Mac the level 5 Ogre Brawler by Kreopter

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceOgre
ClassBrawler
Level / Exp5 / 66%
Sizebig
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity20 (base 19)
Constitution15 (base 12)
Magic12 (base 10)
Willpower8 (base 10)
Cunning16 (base 14)

Resources

Life251/251
Stamina107/107
Healing Factor1.0405405405405
Regeneration0.26013513513514

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage17
Accuracy27
Crit Chance3%
APR1
Speed0.80

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)4 (36.618610747051%)
Defense21
Ranged Defense21
Fatigue1.5475638051044
Physical Save16
Spell Save13
Mental Save14

Defense: Resistances

Cold+ 16%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Pugilism1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
0/5
0/5
0/5
Cunning / Tactical1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5
Technique / Conditioning1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On fingers
On fingers
Main armor
Light source
On head
On hands

Inventory

Achievements

Log


You have no more inscription slots.

You are now inscribed with Infusion: Wild.

Mac wears (replacing
copper ring of clarity): savior's copper ring.

You gain 0.98 gold from the transmogrification of
copper ring of clarity.
Mac wears (replacing
linen wizard hat (1 def, 0 armour)): rough leather cap of constitution (+3) (0 def, 1 armour).

You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
Space around you starts to dissolve...


Resting starts...

Talent Infusion: Wild is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 18 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
quiver of elm arrows (14/14, 16-22.4 power, 5 apr).
You gain 1.42 gold from the transmogrification of
iron waraxe of erosion (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 1.00 gold from the transmogrification of
mossy mindstar of life (3-3.3 power, 12 apr, nature damage).
You gain 2.71 gold from the transmogrification of
flaming iron greatmaul of daylight (19-28.5 power, 1 apr).
You gain 8.63 gold from the transmogrification of
Harilach (18-27 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10.5-13.65 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Mac deactivates Striking Stance.