Hotir the level 7 Orc Annihilator by Shkk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceOrc
ClassAnnihilator
Level / Exp7 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity20 (base 19)
Constitution14 (base 10)
Magic9 (base 10)
Willpower11 (base 10)
Cunning30 (base 29)

Resources

Life186/186
Steam100/100
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage18
Accuracy34
Crit Chance10%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower9
Crit Chance7%
Speed1

Offense: Mind

Mindpower19
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)16.522593642275 (63.098591549296%)
Defense18
Ranged Defense18
Fatigue22
Physical Save19
Spell Save7
Mental Save14

Defense: Resistances

Fire+ 22%( 70%)
Cold+ 38%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
1/5
1/5
0/5
0/5
Steamtech / Gadgets1.30
1/5
3/5
0/5
0/5
Steamtech / Magnetism1.30
0/5
0/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
0/5
0/5
0/5
Steamtech / Turrets1.30
4/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Race / Orc1.00
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

active
done
active

Equipment

On feet
Quiver
On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Resting starts...
Your summoned steamgun turret disappears.
Rested for 12 turns (stop reason: all resources and life at maximum).


Talent Steamgun Turret is ready to use.
Ran for 3 turns (stop reason: hostile spotted to the northwest (yeti)).


Hotir uses
Steamgun Turret.
Yeti uses
Ice Claw.
Yeti misses Steamgun turret.

Steamgun turret's Steamgun Turret hits Yeti for
94 physical damage.
Yeti hits Steamgun turret for 16 physical damage.

Steamgun turret's Steamgun Turret performs a ranged critical strike against Yeti!
Steamgun turret's Steamgun Turret hits Yeti for
140 physical damage.
Steamgun turret's Steamgun Turret killed Yeti!

Talent Flame Turret is ready to use.
Talent Medic Turret is ready to use.

Resting starts...

Your summoned steamgun turret disappears.
Rested for 10 turns (stop reason: all resources and life at maximum).


Talent Steamgun Turret is ready to use.
Hotir picks up (c.):
hateful steel greatmaul (130% power, 2 apr).
Ran for 3 turns (stop reason: hostile spotted to the north (yeti cub)).


Hotir deactivates
Exoskeleton.