









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Russian translation 1.5.10 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Berserker |
| Level / Exp | 20 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:03 / 100Killed by Forest Troll Hedge-Wizard at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:22 Killed by dreaming giant venus flytrap at level 7 on the 1st Mirth 122nd year of Ascendancy at 12:04 Killed by venom drake hatchling at level 8 on the 4th Mirth 122nd year of Ascendancy at 16:55 Killed by king cobra at level 10 on the 1st Summertide 122nd year of Ascendancy at 10:47 Killed by war hound at level 10 on the 12nd Dusk 122nd year of Ascendancy at 05:51 Killed by cold drake hatchling at level 11 on the 20th Dusk 122nd year of Ascendancy at 20:59 Killed by Layiriakira the cutpurse at level 11 on the 20th Dusk 122nd year of Ascendancy at 21:21 Killed by Layiriakira the cutpurse at level 11 on the 20th Dusk 122nd year of Ascendancy at 22:57 Killed by cold drake hatchling at level 11 on the 48th Dusk 122nd year of Ascendancy at 00:30 Killed by Arusessra the white wolf at level 11 on the 48th Dusk 122nd year of Ascendancy at 03:16 Killed by Arusessra the white wolf at level 11 on the 48th Dusk 122nd year of Ascendancy at 03:32 Killed by cold drake hatchling at level 11 on the 48th Dusk 122nd year of Ascendancy at 12:09 Killed by snow giant at level 11 on the 48th Dusk 122nd year of Ascendancy at 12:56 Killed by Burb the snow giant champion at level 12 on the 48th Dusk 122nd year of Ascendancy at 20:12 Killed by Burb the snow giant champion at level 12 on the 48th Dusk 122nd year of Ascendancy at 20:34 Killed by Burb the snow giant champion at level 12 on the 48th Dusk 122nd year of Ascendancy at 20:49 Killed by Burb the snow giant champion at level 12 on the 48th Dusk 122nd year of Ascendancy at 21:11 Killed by Vorymira the snow giant chieftain at level 12 on the 48th Dusk 122nd year of Ascendancy at 21:27 Killed by Vorymira the snow giant chieftain at level 12 on the 48th Dusk 122nd year of Ascendancy at 21:38 Killed by snow giant boulder thrower at level 13 on the 48th Dusk 122nd year of Ascendancy at 21:57 Killed by Vorymira the snow giant chieftain at level 13 on the 48th Dusk 122nd year of Ascendancy at 22:16 Killed by Vorymira the snow giant chieftain at level 13 on the 48th Dusk 122nd year of Ascendancy at 22:31 Killed by snow giant at level 14 on the 48th Dusk 122nd year of Ascendancy at 23:50 Killed by snow giant boulder thrower at level 14 on the 49th Dusk 122nd year of Ascendancy at 01:17 Killed by snow giant chieftain at level 14 on the 49th Dusk 122nd year of Ascendancy at 01:54 Killed by snow giant chieftain at level 14 on the 49th Dusk 122nd year of Ascendancy at 02:11 Killed by enthralled slave at level 14 on the 50th Dusk 122nd year of Ascendancy at 12:49 Killed by Ivumira the slaver at level 14 on the 50th Dusk 122nd year of Ascendancy at 15:15 Killed by enthralled slave at level 14 on the 51st Dusk 122nd year of Ascendancy at 03:10 Killed by Blood Master at level 14 on the 51st Dusk 122nd year of Ascendancy at 12:03 Killed by shadowblade at level 15 on the 63rd Dusk 122nd year of Ascendancy at 19:06 Killed by shadowblade at level 15 on the 63rd Dusk 122nd year of Ascendancy at 19:20 Killed by armoured skeleton warrior at level 15 on the 4th Haze 122nd year of Ascendancy at 19:11 Killed by naga myrmidon at level 15 on the 4th Haze 122nd year of Ascendancy at 19:35 Killed by naga myrmidon at level 15 on the 4th Haze 122nd year of Ascendancy at 19:45 Killed by skeleton warrior at level 15 on the 4th Haze 122nd year of Ascendancy at 19:58 Killed by naga myrmidon at level 15 on the 4th Haze 122nd year of Ascendancy at 20:11 Killed by naga psyren at level 15 on the 4th Haze 122nd year of Ascendancy at 20:21 Killed by naga psyren at level 15 on the 4th Haze 122nd year of Ascendancy at 20:40 Killed by naga psyren at level 15 on the 4th Haze 122nd year of Ascendancy at 20:49 Killed by naga psyren at level 15 on the 4th Haze 122nd year of Ascendancy at 21:05 Killed by naga psyren at level 15 on the 4th Haze 122nd year of Ascendancy at 21:17 Killed by naga myrmidon at level 15 on the 4th Haze 122nd year of Ascendancy at 21:36 Killed by skeleton master archer at level 16 on the 4th Haze 122nd year of Ascendancy at 22:06 Killed by skeleton warrior at level 16 on the 4th Haze 122nd year of Ascendancy at 23:03 Killed by naga myrmidon at level 16 on the 5th Haze 122nd year of Ascendancy at 01:10 Killed by luminous horror at level 16 on the 5th Haze 122nd year of Ascendancy at 01:27 Killed by skeleton mage