
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 24 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by steam giant gunslinger at level 6 on the 29th Retaking 124th year of Ascendancy at 05:33 / 17Killed by Outpost Leader John at level 14 on the 45th Retaking 124th year of Ascendancy at 14:41 Killed by Captured Yeti Behemoth at level 17 on the 4th Revenge 124th year of Ascendancy at 13:00 Killed by Captured Yeti Behemoth at level 17 on the 4th Revenge 124th year of Ascendancy at 14:46 Killed by Captured Yeti Behemoth at level 17 on the 4th Revenge 124th year of Ascendancy at 16:46 Killed by Captured Yeti Behemoth at level 17 on the 4th Revenge 124th year of Ascendancy at 18:41 Killed by Captured Yeti Behemoth at level 17 on the 4th Revenge 124th year of Ascendancy at 20:16 Killed by Captured Yeti Behemoth at level 17 on the 4th Revenge 124th year of Ascendancy at 23:17 Killed by Admiral Korbek at level 18 on the 5th Revenge 124th year of Ascendancy at 04:38 Killed by DroedSAW at level 18 on the 5th Revenge 124th year of Ascendancy at 05:45 Killed by Neremitta the copperhead snake at level 19 on the 5th Revenge 124th year of Ascendancy at 07:39 Killed by Silolaith the ritch hunter at level 19 on the 17th Revenge 124th year of Ascendancy at 18:41 Killed by ritch flamespitter at level 21 on the 18th Revenge 124th year of Ascendancy at 20:32 Killed by ritch flamespitter at level 21 on the 18th Revenge 124th year of Ascendancy at 21:52 Killed by Xerukira the ritch centipede at level 23 on the 20th Revenge 124th year of Ascendancy at 07:20 Killed by Poltergeist yew magestaff 'Dimglean' at level 24 on the 20th Revenge 124th year of Ascendancy at 17:01 Killed by Poltergeist Eye of Summer at level 24 on the 20th Revenge 124th year of Ascendancy at 18:39 |
Primary Stats
| Strength | 50 (base 41) |
| Dexterity | 27 (base 10) |
| Constitution | 37 (base 32) |
| Magic | 16 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 56 (base 38) |
Resources
| Life | -21/756 |
| Steam | 87/100 |
| Healing Factor | 1.208143564827 |
| Regeneration | 6.5209249779184 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +66.666666666667% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 53 |
| Crit Chance | 18% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 42 |
| Accuracy | 53 |
| Crit Chance | 18% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +31% |
| Physical | +3% |
| Fire | +3% |
| Arcane | +3% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Physical | +27% |
| Fire | +12% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 49.723073231957 (100%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 49 |
| Physical Save | 32 |
| Spell Save | 12 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 17%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 20%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 10%( 70%) |
| Mind | + 22%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Pinning Resistance | 30% |
| Confusion Resistance | 43% |
| Disarm Resistance | 22% |
| Stun Resistance | 40% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.9 steam per turn. Can be activated for an instant burst of 35 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 116% efficiency and cooldown mod of 77%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.4 steam per turn. Can be activated for an instant burst of 37 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 113% efficiency and cooldown mod of 65%. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Steamtech / Furnace | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Furnace |
| talent | Tempest of Metal |
| talent | Overheat Saws |
| talent | Melting Point |
| talent | Grinding Shield |
| detrimental effect | Slowed by 50% and taking 179 crushing damage per turn. Imploding (slow) |
| detrimental effect | The target's has a cursed wound, reducing healing by 34%. Cursed Wound |
| detrimental effect | Immobilized by telekinetic forces. Immobilized |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | You have 4 charges. Molten Point |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | undeterred pair of iron boots of phasing (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +3 Wil +2 Mag ----- def ----- Armour +3 Fatigue +2% Silence- +20% Confus- +20% Stun/Frz- +20% ---------- misc Talents +1 Rocket Boots Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Lighthunger1.0 T3 lite [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +9% light +9% mind Melee Ret 6 light On Hit (Melee): * 10% chance to reduce armor by 19% ----- def ----- Resists +9% acid Max.HP +52.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Bilestake the hardened leather hat (0 def, 5 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +9 Cun +4 Dex dps ---------- Apr +6 ----- def ----- Armour +5 Fatigue +3% Resists +12% lightning +3% temporal +9% light +9% nature Mind.save +9 (+4 eff.) Heal.mod +5% Pinning- +10% A hat made of leather. Very stylish. |
| On hands | steady iron gauntlets of magic (+2) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane Acc +6 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +5 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +22% ---------- misc Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | focusing ash wand of shielding [power 182] (20/20 cooldown)2.0 T2 wand charm [Ego+] Arcane Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Rings make your fingers look great! |
| On fingers | sneakthief's steel ring of luminosity0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +3 Mag +5 Cun dps ---------- Melee+ 13 light Ranged+ 14 light Dmg.mod +12% light Acc +7 (+2 eff.) Rings make your fingers look great! |
