Phase the level 2 Cornac Rogue by Hushy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassRogue
Level / Exp2 / 100%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity15 (base 15)
Constitution12 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning17 (base 17)

Resources

Life120/120
Stamina103/103
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage21
Accuracy23
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage15
Accuracy23
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense6
Ranged Defense6
Fatigue7
Physical Save8
Spell Save7
Mental Save9

Defense: Resistances

Mind+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

Quests

done
active

Equipment

On feet
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Utterly Destroyed Died on the Eidolon Plane.
By Phase the Cornac Rogue level 2
76th Pyre 122nd year of Ascendancy at 10:56
see stats

Log

Phase receives 51 healing from Infusion: Healing.
Phase uses
Throwing Knives.
Bandit starts to bleed.

Phase's Throwing Knife hits Bandit for
25 physical damage.
Bandit hits Phase for 11 physical, 5 nature, 5 darkness, 6 physical (27 total damage).
Bandit is not stunned anymore.


Bleeding from Phase hits Bandit for
6 physical damage.
Phase misses Bandit.
Phase misses Bandit.
Bandit hits Phase for 11 physical, 5 nature, 5 darkness, 5 physical (26 total damage).
Bandit hits Phase for 10 physical, 5 physical (15 total damage).
Talent Dual Strike is ready to use.

Bleeding from Phase hits Bandit for
6 physical damage.
Phase uses
Infusion: Regeneration.
Phase starts regenerating health quickly.

Bandit misses Phase.
Bandit hits Phase for 6 physical damage.
Bandit hits Phase for 14 physical damage.
Phase the level 2 cornac rogue was ground to death by a bandit on level 2 of Trollmire.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Bandit killed Phase!
Saving game...

Saving done.


To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!

New Achievement: Utterly Destroyed!