at level 16 on the 5th Haze 122nd year of Ascendancy at 05:51 Killed by skeleton warrior at level 16 on the 5th Haze 122nd year of Ascendancy at 06:35 Killed by skeleton mage at level 16 on the 5th Haze 122nd year of Ascendancy at 07:11 Killed by skeleton mage at level 16 on the 5th Haze 122nd year of Ascendancy at 07:36 Killed by skeleton magus at level 16 on the 5th Haze 122nd year of Ascendancy at 23:13 Killed by skeleton archer at level 16 on the 5th Haze 122nd year of Ascendancy at 23:37 Killed by armoured skeleton warrior at level 16 on the 6th Haze 122nd year of Ascendancy at 00:00 Killed by fire drake at level 16 on the 6th Haze 122nd year of Ascendancy at 06:44 Killed by losselhing at level 16 on the 6th Haze 122nd year of Ascendancy at 09:46 Killed by losselhing at level 16 on the 6th Haze 122nd year of Ascendancy at 10:03 Killed by faerlhing at level 16 on the 6th Haze 122nd year of Ascendancy at 10:36 Killed by giant spider at level 16 on the 6th Haze 122nd year of Ascendancy at 11:36 Killed by losselhing at level 16 on the 6th Haze 122nd year of Ascendancy at 12:20 Killed by skeleton master archer at level 17 on the 7th Haze 122nd year of Ascendancy at 11:40 Killed by skeleton master archer at level 17 on the 7th Haze 122nd year of Ascendancy at 12:15 Killed by luminous horror at level 17 on the 7th Haze 122nd year of Ascendancy at 14:47 Killed by skeleton magus at level 17 on the 8th Haze 122nd year of Ascendancy at 06:56 Killed by armoured skeleton warrior at level 17 on the 8th Haze 122nd year of Ascendancy at 11:06 Killed by Veluvena the degenerated skeleton archer at level 17 on the 8th Haze 122nd year of Ascendancy at 11:39 Killed by Veluvena the degenerated skeleton archer at level 17 on the 8th Haze 122nd year of Ascendancy at 12:14 Killed by Glidhetta the ghast at level 17 on the 8th Haze 122nd year of Ascendancy at 19:37 Killed by luminous horror at level 17 on the 8th Haze 122nd year of Ascendancy at 21:48 Killed by snow giant boulder thrower at level 18 on the 9th Haze 122nd year of Ascendancy at 00:12 Killed by skeleton warrior at level 18 on the 9th Haze 122nd year of Ascendancy at 15:06 Killed by grave wight at level 18 on the 9th Haze 122nd year of Ascendancy at 21:37 Killed by grave wight at level 18 on the 9th Haze 122nd year of Ascendancy at 21:49 Killed by skeleton mage at level 18 on the 9th Haze 122nd year of Ascendancy at 22:11 Killed by skeleton master archer at level 18 on the 9th Haze 122nd year of Ascendancy at 23:20 Killed by The Master at level 18 on the 10th Haze 122nd year of Ascendancy at 04:46 Killed by Aletta Soultorn at level 18 on the 10th Haze 122nd year of Ascendancy at 05:05 Killed by skeleton mage at level 18 on the 10th Haze 122nd year of Ascendancy at 05:45 Killed by will o' the wisp at level 18 on the 10th Haze 122nd year of Ascendancy at 05:56 Killed by skeleton mage at level 18 on the 10th Haze 122nd year of Ascendancy at 06:10 Killed by Aletta Soultorn at level 18 on the 10th Haze 122nd year of Ascendancy at 06:29 Killed by The Master at level 18 on the 10th Haze 122nd year of Ascendancy at 07:06 Killed by will o' the wisp at level 18 on the 10th Haze 122nd year of Ascendancy at 07:49 Killed by Aletta Soultorn at level 18 on the 10th Haze 122nd year of Ascendancy at 08:09 Killed by Aletta Soultorn at level 18 on the 10th Haze 122nd year of Ascendancy at 08:34 Killed by Aletta Soultorn at level 18 on the 10th Haze 122nd year of Ascendancy at 09:01 Killed by Aletta Soultorn at level 18 on the 10th Haze 122nd year of Ascendancy at 09:57 Killed by Aletta Soultorn at level 18 on the 10th Haze 122nd year of Ascendancy at 10:12 Killed by The Master at level 18 on the 10th Haze 122nd year of Ascendancy at 10:39 Killed by The Master at level 18 on the 10th Haze 122nd year of Ascendancy at 10:59 Killed by Aletta Soultorn at level 18 on the 10th Haze 122nd year of Ascendancy at 11:23 Killed by Aletta Soultorn at level 18 on the 10th Haze 122nd year of Ascendancy at 12:23 Killed by tormentor at level 18 on the 10th Haze 122nd year of Ascendancy at 13:04 Killed by storm drake at level 19 on the 10th Haze 122nd year of Ascendancy at 14:19 Killed by Aletta Soultorn at level 19 on the 10th Haze 122nd year of Ascendancy at 14:47 Killed by multi-hued drake at level 19 on the 10th Haze 122nd year of Ascendancy at 15:50 Killed by Eilinomira the lesser vampire at level 19 on the 10th Haze 122nd year of Ascendancy at 18:29 Killed by Eilinomira the lesser vampire at level 19 on the 10th Haze 122nd year of Ascendancy at 18:43 Killed by skeleton magus at level 20 on the 10th Haze 122nd year of Ascendancy at 23:11 |
