Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.44 |
| Addons | Items Vault 0.9.44 Stone Wardens DLC Class 0.9.44 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 26 / 8% |
| Size | big |
| Lifes / Deaths | Killed by skeleton warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 13:50 / 118Killed by skeleton warrior at level 5 on the 3rd Mirth 122nd year of Ascendancy at 05:42 Killed by Gloreldatira the skeleton warrior at level 6 on the 3rd Mirth 122nd year of Ascendancy at 18:19 Killed by skeleton warrior at level 6 on the 4th Mirth 122nd year of Ascendancy at 11:39 Killed by skeleton warrior at level 6 on the 4th Mirth 122nd year of Ascendancy at 22:08 Killed by skeleton warrior at level 6 on the 4th Mirth 122nd year of Ascendancy at 22:53 Killed by skeleton warrior at level 6 on the 5th Mirth 122nd year of Ascendancy at 07:36 Killed by Sammy at level 6 on the 5th Mirth 122nd year of Ascendancy at 07:36 Killed by Sammy at level 7 on the 5th Mirth 122nd year of Ascendancy at 08:33 Killed by degenerated skeleton warrior at level 7 on the 5th Mirth 122nd year of Ascendancy at 11:28 Killed by skeleton warrior at level 7 on the 5th Mirth 122nd year of Ascendancy at 16:07 Killed by Cultist at level 8 on the 2nd Flare 122nd year of Ascendancy at 13:27 Killed by Shasshhiy'Kaish at level 8 on the 2nd Flare 122nd year of Ascendancy at 20:31 Killed by Shasshhiy'Kaish at level 8 on the 2nd Flare 122nd year of Ascendancy at 22:06 Killed by Shasshhiy'Kaish at level 8 on the 2nd Flare 122nd year of Ascendancy at 23:29 Killed by Shasshhiy'Kaish at level 8 on the 3rd Flare 122nd year of Ascendancy at 00:43 Killed by Shasshhiy'Kaish at level 8 on the 3rd Flare 122nd year of Ascendancy at 02:05 Killed by Shasshhiy'Kaish at level 8 on the 3rd Flare 122nd year of Ascendancy at 05:08 Killed by Shasshhiy'Kaish at level 8 on the 3rd Flare 122nd year of Ascendancy at 06:52 Killed by venom drake hatchling at level 8 on the 3rd Flare 122nd year of Ascendancy at 09:50 Killed by storm drake hatchling at level 9 on the 4th Flare 122nd year of Ascendancy at 13:15 Killed by storm drake hatchling at level 9 on the 4th Flare 122nd year of Ascendancy at 14:25 Killed by Bethirenn the storm drake hatchling at level 9 on the 4th Flare 122nd year of Ascendancy at 15:39 Killed by Bethirenn the storm drake hatchling at level 9 on the 4th Flare 122nd year of Ascendancy at 16:41 Killed by multi-hued drake at level 9 on the 4th Flare 122nd year of Ascendancy at 23:48 Killed by multi-hued drake at level 9 on the 5th Flare 122nd year of Ascendancy at 00:29 Killed by snow giant boulder thrower at level 9 on the 5th Flare 122nd year of Ascendancy at 01:30 Killed by multi-hued drake at level 9 on the 5th Flare 122nd year of Ascendancy at 03:42 Killed by multi-hued drake at level 9 on the 5th Flare 122nd year of Ascendancy at 04:57 Killed by Sammy at level 9 on the 5th Flare 122nd year of Ascendancy at 04:57 Killed by Sammy at level 10 on the 7th Flare 122nd year of Ascendancy at 11:22 Killed by Eilinerathra the storm drake hatchling at level 10 on the 7th Flare 122nd year of Ascendancy at 12:49 Killed by Bethirenn the storm drake hatchling at level 10 on the 7th Flare 122nd year of Ascendancy at 13:54 Killed by Sammy at level 13 on the 16th Dusk 122nd year of Ascendancy at 20:08 Killed by bloated horror at level 13 on the 17th Dusk 122nd year of Ascendancy at 05:51 Killed by Weirdling Beast at level 13 on the 17th Dusk 122nd year of Ascendancy at 14:43 Killed by Weirdling Beast at level 13 on the 17th Dusk 122nd year of Ascendancy at 16:17 Killed by Weirdling Beast at level 13 on the 17th Dusk 122nd year of Ascendancy at 17:57 Killed by Weirdling Beast at level 13 on the 17th Dusk 122nd year of Ascendancy at 21:12 Killed by Yvuleth the Guardian at level 16 on the 59th Dusk 122nd year of Ascendancy at 05:38 Killed by Layyrimina the white worm mass at level 16 on the 74th Dusk 122nd year of Ascendancy at 07:46 Killed by skeleton master archer at level 16 on the 61st Haze 122nd year of Ascendancy at 13:23 Killed by skeleton mage at level 17 on the 62nd Haze 122nd year of Ascendancy at 23:11 Killed by will o' the wisp at level 17 on the 63rd Haze 122nd year of Ascendancy at 00:17 Killed by Sammy at level 17 on the 63rd Haze 122nd year of Ascendancy at 02:32 Killed by animated mummy wrappings at level 17 on the 63rd Haze 122nd year of Ascendancy at 15:22 Killed by Lisarathra the king cobra at level 17 on the 63rd Haze 122nd year of Ascendancy at 18:46 Killed by ancient elven mummy at level 17 on the 64th Haze 122nd year of Ascendancy at 02:09 Killed by armoured skeleton warrior at level 17 on the 64th Haze 122nd year of Ascendancy at 03:15 Killed by armoured skeleton warrior at level 17 on the 64th Haze 122nd year of Ascendancy at 04:18 Killed by Sammy at level 17 