
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Temporal Warden |
| Level / Exp | 15 / 40% |
| Size | big |
| Lifes / Deaths | Killed by Fiandur the thalore at level 10 on the 7th Flare 122nd year of Ascendancy at 14:25 / 2Killed by tormentor at level 15 on the 4th Haze 122nd year of Ascendancy at 08:01 |
Primary Stats
| Strength | 23 (base 13) |
| Dexterity | 26 (base 17) |
| Constitution | 32 (base 12) |
| Magic | 51 (base 41) |
| Willpower | 28 (base 19) |
| Cunning | 13.34194443612 (base 12) |
Resources
| Life | -25/588 |
| Mana | 154/154 |
| Paradox | 345 |
| Positive | 0/72 |
| Healing Factor | 1.2733663366336 |
| Regeneration | 2.6104009900989 |
Speed
| Mental | +1.9984014443253E-12% |
| Attack | +1.9984014443253E-12% |
| Movement | +37.272896814168% |
| Spell | +1.9984014443253E-12% |
| Global | +138.13134583492% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 10 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 35 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 35 |
| Crit Chance | 8% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 4% |
| Speed | 0.99999999999998 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 4% |
| Speed | 0.99999999999998 |
Offense: Damage Bonus
| Darkness | +3% |
| Physical | +10% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +12% |
| Darkness | +20% |
| Acid | +7% |
| Cold | +6% |
| Fire | +8% |
Defense: Base
| Armour (hardiness) | 27.522593642275 (69.098591549296%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 18 |
| Physical Save | 22 |
| Spell Save | 23 |
| Mental Save | 26 |
Defense: Resistances
| Darkness | + 13%( 70%) |
| Light | + 16%( 70%) |
| Physical | + 11%( 70%) |
| Fire | + 25%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 13%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 187 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.50 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Premonition |
| talent | Weapon Folding |
| talent | Chant of Fortitude |
| beneficial effect | The target is moving is 27% faster. 2 Celerity |
| beneficial effect | Increases global action speed by 38%. Haste |
| detrimental effect | The target's mind is being tormented, causing 7 apparitions to manifest and attack the target, inflicting 43 mind damage each before disappearing. Tormented |
| detrimental effect | The target is on fire, taking 25.05 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target is walking on blighted soil, reducing diseases resistance by 60% and giving all attacks a 40% chance to infect the target with a random disease (can only happen once per turn). Blighted Soil |
| detrimental effect | The target's mental faculties have been severely impaired, making it act randomly each turn (30% chance) and reducing its cunning by 12. Lobotomized (confused) |
| detrimental effect | The target is distressed, reducing all saves by 18. Distressed |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| detrimental effect | The target is in a state of growing fear. If they spend 1 more turns within range 7 and in sight of the source of this fear (Aletta Soultorn), they will be subjected to a new fear. Heighten Fear |
| beneficial effect | Reduces fire damage received by 14%. Premonition Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed sandworm tooth. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed hummerhorn wing. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Glorulranne the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +9% light +3% darkness Phys.save +11 (+6 eff.) Mind.save +11 (+5 eff.) Poison- +20% Disease- +10% ---------- misc Telepathy Demon/Minor Demon/Major Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | steel torque of thermal psionic shield [power 43] (20 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 43 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
| On hands | stone warden's dwarven-steel gauntlets of dispersion (0 def, 9 armour)1.5 T3 hands armor [Ego++] Arcane While equipped: Stats +5 Mag +6 Wil +5 Con dps ---------- Melee+ 9 arcane ----- def ----- Armour +9 Hardiness +6% Resists +3% arcane +4% physical Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | insulating rough leather belt of burglary1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +6 Lck ----- def ----- Resists +6% cold +5% fire Stealth +6 ---------- misc T.Disarm +9 Infravis +4 A belt that goes around your waist. |
