Milse the level 9 Drem Stone Warden by lvz93

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassStone Warden
Level / Exp9 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 20)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic22 (base 20)
Willpower28 (base 26)
Cunning10 (base 10)

Resources

Life253/253
Mana188/188
Equilibrium18
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision2

Offense: Mainhand

Damage44
Accuracy21
Crit Chance3%
APR0
Speed1.00

Offense: Offhand

Damage20
Accuracy21
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower22
Crit Chance1%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+10%
Fire+6%
Mind+14%

Defense: Base

Armour (hardiness)28 (30%)
Defense18
Ranged Defense25
Fatigue13
Physical Save17
Spell Save17
Mental Save21

Defense: Resistances

Lightning+ 16%( 70%)
Fire+ 7%( 70%)
Cold+ 37%( 70%)
Physical+ 15%( 70%)
Mind+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (2/3)

Infusions
Runes

Class Talents

Wild-gift / Dwarven nature1.30
3/5
1/5
1/5
0/5
Spell / Eldritch shield1.30
1/5
1/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
5/5
1/5
1/5
0/5
Wild-gift / Earthen vines1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
active
done
done
done
active
active
done
active

Equipment

On feet
Around waist
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Talent Shards is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Milse activates Eldritch Infusion.


Milse uses Earth's Eyes.


Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Earth's Eyes is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


You don't see how to get there...

Milse uses Earth's Eyes.


Saving game...

Saving done.

Milse deactivates Eldritch Infusion.