











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Halfling |
Class | Oozemancer |
Level / Exp | 34 / 49% |
Size | small |
Lifes / Deaths | Killed by Bethegaldavea the brown bear at level 10 on the 8th Mirth 122nd year of Ascendancy at 12:34 / 93Killed by Bethegaldavea the brown bear at level 10 on the 8th Mirth 122nd year of Ascendancy at 13:58 Killed by Bethegaldavea the brown bear at level 10 on the 8th Mirth 122nd year of Ascendancy at 15:26 Killed by Bethegaldavea the brown bear at level 10 on the 8th Mirth 122nd year of Ascendancy at 16:50 Killed by Bethegaldavea the brown bear at level 10 on the 8th Mirth 122nd year of Ascendancy at 21:55 Killed by Vorumirin the green jelly at level 16 on the 2nd Dusk 122nd year of Ascendancy at 18:06 Killed by Silusera the sandworm at level 17 on the 2nd Dusk 122nd year of Ascendancy at 23:38 Killed by Harkor'Zun at level 18 on the 19th Dusk 122nd year of Ascendancy at 00:55 Killed by Isuldath the xorn at level 18 on the 19th Dusk 122nd year of Ascendancy at 14:09 Killed by Emoma the snow giant boulder thrower at level 19 on the 20th Dusk 122nd year of Ascendancy at 13:07 Killed by Emoma the snow giant boulder thrower at level 19 on the 20th Dusk 122nd year of Ascendancy at 14:41 Killed by Neryrin the fire drake hatchling at level 19 on the 21st Dusk 122nd year of Ascendancy at 00:44 Killed by Neryrin the fire drake hatchling at level 19 on the 21st Dusk 122nd year of Ascendancy at 02:14 Killed by luminous horror at level 19 on the 21st Dusk 122nd year of Ascendancy at 07:46 Killed by armoured skeleton warrior at level 19 on the 21st Dusk 122nd year of Ascendancy at 22:20 Killed by snow giant thunderer at level 19 on the 21st Dusk 122nd year of Ascendancy at 23:55 Killed by Elyra the fire drake hatchling at level 19 on the 22nd Dusk 122nd year of Ascendancy at 01:23 Killed by Zokel the quasit at level 19 on the 22nd Dusk 122nd year of Ascendancy at 03:08 Killed by Mayuthra the snow giant at level 20 on the 22nd Dusk 122nd year of Ascendancy at 06:51 Killed by Varsha the Writhing at level 20 on the 22nd Dusk 122nd year of Ascendancy at 09:38 Killed by Arodabeth the snow giant at level 20 on the 22nd Dusk 122nd year of Ascendancy at 19:13 Killed by Guwen the wolf at level 21 on the 32nd Dusk 122nd year of Ascendancy at 17:23 Killed by shadow at level 23 on the 36th Dusk 122nd year of Ascendancy at 13:24 Killed by Weirdling Beast at level 23 on the 36th Dusk 122nd year of Ascendancy at 18:45 Killed by Weirdling Beast at level 23 on the 36th Dusk 122nd year of Ascendancy at 20:12 Killed by Xanewyn the golem at level 23 on the 50th Dusk 122nd year of Ascendancy at 12:40 Killed by Zubobrethra the skeleton archer at level 24 on the 56th Dusk 122nd year of Ascendancy at 03:18 Killed by Zubobrethra the skeleton archer at level 24 on the 56th Dusk 122nd year of Ascendancy at 04:53 Killed by Polyssra the chitinous spider at level 24 on the 57th Dusk 122nd year of Ascendancy at 22:19 Killed by Polyssra the chitinous spider at level 24 on the 57th Dusk 122nd year of Ascendancy at 23:43 Killed by Xanybeth the skeleton archer at level 24 on the 58th Dusk 122nd year of Ascendancy at 01:16 Killed by Polyssra the chitinous spider at level 24 on the 58th Dusk 122nd year of Ascendancy at 03:03 Killed by Xanybeth the skeleton archer at level 24 on the 58th Dusk 122nd year of Ascendancy at 04:10 Killed by Peepee's mucus ooze at level 25 on the 60th Dusk 122nd year of Ascendancy at 03:51 Killed by Areriawen the skeleton magus at level 26 on the 63rd Dusk 122nd year of Ascendancy at 06:34 Killed by Poramira the ghast at level 27 on the 64th Dusk 122nd year of Ascendancy at 11:45 Killed by Ivawen the skeleton warrior at level 27 on the 65th Dusk 122nd year of Ascendancy at 11:01 Killed by Isethra the vampire at level 27 on the 65th Dusk 122nd year of Ascendancy at 12:42 Killed by Isethra the vampire at level 27 on the 65th Dusk 122nd year of Ascendancy at 14:40 Killed by Isethra the vampire at level 27 on the 65th Dusk 122nd year of Ascendancy at 16:33 Killed by Ivovena the skeleton magus at level 28 on the 67th Dusk 122nd year of Ascendancy at 11:36 Killed