Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.44 |
| Addons | Items Vault 0.9.44 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 26 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by naga myrmidon at level 26 on the 20th Voratun 122nd year of Ascendancy at 07:46 6 / 1 |
Primary Stats
| Strength | 60 (base 42) |
| Dexterity | 29 (base 25) |
| Constitution | 50 (base 41) |
| Magic | 10 (base 10) |
| Willpower | 24 (base 19) |
| Cunning | 15 (base 10) |
Resources
| Life | -32/935 |
| Stamina | 57/210 |
| Healing Factor | 1.1572838233907 |
| Regeneration | 75.674789211517 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 49 |
| Crit Chance | 8% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23.4 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Physical | +11% |
Offense: Damage Penetration
| Acid | +9% |
Defense: Base
| Armour (hardiness) | 36.2 (95%) |
| Defense | 18.65 |
| Ranged Defense | 18.65 |
| Fatigue | 19 |
| Physical Save | 32.25 |
| Spell Save | 19.9 |
| Mental Save | 19.65 |
Defense: Resistances
| Darkness | + 14%( 70%) |
| Light | + 20%( 70%) |
| Fire | + 20%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 31%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 269 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 189 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed weapons | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed maiming | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Effects
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 5% feedback damage from all damage done. Empathic Hex |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target's armour is broken, reducing it by 20. Sunder Armour |
| beneficial effect | The target is recovering 6 life each turn and it's healing modifier has been increased by 16%. Recovery |
| beneficial effect | A flow of life spins around the target, regenerating 53.80 life per turn. Regeneration |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 40.85 fire damage. Burning Hex |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| On hands | steady iron gauntlets of the starseeker (0 def, 1 armour) steady iron gauntlets of the starseeker (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Armour: +1 Changes stats: +2 Cun / +2 Mag Changes resistances: +5% darkness / +6% light Physical save: +6 Mental save: +6 Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6.00 Travel Speed: instantaneous Is: a spell Description: A star falls into area of radius 1, stunning all for 4 turns and doing 30.61 darkness damage. The damage will increase with the Magic stat. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | miner's hardened leather cap of knowledge (0 def, 4 armour) miner's hardened leather cap of knowledge (0 def, 4 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Cun / +2 Wil Mindpower: +4 Infravision radius: +2 A cap made of leather. |
| Tool | shadowy yew wand of firewall [power 120] (3/6 cooldown) shadowy yew wand of firewall [power 120] (3/6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to creates a wall of flames lasting for 4 turns (dam 120 overall), placing all other charms into a 6 cooldown. When used: 100% chances to regenerate 5 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | marksman's gold ring of the mountain (+11%) marksman's gold ring of the mountain (+11%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes resistances: +11% physical Changes damage: +11% physical Rings can have magical properties. |
| On fingers | warrior's stralite ring of physical power warrior's stralite ring of physical power Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 Armour: +14 Changes stats: +7 Str Rings can have magical properties. |
| Around neck | insulating steel amulet insulating steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% fire / +12% cold Amulets can have magical properties. |
| In main hand | caustic dwarven-steel battleaxe of projection (33.5-50.25 power, 2 apr) caustic dwarven-steel battleaxe of projection (33.5-50.25 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.5 - 50.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +10 mind Damage conversion: 41% acid blind When wielded/worn: Changes resistances penetration: +9% acid Life regen: +2.00 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
| Main armor | fortifying stralite plate armour of resilience (7 def, 13 armour) fortifying stralite plate armour of resilience (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +5 Str / +5 Con Maximum life: +111.00 A suit of armour made of metal plates. |
| Cloak | thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +2 Str / +1 Con Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern of the moons brass lantern of the moonsPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% light Changes damage: +6% darkness Light radius: +2 Infravision radius: +2 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Calls the power of the Moon into a beam of shadows doing 54.04 damage. The damage will increase with the Magic stat A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
wild infusion (resist 21%; cure physical) wild infusion (resist 21%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 21% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune (range 8) phase door rune (range 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
