
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.3.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Spell Merchants 1.6.6T.O.M.E 1.7.6 This mod adds 13 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 10 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
4 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins Pine Meadow & Road to Derth].
New Bosses:There are 10 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.
Merchant Locations
2. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Bulwark |
| Level / Exp | 24 / 57% |
| Size | big |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 4 on the 76th Pyre 122nd year of Ascendancy at 01:10 / 57Killed by Neroriavea the skeleton master archer at level 6 on the 7th Dusk 122nd year of Ascendancy at 03:59 Killed by Forgery of Haze (Emelunor the elder vampire) at level 6 on the 7th Dusk 122nd year of Ascendancy at 07:15 Killed by Emelunor the elder vampire at level 6 on the 7th Dusk 122nd year of Ascendancy at 12:33 Killed by Emelunor the elder vampire at level 6 on the 7th Dusk 122nd year of Ascendancy at 17:12 Killed by Ciran at level 9 on the 16th Dusk 122nd year of Ascendancy at 08:44 Killed by Ciran at level 9 on the 16th Dusk 122nd year of Ascendancy at 20:42 Killed by Ciran at level 10 on the 17th Dusk 122nd year of Ascendancy at 05:51 Killed by Velagathra the ghoul at level 12 on the 46th Dusk 122nd year of Ascendancy at 20:54 Killed by Cyrytira the skeleton magus at level 12 on the 46th Dusk 122nd year of Ascendancy at 23:16 Killed by Aeressra the bone giant at level 12 on the 47th Dusk 122nd year of Ascendancy at 00:37 Killed by Aeressra the bone giant at level 12 on the 47th Dusk 122nd year of Ascendancy at 02:14 Killed by Aeressra the bone giant at level 12 on the 47th Dusk 122nd year of Ascendancy at 03:28 Killed by Celia at level 12 on the 47th Dusk 122nd year of Ascendancy at 05:51 Killed by Celia at level 12 on the 47th Dusk 122nd year of Ascendancy at 06:50 Killed by armoured skeleton warrior at level 12 on the 47th Dusk 122nd year of Ascendancy at 08:23 Killed by Celia at level 12 on the 47th Dusk 122nd year of Ascendancy at 09:40 Killed by Voressra the vampire at level 12 on the 47th Dusk 122nd year of Ascendancy at 10:48 Killed by Celia at level 12 on the 47th Dusk 122nd year of Ascendancy at 11:55 Killed by Celia at level 12 on the 47th Dusk 122nd year of Ascendancy at 13:00 Killed by Voressra the vampire at level 12 on the 47th Dusk 122nd year of Ascendancy at 14:05 Killed by Celia at level 12 on the 47th Dusk 122nd year of Ascendancy at 15:08 Killed by Xaneta the skeleton assassin at level 12 on the 47th Dusk 122nd year of Ascendancy at 16:12 Killed by Xamina the skeleton mage at level 12 on the 47th Dusk 122nd year of Ascendancy at 17:43 Killed by will o' the wisp at level 12 on the 47th Dusk 122nd year of Ascendancy at 18:48 Killed by Voressra the vampire at level 12 on the 47th Dusk 122nd year of Ascendancy at 19:59 Killed by Voressra the vampire at level 12 on the 47th Dusk 122nd year of Ascendancy at 21:37 Killed by Yvysewyn the skeleton magus at level 12 on the 47th Dusk 122nd year of Ascendancy at 22:42 Killed by Celia at level 12 on the 47th Dusk 122nd year of Ascendancy at 23:49 Killed by Yvysewyn the skeleton magus at level 12 on the 48th Dusk 122nd year of Ascendancy at 01:16 Killed by Xaneta the skeleton assassin at level 12 on the 48th Dusk 122nd year of Ascendancy at 02:46 Killed by Xamina the skeleton mage at level 12 on the 48th Dusk 122nd year of Ascendancy at 04:22 Killed by skeleton mage at level 12 on the 48th Dusk 122nd year of Ascendancy at 05:21 Killed by Sleeping Eiliniserin at level 13 on the 51st Dusk 122nd year of Ascendancy at 01:20 Killed by Dozing Iveta at level 13 on the 51st Dusk 122nd year of Ascendancy at 02:30 Killed by Sleeping Eiliniserin at level 13 on the 51st Dusk 122nd year of Ascendancy at 03:35 Killed by Dozing Vorena at level 13 on the 51st Dusk 122nd year of Ascendancy at 04:44 Killed by Sleeping Eiliniserin at level 13 on the 51st Dusk 122nd year of Ascendancy at 05:50 Killed by Sleeping Eiliniserin at level 13 on the 51st Dusk 122nd year of Ascendancy at 07:01 Killed by Sleeping Eiliniserin at level 13 on the 51st Dusk 122nd year of Ascendancy at 08:34 Killed by Sleeping Eiliniserin at level 13 on the 51st Dusk 122nd year of Ascendancy at 09:58 Killed