| Around neck | clarifying gold amulet of dexterity (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex ----- def ----- Resists +16% mind Confus- +23% Amulets make your neck look great! |
| In main hand | Whipsnap (117% power, 15 apr) 3.0 T2 steamsaw 1H weapon [Unique] Steamtech Power 117% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +4.0% Atk.spd 100% Block +50 On Hit.r1 +36 20% chance of physical repulsion On Hit: 10% To The Arms 2 Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +7 (+3 eff.) Fatigue +8% ---------- misc Talents +1 Block "Sick of your pesky enemies hitting you with weapons? Well, with the new spring loaded Whipsnap, you can quickly put a stop to that!" |
| Around waist | blurring hardened leather belt of life1.0 T3 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +11 (+4 eff.) Stealth +5 HP.reg +0.80 Heal.mod +13% A belt that goes around your waist. |
| In off hand | stralite steamsaw of winter (65% power, 0 apr) 3.0 T4 steamsaw 1H weapon [Ego+] Nature/Steamtech Power 142% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +74 On Hit.r1 +36 20% chance of physical repulsion Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil dps ---------- On shield block: * Deals 113 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +14% cold ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Barugohell the cashmere cloak (22 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +2 Wil +3 Cun dps ---------- Res.pen +15% physical ----- def ----- Defense +22 (+8 eff.) Resists +12% lightning Phys.save +6 (+3 eff.) Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant steel plate armour of Eyal (0 def, 12 armour) 17.0 T2 massive armor Reqs Massive armour training [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +12 Hardiness +20% Fatigue +25% Resists +11% blight +12% darkness Max.HP +27.00 HP.reg +1.00 Heal.mod +11% ---------- misc Light +1 A suit of armour made of metal plates. |
Inventory
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
stabilizing copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +21% Amulets make your neck look great! |
rogue's gold ring of blight (+13%)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +13% blight ----- def ----- Defense +8 (+3 eff.) Resists +13% blight Rings make your fingers look great! |
dwarven-steel battleaxe 'Murkbone' (159% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 160% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit.r2 +12 nature On Hit: * 20% chance to reduce armor by 19% While equipped: ----- def ----- Resists +12% blight +12% cold +5% arcane Massive two-handed battleaxes. |
truestriking stralite battleaxe (153% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 154% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +19 (+6 eff.) Apr +7 Massive two-handed battleaxes. |
dwarven-steel greatmaul of shearing (150% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Master Power 151% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% all Acc +16 (+5 eff.) Apr +9 Massive two-handed mauls. |
elemental dwarven-steel greatmaul (151% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Arcane Power 151% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * Create an explosion dealing 19 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +23% cold Res.pen +13% cold Massive two-handed mauls. |
Duvukath the dwarven-steel greatsword (147% power, 5 apr)3.0 T3 greatsword 2H weapon [Rare] Nature Power 147% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +3.5% Atk.spd 100% Melee+ +12 nature While equipped: Stats +1 Str dps ---------- Mind.crit +3% Crit.mult +10.00% Res.pen +20% mind ---------- misc Hate/m.crit +2.00 Massive two-handed swords. |
yew longbow of piercing4.0 T3 longbow 2H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: dps ---------- Res.pen +11% all Acc +12 (+4 eff.) Apr +12 Longbows are used to shoot arrows at your foes. |
truestriking steel longsword (115% power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +5% physical Acc +8 (+2 eff.) Apr +7 Sharp, long, and deadly. |
shimmering yew magestaff of power (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +19 (+11 eff.) Dmg.mod +20% lightning ---------- misc Mana/turn +0.14 Max.mana +48.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
corrosive dwarven-steel steamsaw of corruption (65% power, 0 apr)3.0 T3 steamsaw 1H weapon [Ego++] Arcane/Steamtech Power 120% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +52 On Hit: 20% Curse of Defenselessness 3 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Con dps ---------- On Melee Ret: * 12% chance to reduce armor by 19% ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Resists +12% acid ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
warbringer's steel steamsaw of rage (107% power, 0 apr)3.0 T2 steamsaw 1H weapon [Ego++] Master/Steamtech Power 107% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +26 Uses 1.0 Steam While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +6% physical Res.pen +7% physical Acc +9 (+3 eff.) ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Disarm- +18% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking steel waraxe of massacre (114% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Master Power 114% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% physical Acc +7 (+2 eff.) Apr +7 One-handed war axes. |
Voruma the Shineswift1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +5% mind +10% light Melee Ret 10 light ----- def ----- Resists +6% light Phys.save +9 (+5 eff.) A belt that goes around your waist. |
