
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Temporal Warden |
| Level / Exp | 20 / 70% |
| Size | medium |
| Lifes / Deaths | Killed by corrupted blue jelly at level 20 on the 3rd Dearth 122nd year of Ascendancy at 11:02 / 1 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 22 (base 20) |
| Constitution | 21 (base 10) |
| Magic | 46 (base 48) |
| Willpower | 42 (base 28) |
| Cunning | 18 (base 13) |
Resources
| Life | -138/617 |
| Paradox | 451 |
| Healing Factor | 1.204804467222 |
| Regeneration | 12.349245789025 |
Speed
| Mental | -2.2204460492503E-14% |
| Attack | -2.2204460492503E-14% |
| Movement | +1.0214051826551E-12% |
| Spell | -2.2204460492503E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 5 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 45 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 45 |
| Crit Chance | 7% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Light | +6% |
| Blight | +6% |
| Cold | +9% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Acid | +5% |
| Light | +5% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 21 (38.594633868923%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 2.9238052216851 |
| Physical Save | 36 |
| Spell Save | 44 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 13%( 70%) |
| All | 0%( 70%) |
| Lightning | + 46%( 70%) |
| Temporal | + 19%( 70%) |
| Physical | + 11%( 70%) |
| Darkness | + 3%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 8%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 26% |
| Poison Resistance | 15% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 354 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 132 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 203 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed red crystal shard. * You've found the needed ice ant stinger. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Aerywyn the Shadeslice (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +5% darkness On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Armour +4 Fatigue +3% Resists +10% lightning +7% temporal +3% darkness ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Strikehue the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +5 Con dps ---------- Phys.pwr +5 (+3 eff.) Melee Ret 2 lightning ----- def ----- Resists +6% fire Phys.save +3 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -80.00 life ---------- misc Light +3 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Sulfurfear (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% blight On Hit (Melee): * 20% chance to slow global speed by 48% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +5% Resists +6% blight Mind.save +6 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | restful hardened leather gloves of dexterity (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +13 (+5 eff.) ----- def ----- Armour +2 HP.reg +4.00 ---------- misc Stam/turn +1.00 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | quick steel torque of mindblast [power 140] (8/10 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 140 mind damage and silencing them for 4 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring of warding0.1 T3 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +19% acid +13% fire +12% lightning +10% cold Rings make your fingers look great! |
| On fingers | Adytira0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil +2 Cun +3 Con dps ---------- Res.pen +10% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 18 ----- def ----- Resists +8% nature +10% blight Phys.save +10 (+5 eff.) Spell.save +22 (+7 eff.) Mind.save +9 (+4 eff.) Poison- +15% Disease- +14% ---------- misc Max.stam +18.00 Rings make your fingers look great! |
| Around neck | grounding steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +10% lightning Stun/Frz- +26% Amulets make your neck look great! |
| In main hand | Rainradiance the dwarven-steel longsword (134% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 134% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +4 cold While equipped: dps ---------- Dmg.mod +9% cold On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Resists +6% lightning +3% fire +3% acid Spell.save +9 (+3 eff.) Sharp, long, and deadly. |
| Around waist | Rhekalthokan the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +6 Wil dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Resists +8% lightning +12% temporal Phys.save +20 (+8 eff.) Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.12 A belt that goes around your waist. |
| In off hand | Lisobressra (118% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 119% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 2 On Crit: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 While equipped: Stats +2 Dex ----- def ----- Armour +2 Die.at -40.00 life ---------- misc Max.stam +20.00 Sharp, short and deadly. |
