wobbler the level 7 Halfling Annihilator by banchuu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassAnnihilator
Level / Exp7 / 2%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 17)
Dexterity28 (base 22)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning24 (base 21)

Resources

Life174/174
Steam100/100
Healing Factor1.1097162075846
Regeneration0.27742905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage17
Accuracy39
Crit Chance10%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower16
Crit Chance7%
Speed1

Offense: Damage Bonus

Fire+10%
Light+10%

Defense: Base

Armour (hardiness)19.522593642275 (62.32946707186%)
Defense21
Ranged Defense21
Fatigue26
Physical Save15
Spell Save7
Mental Save12

Defense: Resistances

Cold+ 5%( 70%)
Light+ 30%( 70%)
Fire+ 26%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance60%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
1/5
1/5
0/5
0/5
Steamtech / Gadgets1.30
5/5
0/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
0/5
0/5
0/5
Steamtech / Magnetism1.30
1/5
0/5
0/5
0/5
Steamtech / Turrets1.30
3/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
3/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
0/5
0/5

Effects

beneficial effect
beneficial effect

Quests

done
active

Equipment

Quiver
On hands
On head
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


You gain 4.79 gold from the melting of
fearwoven linen wizard hat (1 def, 0 armour).
You gain 0.49 gold from the melting of
mindwoven linen robe (0 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 2.01 gold from the melting of
thought-forged iron waraxe (102% power, 2 apr).
You gain 0.25 gold from the melting of
rough leather sling.
You collect a new ingredient:
lump of iron (1).
You gain 0.75 gold from the melting of
arcing iron mace (109% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.24 gold from the melting of
Lisybeth the Flashenvy (118% power, 2 apr).
You gain 3.85 gold from the melting of
Surefire.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.