enveloping linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +1 Wil +2 Mag ----- def ----- Defense +2 (+1 eff.) Spell.save +7 (+7 eff.) ---------- misc Max.mana +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shimmering cashmere robe of darkness (+18%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +13% arcane +12% darkness ----- def ----- Resists +18% darkness +11% all ---------- misc Max.mana +36.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Daystake (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +2 Dex +2 Mag +3 Con dps ---------- Mind.pwr +15 (+7 eff.) Res.pen +20% light ----- def ----- Armour +4 Fatigue +3% Crit.chn- 10.00% Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Islytira the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Cun ----- def ----- Armour +4 Fatigue +3% Resists +8% fire +12% nature +8% cold Spell.save +3 (+3 eff.) Poison- +20% ---------- misc Max.psi +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Silorebrelaith the Glimmermaster (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Dex +3 Wil dps ---------- Mind.crit +1% Crit.mult +10.00% Melee Ret 10 mind ----- def ----- Armour +3 Fatigue +3% Resists +6% light +12% cold Mind.save +10 (+5 eff.) ---------- misc Hate/m.crit +1.00 Light +2 Breathe water A cap made of leather. |
Urihek the Hellbringer (5 def, 10 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid Res.pen +25% fire ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +3% Resists +4% all +6% temporal Crit.chn- 10.00% Phys.save +8 (+4 eff.) Die.at -60.00 life Heal.mod +15% Blind- +10% A cap made of leather. |
miner's rough leather hat of might (0 def, 2 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +2 Fatigue +1% ---------- misc Infravis +1 A hat made of leather. Very stylish. |
thaloren hardened leather cap of the depths (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +3 Fatigue +3% Resists +5% blight +6% cold Mind.save +8 (+4 eff.) ---------- misc Breathe water A cap made of leather. |
cleansing dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +11% blight +19% fire +10% nature A suit of armour made of mail. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Yeti's Muscle Tissue (Behemoth)1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Patriarch)1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 129] simple healing salve [power 129]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 129 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Morningimmortal [power 250] (20/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +12% acid +12% light Heal.mod +15% Blind- +20% Confus- +20% Stun/Frz- +10% Blast the opponent's mind dealing 116 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
ash wand of shielding [power 182] (20/20 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By DroedSAW the Orc Sawbutcher level 6
29th Retaking 124th year of Ascendancy at 08:53 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By DroedSAW the Orc Sawbutcher level 14
45th Retaking 124th year of Ascendancy at 15:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By DroedSAW the Orc Sawbutcher level 10
36th Retaking 124th year of Ascendancy at 11:46 see stats
Level 20 (Exploration mode)
Got a character to level 20.By DroedSAW the Orc Sawbutcher level 20
17th Revenge 124th year of Ascendancy at 19:43 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By DroedSAW the Orc Sawbutcher level 18
5th Revenge 124th year of Ascendancy at 05:42 see stats
Log
Melee retaliation hits Poltergeist Eye of Summer for 8 light, 8 light, 8 light (23 total damage).
Poltergeist Eye of Summer hits DroedSAW for 35 fire, 18 physical, 0 lightning, 0 fire, 0 physical, 0 lightning, 152 physical, 0 cold, 18 physical, 0 lightning (222 total damage).
Poltergeist Eye of Summer shrugs off the effect 'Disarmed'!
Animated elemental dwarven-steel greatsword of shearing is disarmed!
Imploding (slow) from Poltergeist Eye of Summer hits DroedSAW for 121 physical damage.
Melee retaliation hits Poltergeist Eye of Summer for 3 light damage.
Poltergeist Eye of Summer's Beyond the Flesh hits DroedSAW for 48 physical, 0 cold, 18 physical, 0 lightning (66 total damage).
Mindrot hits DroedSAW for 0 mind, 0 darkness (0 total damage).
DroedSAW activates her focusing ash wand of shielding!
A shield forms around DroedSAW.
Poltergeist Eye of Summer deactivates Charged Aura.
Poltergeist Eye of Summer deactivates Kinetic Aura.
Poltergeist Eye of Summer uses Slash.
Poltergeist Eye of Summer performs a melee critical strike against DroedSAW!
DroedSAW has a cursed wound!
Melee retaliation hits Poltergeist Eye of Summer for 3 light, 3 light (6 total damage).
Poltergeist Eye of Summer hits DroedSAW for (24 absorbed), 0 fire, (49 absorbed), 0 fire (0 total damage).
Animated caustic yew longbow fails to disarm a trap (DroedSAW's tremor engine).
Your shield crumbles under the damage!
The shield around DroedSAW crumbles.
Talent Furnace Vent is ready to use.
Talent To The Arms is ready to use.
Animated elemental dwarven-steel greatsword of shearing is pinned to the ground.
Animated caustic yew longbow is disarmed!
Imploding (slow) from Poltergeist Eye of Summer hits DroedSAW for (109 absorbed), 39 physical (39 total damage).
Animated caustic yew longbow fails to disarm a trap (DroedSAW's tremor engine).
Poltergeist Eye of Summer's mind surges with critical power!
Poltergeist Eye of Summer uses Flame Fury.
Poltergeist Eye of Summer's mind surges with critical power!
























































