| Cloak | Cloudwilter (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Melee Ret 8 lightning ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane +3% cold Spell.save +3 (+1 eff.) Max.HP +30.00 Blind- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cured leather armour 'Glowspawner' (6 def, 10 armour)9.0 T2 light armor [Random Unique] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 6 fire Dmg.mod +6% light Res.pen +5% light +5% acid On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Armour +10 Defense +6 (+3 eff.) Fatigue +7% Resists +12% fire +11% physical Max.HP +25.00 HP.reg +6.00 Heal.mod +11% ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
Inventory
healing infusion of the warrior (heal 88; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 88 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 526%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 526% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
cleansing copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Cun ----- def ----- Resists +10% nature +10% blight Poison- +20% Disease- +20% Amulets make your neck look great! |
copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
gold amulet0.1 T3 amulet jewelry [Normal] Amulets make your neck look great! |
Glimmerquake0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 22 ----- def ----- Resists +9% light Mind.save +6 (+3 eff.) ---------- misc See.Invis +3 Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
warrior's steel ring of frost (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% cold ----- def ----- Armour +4 Resists +20% cold Rings make your fingers look great! |
Moon (100% power, 0 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 Cun 24 [Unique] Arcane The moon shines alone in a starless sky. Power 100% Range: 1.3x Uses 20% Dex, 20% Mag Dmg Darkness Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Hettirath the ash longbow4.0 T2 longbow 2H weapon [Random Unique] Disrupt/Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Proj.spd +200% While equipped: Stats +7 Str +2 Dex +3 Wil +3 Cun dps ---------- Phys.pwr +17 (+8 eff.) Mind.pwr +9 (+4 eff.) On Hit (Ranged): * 14 arcane resource burn ----- def ----- Defense +10 (+5 eff.) Phys.save +3 (+2 eff.) ---------- misc Reload +1 Masteries +0.30 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
steady yew longbow of acid4.0 T3 longbow 2H weapon Reqs Dex 24 [Ego] Arcane/Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +11 acid While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +20% acid Acc +11 (+4 eff.) Longbows are used to shoot arrows at your foes. |
steel longsword 'Ebonygore' (112% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 112% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 cold +12 darkness +12 arcane On Crit.r2 +4 darkness +4 arcane On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Sharp, long, and deadly. |
caustic hardened leather sling of piercing4.0 T3 sling 1H weapon Reqs Dex 24 [Ego++] Nature/Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Crit.r2 +13 acid +10 nature While equipped: dps ---------- Res.pen +6% acid +6% nature +7% all Acc +7 (+3 eff.) Apr +16 Slings are used to hurl stones or metal shots at your foes. |
Murkwinter (125% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Psionic Power 126% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 darkness Against +5% Living On Hit.r1 +4 mind On Hit: * 20% chance to reduce armor by 28% While equipped: dps ---------- Mind.pwr +15 (+7 eff.) Dmg.mod +3% mind Res.pen +15% darkness ---------- misc Max.psi +10.00 One-handed war axes. |
Elenagund the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +2 Dex dps ---------- Phys.crit +2.0% ----- def ----- HP.reg +0.70 Heal.mod +12% A belt that goes around your waist. |
Torentir the Noonmoon1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +6.00% Phys.pwr +4 (+2 eff.) Dmg.mod +9% light ----- def ----- Resists +12% fire ---------- misc Equi/ret +0.08 Psi/ret +0.04 Light +2 A belt that goes around your waist. |
Glimmermaster the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Mind.crit +4% Dmg.mod +3% mind ----- def ----- Defense +1 (+1 eff.) Resists +9% light Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isereta the Dourglory (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Res.pen +5% darkness +5% fire On Hit (Melee): * 10% chance to reduce damage dealt by 18% ----- def ----- Defense +1 (+1 eff.) Resists +6% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven linen robe of lightning (+15%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Dmg.mod +10% lightning ----- def ----- Resists +15% lightning +7% all Mind.save +16 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scorchwrecker the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Mov.spd +25% Dmg.mod +3% temporal Res.pen +5% fire +20% temporal ----- def ----- Armour +1 Resists +6% fire A pair of boots made of leather. |