by ghast at level 28 on the 67th Dusk 122nd year of Ascendancy at 21:21 Killed by ghast at level 28 on the 67th Dusk 122nd year of Ascendancy at 22:26 Killed by The Master at level 28 on the 67th Dusk 122nd year of Ascendancy at 23:57 Killed by ghoul at level 28 on the 68th Dusk 122nd year of Ascendancy at 01:46 Killed by armoured skeleton warrior at level 28 on the 68th Dusk 122nd year of Ascendancy at 03:12 Killed by armoured skeleton warrior at level 28 on the 68th Dusk 122nd year of Ascendancy at 04:44 Killed by armoured skeleton warrior at level 28 on the 68th Dusk 122nd year of Ascendancy at 07:58 Killed by The Master at level 28 on the 68th Dusk 122nd year of Ascendancy at 10:04 Killed by Lord of Skulls (mage) at level 29 on the 68th Dusk 122nd year of Ascendancy at 11:31 Killed by Velada the orc cryomancer at level 29 on the 68th Dusk 122nd year of Ascendancy at 17:37 Killed by Velada the orc cryomancer at level 29 on the 68th Dusk 122nd year of Ascendancy at 19:24 Killed by Betarassra the skeleton warrior at level 29 on the 68th Dusk 122nd year of Ascendancy at 21:26 Killed by armoured skeleton warrior at level 29 on the 68th Dusk 122nd year of Ascendancy at 23:25 Killed by Betarassra the skeleton warrior at level 29 on the 69th Dusk 122nd year of Ascendancy at 01:09 Killed by skeleton mage at level 29 on the 69th Dusk 122nd year of Ascendancy at 02:41 Killed by armoured skeleton warrior at level 29 on the 69th Dusk 122nd year of Ascendancy at 04:33 Killed by elven corruptor at level 29 on the 71st Dusk 122nd year of Ascendancy at 00:29 Killed by Polurebeth the ogre mauler at level 29 on the 71st Dusk 122nd year of Ascendancy at 10:00 Killed by Zubona the elven blood mage at level 30 on the 71st Dusk 122nd year of Ascendancy at 23:42 Killed by temporal hound at level 30 on the 72nd Dusk 122nd year of Ascendancy at 01:45 Killed by Emobremina the ogre rune-spinner at level 30 on the 72nd Dusk 122nd year of Ascendancy at 03:32 Killed by Ivirebeth the elven warrior at level 30 on the 72nd Dusk 122nd year of Ascendancy at 13:48 Killed by Gloryth the elven tempest at level 30 on the 72nd Dusk 122nd year of Ascendancy at 15:39 Killed by Yvothra the elven warrior at level 30 on the 72nd Dusk 122nd year of Ascendancy at 17:28 Killed by ghast at level 30 on the 73rd Dusk 122nd year of Ascendancy at 00:43 Killed by Emelugada the elven blood mage at level 31 on the 73rd Dusk 122nd year of Ascendancy at 10:01 Killed by Vorarevena the elven cultist at level 31 on the 73rd Dusk 122nd year of Ascendancy at 20:42 Killed by Vorarevena the elven cultist at level 31 on the 73rd Dusk 122nd year of Ascendancy at 21:53 Killed by Vorarevena the elven cultist at level 31 on the 73rd Dusk 122nd year of Ascendancy at 23:10 Killed by Elynne the orc warrior at level 31 on the 25th Haze 122nd year of Ascendancy at 16:37 Killed by bloated horror at level 31 on the 26th Haze 122nd year of Ascendancy at 08:00 Killed by Neroth the orc archer at level 32 on the 27th Haze 122nd year of Ascendancy at 00:38 Killed by Bethibreda the orc soldier at level 32 on the 27th Haze 122nd year of Ascendancy at 16:37 Killed by armoured skeleton warrior at level 33 on the 28th Haze 122nd year of Ascendancy at 17:31 Killed by Neryda the orc assassin at level 33 on the 28th Haze 122nd year of Ascendancy at 19:01 Killed by Neryda the orc assassin at level 33 on the 28th Haze 122nd year of Ascendancy at 20:50 Killed by Neryda the orc assassin at level 33 on the 28th Haze 122nd year of Ascendancy at 22:11 Killed by armoured skeleton warrior at level 33 on the 29th Haze 122nd year of Ascendancy at 00:31 Killed by Neryda the orc assassin at level 33 on the 29th Haze 122nd year of Ascendancy at 02:37 Killed by Neryda the orc assassin at level 33 on the 29th Haze 122nd year of Ascendancy at 04:28 Killed by Poreth the dredgling at level 33 on the 29th Haze 122nd year of Ascendancy at 07:21 Killed by Poreth the dredgling at level 33 on the 29th Haze 122nd year of Ascendancy at 09:02 Killed by Neryda the orc assassin at level 34 on the 29th Haze 122nd year of Ascendancy at 12:40 Killed by Beleralle the armoured skeleton warrior at level 34 on