Primary Stats
| Strength | 47 (base 46) |
| Dexterity | 15 (base 11) |
| Constitution | 38 (base 36) |
| Magic | 11 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 598/598 |
| Stamina | 167/167 |
| Healing Factor | 1.2019230769231 |
| Regeneration | 8.0030115867579 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 5 |
| See Stealth | 13.843738619919 |
| See Invisible | 13.843738619919 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 45 |
| Crit Chance | 12% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +3% |
| Mind | +25% |
| Blight | +3% |
| Physical | +21% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Fire | +10% |
| Mind | +20% |
Defense: Base
| Armour (hardiness) | 55.723073231957 (93.924050632911%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 30 |
| Physical Save | 30 |
| Spell Save | 44 |
| Mental Save | 34 |
Defense: Resistances
| Blight | + 10%( 70%) |
| Physical | + 17%( 70%) |
| Cold | + 45%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 16%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 7%( 70%) |
| Mind | -6%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 0% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Активируйте инфузию для исцеления от одного случайного physical эффекта и снижения всего получаемого урона на 14% на 4 ходов. Также бесплатно снимает кросс-уровневые эффекты затронутых типов. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Активируйте инфузию для лечения себя на 60 здоровья за 5 ходов. |
Class Talents
| Technique / Superiority | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffIn its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself. You should bring it to the elders of Last Hope in the southeast. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the lost anorithil from death by luminous horror. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You failed to protect the lost warrior from death by master vampire. Escort: lost warrior (level 5 of Dreadfell) | failed |
You failed to protect the repented thief from death by lesser vampire. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You abandoned repented thief to death. Escort: repented thief (level 2 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by snow giant. Escort: worried loremaster (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Natureshine' (12 def, 7 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Defense: +12 (+6 eff.) Fatigue: +3% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +7% cold / +8% fire / +3% temporal Changes damage: +3% nature Infravision radius: +2 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 18% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing iron helm of constitution (+2) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Physical save: +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron torque of thermal psionic shield [power 25] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | psionicist's copper ring of frost (+20%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold Changes damage: +10% cold Mental save: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | marksman's gold ring of the mountain (+12%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +12% physical Changes damage: +12% physical Rings can have magical properties. |
| Around waist | blurring hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Stealth bonus: +7 A belt that goes around your waist. |
| In main hand | steel greatsword 'Singetrail' (24.5-39.2 power, 2 apr)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +13 temporal / +12 nature / +14 darkness Damage against: +12% Living When wielded/worn: Physical crit. chance: +9.0% Changes resistances: +6% nature Changes resistances penetration: +10% fire Spell save: +6 (+2 eff.) Massive two-handed swords. |
| On hands | blighted dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 6 blight Changes resistances: +6% blight Changes damage: +3% blight Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | prismatic steel plate armour (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Changes resistances: +11% light / +12% darkness A suit of armour made of metal plates. |
| Cloak | Mardathel (2 def, 17 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +17 Defense: +2 (+1 eff.) Changes resistances: +2% physical / +16% cold Changes damage: +9% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+14 eff.) Confusion immunity: -100% Mindpower: +8 (+4 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 10% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Inventory