on the 64th Haze 122nd year of Ascendancy at 05:13 Killed by armoured skeleton warrior at level 17 on the 64th Haze 122nd year of Ascendancy at 07:15 Killed by skeleton warrior at level 17 on the 64th Haze 122nd year of Ascendancy at 18:07 Killed by skeleton warrior at level 17 on the 64th Haze 122nd year of Ascendancy at 19:14 Killed by naga myrmidon at level 17 on the 65th Haze 122nd year of Ascendancy at 00:57 Killed by skeleton warrior at level 17 on the 65th Haze 122nd year of Ascendancy at 09:08 Killed by skeleton warrior at level 17 on the 65th Haze 122nd year of Ascendancy at 10:43 Killed by ancient elven mummy at level 17 on the 65th Haze 122nd year of Ascendancy at 12:23 Killed by ancient elven mummy at level 17 on the 65th Haze 122nd year of Ascendancy at 12:48 Killed by snow giant boulder thrower at level 17 on the 65th Haze 122nd year of Ascendancy at 16:10 Killed by minotaur at level 17 on the 65th Haze 122nd year of Ascendancy at 20:59 Killed by Greater Mummy Lord at level 17 on the 65th Haze 122nd year of Ascendancy at 22:45 Killed by Greater Mummy Lord at level 17 on the 66th Haze 122nd year of Ascendancy at 07:42 Killed by ancient elven mummy at level 17 on the 66th Haze 122nd year of Ascendancy at 10:15 Killed by Calanvor the Invoker at level 18 on the 67th Haze 122nd year of Ascendancy at 05:06 Killed by Calanvor the Invoker at level 18 on the 67th Haze 122nd year of Ascendancy at 06:09 Killed by Calanvor the Invoker at level 18 on the 67th Haze 122nd year of Ascendancy at 07:14 Killed by Loeod the Invoker at level 18 on the 67th Haze 122nd year of Ascendancy at 11:13 Killed by Loeod the Invoker at level 18 on the 67th Haze 122nd year of Ascendancy at 12:16 Killed by Loeod the Invoker at level 18 on the 67th Haze 122nd year of Ascendancy at 13:24 Killed by Isleldatta the master vampire at level 18 on the 67th Haze 122nd year of Ascendancy at 16:28 Killed by Isleldatta the master vampire at level 18 on the 67th Haze 122nd year of Ascendancy at 17:44 Killed by Isleldatta the master vampire at level 18 on the 67th Haze 122nd year of Ascendancy at 19:06 Killed by Urkis, the High Tempest at level 21 on the 60th Regrowth 123rd year of Ascendancy at 21:40 Killed by Urkis, the High Tempest at level 21 on the 60th Regrowth 123rd year of Ascendancy at 23:00 Killed by Urkis, the High Tempest at level 21 on the 61st Regrowth 123rd year of Ascendancy at 00:46 Killed by Urkis, the High Tempest at level 21 on the 61st Regrowth 123rd year of Ascendancy at 02:01 Killed by Glorolaith the skeleton warrior at level 22 on the 75th Regrowth 123rd year of Ascendancy at 19:27 Killed by Sammy at level 22 on the 76th Regrowth 123rd year of Ascendancy at 01:24 Killed by Celia at level 22 on the 76th Regrowth 123rd year of Ascendancy at 03:14 Killed by Borfast the Broken at level 22 on the 4th Pyre 123rd year of Ascendancy at 15:18 Killed by Borfast the Broken at level 22 on the 4th Pyre 123rd year of Ascendancy at 22:55 Killed by Sammy at level 22 on the 5th Pyre 123rd year of Ascendancy at 00:30 Killed by skeleton warrior at level 23 on the 8th Pyre 123rd year of Ascendancy at 04:15 Killed by Layoyawen the ghoul at level 24 on the 13rd Pyre 123rd year of Ascendancy at 09:16 Killed by storm drake hatchling at level 24 on the 14th Pyre 123rd year of Ascendancy at 17:50 Killed by Sammy at level 24 on the 14th Pyre 123rd year of Ascendancy at 19:06 Killed by Sammy at level 24 on the 15th Pyre 123rd year of Ascendancy at 08:17 Killed by elder vampire at level 24 on the 17th Pyre 123rd year of Ascendancy at 05:28 Killed by Zubobeth the skeleton warrior at level 24 on the 17th Pyre 123rd year of Ascendancy at 10:13 Killed by The Master at level 24 on the 17th Pyre 123rd year of Ascendancy at 12:29 Killed by The Master at level 24 on the 17th Pyre 123rd year of Ascendancy at 16:54 Killed by The Master at level 25 on the 17th Pyre 123rd year of Ascendancy at 18:02 Killed by will o' the wisp at level 25 on the 18th Pyre 123rd year of Ascendancy at 03:47 Killed by The Master at level 25 on the 18th Pyre 123rd year of Ascendancy at 14:04 Killed by elven blood mage at level 25 on the 20th Pyre 123rd year of Ascendancy at 14:32 Killed by Grand Corruptor at level 25 on the 20th Pyre 123rd year of Ascendancy at 15:51 Killed by Protector Myssil at level 25 on the 20th Pyre 123rd year of Ascendancy at 19:27 Killed by Protector Myssil at level 25 on the 20th Pyre 123rd year of Ascendancy at 20:32 Killed by Sammy at level 25 on the 20th Pyre 123rd year of Ascendancy at 22:06 Killed by Grand Corruptor at level 25 on the 20th Pyre 123rd year of Ascendancy at 23:39 Killed by Grand Corruptor at level 25 on the 21st Pyre 123rd year of Ascendancy at 01:00 Killed by Grand Corruptor at level 25 on the 21st Pyre 123rd year of Ascendancy at 02:13 Killed by Grand