
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Doomelf |
| Class | Alchemist |
| Level / Exp | 11 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by Isodherin the thief at level 11 on the 1st Flare 122nd year of Ascendancy at 02:29 / 1 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 25 (base 24) |
| Magic | 38 (base 34) |
| Willpower | 17 (base 11) |
| Cunning | 10 (base 10) |
Resources
| Life | -46/284 |
| Mana | 160/215 |
| Healing Factor | 1.2745178243369 |
| Regeneration | 5.4167007534319 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 5 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +23% |
| Nature | +13% |
| Acid | +10% |
| Arcane | +11% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 19 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 27%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 45%( 70%) |
| Temporal | + 15%( 70%) |
| Mind | + 14%( 70%) |
| Lightning | + 32%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Explosive admixtures | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Spell / Fire alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Doomelf | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lost sun paladin from death by brown bear. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of rough leather boots 'Aerydhetta' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Resists +5% lightning +7% temporal +6% mind HP.reg +2.00 Heal.mod +15% Def/telep +5 Res/telep +5% Dur/telep +5% A pair of boots made of leather. |
| Quiver | 160 alchemist citrine0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 78.04 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 78.04 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Tuhor the linen wizard hat (1 def, 10 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Armour +10 Defense +1 (+0 eff.) Resists +15% nature +1% physical Die.at -20.00 life ---------- misc Max.stam +30.00 A pointy cloth hat, very wizardly... |
| Tool | Hanygrim the Vipertorrent [power 145] (25 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +25% nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 290 Base Damage: 145 Armor: 0 All Resist: 8 Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 1. 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+4 eff.) Rings make your fingers look great! |
| On fingers | copper ring of darkness (+24%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +24% darkness Rings make your fingers look great! |
| Around waist | rough leather belt 'Islara'1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Phys.save +3 (+2 eff.) Mind.save +3 (+2 eff.) Max.HP +33.00 HP.reg +2.00 Stun/Frz- +10% Knockbk- +20% A belt that goes around your waist. |
| In main hand | Bokerek the Corruptionvengeance (10-12 power, 2 apr, acid element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +3 (+2 eff.) Dmg.mod +10% acid +3% fire +3% nature On Hit (Melee): * 20% chance to slow global speed by 35% ----- def ----- Resists +6% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Main armor | shimmering woollen robe of darkness (+16%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% arcane +11% darkness ----- def ----- Resists +16% darkness +9% all ---------- misc Max.mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | enveloping linen cloak of the Shaloren (6 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +1 Wil ----- def ----- Defense +6 (+3 eff.) Phys.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+7 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
cleansing copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Dex ----- def ----- Resists +11% nature +12% blight Poison- +23% Disease- +20% Amulets make your neck look great! |
Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+17 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Duskwhisper the iron greatmaul (19-28 power, 1 apr)5.0 T1 greatmaul 2H weapon Reqs Str 11 [Rare] Arcane Power 19.0 - 28.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit.r1 +9 fire On Hit: * 20% chance to reduce damage dealt by 9% While equipped: dps ---------- S.pwr/crit +4 Res.pen +10% blight ----- def ----- Resists +3% mind Massive two-handed mauls. |
Rainsquall (16-26 power, 1 apr)3.0 T1 greatsword 2H weapon Reqs Str 11 [Rare] Arcane Power 16.5 - 26.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +10 cold While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 35% ----- def ----- Resists +12% lightning +5% arcane +3% mind ---------- misc Max.stam +30.00 Massive two-handed swords. |
rough leather sling 'Snowwing'4.0 T1 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 On Hit.r1 +8 fire +4 cold While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +3% mind +3% cold Acc +5 (+5 eff.) ----- def ----- Resists +3% mind +12% cold Slings are used to hurl stones or metal shots at your foes. |
Lustreveil the elm vilestaff (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon [Rare] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +19 (+10 eff.) S.pwr/crit +2 Dmg.mod +3% blight +10% fire ---------- misc Mana/turn +0.26 Mana/s.crit +1.00 Light +3 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