healing infusion (лечит 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Активируйте инфузию для мгновенного лечения себя на 50 здоровья и снятия 1 раны и 1 эффекта отравления. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the duelist (радиус 5; сила 29; 3 ходов; развеивает тьму)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Активируйте инфузию для освещения области в радиусе 5 и освещения скрытных существ, возможно раскрывая их (уменьшает силу стелса на 14). Свет настолько яркий, что он развеивает магическую тьму. Свет также ослепляет существ (сила 29) на 3 ходов. Её эффект зависит от вашей Dexterity. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (сопротивление 11%; исцеляет physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Активируйте инфузию для исцеления от одного случайного physical эффекта и снижения всего получаемого урона на 11% на 4 ходов. Также бесплатно снимает кросс-уровневые эффекты затронутых типов. Её эффект зависит от вашей Willpower. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of SerendipityInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your luck by 5. A vial of lively yellow fluid. |
shielding rune of the sneak (поглощение 106 на 4 ходов)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Активируйте руну, что бы создать защитный барьер, поглощающий до 106 урона на 4 ходов. Её эффект зависит от вашей Cunning. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
grounding copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.insulating steel amulet of cunning (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes resistances: +14% fire / +14% cold Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.gold ring of misery Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 13 bleed Changes stats: +1 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.psionicist's gold ring of light (+24%) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +24% light Changes damage: +12% light Mental save: +6 (+3 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.hateful steel greatmaul of purging (28.5-42.75 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +12 nature / +10 darkness Damage against: +7% Living Massive two-handed mauls. |
iron greatsword (16.5-26.4 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.truestriking steel greatsword (22.5-36 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.5 - 36.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +7 Changes resistances penetration: +10% physical Massive two-handed swords. |
warbringer's iron greatsword of persecution (19-30.4 power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 19.0 - 30.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage against: +7% Unnatural When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +2 Wil / +2 Con Changes resistances penetration: +9% physical Disarm immunity: +14% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.yew longbow of power Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Changes resistances penetration: +15% physical Changes damage: +12% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.chilling dwarven-steel longsword (24-33.6 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +10 cold Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.gifted thorny mindstar of life (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Life regen: +1.00 Maximum life: +24.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+7 eff.) Spellpower: +20 (+14 eff.) Spell crit. chance: +10% It can be used to absorb energies, costing 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
This item will automatically be transmogrified when you leave the level.potent yew vilestaff of invocation (22-26.4 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 22.0 - 26.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +22% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +18 (+13 eff.) Spell crit. chance: +3% It can be used to conjure elemental energy in a radius 6 cone, dealing 17.38 to 20.85 fire damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Ulfidokath (17.5-24.5 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+4 eff.) Defense: +7 (+4 eff.) Changes resistances: +6% cold Physical save: +20 (+10 eff.) Mental save: +9 (+5 eff.) Cut immunity: +20% Disarm immunity: +26% Equilibrium when hit: +0.20 Maximum hate: +10.00 One-handed war axes. |
