Ward the level 7 Skeleton Temporal Warden by dragonman7887

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassTemporal Warden
Level / Exp7 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 15)
Dexterity34 (base 13)
Constitution10 (base 10)
Magic30 (base 30)
Willpower14 (base 12)
Cunning14 (base 10)

Resources

Life242/242
Paradox550
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage41
Accuracy30
Crit Chance5%
APR4
Speed1.00

Offense: Offhand

Damage20
Accuracy30
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower30
Crit Chance2%
Speed1

Offense: Mind

Mindpower24
Crit Chance9%
Speed1

Offense: Damage Bonus

Mind+6%
Acid+10%

Offense: Damage Penetration

Temporal+5%
Nature+5%

Defense: Base

Armour (hardiness)2 (30%)
Defense27
Ranged Defense27
Fatigue0
Physical Save15
Spell Save15
Mental Save18

Defense: Resistances

Acid+ 20%( 70%)
Physical+ 2%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Chronomancy / Bow Threading1.30
2/5
2/5
0/5
0/5
Chronomancy / Speed Control1.30
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
3/5
2/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
1/5
0/5
0/5
0/5
Chronomancy / Blade Threading1.30
1/5
1/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
5/5
3/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
active
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

There is a teleporting circle to the surface here (press '' or right click to use).

Ward picks up (a.):
regeneration infusion (heal 73; 16 cd).

Ran for 23 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: interesting terrain).


There is a teleporting circle to the surface here (press '' or right click to use).

There is a teleporting circle to the surface here (press '' or right click to use).

You gain 10.00 gold from the transmogrification of
ash totem of stinging [power 132] (15 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (11/11, 16-19.2 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 24 block).
You gain 1.26 gold from the transmogrification of
cleansing cured leather armour (6 def, 4 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.92 gold from the transmogrification of
stabilizing rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 2.62 gold from the transmogrification of
cleansing rough leather belt of the giants.
You gain 9.36 gold from the transmogrification of
Gleamclash (15.5-21.7 power, 3 apr).
You gain 0.70 gold from the transmogrification of
steel longsword of massacre (21-29.4 power, 3 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (17.5-26.25 power, 1 apr).
You gain 4.11 gold from the transmogrification of
thought-forged dwarven-steel battleaxe of erosion (31-46.5 power, 2 apr).
You gain 0.85 gold from the transmogrification of
warrior's copper ring.
You gain 0.71 gold from the transmogrification of
regeneration infusion (heal 73; 16 cd).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Ward deactivates
Weapon Folding.