| In main hand | Nightwrither the dwarven-steel longsword (31-43.4 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 31.0 - 43.4 Lightning Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +12 darkness On Hit.r1 +4 lightning On Hit: * 20% chance to daze at end of turn While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +20% darkness +5% lightning ----- def ----- Resists +3% darkness Sharp, long, and deadly. |
| Main armor | fortifying iron mail armour of Eyal (2 def, 4 armour)14.0 T1 heavy armor [Ego++] Nature/Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Max.HP +74.00 HP.reg +1.20 Heal.mod +11% A suit of armour made of mail. |
| In off hand | elemental steel dagger of massacre (18-23.4 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Arcane/Master Power 18.0 - 23.4 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +7% acid +8% fire +6% cold +7% lightning Sharp, short and deadly. |
| Cloak | linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +1 Wil +1 Mag ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +6 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +0.60 ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
Inventory
rough leather belt 'Sparkspar'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Melee Ret 4 lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% acid +3% light +5% fire +6% nature +6% cold Spell.save +3 (+2 eff.) A belt that goes around your waist. |
heroic iron gauntlets (0 def, 5 armour)1.5 T1 hands armor [Ego+] Master While equipped: ----- def ----- Armour +5 Mind.save +6 (+3 eff.) Max.HP +45.00 Metal gloves protecting the hands up to the middle of the lower arm. |
troll-hide rough leather armour of Eyal (1 def, 2 armour)9.0 T1 light armor [Ego++] Nature While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Max.HP +72.00 HP.reg +4.40 Heal.mod +23% A suit of armour made of leather. |
58 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
telekinetic iron torque of thermal psionic shield [power 23] (20 cooldown)2.0 T1 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +2 Telekinetic Blast Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 23 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Smiggie Balls the Ogre Temporal Warden level 13
74th Dusk 122nd year of Ascendancy at 17:57 see stats
Level 10 (Roguelike)
Got a character to level 10.By Smiggie Balls the Ogre Temporal Warden level 10
1st Flare 122nd year of Ascendancy at 20:57 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Smiggie Balls the Ogre Temporal Warden level 10
14th Dusk 122nd year of Ascendancy at 16:58 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Smiggie Balls the Ogre Temporal Warden level 6
79th Pyre 122nd year of Ascendancy at 23:34 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Smiggie Balls the Ogre Temporal Warden level 10
5th Flare 122nd year of Ascendancy at 23:49 see stats
Unstoppable (Roguelike)
Returned from the dead.By Smiggie Balls the Ogre Temporal Warden level 10
7th Flare 122nd year of Ascendancy at 14:26 see stats
Log
Aletta Soultorn uses Silence.
Smiggie Balls is silenced!
Smiggie Balls is tormented by a vision!
Rotting Disease from Smiggie Balls hits Tormentor for 0 blight damage.
Tormentor hits Smiggie Balls for (32 absorbed), 0 mind (0 total damage).
Your shield crumbles under the damage!
The shield around Smiggie Balls crumbles.
Smiggie Balls is free from the rotting disease.
Talent Fold Warp is ready to use.
Rotting Disease from Smiggie Balls killed Tormentor!
Burning from Skeleton mage hits Smiggie Balls for (5 absorbed), 14 fire (14 total damage).
Smiggie Balls misses Tormentor.
Smiggie Balls misses Tormentor.
Skeleton mage casts Flame.
Aletta Soultorn activates her jeweled diadem!
Aletta Soultorn's mind surges with critical power!
Smiggie Balls higher mental functions have been imparied.
Smiggie Balls is tormented by a vision!
Tormentor hits Smiggie Balls for 32 mind damage.
Aletta Soultorn hits Smiggie Balls for 27 fire, 32 cold, 34 lightning, 33 arcane (125 total damage).
Smiggie Balls is no longer haunted
Smiggie Balls stops burning.
Smiggie Balls feels pain again.
Talent Precognition is ready to use.
Smiggie Balls is on fire!
Skeleton mage's Flame hits Smiggie Balls for 67 fire damage.
Smiggie Balls is tormented by a vision!
Saving game...



































