elm bonestaff of power (10-12 power, 2 apr, acid element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +7 (+4 eff.) Dmg.mod +10% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (10-12 power, 2 apr, cold element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) Dmg.mod +10% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff 'Smearspawner' (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon [Rare] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun +4 Wil dps ---------- Spell.crit +6% Spell.pwr +3 (+2 eff.) Dmg.mod +12% nature +10% fire ----- def ----- Resists +3% nature Anom.red +5 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Radiancebloom the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% cold Melee Ret 2 light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% light Max.HP +30.00 Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
rough leather belt 'Ivawyn'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 4 temporal ----- def ----- Resists +6% acid +3% temporal Max.HP +30.00 A belt that goes around your waist. |
linen cloak 'Isylaith' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +1 Con dps ---------- Res.pen +20% mind ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold Crit.chn- 5.00% ---------- misc Infravis +1 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of protection (2 def, 2 armour)2.0 T1 cloth armor [Ego] Master/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+2 eff.) ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +7% all Phys.save +15 (+8 eff.) Mind.save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shinebraze the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Str +1 Dex +2 Con ----- def ----- Armour +1 Resists +6% lightning +5% temporal ---------- misc Light +1 See.Invis +9 A pair of boots made of leather. |
pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
sand iron gauntlets of strength (+3) (0 def, 7 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 6 physical Dmg.mod +4% physical ----- def ----- Armour +7 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Dazzlemoon (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Crit.mult +5.00% Phys.pwr +23 (+11 eff.) Res.pen +10% mind ----- def ----- Armour +1 Fatigue +1% Resists +3% light Die.at -20.00 life A cap made of leather. |
Glorybreta the Scaldbreacher (1 def, 0 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +4 Mag +1 Con dps ---------- Melee Ret 2 fire On Hit (Melee): * 10% chance to reduce armor by 27% ----- def ----- Defense +1 (+0 eff.) Resists +5% blight +6% fire +5% nature A pointy cloth hat, very wizardly... |
linen wizard hat 'Camysarand' (1 def, 0 armour)2.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- Mind.crit +3% ----- def ----- Defense +1 (+0 eff.) Resists +6% blight +9% nature +6% mind ---------- misc Equi/ret +0.04 A pointy cloth hat, very wizardly... |
stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+6 eff.) A cap made of leather. |
cleansing steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +10% blight +15% fire +11% nature A suit of armour made of mail. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Noonransom'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% light Apr +1 ----- def ----- Armour +2 Phys.save +6 (+3 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bethyvea [power 110] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +6% blight Crit.chn- 5.00% Spell.save +9 (+5 eff.) Mind.save +3 (+2 eff.) Confus- +10% Sting an enemy dealing 124 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
109 alchemist ametrine0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
Achievements
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By boyo the Doomelf Alchemist level 6
77th Pyre 122nd year of Ascendancy at 23:41 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By boyo the Doomelf Alchemist level 10
9th Mirth 122nd year of Ascendancy at 10:26 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By boyo the Doomelf Alchemist level 9
4th Mirth 122nd year of Ascendancy at 13:46 see stats
Log
Burning from Isodherin the thief hits boyo for (15 absorbed), 0 fire (0 total damage).
Boyo casts Throw Bomb.
boyo hits Something for 65 acid damage.
boyo hits Something for 81 acid damage.
boyo hits Something for (36 rampage shugs off), 33 acid (33 total damage).
Your shield crumbles under the damage!
The shield around boyo crumbles.
Boyo has a cursed wound!
Something hits boyo for (5 absorbed), 68 physical, 19 physical (87 total damage).
Zubimira the white worm mass's Beyond the Flesh hits boyo for 88 physical, 19 physical (107 total damage).
Boyo recovers sight.
Burning from Isodherin the thief hits boyo for 15 fire damage.
Boyo casts Haste of the Doomed.
Boyo is out of phase.
Boyo casts Haste of the Doomed.
boyo is being stalked by Something!
Burning from Isodherin the thief hits boyo for 12 fire damage.
Burning from Isodherin the thief hits boyo for 12 fire damage.
Isodherin the thief's Beyond the Flesh hits boyo for 26 physical, 3 nature, 8 physical (38 total damage).
Boyo stops burning.
Isodherin the thief uses Telekinetic Smash.
boyo is no longer being stalked by Something.
Boyo is stunned!
Isodherin the thief hits boyo for 36 physical damage.
boyo the level 11 doomelf alchemist was skewered to death by Isodherin the thief on level 2 of Ruins of Kor'Pul.

































































