Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Shalore |
Class | Skirmisher |
Level / Exp | 20 / 85% |
Size | medium |
Lifes / Deaths | Killed by Belulaith the rattlesnake at level 20 on the 44th Haze 122nd year of Ascendancy at 06:14 / 1 |
Primary Stats
Strength | 24 (base 12) |
Dexterity | 50 (base 40) |
Constitution | 21 (base 10) |
Magic | 33 (base 16) |
Willpower | 19 (base 11) |
Cunning | 48 (base 40) |
Resources
Life | -45/625 |
Stamina | 152/202 |
Healing Factor | 1.304804467222 |
Regeneration | 18.332502764469 |
Speed
Mental | -5.5511151231258E-14% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 36.990623353761 |
See Invisible | 48.990623353761 |
Offense: Mainhand
Damage | 79 |
Accuracy | 50 |
Crit Chance | 29% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 26 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Blight | +6% |
Cold | +3% |
All | 0% |
Darkness | +10% |
Light | +6% |
Temporal | +3% |
Mind | +15% |
Nature | +3% |
Offense: Damage Penetration
Mind | +5% |
Physical | +15% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 22 (48.594633868923%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 20 |
Mental Save | 29 |
Defense: Resistances
Acid | + 18%( 70%) |
Physical | + 1%( 70%) |
Cold | + 21%( 70%) |
All | 0%( 70%) |
Darkness | + 20%( 70%) |
Light | + 18%( 70%) |
Temporal | + 13%( 70%) |
Mind | + 3%( 70%) |
Lightning | + 8%( 70%) |
Defense: Immunities
Stun Resistance | 42% |
Silence Resistance | 24% |
Instadeath Resistance | 100% |
Confusion Resistance | 42% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 200 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 144 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Skirmisher - Slings | 1.44 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Gluta the black ooze. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | Earytar the Iceroar (0 def, 1 armour) Earytar the Iceroar (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 20% chance to reduce damage dealt by 16% Damage when hit (Melee): 2 darkness / 2 cold Changes resistances: +6% cold Changes damage: +12% acid / +3% cold Silence immunity: +24% Confusion immunity: +21% Stun/Freeze immunity: +22% A pair of boots made of leather. |
Quiver | barbed pouch of steel shots of grasping (20/20, 28-34 power, 2 apr) barbed pouch of steel shots of grasping (20/20, 28-34 power, 2 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 28.0 - 33.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +11.5% Capacity: 20 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 104 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | Horek the Sunwing Horek the SunwingInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +4 Changes stats: +2 Con Changes resistances: +9% light Changes resistances penetration: +15% physical Changes damage: +3% light Maximum life: +41.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Voryta (1 def, 0 armour) Voryta (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Disease immunity: +10% Stun/Freeze immunity: +20% Psi each turn: +0.14 Only die when reaching: -20.00 life Maximum life: +60.00 Maximum psi: +10.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +6% A pointy cloth hat, very wizardly... |
On hands | Belybretira (0 def, 2 armour) Belybretira (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 8 light / 7 temporal Damage (Ranged): 6 temporal Changes stats: +2 Mag / +1 Con Changes resistances: +6% light / +7% temporal Changes damage: +3% light / +3% temporal Life regen: +3.00 Stamina each turn: +0.80 Maximum stamina: +22.00 See invisible: +12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Bregadar the Venomvile (dig speed 38 turns) Bregadar the Venomvile (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +7 Defense: +5 (+2 eff.) Fatigue: -5% Changes stats: +3 Str Changes damage: +3% nature Stamina each turn: +3.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | warrior's copper ring of darkness (+20%) warrior's copper ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% darkness Changes damage: +10% darkness Rings make your fingers look great! |
On fingers | titan's steel ring of clarity titan's steel ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Confusion immunity: +21% Rings make your fingers look great! |
Around neck | Kindlesear KindlesearCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Damage when hit (Melee): 6 light Changes stats: +3 Dex Changes resistances: +3% light Talent mastery: +0.14 Technique / Skirmisher - Slings Physical save: +3 (+1 eff.) Stamina each turn: +1.00 Amulets make your neck look great! |
In main hand | enhanced hardened leather sling enhanced hardened leather slingRequires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 When wielded/worn: Changes stats: +8 Str / +5 Dex / +3 Mag / +5 Wil / +5 Cun / +5 Con Slings are used to hurl stones or metal shots at your foes. |
Around waist | Torchbrawn the rough leather belt Torchbrawn the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 25% * 10% chance to reduce all saves and defense by 19 Changes resistances: +5% lightning / +6% temporal / +18% acid Changes resistances penetration: +15% fire Changes damage: +6% mind A belt that goes around your waist. |
In off hand | Liseth (0 def, 2 armour, 10-12 power, 20.5 block) Liseth (0 def, 2 armour, 10-12 power, 20.5 block)Requires: - Shield usage training - Cunning 11 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +20 When wielded/worn: Physical crit. chance: +1.0% Armour: +2 Fatigue: +8% Changes resistances: +3% lightning / +1% physical Talent granted: +1 Block Spell save: +3 (+2 eff.) Mental save: +9 (+4 eff.) Stamina each turn: +3.00 Maximum life: +40.00 Handheld deflection devices. |
