









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Thalore |
Class | Cursed |
Level / Exp | 11 / 44% |
Size | medium |
Lifes / Deaths | Killed by Emorin the large white snake at level 7 on the 5th Mirth 122nd year of Ascendancy at 12:39 0 / 6Killed by Emorin the large white snake at level 7 on the 5th Mirth 122nd year of Ascendancy at 13:57 Killed by Forest Troll Hedge-Wizard at level 9 on the 6th Mirth 122nd year of Ascendancy at 08:45 Killed by Zuborekira the gloomy wolf at level 11 on the 53rd Dusk 122nd year of Ascendancy at 23:30 Killed by Isorenor the gloomy great wolf at level 11 on the 54th Dusk 122nd year of Ascendancy at 00:29 Killed by flame turret at level 11 on the 54th Dusk 122nd year of Ascendancy at 00:35 |
Primary Stats
Strength | 38 (base 31) |
Dexterity | 17 (base 10) |
Constitution | 15 (base 10) |
Magic | 8 (base 10) |
Willpower | 42 (base 31) |
Cunning | 11 (base 10) |
Resources
Life | -1/324 |
Hate | 102/102 |
Healing Factor | 1.1505405405405 |
Regeneration | 24.448986486487 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 59 |
Accuracy | 34 |
Crit Chance | 2% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Acid | +10% |
Nature | +9% |
Darkness | +3% |
Mind | +3% |
Physical | +3% |
Fire | +11% |
All | 0% |
Offense: Damage Penetration
Fire | +10% |
Mind | +15% |
Defense: Base
Armour (hardiness) | 16.317011280365 (73.452380952381%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 12 |
Physical Save | 22 |
Spell Save | 17 |
Mental Save | 21 |
Defense: Resistances
Mind | + 6%( 70%) |
Lightning | + 20%( 70%) |
Nature | + 11%( 70%) |
Temporal | + 5%( 70%) |
Blight | + 11%( 70%) |
Acid | + 15%( 70%) |
Fire | + 22%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 35% |
Confusion Resistance | 15% |
Fear Resistance | 15% |
Instadeath Resistance | 100% |
Knockback Resistance | 15% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 124 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Stalk |
talent | Gloom |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Immune to miasma engine effects. Miasma Adaptation |
detrimental effect | Bbbbbbbbbbb is writhing in agony, suffering from 25 to 125 damage over 5 turns. Agony |
beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
detrimental effect | Bbbbbbbbbbb is fed upon by Isorenor the gloomy great wolf. Fed Upon |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +1 Cun Changes resistances penetration: +10% mind Life regen: +1.00 Equilibrium when hit: +0.08 Maximum hate: +2.00 Mindpower: +15 (+5 eff.) Healing mod.: +11% Curse of Nightmares A pair of boots made of leather. |
Light source | ![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 lightning Changes stats: +3 Con Changes resistances: +3% lightning Changes damage: +9% lightning / +3% mind Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +15% acid / +5% temporal / +5% lightning Changes damage: +10% acid Curse of Corpses A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking enemies back 7 spaces and dealing 88 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+2 eff.) Rings can have magical properties. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +1 Str / +1 Dex Changes resistances: +22% fire Changes resistances penetration: +10% fire Changes damage: +11% fire Rings can have magical properties. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Str Changes damage: +9% nature Physical save: +6 (+3 eff.) Maximum life: +30.00 Curse of Shrouds A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Curse of Corpses It can be used to activate talent Shattering Blow (costing 20 power out of 11/20) : Effective talent level: 2.0 Power cost: 20 out of 11/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +1 Changes stats: +3 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Heavy armour training - Strength 14 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) Physical power: +5 (+2 eff.) Armour: +4 Defense: +7 (+7 eff.) Fatigue: +12% Changes resistances: +11% blight / +11% nature / +3% mind Changes damage: +3% physical Curse of Shrouds A suit of armour made of mail. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 8 darkness Changes stats: +2 Str / +1 Con Changes resistances: +3% mind Changes resistances penetration: +5% mind Changes damage: +3% darkness Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
Inventory
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+2 eff.) Changes stats: +1 Str / +2 Cun Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By bbbbbbbbbbb the Thalore Cursed level 11
10th Flare 122nd year of Ascendancy at 12:25 see stats
By bbbbbbbbbbb the Thalore Cursed level 10
7th Mirth 122nd year of Ascendancy at 08:50 see stats
By bbbbbbbbbbb the Thalore Cursed level 6
3rd Mirth 122nd year of Ascendancy at 06:06 see stats
By bbbbbbbbbbb the Thalore Cursed level 11
15th Dusk 122nd year of Ascendancy at 23:02 see stats
By bbbbbbbbbbb the Thalore Cursed level 11
54th Dusk 122nd year of Ascendancy at 00:29 see stats
Log
Mindrot hits Flame turret for 3 mind, 2 darkness (5 total damage).
Flame turret uses Flamethrower.
Flame turret hits bbbbbbbbbbb for 27 fire damage.
Adith the gloomy wolf is lost in despair!
Talent Defiling Touch is ready to use.
Agony from Isorenor the gloomy great wolf hits bbbbbbbbbbb for 29 mind damage.
Your hatred grows even as your life fades! (+4 hate)
Melee retaliation hits Isorenor the gloomy great wolf for 4 lightning, 3 arcane, 7 darkness, 4 lightning, 3 arcane, 7 darkness (28 total damage).
Isorenor the gloomy great wolf hits bbbbbbbbbbb for 37 mind, 3 mind, 3 darkness, 3 mind, 3 darkness (50 total damage).
Aeriseldata the sick grizzly bear uses Disarm.
Bbbbbbbbbbb is disarmed!
Melee retaliation hits Aeriseldata the sick grizzly bear for 4 lightning, 3 arcane, 7 darkness, 4 lightning, 3 arcane, 7 darkness (27 total damage).
Aeriseldata the sick grizzly bear hits bbbbbbbbbbb for 14 physical, 7 physical (21 total damage).
LIFE LOST WARNING!
Mindrot hits Isorenor the gloomy great wolf for 4 mind, 4 darkness (8 total damage).
Mindrot hits Adith the gloomy wolf for 4 mind, 3 darkness (7 total damage).
Mindrot hits Deformed white wolf for 2 mind, 4 darkness (6 total damage).
Mindrot hits Aeriseldata the sick grizzly bear for 4 mind, 4 darkness (7 total damage).
Mindrot hits Flame turret for 3 mind, 2 darkness (5 total damage).
bbbbbbbbbbb hits Isorenor the gloomy great wolf for 16 physical damage.
Flame turret uses Flamethrower.
Your hatred grows even as your life fades! (+4 hate)
Flame turret hits bbbbbbbbbbb for 27 fire damage.
bbbbbbbbbbb the level 11 thalore cursed was flamed to death by a flame turret on level 1 of Heart of the Gloom.
Bbbbbbbbbbb stops regenerating health quickly.
Bbbbbbbbbbb rearms.
Bbbbbbbbbbb is no longer writhing in agony.
Bbbbbbbbbbb deactivates Gloom.
Bbbbbbbbbbb deactivates Stalk.