Corruptor at level 25 on the 21st Pyre 123rd year of Ascendancy at 03:29 Killed by Protector Myssil at level 25 on the 21st Pyre 123rd year of Ascendancy at 04:50 Killed by Grand Corruptor at level 25 on the 21st Pyre 123rd year of Ascendancy at 06:51 Killed by Grand Corruptor at level 25 on the 21st Pyre 123rd year of Ascendancy at 08:40 Killed by Velisessra the bloated horror at level 25 on the 33rd Pyre 123rd year of Ascendancy at 01:26 Killed by Sammy at level 25 on the 34th Pyre 123rd year of Ascendancy at 18:09 Killed by elven blood mage at level 25 on the 35th Pyre 123rd year of Ascendancy at 01:18 Killed by elven blood mage at level 25 on the 35th Pyre 123rd year of Ascendancy at 03:20 Killed by elven cultist at level 25 on the 35th Pyre 123rd year of Ascendancy at 04:26 Killed by elven mage at level 25 on the 35th Pyre 123rd year of Ascendancy at 18:01 Killed by elven cultist at level 25 on the 35th Pyre 123rd year of Ascendancy at 18:46 Killed by elven tempest at level 26 on the 36th Pyre 123rd year of Ascendancy at 18:09 Killed by skeleton mage at level 26 on the 3rd Flare 123rd year of Ascendancy at 00:19 Killed by ghast at level 26 on the 3rd Flare 123rd year of Ascendancy at 02:33 Killed by The Master at level 26 on the 3rd Flare 123rd year of Ascendancy at 04:51 |
Primary Stats
| Strength | 32 (base 10) |
| Dexterity | 22 (base 10) |
| Constitution | 35 (base 13) |
| Magic | 63 (base 49) |
| Willpower | 72 (base 54) |
| Cunning | 17 (base 11) |
Resources
| Life | 518/518 |
| Mana | 605/605 |
| Positive | 10/125 |
| Healing Factor | 1 |
| Regeneration | 1.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 17 |
| Crit Chance | 11% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47.666666666667 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44.066666666667 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +4% |
| Physical | -5% |
| Mind | +10% |
| All | 0% |
| Darkness | +8% |
| Temporal | +13% |
| Cold | +15% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 19 (70%) |
| Defense | 20.2 |
| Ranged Defense | 20.7 |
| Fatigue | 0 |
| Physical Save | 32.9875 |
| Spell Save | 38.8875 |
| Mental Save | 25.8375 |
Defense: Resistances
| Darkness | + 8%( 70%) |
| Temporal | + 11%( 70%) |
| Mind | -6%( 70%) |
| All | 0%( 70%) |
| Cold | + 45%( 70%) |
| Nature | + 50%( 70%) |
Defense: Immunities
| Disarm Resistance | 38% |
| Bleed Resistance | 100% |
| Confusion Resistance | 0% |
| Fear Resistance | 100% |
| Pinning Resistance | 37% |
| Poison Resistance | 100% |
| Knockback Resistance | 34% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1026% over 10 turns and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 494.94 temporal damage. If your target survives it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 441 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.52 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | You feel your grip on reality slipping. Level 2 Curse of Madness 2Penalty: Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Level 1: Unleashed: +6% critical damage, +8% off-hand weapon damage Level 2: -1 Luck, +3 Dexterity Level 3: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Level 4: Mania: Any time you take more than 16% damage during a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | There is no gravity here, you float in the air. Movement three times as slow, any melee or archery blows have a chance to knockback. Maximum encumberance is greatly increased. Zero Gravity |
| beneficial effect | An aura of death surrounds you. Level 1 Curse of Corpses 1Penalty: Fear of Death: -2% resistance against damage from the undead. Level 1: Power over Death: +4% damage against the undead. Level 2: -1 Luck, +2 Strength, +2 Magic Level 3: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Level 4: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Mayhem and destruction seem to follow you. Level 1 Curse of Misfortune 1Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +2 Defense, +1 Ranged Defense Level 2: -1 Luck, +3 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+20% chance to avoid traps). Level 4: Unfortunate End: There is a 30% chance that the damage you deal will increase by 40% if it is enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Sammy. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by Sammy. Escort: repented thief (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by skeleton archer. Escort: repented thief (level 8 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by large brown snake. Escort: temporal explorer (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress pwoer system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there, you can now use the farportal. The fortress's current energy level is: 34. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | guard's brass lantern guard's brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | aegis cashmere wizard hat of arcana (2 def, 0 armour) (Madness) aegis cashmere wizard hat of arcana (2 def, 0 armour) (Madness)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +4 Wil Talent mastery: +0.22 Spell / Aegis Life regen: +1.00 Maximum life: +38.00 Spellpower: +4 Curse of Madness A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 31/60. This azure ring seems to be always moist to the touch. |