by Sleeping Eiliniserin at level 13 on the 51st Dusk 122nd year of Ascendancy at 11:15 Killed by Sleeping Eiliniserin at level 13 on the 51st Dusk 122nd year of Ascendancy at 12:41 Killed by Sleeping Eiliniserin at level 13 on the 51st Dusk 122nd year of Ascendancy at 13:49 Killed by Sleeping Eiliniserin at level 13 on the 51st Dusk 122nd year of Ascendancy at 15:29 Killed by lesser vampire at level 14 on the 53rd Dusk 122nd year of Ascendancy at 15:15 Killed by cold drake hatchling at level 14 on the 11st Haze 122nd year of Ascendancy at 06:16 Killed by dread at level 14 on the 12nd Haze 122nd year of Ascendancy at 02:14 Killed by Ce'Nuwyn the skeleton warrior at level 15 on the 12nd Haze 122nd year of Ascendancy at 09:06 Killed by Aletta Soultorn at level 15 on the 13rd Haze 122nd year of Ascendancy at 05:52 Killed by faerlhing at level 16 on the 16th Haze 122nd year of Ascendancy at 00:13 Killed by faerlhing at level 16 on the 16th Haze 122nd year of Ascendancy at 03:31 Killed by eldritch eye at level 17 on the 16th Haze 122nd year of Ascendancy at 13:18 Killed by orc blood mage at level 19 on the 19th Haze 122nd year of Ascendancy at 02:46 Killed by orc corruptor at level 19 on the 19th Haze 122nd year of Ascendancy at 04:17 Killed by orc blood mage at level 19 on the 19th Haze 122nd year of Ascendancy at 05:32 Killed by orc corruptor at level 19 on the 19th Haze 122nd year of Ascendancy at 07:00 |
Primary Stats
| Strength | 71 (base 54) |
| Dexterity | 38 (base 12) |
| Constitution | 74 (base 48) |
| Magic | 19 (base 10) |
| Willpower | 32 (base 10) |
| Cunning | 22 (base 10) |
Resources
| Life | 998/998 |
| Positive | 99/99 |
| Stamina | 174/174 |
| Equilibrium | 20 |
| Healing Factor | 1.7534426229509 |
| Regeneration | 35.527021442441 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 56 |
| Crit Chance | 14% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Light | +10% |
| Nature | +8% |
| Physical | +16% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Fire | +25% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 98.45767551613 (100%) |
| Defense | 36 |
| Ranged Defense | 48 |
| Fatigue | 52 |
| Physical Save | 51 |
| Spell Save | 39 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 37%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 31%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 60%( 70%) |
| Temporal | + 24%( 70%) |
| Lightning | + 22%( 70%) |
| Mind | + 30%( 70%) |
| Fire | + 51%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Disarm Resistance | 80% |
| Confusion Resistance | 54% |
| Knockback Resistance | 79% |
| Stun Resistance | 82% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 195 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 226 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Shield defense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Elemental Harmony |
| talent | Daunting Presence |
| talent | Chant of Fortress |
| talent | Shield Wall |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by lesser vampire. Escort: injured seer (level 4 of Dreadfell) | failed |
You failed to protect the lost defiler from death by master vampire. Escort: lost defiler (level 5 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Xovena the hornet swarm. Escort: lost warrior (level 2 of Wolfmire) | failed |
You failed to protect the repented thief from death by netherworm mass. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the temporal explorer from death by stone troll. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed faerlhing fang. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Elath the Snowwarden (0 def, 12 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +10 Str +9 Con dps ---------- Dmg.mod +6% cold +8% physical Res.pen +25% fire Melee Ret 6 cold ----- def ----- Armour +12 Resists +10% blight +6% cold HP.reg +10.00 Heal.mod +16% ---------- misc Infravis +3 Size +1 A pair of boots made of leather. It was hardened by the digestive sack. |
| Quiver | Wind Worn Shot (25/25, 39-46.8 power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
