sadawe the level 8 Cornac Skirmisher by socinius

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassSkirmisher
Level / Exp8 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity32 (base 30)
Constitution10 (base 10)
Magic10 (base 10)
Willpower19 (base 11)
Cunning19 (base 19)

Resources

Life186/186
Stamina144/144
Healing Factor1
Regeneration0.25

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage44
Accuracy37
Crit Chance7%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Mind+5%
Fire+8%
Temporal+4%

Defense: Base

Armour (hardiness)15.719009130622 (47.431709976583%)
Defense18
Ranged Defense18
Fatigue15
Physical Save8
Spell Save10
Mental Save21

Defense: Resistances

Lightning+ 15%( 70%)
Light+ 11%( 70%)
Temporal+ 5%( 70%)
Darkness+ 10%( 70%)
Cold+ 5%( 70%)
Fire+ 12%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
3/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
3/5
2/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
2/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
4/5
0/5
0/5
0/5

Effects

Quests

done
done
active
done
active

Equipment

On feet
Quiver
On hands
On head
Tool
Main armor
In off hand
Light source
In main hand

Inventory

Achievements

The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By sadawe the Cornac Skirmisher level 8
79th Dusk 122nd year of Ascendancy at 09:57
see stats

Log


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.50 gold pieces.

You pickup 0.60 gold pieces.

Sadawe picks up (c.):
nature's vined mindstar of balance (6-7 power, 18 apr, nature damage).
You pickup 0.50 gold pieces.

Ran for 7 turns (stop reason: something interesting).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.80 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


--------------------------------

You gain 2.02 gold from the transmogrification of
nature's vined mindstar of balance (6-7 power, 18 apr, nature damage).
There is an exit to the worldmap here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.