| On fingers | Hettivor HettivorPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 Changes stats: +8 Str / +6 Mag / +6 Wil / +2 Cun / +8 Con Changes resistances: +3% temporal Disarm immunity: +38% Pinning immunity: +37% Knockback immunity: +34% Hate when firing a critical mind attack: +3.00 Maximum hate: +2.00 Spellpower: +9 Rings can have magical properties. |
| Around waist | monstrous rough leather belt of burglary monstrous rough leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +5 Changes stats: +3 Str / +3 Lck / +3 Con Trap disarming bonus: +7 Stealth bonus: +6 Physical save: +6 Infravision radius: +2 Size category: +1 A belt that goes around your waist. |
| In main hand | Sword of Potential Futures (28-39.2 power, 10 apr) (Madness) Sword of Potential Futures (28-39.2 power, 10 apr) (Madness)Requires: - Magic 24 - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 It is part of a set of items. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +5 temporal When wielded/worn: Changes damage: -5% physical / +5% temporal Defense after a teleport: +10 Resist all after a teleport: +5% Effect duration reduction after a teleport: +15% Curse of Madness Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Destabilize (10% chance level 1). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) (Misfortune) Spider-Silk Robe of Spydrë (10 def, 15 armour) (Misfortune)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 slime Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% Curse of Misfortune This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | Cloak of Deception (Corpses) Cloak of Deception (Corpses)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 Curse of Corpses A black cloak, with subtle illusion enchantments woven in its very fabric. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumberance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
psychic's healing infusion (heal 333) psychic's healing infusion (heal 333)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 333 life. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
titan's heroism infusion (+9 for 10 turns, die at -386) titan's heroism infusion (+9 for 10 turns, die at -386)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 10 turns. Also while Heroism is active you will only die when reaching -386 life. However, when below 0 you cannot see how much life you have left and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
vial of green fluid vial of green fluidInfused by nature 0.00 Encumbrance. Type: potion / potion |
vial of pink fluid vial of pink fluidInfused by nature 0.00 Encumbrance. Type: potion / potion |
wizard's frozen spear rune (225 cold damage) wizard's frozen spear rune (225 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice doing 224.71 cold damage with a chance to freeze the target. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarifying gold amulet of willpower (+4) clarifying gold amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +15% mind Confusion immunity: +25% Amulets can have magical properties. |
Fogwaker FogwakerInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 6 darkness Damage when the wearer is hit: 20 darkness Changes resistances: +9% darkness Rings can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 27 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
marksman's gold ring of perseverance marksman's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 Changes stats: +6 Dex Stun/Freeze immunity: +23% Life regen: +0.80 Rings can have magical properties. |
savior's gold ring of sensing savior's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +7 Spell save: +8 Mental save: +7 Blindness immunity: +26% See stealth: +13 See invisible: +8 Rings can have magical properties. |
treant's gold ring of misery treant's gold ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun Changes resistances: +7% nature Physical save: +5 Poison immunity: +11% Disease immunity: +12% Hate when firing a critical mind attack: +2.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits the target will bleed for 276% weapon damage over 7 turns and all healing will be reduced by 20%. Rings can have magical properties. |