| Light source | alchemist's lamp 'Zanindur'1.0 T3 lite [Rare] Nature While equipped: ----- def ----- Resists +6% blight +3% cold Spell.save +12 (+4 eff.) Max.HP +42.00 HP.reg +2.00 Blind- +20% Pinning- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con 5 charge(s). Reduce the duration of all detrimental effects. Uses 10 power out of 5/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Eladawyn0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Cun +3 Wil dps ---------- Dmg.mod +11% acid ----- def ----- Defense +10 (+4 eff.) Resists +22% acid Crit.dmg- 5.00% Disarm- +10% Rings can have magical properties. |
| Around neck | clarifying gold amulet of constitution (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +18% mind Confus- +24% Amulets can have magical properties. |
| In main hand | Getidemas the Ichormire (42-58.8 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 nature On Hit: * 20% chance to slow global speed by 43% While equipped: Stats +10 Con +10 Wil dps ---------- Res.pen +20% nature Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +11 (+5 eff.) Max.HP +56.00 Disarm- +50% Sharp, long, and deadly. |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+6 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Blackfire Aegis (8 def, 18 armour, 57-68.4 power, 235 block)7.0 T4 shield armor [Unique] Arcane When used to Attack: Power 57.0 - 68.4 Stunning fire Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +7.0% Block +235 Dmg.conv 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: dps ---------- Spell.pwr +8 (+4 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
| Cloak | resilient linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane/Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +11% darkness +11% temporal Max.HP +32.00 Def/telep +11 Res/telep +11% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant dwarven-steel plate armour of the dragon (0 def, 11 armour)17.0 T3 massive armor [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +11 Fatigue +22% Resists +7% acid +7% physical +12% darkness +10% blight +7% fire +8% lightning +10% cold Disarm- +20% Stun/Frz- +25% Knockbk- +22% ---------- misc Light +1 Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
grounding steel amulet of willpower (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +14% lightning Stun/Frz- +24% Amulets can have magical properties. |
Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon Reqs Cun 24 [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Str, 20% Dex Acc+ +0.3% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon Reqs Cun 24 [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Str, 20% Dex Acc+ +0.3% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
truestriking stralite mace of massacre (46-64.4 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +5% physical Acc +14 (+4 eff.) Apr +6 Blunt and deadly. |
Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +0 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+4 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 98.27 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (197). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Stormlash (17-18.7 power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 17.0 - 18.7 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 14.06 to 42.17 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Zerayagorn the Searmight1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +18% fire Melee Ret 8 light On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Resists +6% acid +7% fire +8% cold A belt that goes around your waist. |
murderer's cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +4 Cun +3 Dex dps ---------- Acc +5 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Phys.save +5 (+1 eff.) Mind.save +7 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+8 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+3 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 85 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Morningworth (0 def, 2 armour)1.5 T2 hands armor [Rare] Disrupt While equipped: Stats +1 Cun dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +10% light +5% mind Acc +6 (+2 eff.) Apr +7 Melee Ret 8 light ----- def ----- Armour +2 Fatigue +3% Resists +7% blight Spell.save +8 (+3 eff.) Mind.save +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Lisylaith (2 def, 6 armour)14.0 T2 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +6% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 14 ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% blight +16% fire Mind.save +10 (+5 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
