
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Brawler |
Level / Exp | 19 / 1% |
Size | big |
Lifes / Deaths | Killed by Bethussra the thief at level 19 on the 63rd Dusk 122nd year of Ascendancy at 18:15 / 1 |
Primary Stats
Strength | 33 (base 13) |
Dexterity | 61 (base 47) |
Constitution | 26 (base 10) |
Magic | 12 (base 10) |
Willpower | 17 (base 10) |
Cunning | 43 (base 36) |
Resources
Life | -116/720 |
Stamina | 9/172 |
Healing Factor | 1.2516586254954 |
Regeneration | 15.332818162319 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 3 |
Infravision | 3 |
See Invisible | 7 |
Offense: Barehand
Damage | 79 |
Accuracy | 47 |
Crit Chance | 16% |
APR | 19 |
Speed | 0.80 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Nature | +10% |
Blight | +12% |
Physical | +10% |
Fire | +14% |
All | 0% |
Offense: Damage Penetration
Physical | +35% |
Acid | +10% |
Mind | +15% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 11 (44.574340358689%) |
Defense | 57 |
Ranged Defense | 57 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 27 |
Mental Save | 31 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 8%( 70%) |
Arcane | + 13%( 70%) |
Cold | + 14%( 70%) |
All | + 3%( 70%) |
Darkness | + 12%( 70%) |
Physical | + 4%( 70%) |
Lightning | + 18%( 70%) |
Mind | + 9%( 70%) |
Fire | + 41%( 70%) |
Nature | + 31%( 70%) |
Defense: Immunities
Pinning Resistance | 50% |
Instadeath Resistance | 100% |
Stun Resistance | 45% |
Disarm Resistance | 20% |
Poison Resistance | 50% |
Blind Resistance | 13% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 378 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 585% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Grappling | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by Adorewe the king cobra. Escort: worried loremaster (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Lck +5 Dex dps ---------- Phys.crit +1.0% Res.pen +25% physical ----- def ----- Armour +3 Defense +15 (+4 eff.) Resists +1% physical Stealth +7 Disarm- +20% A pair of boots made of leather. |
On hands | ![]() 1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 7 fire Dmg.mod +3% fire ----- def ----- Armour +2 Resists +6% fire Unarmed combat: Power 22.5 - 24.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% On Crit.r2 +7 fire On Hit: 10% Fire Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() 2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +10% lightning +5% mind +10% acid ----- def ----- Resists +9% acid Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +6 Dex dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire +6% mind +5% arcane Crit.chn- 5.00% Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +2% Dmg.mod +10% nature +12% blight Melee Ret 4 darkness ----- def ----- Resists +20% nature Max.HP +45.00 HP.reg +10.00 Heal.mod +12% Stun/Frz- +25% ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +11.00% Res.pen +10% mind Acc +5 (+2 eff.) Apr +12 Melee Ret 4 mind ----- def ----- Resists +3% darkness +11% fire +5% arcane +11% cold Blind- +13% ---------- misc Infravis +3 Sight +2 See.Invis +7 Amulets make your neck look great! |
Main armor | ![]() 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+5 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 36.27 to 108.82 lightning damage (72.55 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Light source | ![]() 2.0 T1 lite [Ego+] Nature While equipped: Stats +1 Con ----- def ----- Resists +5% blight Max.HP +41.00 HP.reg +2.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +12 (+4 eff.) Resists +9% nature +6% darkness Spell.save +3 (+2 eff.) Max.HP +20.00 Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +10 (+4 eff.) Res.pen +10% physical Acc +5 (+2 eff.) Apr +4 ----- def ----- Phys.save +9 (+4 eff.) Mind.save +8 (+4 eff.) Die.at -20.00 life Max.HP +62.00 A belt that goes around your waist. |
Inventory
![]() 0.1 T2 amulet jewelry [Random Unique] Disrupt/Master While equipped: ----- def ----- Fatigue -5% Resists +10% nature +11% blight Phys.save +11 (+5 eff.) Spell.save +15 (+8 eff.) Mind.save +13 (+6 eff.) Die.at -20.00 life HP.reg +2.00 Poison- +23% Disease- +23% Silence- +20% ---------- misc Light +1 Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Rings make your fingers look great! |
![]() 3.0 T2 longsword 1H weapon [Rare] Arcane Power 14.5 - 20.3 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +12 lightning +5 light Against +10% Undead On Hit: * 10% chance to slow global speed by 42% While equipped: Stats +3 Dex +4 Mag +6 Wil ----- def ----- Resists +6% lightning Sharp, long, and deadly. |
![]() 3.0 T2 mace 1H weapon [Rare] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +10 fire While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +9% arcane +3% blight Res.pen +5% arcane Phasing +30% ---------- misc Mana/turn +0.16 Blunt and deadly. |
![]() 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Phys.pwr +5 (+2 eff.) Mind.pwr +3 (+2 eff.) ----- def ----- Resists +6% lightning +3% cold +6% darkness Phys.save +6 (+3 eff.) A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +12% mind +3% temporal Spell.save +3 (+2 eff.) Max.HP +40.00 HP.reg +0.90 Heal.mod +11% A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +6% blight +3% darkness +3% nature Spell.save +7 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Res.pen +15% mind Melee Ret 4 physical ----- def ----- Defense +1 (+0 eff.) Max.HP +33.00 ---------- misc Max.psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Dex +1 Wil +3 Cun dps ---------- Res.pen +5% arcane Acc +4 (+1 eff.) Apr +4 On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Defense +1 (+0 eff.) ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Con +3 Wil ----- def ----- Armour +2 Defense +6 (+2 eff.) Resists +3% acid Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloth armor [Rare] Arcane While equipped: Stats +2 Cun +3 Str dps ---------- Spell.crit +5% Spell.pwr +4 (+4 eff.) On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Resists +11% all Spell.save +21 (+11 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Dmg.mod +12% physical Acc +5 (+2 eff.) ----- def ----- Armour +1 Defense +10 (+3 eff.) Mind.save +3 (+1 eff.) Stealth +6 Max.HP +20.00 ---------- misc Stam/turn +1.00 A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Crit.mult +10.00% Res.pen +5% physical Acc +5 (+2 eff.) Melee Ret 4 physical ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.hate +4.00 A pair of boots made of leather. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +7% lightning +6% temporal +6% fire Max.HP +20.00 Teleport- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.30 Max.stam +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 125% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 36.94 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 125% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 9.5 - 13.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T2 hands armor [Ego+] Disrupt/Psionic While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Acc +5 (+2 eff.) Apr +5 ----- def ----- Armour +2 Resists +6% blight Spell.save +9 (+5 eff.) HP.reg +4.00 ---------- misc Stam/turn +0.70 Max.stam +12.00 Unarmed combat: Power 16.5 - 18.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +3.0% Atk.spd 125% On Hit: 10% Nightmare 3 On Hit: * 16% chance to slow global speed by 42% * 13% chance to reduce armor by 17% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 7.5 - 8.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun +3 Con ----- def ----- Armour +1 Fatigue +1% Crit.chn- 10.00% ---------- misc Stam/ret +0.90 Equi/ret +0.84 Light +3 Infravis +2 A cap made of leather. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +2 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid Res.pen +10% acid +20% cold ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +7% cold +6% light ---------- misc Breathe water A cap made of leather. |
![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +3 Dex +4 Mag +2 Wil ----- def ----- Armour +5 Fatigue +1% Crit.chn- 5.00% Max.HP +20.00 Skullcracker: Puts all charms on 20 cooldown Level 3.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 191.3 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() 14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +18% lightning +6% nature ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +6% lightning +35% fire Spell.save +9 (+5 eff.) A suit of armour made of mail. |
![]() 9.0 T1 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +15% fire HP.reg +2.40 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
![]() 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Resists +6% nature +2% physical Crit.chn- 10.00% Max.HP +40.00 Disarm- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Str +4 Dex +5 Mag +2 Cun ----- def ----- Mind.save +8 (+4 eff.) ---------- misc Light +4 Infravis +2 See.Stealth +13 See.Invis +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind Res.pen +15% acid ----- def ----- Resists +5% arcane Phys.save +3 (+1 eff.) Disarm- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Try2 the Ogre Brawler level 10
8th Mirth 122nd year of Ascendancy at 18:38 see stats
By Try2 the Ogre Brawler level 6
4th Mirth 122nd year of Ascendancy at 08:57 see stats
By Try2 the Ogre Brawler level 18
48th Dusk 122nd year of Ascendancy at 00:03 see stats
By Try2 the Ogre Brawler level 15
4th Dusk 122nd year of Ascendancy at 20:45 see stats
Log
Try2 speeds up.
Bethussra the thief's Swift Shot hits Try2 for (16 flat reduction), 180 physical (180 total damage).
Bethussra the thief uses Disarm.
Try2 is disarmed!
Melee retaliation hits Bethussra the thief for (1 flat reduction), 0 mind, (3 flat reduction), 0 darkness (0 total damage).
Bethussra the thief hits Try2 for (13 flat reduction), 0 physical, (16 flat reduction), 21 light (21 total damage).
Try2 throws two quick punches.
Try2 slows down.
Bethussra the thief uses Block.
Try2's is vulnerable to attacks and effects!
Try2 hits Bethussra the thief for (58 blocked), 0 physical, (4 blocked), 0 fire, (53 blocked), 0 physical, (4 blocked), 0 fire (0 total damage).
Bethussra the thief uses Assault.
Bethussra the thief performs a melee critical strike against Try2!
Try2 is poisoned!
Bethussra the thief performs a melee critical strike against Try2!
Bethussra the thief performs a melee critical strike against Try2!
Melee retaliation hits Bethussra the thief for (1 flat reduction), 0 mind, (2 flat reduction), 0 darkness, (1 flat reduction), 0 mind, (2 flat reduction), 0 darkness, (1 flat reduction), 0 mind, (2 flat reduction), 0 darkness (0 total damage).
Bethussra the thief hits Try2 for (16 flat reduction), 120 physical, (16 flat reduction), 49 light, (16 flat reduction), 72 physical, (16 flat reduction), 21 light, (16 flat reduction), 72 physical, (16 flat reduction), 21 light (354 total damage).
Try2 hits Bethussra the thief for (13 flat reduction), 24 physical, (3 flat reduction), 0 fire (24 total damage).
Bethussra the thief uses Bash and Smash.
Bethussra the thief performs a melee critical strike against Try2!
Try2 is recovering from the damage!
Try2 speeds up.
Melee retaliation hits Bethussra the thief for (1 flat reduction), 0 mind, (2 flat reduction), 0 darkness, (1 flat reduction), 0 mind, (2 flat reduction), 0 darkness (0 total damage).
Bethussra the thief hits Try2 for (16 flat reduction), 79 physical, (16 flat reduction), 26 light, (16 flat reduction), 44 physical, (16 flat reduction), 26 light (175 total damage).
Bethussra the thief's Bash and Smash hits Try2 for (16 flat reduction), 307 physical (307 total damage).
Try2 the level 19 ogre brawler was bled to death by Bethussra the thief on level 1 of Unknown tunnels.