the 29th Haze 122nd year of Ascendancy at 16:31 Killed by Ivunne the skeleton warrior at level 34 on the 31st Haze 122nd year of Ascendancy at 01:54 Killed by Poleba the orc elite berserker at level 34 on the 2nd Decay 122nd year of Ascendancy at 11:11 Killed by minotaur at level 34 on the 2nd Decay 122nd year of Ascendancy at 12:50 Killed by thought-forged bowman at level 34 on the 2nd Decay 122nd year of Ascendancy at 14:48 Killed by minotaur at level 34 on the 2nd Decay 122nd year of Ascendancy at 16:37 Killed by Emussra the orc grand summoner at level 34 on the 2nd Decay 122nd year of Ascendancy at 18:26 Killed by ritch flamespitter at level 34 on the 2nd Decay 122nd year of Ascendancy at 20:12 Killed by stone golem at level 34 on the 2nd Decay 122nd year of Ascendancy at 23:34 |
Antimagic | Follower |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 51 (base 39) |
Magic | 15 (base 10) |
Willpower | 92 (base 57) |
Cunning | 71.999999999999 (base 45) |
Resources
Life | 1134/1134 |
Equilibrium | 0 |
Healing Factor | 1.8040316950178 |
Regeneration | 35.682799870354 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +108% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 2 |
See Stealth | 28 |
See Invisible | 30 |
Offense: Mainhand
Damage | 56 |
Accuracy | 57 |
Crit Chance | 27% |
APR | 42 |
Speed | 1.00 |
Offense: Offhand
Damage | 53 |
Accuracy | 57 |
Crit Chance | 27% |
APR | 34 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 57 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
Acid | +8% |
Blight | +6% |
Arcane | +9% |
Mind | +15% |
All | 0% |
Physical | +13% |
Cold | +26% |
Fire | +29% |
Nature | +52% |
Offense: Damage Penetration
Acid | +6% |
Fire | +24% |
Physical | +6% |
Cold | +5% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 41 |
Mental Save | 54 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 43%( 70%) |
Arcane | + 26%( 70%) |
Mind | + 26%( 70%) |
All | + 13%( 70%) |
Darkness | + 21%( 70%) |
Temporal | + 13%( 70%) |
Physical | + 15%( 70%) |
Cold | + 30%( 70%) |
Fire | + 40%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 22% |
Poison Resistance | 25% |
Blind Resistance | 100% |
Silence Resistance | 20% |
Bleed Resistance | 95% |
Pinning Resistance | 24% |
Disarm Resistance | 21% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 76 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Wild-gift / Moss | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Slime | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Wild-gift / Mucus | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Wild-gift / Ooze | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved mental save by +12. | done |
You failed to protect the lone alchemist from death by Xytta the wolf. Escort: lone alchemist (level 1 of Old Forest) | failed |
You failed to protect the lost defiler from death by Peepee. Escort: lost defiler (level 1 of Daikara) | failed |
You failed to protect the lost defiler from death by wretchling. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by Gidabeth the armoured skeleton warrior. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Areriawen the skeleton magus. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by Belina the fire drake hatchling. Escort: repented thief (level 2 of Daikara) | failed |
You failed to protect the temporal explorer from death by Zubobrethra the skeleton archer. Escort: temporal explorer (level 1 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Eilinyda the degenerated skeleton warrior. Escort: temporal explorer (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Mag +1 Cun +2 Con ----- def ----- Armour +1 Phys.save +14 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +10 (+3 eff.) Heal.mod +10% A pair of boots made of leather. |