Sunnigh the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% light Res.pen +20% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Fatigue -6% Resists +15% lightning Phys.save +7 (+4 eff.) ---------- misc Max.enc +24 A pair of boots made of leather. |
storm dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 7 lightning Dmg.mod +3% lightning Acc +13 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Gatha the Pitchgrit (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Str +3 Dex +2 Cun +4 Con dps ---------- Dmg.mod +18% darkness Res.pen +15% darkness On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Armour +3 Fatigue +3% Resists +3% darkness ---------- misc Light +2 A cap made of leather. |
Satyrwreck the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +1 Str +1 Mag +2 Wil dps ---------- Dmg.mod +14% fire Res.pen +20% darkness On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Defense +2 (+1 eff.) Resists +21% fire A pointy cloth hat, very wizardly... |
linen wizard hat 'Urthutothel' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+1 eff.) Resists +9% acid +16% cold Crit.chn- 5.00% Blind- +10% A pointy cloth hat, very wizardly... |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 41.53 to 124.58 lightning damage (83.05 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
307 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(99 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Blizzardlore'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold Res.pen +10% acid ----- def ----- Resists +9% acid Spell.save +3 (+1 eff.) Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
extending elm wand of shielding [power 122] (8/20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Joe Maj'Eyal the Dwarf Temporal Warden level 10
1st Profit 122nd year of Ascendancy at 07:05 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Joe Maj'Eyal the Dwarf Temporal Warden level 20
28th Wealth 122nd year of Ascendancy at 09:34 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Joe Maj'Eyal the Dwarf Temporal Warden level 6
18th Voratun 122nd year of Ascendancy at 11:31 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Joe Maj'Eyal the Dwarf Temporal Warden level 6
1st Acquisition 122nd year of Ascendancy at 08:15 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Joe Maj'Eyal the Dwarf Temporal Warden level 13
39th Profit 122nd year of Ascendancy at 14:56 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Joe Maj'Eyal the Dwarf Temporal Warden level 15
44th Profit 122nd year of Ascendancy at 18:35 see stats
Log
Gigantic sandworm tunneler wanders around!
Gigantic sandworm tunneler is pinned to the ground.
Corrupted blue jelly wanders around!
Joe Maj'Eyal hits Corrupted blue jelly for (12 flat reduction), 10 physical, (2 flat reduction), 0 cold, (3 flat reduction), 0 fire, (3 flat reduction), 0 temporal, (3 flat reduction), 0 physical, (7 flat reduction), 0 temporal, (6 flat reduction), 0 physical, (3 flat reduction), 0 fire, (7 flat reduction), 0 temporal, (12 flat reduction), 9 physical, (2 flat reduction), 0 cold, (3 flat reduction), 0 fire, (7 flat reduction), 0 temporal, (4 flat reduction), 0 physical, (3 flat reduction), 0 fire, (7 flat reduction), 0 temporal (19 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter hits Joe Maj'Eyal for 78 fire damage.
Corrupted blue jelly speeds up.
Talent Rune: Shatter Afflictions is ready to use.
Talent Warp Blade is ready to use.
Corrupted blue jelly is confused and fails to use Attack.
Gigantic sandworm tunneler misses Joe Maj'Eyal.
Joe Maj'Eyal casts Rune: Shatter Afflictions.
Joe Maj'Eyal is not stunned anymore.
A shield forms around Joe Maj'Eyal.
Joe Maj'Eyal casts Warp Blade.
Corrupted blue jelly slows down.
Corrupted blue jelly resists the blindness!
Joe Maj'Eyal hits Corrupted blue jelly for (12 flat reduction), 16 temporal, (12 flat reduction), 16 physical, (4 flat reduction), 0 cold, (6 flat reduction), 0 fire, (12 flat reduction), 1 temporal, (9 flat reduction), 0 temporal, (9 flat reduction), 0 physical, (6 flat reduction), 0 fire, (12 flat reduction), 1 temporal (35 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Your shield crumbles under the damage!
The shield around Joe Maj'Eyal crumbles.
Ritch flamespitter hits Joe Maj'Eyal for (47 absorbed), 67 fire (67 total damage).
Corrupted blue jelly is no longer cursed.
Corrupted blue jelly uses Twist the Knife.
Corrupted blue jelly performs a melee critical strike against Joe Maj'Eyal!
Melee retaliation hits Corrupted blue jelly for (7 flat reduction), 0 lightning, (7 flat reduction), 0 lightning (0 total damage).
Corrupted blue jelly hits Joe Maj'Eyal for 62 cold damage.
Joe Maj'Eyal the level 20 dwarf temporal warden was frozen and shattered into a million little shards to death by corrupted blue jelly on level 2 of Sandworm lair.

































































