Cloak | Tuluyon the linen cloak (1 def, 0 armour) Tuluyon the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +1 Dex Changes resistances penetration: +5% mind Reduces incoming crit damage: 15.00% Equilibrium when hit: +0.20 Maximum life: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Velyriavena (6 def, 4 armour) Velyriavena (6 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 15 Changes resistances: +3% mind / +15% cold Changes damage: +6% blight / +9% mind Life regen: +10.80 Maximum life: +65.00 Healing mod.: +21% A suit of armour made of leather. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Blood of Undeath Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
This item will automatically be transmogrified when you leave the level. steel ring 'Lisarimina'steel ring 'Lisarimina' Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +3% acid / +15% fire / +15% mind / +3% blight Changes damage: +12% mind Spell save: +6 (+3 eff.) Blindness immunity: +20% Rings make your fingers look great! |
rough leather cap 'Frigidpride' (0 def, 1 armour) rough leather cap 'Frigidpride' (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Con Changes resistances: +1% physical / +5% arcane / +20% cold Allows you to breathe in: water A cap made of leather. |
Eletira (22 def, 15 armour) Eletira (22 def, 15 armour)Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +15 Defense: +22 (+8 eff.) Fatigue: +8% Effects on melee hit: * 10% chance to slow global speed by 44% Damage when hit (Melee): 8 mind Changes stats: +5 Str / +12 Dex / +5 Cun Physical save: +10 (+5 eff.) Spell save: +9 (+5 eff.) Mental save: +13 (+6 eff.) A suit of armour made of leather. |
Xanalesema the Fogvein (6 def, 6 armour) Xanalesema the Fogvein (6 def, 6 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+2 eff.) Armour: +6 Defense: +6 (+2 eff.) Fatigue: +7% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 darkness / 2 temporal Changes resistances: +5% acid / +17% fire / +3% temporal / +8% cold Allows you to breathe in: water Critical mult.: +12.00% A suit of armour made of leather. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
342 alchemist agate 342 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 58 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Beerim the Striketooth Beerim the StriketoothInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +15 (+5 eff.) Physical power: +5 (+2 eff.) Armour: +4 Changes resistances: +3% lightning Mental save: +6 (+3 eff.) Only die when reaching: -60.00 life Light radius: +3 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Aridir' brass lantern 'Aridir'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +20 (+7 eff.) Physical power: +5 (+2 eff.) Changes resistances: +5% arcane Changes damage: +6% physical Mental save: +6 (+3 eff.) Only die when reaching: -80.00 life Light radius: +3 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 145 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By LINKO 222: RETURN OF LINK the Shalore Skirmisher level 11
34th Dusk 122nd year of Ascendancy at 10:52 see stats
By LINKO 222: RETURN OF LINK the Shalore Skirmisher level 10
8th Mirth 122nd year of Ascendancy at 02:22 see stats
By LINKO 222: RETURN OF LINK the Shalore Skirmisher level 20
17th Haze 122nd year of Ascendancy at 03:37 see stats
By LINKO 222: RETURN OF LINK the Shalore Skirmisher level 17
6th Haze 122nd year of Ascendancy at 18:13 see stats
By LINKO 222: RETURN OF LINK the Shalore Skirmisher level 6
2nd Mirth 122nd year of Ascendancy at 18:16 see stats
By LINKO 222: RETURN OF LINK the Shalore Skirmisher level 11
12nd Dusk 122nd year of Ascendancy at 00:11 see stats
By LINKO 222: RETURN OF LINK the Shalore Skirmisher level 16
74th Dusk 122nd year of Ascendancy at 01:30 see stats
Log
3-headed hydra is protected by a layer of thick leaves.
3-headed hydra breathes acid!
3-headed hydra hits LINKO 222: RETURN OF LINK for (22 flat reduction), 158 acid (158 total damage).
Deadly Poison from LINKO 222: RETURN OF LINK hits 3-headed hydra for 17 nature damage.
Something shoves Ritch flamespitter aside.
Deadly Poison from LINKO 222: RETURN OF LINK hits 3-headed hydra for 17 nature damage.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits LINKO 222: RETURN OF LINK for (22 flat reduction), 73 fire (73 total damage).
Deadly Poison from LINKO 222: RETURN OF LINK hits Ritch flamespitter for 17 nature damage.
LINKO 222: RETURN OF LINK uses Tumble.
LINKO 222: RETURN OF LINK uses Kneecapper.
LINKO 222: RETURN OF LINK feels pain again.
Belulaith the rattlesnake performs a telekinetically enhanced leap!
LINKO 222: RETURN OF LINK starts to bleed.
War hound is protected by a layer of thick leaves.
LINKO 222: RETURN OF LINK uses Disengage.
There is a way to the previous level here (press '' or right click to use).
LINKO 222: RETURN OF LINK is moving at extreme speed!
Bleeding from Belulaith the rattlesnake hits LINKO 222: RETURN OF LINK for (22 flat reduction), 16 physical (16 total damage).
Belulaith the rattlesnake uses Thorn Grab.
Belulaith the rattlesnake uses Telekinetic Smash.
Belulaith the rattlesnake's Beyond the Flesh hits LINKO 222: RETURN OF LINK for (22 flat reduction), 58 physical, (3 flat reduction), 0 acid, (22 flat reduction), 5 physical (64 total damage).
Belulaith the rattlesnake hits LINKO 222: RETURN OF LINK for (22 flat reduction), 97 nature, (3 flat reduction), 0 acid, (22 flat reduction), 5 physical, (22 flat reduction), 86 nature, (3 flat reduction), 0 acid, (22 flat reduction), 5 physical, (22 flat reduction), 129 physical (322 total damage).
Melee retaliation hits Belulaith the rattlesnake for 0 light, 0 cold, 2 darkness, 5 light, 2 cold, 2 darkness, 5 light, 2 cold, 2 darkness, 5 light, 2 cold, 2 darkness (28 total damage).
LINKO 222: RETURN OF LINK the level 20 shalore skirmisher was splattered to death by Belulaith the rattlesnake on level 4 of Old Forest.