skeleton warrior killed Elven guard!
Talent Invoke Darkness is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 68 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).