sneakthief's gold ring of mental power sneakthief's gold ring of mental powerCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Dex Mindpower: +5 Rings can have magical properties. |
inquisitor's steel battleaxe of massacre (27-40.5 power, 2 apr) inquisitor's steel battleaxe of massacre (27-40.5 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 27.0 - 40.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +17 manaburn Massive two-handed battleaxes. |
dragonbone longbow of recursion dragonbone longbow of recursionRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Damage conversion: 36% temporal Longbows are used to shoot arrows at your foes. |
thorny mindstar of frost (8.5-9.35 power, 24 apr, nature damage) thorny mindstar of frost (8.5-9.35 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 cold Changes resistances: +4% cold Changes resistances penetration: +3% cold Changes damage: +5% cold Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elven-wood starstaff of blasting (25-30 power, 5 apr, darkness damage) elven-wood starstaff of blasting (25-30 power, 5 apr, darkness damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% It can be used to projects damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
thought-forged stralite waraxe of shearing (32.5-45.5 power, 5 apr) thought-forged stralite waraxe of shearing (32.5-45.5 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +10 mind Damage conversion: 45% mind When wielded/worn: Armour penetration: +8 Changes stats: +4 Wil Changes resistances penetration: +12% physical Changes damage: +9% physical One-handed war axes. |
stormlord's silk robe (3 def, 0 armour) stormlord's silk robe (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Wil Changes resistances: +9% lightning / +9% cold Changes damage: +10% lightning / +9% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen wizard hat of knowledge (1 def, 0 armour) linen wizard hat of knowledge (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Cun / +2 Wil Mindpower: +4 A pointy cloth hat, very wizardly... |
cleansing dwarven-steel mail armour of Eyal (3 def, 8 armour) cleansing dwarven-steel mail armour of Eyal (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes resistances: +10% nature / +13% blight Life regen: +1.00 Maximum life: +40.00 Healing mod.: +18% A suit of armour made of mail. |
steel plate armour of command (11 def, 13 armour) steel plate armour of command (11 def, 13 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +13 Defense: +11 Fatigue: +22% Changes stats: +2 Cun Mental save: +10 A suit of armour made of metal plates. |
287 alchemist agate 287 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
striking dragonbone wand of detection [power 11] (3/15 cooldown) striking dragonbone wand of detection [power 11] (3/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +3 Strike It can be used to detect the presence of creatures around you (rad 11), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged dragonbone wand of detection [power 15] (3/22 cooldown) supercharged dragonbone wand of detection [power 15] (3/22 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to detect the presence of creatures around you (rad 15), placing all other charms into a 22 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged elven-wood wand of conjuration [power 197] (3/9 cooldown) supercharged elven-wood wand of conjuration [power 197] (3/9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element (dam 98-197), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Mito the Dwarf Berserker level 16
18th Voratun 122nd year of Ascendancy at 04:01 see stats
Level 10
Got a character to level 10.By Mito the Dwarf Berserker level 10
17th Voratun 122nd year of Ascendancy at 05:45 see stats
Level 20
Got a character to level 20.By Mito the Dwarf Berserker level 20
18th Voratun 122nd year of Ascendancy at 21:38 see stats
Log
Naga myrmidon hits Mito for 37 fire damage.
Naga myrmidon hits Mito for 41 nature, 27 physical damage (total 67.23).
Mito uses Sunder Armour.
Naga myrmidon resists the mind attack!
You defeat an experienced enemy!
You collect a new ingredient: naga tongue.
Mito stops burning.
Hexer hits Mito for 33 fire damage.
Mito hits naga myrmidon for 52 acid, 82 physical, 4 mind damage (total 136.51).
Mito killed naga myrmidon!
Naga myrmidon hits Mito for 3 acid, 4 physical, 1 mind damage (total 5.94).
Naga myrmidon uses Sunder Armour.
Mito is recovering from the damage!
Naga myrmidon hits Mito for 131 physical, 13 darkness damage (total 143.28).
Mito's skin returns to normal.
Mito uses Infusion: Regeneration.
Mito starts regenerating health quickly.
Naga myrmidon casts Rune: Acid Wave.
Naga myrmidon hits Mito for 201 acid, 121 physical, 13 darkness damage (total 334.27).
Mito uses Death Blow.
Mito performs a critical strike!
Naga myrmidon hits Mito for 4 acid, 6 physical, 1 mind damage (total 9.75).
Hexer hits Mito for 33 fire damage.
Mito hits naga myrmidon for 83 acid, 132 physical, 10 mind damage (total 223.42).
Naga myrmidon hits Mito for 137 physical damage.
Naga myrmidon killed Mito!
Mito the level 26 dwarf berserker was mutilated to death by a naga myrmidon on level 44 of The Arena.