Light source | ![]() 1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +3 Wil +4 Con dps ---------- Dmg.mod +9% arcane ----- def ----- Resists +8% blight Mind.save +10 (+3 eff.) HP.reg +4.00 ---------- misc Light +8 See.Stealth +13 See.Invis +15 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+4 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.6 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | ![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 87.35 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | ![]() 2.0 T3 totem charm [Rare] Nature While equipped: Stats +8 Wil +7 Cun +3 Con dps ---------- Acc +15 (+8 eff.) Apr +2 ----- def ----- Armour +4 ---------- misc Stam/turn +3.00 Sting an enemy dealing 368 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce fatigue by 34% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Max.HP +20.00 Disarm- +21% Pinning- +24% Knockbk- +25% Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +5 (+3 eff.) Dmg.mod +3% physical Acc +10 (+5 eff.) ----- def ----- Defense +5 (+3 eff.) HP.reg +1.00 Stun/Frz- +22% ---------- misc Max.hate +10.00 Rings make your fingers look great! |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +10% fire ----- def ----- Resists +2% physical Phys.save +15 (+7 eff.) Die.at -60.00 life Heal.mod +11% Disease- +10% Cut- +50% Silence- +20% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 235 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | ![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 10 arcane resource burn While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) All.spd +8% Melee+ 12 fire Dmg.mod +6% nature +16% fire Res.pen +9% fire Melee Ret 4 cold ----- def ----- Resists +6% blight +21% fire +9% darkness +9% acid Heal.mod +16% Heal/summ +19 Disease- +19% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
In off hand | ![]() 3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +8% acid +8% fire +8% cold +10% physical Res.pen +6% acid +5% fire +5% cold +6% physical ----- def ----- Heal/summ +19 ---------- misc Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Dmg.mod +18% cold ----- def ----- Armour +4 Defense +2 (+1 eff.) Crit.dmg- 10.00% Max.HP +80.00 Cut- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T4 cloth armor [Rare] Nature While equipped: Stats +5 Cun +10 Wil dps ---------- Dmg.mod +6% blight +26% nature +15% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 9 ----- def ----- Resists +15% mind +39% nature +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 43 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 43 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 155 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Apr +2 ----- def ----- Armour +2 Resists +1% physical ---------- misc Stam/turn +1.00 Max.stam +30.00 Masteries +0.10 Wild-gift/Corrosive blades Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
![]() 3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Str +1 Dex +2 Cun dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +6 (+2 eff.) Dmg.mod +3% nature Melee Ret 2 acid ----- def ----- Resists +4% blight Disease- +10% ---------- misc Infravis +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Unique] Nature Power 10.0 - 11.0 Nature Uses 30% Wil, 50% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+4 eff.) Dmg.mod +8% physical +8% cold +8% fire ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
![]() 3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +8 fire On Hit: * 10% chance to reduce armor by 19% While equipped: dps ---------- Spell.crit +3% Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 4 mind 4 darkness Dmg.mod +3% mind +2% darkness Res.pen +15% blight ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 9 acid Dmg.mod +9% acid Res.pen +10% acid ----- def ----- Resists +4% acid +8% fire +11% cold +13% lightning HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Ego] Nature Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+3 eff.) ----- def ----- Max.HP +11.