Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 15 / 39% |
Size | big |
Lifes / Deaths | Killed by cutpurse at level 15 on the 50th Dusk 122nd year of Ascendancy at 10:17 / 1 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 14 (base 10) |
Constitution | 19 (base 10) |
Magic | 40 (base 37) |
Willpower | 35 (base 29) |
Cunning | 15 (base 11) |
Resources
Life | -46/203 |
Mana | 283/293 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
See Stealth | 5 |
See Invisible | 5 |
Offense: Mainhand
Damage | 26 |
Accuracy | 14 |
Crit Chance | 21% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 43.333333333333 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 25.25 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Light | +25% |
Temporal | +3% |
Blight | +9% |
Arcane | +44% |
Darkness | +9% |
All | 0% |
Offense: Damage Penetration
Arcane | +10% |
Lightning | +10% |
Light | +10% |
Temporal | +5% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 9.4 |
Ranged Defense | 11.4 |
Fatigue | 1 |
Physical Save | 27.25 |
Spell Save | 31.125 |
Mental Save | 38.25 |
Defense: Resistances
Light | + 43%( 70%) |
Temporal | + 17%( 70%) |
Blight | + 6%( 70%) |
Arcane | + 70%( 70%) |
Fire | + 8%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Knockback Resistance | 20% |
Silence Resistance | 5% |
Pinning Resistance | 22% |
Confusion Resistance | 5% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 16% for 4 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 160 damage for 5 turns. The effect will scale with your magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. Also while Heroism is active, you will only die when reaching -330 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Shielding |
beneficial effect | The target is the epicenter of a terrible arcane storm, he gets +80% arcane resistance. Arcane Storm |
beneficial effect | You have an arcane eye observing for you in a radius of 10. Arcane Eye |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | scholar's pair of rough leather boots (0 def, 1 armour) scholar's pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Spellpower: +4 A pair of boots made of leather. |
Light source | brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 Light radius: +2 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat of earthrunes (1 def, 2 armour) linen wizard hat of earthrunes (1 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Changes stats: +2 Con It can be used to activate talent Stone Wall, placing all other charms into a 65 cooldown : Effective talent level: 2.6 Power cost: 65 out of 80/80. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 118.79 physical dmage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | dragonbone wand of conjuration 'Tarrurig' [power 517] (5 cooldown) dragonbone wand of conjuration 'Tarrurig' [power 517] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +6% temporal / +9% fire Maximum wards: +4 fire / +4 cold / +4 lightning / +5 blight / +4 temporal Talent granted: +1 Ward Spell save: +3 Silence immunity: +5% Maximum vim: +15.00 New effects duration reduction after a teleport: +40% It can be used to fire a bolt of a random element (dam 258-517), placing all other charms into a 5 cooldown. When used: 100% chance to regenerate 16 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Ce'Nilrawen Ce'NilrawenPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Ranged Defense: +2 Changes stats: +1 Mag Changes resistances: +28% light Changes damage: +14% light Mental save: +18 Confusion immunity: +5% Defense after a teleport: +5 Rings can have magical properties. |
On fingers | copper ring 'Nimbusbait' copper ring 'Nimbusbait'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Damage when the wearer is hit: 4 lightning Changes resistances penetration: +10% lightning Changes damage: +3% arcane / +3% lightning Mental save: +6 Rings can have magical properties. |
Around waist | monstrous rough leather belt monstrous rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 Changes stats: +3 Str / +4 Con Physical save: +6 Size category: +1 A belt that goes around your waist. |
In main hand | Dourdash (30-36 power, 6 apr, arcane damage) Dourdash (30-36 power, 6 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +16 darkness When wielded/worn: Physical crit. chance: +12.0% Damage when the wearer hits(melee): 4 blight Changes resistances: +6% blight Changes damage: +30% arcane / +9% darkness / +9% blight Talent granted: +1 Command Staff Critical mult.: +16.00% Physical save: +12 Spell save: +13 Mental save: +10 Spellpower: +26 Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
