dram the level 1 Drem Necromancer by banchuu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDrem
ClassNecromancer
Level / Exp1 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic20 (base 18)
Willpower12 (base 13)
Cunning11 (base 11)

Resources

Life94/94
Mana70/70
Soul8/10
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save11
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Invoke Darkness is still on cooldown for 1 turns.
Ghoul misses Dendritic hemospinner.
Skeleton warrior uses
Stunning Blow.
Skeleton warrior misses Dendritic hemospinner.
Skeleton archer hits Dendritic hemospinner for 5 physical damage.
Talent Invoke Darkness is ready to use.

Skeleton warrior hits Dendritic hemospinner for 31 physical, 9 darkness, 7 nature (47 total damage).

Dram casts
Invoke Darkness.
Dram's Invoke Darkness hits Dendritic hemospinner for
75 darkness damage.
Dram's Invoke Darkness killed Dendritic hemospinner!

Talent Invoke Darkness is ready to use.

Resting starts...

Talent Create Minions is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


Dram picks up (b.):
elm starstaff (100% power, 2 apr, light element).
Skeleton archer decays into a pile of ash!
Skeleton warrior decays into a pile of ash!
Lore found:
a new threat (1)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (mastocytic feeder)).

Dram deactivates
Blurred Mortality.
Dram deactivates
Necrotic Aura.