Spellblaze Shard (20-26 power, 10 apr) (Corpses) Spellblaze Shard (20-26 power, 10 apr) (Corpses)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Damage when this weapon hits: +10 drain life / +10 fire burn Burst (radius 2) on crit: +20 corrupted blood / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Curse of Corpses This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Colaryem (45-72 power, 5 apr) (Shrouds) Colaryem (45-72 power, 5 apr) (Shrouds)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 45.0 - 72.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 200% When wielded/worn: Fatigue: -12% Changes stats: +5 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumberance: +40 Movement speed: +7% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Curse of Shrouds This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Genocide (42-67.2 power, 4 apr) (Madness) Genocide (42-67.2 power, 4 apr) (Madness)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Str / +7 Dex Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Curse of Madness Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. This item has been sent to the Item's Vault. |
Spectral Blade (23-36.8 power, 4 apr) (Shrouds) Spectral Blade (23-36.8 power, 4 apr) (Shrouds)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 90% Damage when this weapon hits: +10 arcane When wielded/worn: See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. Curse of Shrouds This sword appears weightless, and nearly invisible. |
Blade of Distorted Time (40-56 power, 10 apr) (Misfortune) Blade of Distorted Time (40-56 power, 10 apr) (Misfortune)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal Curse of Misfortune It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 71.71 damage in a beam as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with rethread will reduce your Paradox by 2. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Wintertide (45-63 power, 10 apr) (Misfortune) Wintertide (45-63 power, 10 apr) (Misfortune)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +45 ice When wielded/worn: Changes resistances: +25% cold Changes damage: +20% cold Light radius: +1 See invisible: +2 Curse of Misfortune It can be used to generate a burst of ice, costing 8 power out of 18/18. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage) (Shrouds) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage) (Shrouds)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Armour Penetration: +10 Attack speed: 100% When wielded/worn: Accuracy: +7 Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 Spell crit. chance: +18% Curse of Shrouds A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Stormlash (15-16.5 power, 7 apr) (Nightmares) Stormlash (15-16.5 power, 7 apr) (Nightmares)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. Type: weapon / whip ; tier 1 Base power: 15.0 - 16.5 Uses stat: 100% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +5.0% Damage conversion: 50% lightning When wielded/worn: Accuracy: +7 Curse of Nightmares It can be used to strike an enemy in range 3, releasing a burst of lightning, costing 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
spiritwalker's hardened leather belt of burglary spiritwalker's hardened leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Lck / +3 Mag Trap disarming bonus: +12 Stealth bonus: +6 Mana each turn: +0.16 Maximum mana: +29.00 Infravision radius: +3 A belt that goes around your waist. |
thick cashmere cloak of mindcraft (2 def, 8 armour) (Corpses) thick cashmere cloak of mindcraft (2 def, 8 armour) (Corpses)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 Changes stats: +3 Cun / +3 Wil Changes resistances: +15% cold Mental crit. chance: +4% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (8 def, 2 armour) (Misfortune) Firewalker (8 def, 2 armour) (Misfortune)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Changes stats: +6 Cun / +6 Mag Damage when the wearer is hit: 18 fire Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire Curse of Misfortune This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Robe of Force (12 def, 8 armour) (Corpses) Robe of Force (12 def, 8 armour) (Corpses)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +12% physical / +15% acid Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% Curse of Corpses It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10. This thin cloth robe is surrounded by a thick shroud of telekinetic forces. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Crown of Burning Pain (9 def, 0 armour) (Corpses) Crown of Burning Pain (9 def, 0 armour) (Corpses)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +9 Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire Curse of Corpses It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) : Effective talent level: 2.0 Power cost: 34 out of 50/50. Range: 5.00 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 109.24 fire and 103.78 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possess a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. This item has been sent to the Item's Vault. |