enlightening dwarven-steel mail armour of the deep (3 def, 9 armour)14.0 T3 heavy armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +9 Defense +3 (+1 eff.) Fatigue +12% Resists +7% acid +7% cold Mind.save +14 (+7 eff.) ---------- misc Breathe water A suit of armour made of mail. |
hardened leather armour 'Zakalthodan' (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce armor by 23% ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +2% physical +3% darkness +17% cold +3% mind +5% arcane Blind- +20% Poison- +10% A suit of armour made of leather. |
dwarven-steel plate armour of command (7 def, 16 armour)17.0 T3 massive armor [Ego+] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +16 Defense +7 (+3 eff.) Fatigue +22% Mind.save +13 (+6 eff.) A suit of armour made of metal plates. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Leluziladunadur the Sunjustice1.0 T3 lite [Rare] Master While equipped: Stats +1 Cun dps ---------- Dmg.mod +6% light Res.pen +25% mind +10% fire Melee Ret 4 mind ----- def ----- Resists +6% light Blind- +27% Confus- +13% ---------- misc Light +8 See.Stealth +13 See.Invis +10 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 338.00 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 69% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gunirab the ash totem of stinging [power 170] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +1 Con dps ---------- Melee Ret 2 mind ---------- misc Equi/ret +0.20 Sting an enemy dealing 184 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Ciran the Shalore Bulwark level 20
23rd Regrowth 123rd year of Ascendancy at 03:54 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Ciran the Shalore Bulwark level 19
19th Haze 122nd year of Ascendancy at 09:23 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Ciran the Shalore Bulwark level 24
77th Regrowth 123rd year of Ascendancy at 00:28 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ciran the Shalore Bulwark level 12
33rd Dusk 122nd year of Ascendancy at 05:01 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Ciran the Shalore Bulwark level 22
31st Regrowth 123rd year of Ascendancy at 05:19 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ciran the Shalore Bulwark level 20
42nd Haze 122nd year of Ascendancy at 02:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ciran the Shalore Bulwark level 10
17th Dusk 122nd year of Ascendancy at 04:21 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ciran the Shalore Bulwark level 20
19th Haze 122nd year of Ascendancy at 09:23 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ciran the Shalore Bulwark level 20
42nd Haze 122nd year of Ascendancy at 15:01 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Ciran the Shalore Bulwark level 23
31st Regrowth 123rd year of Ascendancy at 10:16 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ciran the Shalore Bulwark level 10
21st Dusk 122nd year of Ascendancy at 15:35 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ciran the Shalore Bulwark level 6
9th Dusk 122nd year of Ascendancy at 12:02 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ciran the Shalore Bulwark level 14
12nd Haze 122nd year of Ascendancy at 01:44 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ciran the Shalore Bulwark level 17
17th Haze 122nd year of Ascendancy at 23:36 see stats
Log
Ran for 8 turns (stop reason: didn't move).
Ran for 3 turns (stop reason: interesting character).
Ran for 4 turns (stop reason: interesting character).
She marks the location of Ardhungol on your map.
Accepted quest 'Eight legs of wonder'! (Press 'j' to see the quest log)
Ran for 13 turns (stop reason: interesting character).
You don't see how to get there...
There is an exit to the worldmap here (press '' or right click to use).
There is a Gates of Morning (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a A way into the caverns of Ardhungol here (press '' or right click to use).
There is a ladder to worldmap here (press '' or right click to use).
Saving game...
Saving done.
Ciran deactivates Elemental Harmony.
Ciran deactivates Chant of Fortress.
Ciran deactivates Daunting Presence.
Ciran deactivates Shield Wall.






































































































