Kal the level 7 Thalore Cursed by dragonman7887

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassCursed
Level / Exp7 / 94%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 23)
Dexterity13 (base 10)
Constitution15.340449927278 (base 10)
Magic8 (base 10)
Willpower28.340449927278 (base 24)
Cunning11 (base 10)

Resources

Life226/226
Hate67/100
Healing Factor0.87829905569092
Regeneration0.21957476392273

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Invisible6.3404499272777

Offense: Mainhand

Damage40
Accuracy21
Crit Chance4%
APR16
Speed1.00

Offense: Spell

Spellpower11
Crit Chance0%
Speed1

Offense: Mind

Mindpower25
Crit Chance0%
Speed1

Offense: Damage Bonus

Light+4%
Blight+5%
Cold+3%
Mind+9%
All0%

Defense: Base

Armour (hardiness)20.335093952971 (48.103448275862%)
Defense3
Ranged Defense3
Fatigue20
Physical Save15
Spell Save22
Mental Save21

Defense: Resistances

Lightning+ 16%( 70%)
Light+ 18%( 70%)
Cold+ 16%( 70%)
Darkness+ 19%( 77%)
Physical+ 3%( 72%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Gloom1.30
2/5
0/5
0/5
0/5
Cursed / Predator1.30
3/5
0/5
0/5
0/5
Cursed / Strife1.30
0/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
0/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
3/5
3/5
0/5
0/5
Cursed / Cursed form1.00
2/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log


Talent Infusion: Regeneration is ready to use.

Kal picks up (i.):
pair of rough leather boots (0 def, 1 armour).
Kal picks up (l.):
iron helm (Shrouds) (0 def, 3 armour).

Space around you starts to dissolve...


Resting starts...

Rested for 26 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!


You gain 0.65 gold from the transmogrification of
iron helm of strength (+2) (Corpses) (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron helm (Shrouds) (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.61 gold from the transmogrification of
spellwoven linen robe (Misfortune) (0 def, 0 armour).
You gain 0.69 gold from the transmogrification of
linen robe of frost (+7%) (Nightmares) (0 def, 0 armour).
You gain 0.80 gold from the transmogrification of
insulating rough leather belt of the mystic.
You gain 0.25 gold from the transmogrification of
elm starstaff (Corpses) (10-12 power, 2 apr, light element).
You gain 7.04 gold from the transmogrification of
Voidslicer the elm starstaff (Madness) (10-12 power, 2 apr, temporal element).
You gain 1.73 gold from the transmogrification of
blooming mossy mindstar of balance (Misfortune) (3-3.3 power, 12 apr, nature damage).
You gain 0.71 gold from the transmogrification of
regeneration infusion (heal 73; 13 cd).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Kal deactivates
Gloom.
Kal activates
Gloom.
Kal deactivates
Gloom.