Crown of Eternal Night (0 def, 3 armour) (Misfortune) Crown of Eternal Night (0 def, 3 armour) (Misfortune)Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Curse of Misfortune This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use. This item has been sent to the Item's Vault. |
Rogue Plight (6 def, 7 armour) (Madness) Rogue Plight (6 def, 7 armour) (Madness)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% blight Physical save: +35 Stun/Freeze immunity: +30% Curse of Madness No rogue blades shall incapacitate the wearer of this armour. |
Titanic (20 def, 18 armour, 320 block) (Corpses) Titanic (20 def, 18 armour, 320 block) (Corpses)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block Curse of Corpses This shield made of the darkest stralite is huge, heavy and very solid. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
260 alchemist agate 260 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
20 opal 20 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
18 topaz 18 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +10% blight Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +10 Con Changes resistances: +10% blight Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
9 emerald 9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Hathykan of thorny skin [power 16] (20 cooldown) Hathykan of thorny skin [power 16] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +4 Wil Allows you to breathe in: water Infravision radius: +2 It can be used to hardens the skin for 6 turns increasing armour by 16 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
18 amethyst 18 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Sammy the Skeleton Archmage level 25
21st Pyre 123rd year of Ascendancy at 06:46 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Sammy the Skeleton Archmage level 22
80th Regrowth 123rd year of Ascendancy at 04:43 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magicBy Sammy the Skeleton Archmage level 21
61st Regrowth 123rd year of Ascendancy at 11:45 see stats
Exterminator (Exploration mode)
Killed 1000 creaturesBy Sammy the Skeleton Archmage level 15
33rd Dusk 122nd year of Ascendancy at 00:23 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sammy the Skeleton Archmage level 21
62nd Regrowth 123rd year of Ascendancy at 12:52 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sammy the Skeleton Archmage level 21
54th Regrowth 123rd year of Ascendancy at 16:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sammy the Skeleton Archmage level 10
6th Flare 122nd year of Ascendancy at 10:18 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Sammy the Skeleton Archmage level 20
41st Regrowth 123rd year of Ascendancy at 13:31 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Sammy the Skeleton Archmage level 15
45th Dusk 122nd year of Ascendancy at 19:29 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Sammy the Skeleton Archmage level 26
37th Pyre 123rd year of Ascendancy at 18:18 see stats
Size matters (Exploration mode)
Do over 600 damage in one attackBy Sammy the Skeleton Archmage level 21
61st Regrowth 123rd year of Ascendancy at 00:16 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Sammy the Skeleton Archmage level 11
6th Dusk 122nd year of Ascendancy at 03:09 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Sammy the Skeleton Archmage level 13
19th Dusk 122nd year of Ascendancy at 11:41 see stats
Treasure Hunter (Exploration mode)
Amass 1000 gold pieces.By Sammy the Skeleton Archmage level 16
76th Dusk 122nd year of Ascendancy at 17:54 see stats
Log
The Master's spell attains critical power!
The Master hits Sammy for 254 arcane damage.
The Master killed Sammy!
Sammy the level 26 skeleton archmage was dweomered to death by The Master and raised as his tortured undead thrall on level 9 of Dreadfell.
Sammy is no longer pinned.
Sammy is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Resting starts...
Talent Lightning is ready to use.
Talent Shock is ready to use.
Talent Chain Lightning is ready to use.
Talent Healing Light is ready to use.
Talent Shielding is ready to use.
Talent Knowledge of the Past is ready to use.
Talent Thunderstorm is ready to use.
Talent Nova is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rune of the Rift is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Bone Armour is ready to use.
Talent Illuminate is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Displacement Shield is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