On hands | Xereba the Dazzlevengeance (0 def, 1 armour) Xereba the Dazzlevengeance (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Armour penetration: +6 Armour: +1 Changes stats: +3 Cun / +3 Dex Changes resistances penetration: +10% light Damage Shield penetration: +30% It can be used to activate talent Steady Shot, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | shimmering woollen robe of light (+16%) (0 def, 0 armour) shimmering woollen robe of light (+16%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% light Changes damage: +11% arcane / +11% light Maximum mana: +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Vorathra the linen cloak (7 def, 0 armour) Vorathra the linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Damage when the wearer is hit: 4 temporal Changes resistances penetration: +10% arcane / +5% temporal Changes damage: +3% temporal Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | stabilizing steel amulet of constitution (+3) stabilizing steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +11% temporal Pinning immunity: +22% Knockback immunity: +20% Amulets can have magical properties. |
Inventory
movement infusion of the psychic (760% speed; 5 turns) movement infusion of the psychic (760% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 760% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Cyranor CyranorInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +2% physical Mental save: +10 Confusion immunity: +23% Pinning immunity: +10% Rings can have magical properties. |
warrior's copper ring of perseverance warrior's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Stun/Freeze immunity: +23% Life regen: +0.80 Rings can have magical properties. |
yew magestaff 'Bofang' (20-24 power, 4 apr, arcane damage) yew magestaff 'Bofang' (20-24 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +1.0% Armour: +7 Defense: +6 Changes stats: +1 Cun / +2 Wil Maximum wards: +2 arcane Changes damage: +20% arcane Talents granted: +1 Command Staff +4 Ward Allows you to breathe in: water Maximum encumbrance: +10 Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
rough leather belt 'Samuharachik' rough leather belt 'Samuharachik'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 Changes stats: +3 Mag / +1 Wil Changes resistances penetration: +5% mind Stealth bonus: +6 A belt that goes around your waist. |
rough leather belt 'Tutothel' rough leather belt 'Tutothel'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 Changes resistances: +3% darkness / +9% fire Stealth bonus: +6 Stun/Freeze immunity: +10% Teleport immunity: +5% A belt that goes around your waist. |
Siluritha the Galemark (0 def, 0 armour) Siluritha the Galemark (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances penetration: +10% light Changes damage: +3% lightning Physical save: +12 Spell save: +12 Mental save: +24 Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
polar rough leather gloves of dexterity (+2) (0 def, 1 armour) polar rough leather gloves of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 6 cold Changes resistances: +6% cold Changes damage: +3% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 164 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Arinaribar the steel torque of clear mind [power 2] (17 cooldown) Arinaribar the steel torque of clear mind [power 2] (17 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +6% mind / +3% acid Changes damage: +3% acid It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, placing all other charms into a 17 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Samodunalen [power 125] (17 cooldown)Samodunalen [power 125] (17 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Physical power: +4 Changes stats: +3 Dex / +2 Wil Light radius: +2 It can be used to setup a psionic shield, reducing all physical and acid damage by 125 for 6 turns, placing all other charms into a 17 cooldown. Torques are made by powerful psionics to store psionic powers. |
Salusewyn the Blackspawn [power 2] (17 cooldown) Salusewyn the Blackspawn [power 2] (17 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 12 darkness Changes damage: +3% blight It can be used to remove up to 2 diseases from the target, placing all other charms into a 17 cooldown. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
By JMPicard IV the Shalore Archmage level 15
24th Dusk 122nd year of Ascendancy at 23:09 see stats
By JMPicard IV the Shalore Archmage level 10
7th Dusk 122nd year of Ascendancy at 18:22 see stats
By JMPicard IV the Shalore Archmage level 9
8th Flare 122nd year of Ascendancy at 01:27 see stats
Log
Talent Vision is ready to use.
JMPicard IV casts Vision.
JMPicard IV casts Arcane Eye.
Talent Displacement Shield is ready to use.
Talent Arcane Eye is ready to use.
Talent Vision is ready to use.
JMPicard IV casts Vision.
An alarm rings!
Cutpurse appears out of the thin air!
Rogue activates Stealth.
Rogue appears out of the thin air!
Rogue appears out of the thin air!
Rogue deactivates Stealth.
Rogue performs a melee critical strike against JMPicard IV!
JMPicard IV deactivates Disruption Shield.
JMPicard IV's disruption shield collapses and then explodes in a powerful manastorm!
JMPicard IV converts damage to mana!
Rogue hits JMPicard IV for (210 converted), 0 physical, (8 converted), 47 physical, 8 nature, 6 temporal (62 total damage).
JMPicard IV hits Rogue for 4 lightning, 4 temporal, 4 lightning, 4 temporal (16 total damage).
JMPicard IV's arcane area effect hits Rogue for 47 arcane damage.
JMPicard IV's arcane area effect hits JMPicard IV for 30 arcane damage.
JMPicard IV's arcane area effect hits Cutpurse for 47 arcane damage.
JMPicard IV's arcane area effect hits Rogue for 47 arcane damage.
Saving game...