Ewais the level 5 Shalore Alchemist by Emmelyn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceShalore
ClassAlchemist
Level / Exp5 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity16 (base 10)
Constitution13 (base 13)
Magic26 (base 24)
Willpower17 (base 11)
Cunning12 (base 10)

Resources

Life140/140
Mana133/133
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy16
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance8%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+15%
Darkness+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save7
Spell Save15
Mental Save15

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
4/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
2/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
3/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
failed

Equipment

Quiver
On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 15 turns (stop reason: all resources and life at maximum).

You pickup 0.45 gold pieces.

You pickup 0.60 gold pieces.

Ewais picks up (b.):
thought-forged iron dagger (10-14 power, 5 apr).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 3.03 gold from the transmogrification of
grounding pair of iron boots of tirelessness (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (24-36 power, 1 apr).
You gain 1.64 gold from the transmogrification of
thought-forged iron dagger (10-14 power, 5 apr).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 406%; cd 9).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.