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Cun +1 Wil dps ---------- Mind.crit +2% Mind.pwr +25 (+7 eff.) ----- def ----- Max.HP +32.00 ---------- misc Max.psi +10.00 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +9% acid +6% temporal +5% arcane +3% blight Spell.save +3 (+1 eff.) HP.reg +0.90 Heal.mod +11% A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con ----- def ----- Armour +6 Defense +6 (+3 eff.) Spell.save +6 (+2 eff.) Max.HP +20.00 HP.reg +2.00 Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Con dps ---------- Dmg.mod +3% blight +10% mind +5% nature Melee Ret 2 blight 2 temporal ----- def ----- Armour +2 Defense +3 (+2 eff.) Resists +6% temporal +10% mind +9% all Phys.save +16 (+7 eff.) Poison- +25% Disease- +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() 2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +15% nature +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +3% Dmg.mod +11% nature ----- def ----- Defense +1 (+1 eff.) Resists +16% nature Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.04 Max.hate +2.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid Melee Ret 4 light ----- def ----- Defense +1 (+1 eff.) Resists +15% acid +5% fire +6% cold A pointy cloth hat, very wizardly... |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% arcane +9% cold ----- def ----- Resists +5% arcane ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% nature +3% light Melee Ret 4 acid ----- def ----- Resists +3% acid Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() 2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Peepee the Halfling Oozemancer level 31
22nd Haze 122nd year of Ascendancy at 14:17 see stats
By Peepee the Halfling Oozemancer level 31
16th Haze 122nd year of Ascendancy at 03:16 see stats
By Peepee the Halfling Oozemancer level 32
28th Haze 122nd year of Ascendancy at 11:22 see stats
By Peepee the Halfling Oozemancer level 30
73rd Dusk 122nd year of Ascendancy at 04:23 see stats
By Peepee the Halfling Oozemancer level 18
19th Dusk 122nd year of Ascendancy at 05:03 see stats
By Peepee the Halfling Oozemancer level 22
34th Dusk 122nd year of Ascendancy at 19:23 see stats
By Peepee the Halfling Oozemancer level 20
22nd Dusk 122nd year of Ascendancy at 09:37 see stats
By Peepee the Halfling Oozemancer level 23
37th Dusk 122nd year of Ascendancy at 01:06 see stats
By Peepee the Halfling Oozemancer level 10
3rd Mirth 122nd year of Ascendancy at 17:53 see stats
By Peepee the Halfling Oozemancer level 20
22nd Dusk 122nd year of Ascendancy at 06:11 see stats
By Peepee the Halfling Oozemancer level 30
71st Dusk 122nd year of Ascendancy at 13:35 see stats
By Peepee the Halfling Oozemancer level 25
60th Dusk 122nd year of Ascendancy at 07:02 see stats
By Peepee the Halfling Oozemancer level 33
28th Haze 122nd year of Ascendancy at 16:24 see stats
By Peepee the Halfling Oozemancer level 34
29th Haze 122nd year of Ascendancy at 12:40 see stats
By Peepee the Halfling Oozemancer level 22
34th Dusk 122nd year of Ascendancy at 11:47 see stats
By Peepee the Halfling Oozemancer level 22
34th Dusk 122nd year of Ascendancy at 07:02 see stats
By Peepee the Halfling Oozemancer level 15
8th Flare 122nd year of Ascendancy at 21:49 see stats
By Peepee the Halfling Oozemancer level 28
68th Dusk 122nd year of Ascendancy at 11:14 see stats
Log
Emussra the orc grand summoner uses Nature's Touch.
Peepee seems more focused.
Peepee is less impervious to physical effects.
Talent Nature's Balance is ready to use.
Talent Sudden Growth is ready to use.
Minotaur uses Stunning Blow.
Peepee evades Minotaur.
Emussra the orc grand summoner converts some damage to Psi!
Peepee shares damage with his oozes!
Emussra the orc grand summoner receives 261 healing (481 psi heal).
Restless Night from Emussra the orc grand summoner hits Peepee for 13 mind damage.
Dreamforge hits Bloated ooze for 23 mind, 14 fire (36 total damage).
Dreamforge hits Peepee for 11 mind, 6 fire (17 total damage).
Numbing Poison from Peepee hits Emussra the orc grand summoner for 2 to psi, 46 nature (48 total damage).
Numbing Poison from Peepee hits Minotaur for 59 nature damage.
Dreamforge killed Bloated ooze!
Giant spider hits Bloated ooze for 85 nature damage.
Giant spider killed Bloated ooze!
Peepee uses Nature's Balance.
Peepee shares damage with his oozes!
Stone golem hits Peepee for 172 physical damage.
Melee retaliation hits Stone golem for 18 acid, 4 cold (23 total damage).
Peepee the level 34 halfling oozemancer was struck to death by a stone golem on level 1 of Ambush!.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Stone golem killed Peepee!
Saving game...
Saving done.
Saving game...