resilient linen cloak of Iron Throne (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Spider-Silk Robe of Spydrë (10 def, 15 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level.blood-soaked pair of hardened leather boots (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +5.0% Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +3% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of dwarven-steel boots 'Ivinn' (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -7% Changes stats: +9 Mag Changes resistances: +7% fire / +5% arcane / +7% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Changes stats: +2 Str Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.Aletta's Diadem (0 def, 0 armour) Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+6 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 77.88 mind damage and cripples the target's higher mental functions, reducing cunning by 6 and confusing (22% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
This item will automatically be transmogrified when you leave the level.miner's dwarven-steel helm of knowledge (0 def, 6 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Cun / +3 Wil Mindpower: +3 (+2 eff.) Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
iron mail armour of acid resistance (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +15% acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant dwarven-steel mail armour of implacability (3 def, 14 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 6 light Changes stats: +2 Wil Changes resistances: +13% blight / +16% darkness Physical save: +7 (+3 eff.) Light radius: +1 A suit of armour made of mail. |
spiked steel mail armour of lightning resistance (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 10 physical Changes resistances: +15% lightning A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.hardened leather armour of cold resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Changes resistances: +17% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.corrosive steel shield of reflection (6 def, 2 armour, 42.5 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Effects when hit in melee: * 12% chance to corrode armour by 30% Changes stats: +2 Con Changes resistances: +13% acid / +11% light / +11% darkness Talent granted: +2 Block Handheld deflection devices. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
soldier's iron pickaxe (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +2 Defense: +5 (+3 eff.) Changes stats: +1 Str Changes resistances: +6% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.alchemist's lamp 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By DaoX the Higher Berserker level 14
58th Dusk 122nd year of Ascendancy at 03:30 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By DaoX the Higher Berserker level 18
10th Haze 122nd year of Ascendancy at 03:09 see stats
Level 10 (Exploration mode)
Got a character to level 10.By DaoX the Higher Berserker level 10
9th Mirth 122nd year of Ascendancy at 11:22 see stats
Level 20 (Exploration mode)
Got a character to level 20.By DaoX the Higher Berserker level 20
10th Haze 122nd year of Ascendancy at 21:28 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By DaoX the Higher Berserker level 15
63rd Dusk 122nd year of Ascendancy at 19:45 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By DaoX the Higher Berserker level 14
51st Dusk 122nd year of Ascendancy at 12:10 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By DaoX the Higher Berserker level 18
9th Haze 122nd year of Ascendancy at 23:13 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By DaoX the Higher Berserker level 18
10th Haze 122nd year of Ascendancy at 14:02 see stats
Log
DaoX hits Cold drake hatchling for 135 physical damage.
Cold drake hatchling hits DaoX for 1 cold damage.
DaoX killed Cold drake hatchling!
Burning from Skeleton magus hits DaoX for 34 fire damage.
Cold drake hatchling misses DaoX.
Skeleton magus casts Manathrust.
Skeleton magus hits DaoX for 139 arcane damage.
You pickup 0.85 gold pieces.
You pickup 0.60 gold pieces.
You pickup 0.80 gold pieces.
Burning from Skeleton magus hits DaoX for 34 fire damage.
Cold drake hatchling hits DaoX for 3 physical damage.
Skeleton magus hits DaoX for 2 physical damage.
Burning from Skeleton magus hits DaoX for 34 fire damage.
Cold drake hatchling hits DaoX for 3 physical damage.
DaoX stops burning.
Skeleton magus casts Manathrust.
Skeleton magus hits DaoX for 139 arcane damage.
DaoX the level 20 higher berserker was imploded to death by a skeleton magus on level 9 of Dreadfell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Skeleton magus killed DaoX!
Saving done.
Saving game...
Saving done.






























































































