





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Sun Paladin |
| Level / Exp | 50 / 2692% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 7 on the 1st Acquisition 122nd year of Ascendancy at 02:26 / 45Killed by Glytira the polar bear at level 23 on the 45th Dearth 122nd year of Ascendancy at 06:09 Killed by Ce'Nuldana the elven warrior at level 27 on the 14th Shortage 122nd year of Ascendancy at 07:03 Killed by Malyu at level 30 on the 18th Steel 123rd year of Ascendancy at 17:11 Killed by The Divine Writhing Mass at level 30 on the 18th Steel 123rd year of Ascendancy at 18:56 Killed by Sol's Temporal Clone at level 30 on the 18th Steel 123rd year of Ascendancy at 19:32 Killed by Borfast the Broken at level 33 on the 1st Stralite 123rd year of Ascendancy at 12:38 Killed by Tifal the halfling at level 36 on the 13rd Stralite 123rd year of Ascendancy at 04:42 Killed by overpowered greater multi-hued wyrm at level 41 on the 24th Voratun 123rd year of Ascendancy at 20:25 Killed by Atamathon the Giant Golem at level 45 on the 2nd Wealth 123rd year of Ascendancy at 07:56 Killed by Atamathon the Giant Golem at level 45 on the 2nd Wealth 123rd year of Ascendancy at 09:13 Killed by Atamathon the Giant Golem at level 45 on the 2nd Wealth 123rd year of Ascendancy at 10:26 Killed by Atamathon the Giant Golem at level 45 on the 2nd Wealth 123rd year of Ascendancy at 11:30 Killed by Atamathon the Giant Golem at level 45 on the 2nd Wealth 123rd year of Ascendancy at 12:41 Killed by Atamathon the Giant Golem at level 45 on the 2nd Wealth 123rd year of Ascendancy at 13:45 Killed by Atamathon the Giant Golem at level 45 on the 2nd Wealth 123rd year of Ascendancy at 15:10 Killed by Atamathon the Giant Golem at level 45 on the 2nd Wealth 123rd year of Ascendancy at 16:11 Killed by Atamathon the Giant Golem at level 45 on the 2nd Wealth 123rd year of Ascendancy at 17:27 Killed by Atamathon the Giant Golem at level 45 on the 2nd Wealth 123rd year of Ascendancy at 18:40 Killed by Atamathon the Giant Golem at level 45 on the 2nd Wealth 123rd year of Ascendancy at 19:51 Killed by Atamathon the Giant Golem at level 45 on the 2nd Wealth 123rd year of Ascendancy at 21:03 Killed by Atamathon the Giant Golem at level 45 on the 2nd Wealth 123rd year of Ascendancy at 22:49 Killed by Sol at level 50 on the 27th Iron 124th year of Ascendancy at 22:38 Killed by orc master wyrmic at level 50 on the 29th Iron 124th year of Ascendancy at 09:10 Killed by Xeruriama the greater multi-hued wyrm at level 50 on the 29th Iron 124th year of Ascendancy at 10:46 Killed by orc corruptor at level 50 on the 9th Steel 124th year of Ascendancy at 01:51 Killed by Adothra the temporal stalker at level 50 on the 14th Steel 124th year of Ascendancy at 20:10 Killed by Zubeta the orc elite berserker at level 50 on the 18th Steel 124th year of Ascendancy at 06:00 Killed by Zubeta the orc elite berserker at level 50 on the 18th Steel 124th year of Ascendancy at 08:05 Killed by Zubeta the orc elite berserker at level 50 on the 18th Steel 124th year of Ascendancy at 09:51 Killed by Nerina the eternal bone giant at level 50 on the 18th Steel 124th year of Ascendancy at 21:47 Killed by Zeorgtra the daelach at level 50 on the 19th Steel 124th year of Ascendancy at 08:06 Killed by Sol at level 50 on the 19th Steel 124th year of Ascendancy at 23:39 Killed by Elandar at level 50 on the 20th Steel 124th year of Ascendancy at 00:49 Killed by Argoniel at level 50 on the 20th Steel 124th year of Ascendancy at 02:30 Killed by Argoniel at level 50 on the 20th Steel 124th year of Ascendancy at 04:56 Killed by Elandar at level 50 on the 20th Steel 124th year of Ascendancy at 06:13 Killed by Elandar at level 50 on the 20th Steel 124th year of Ascendancy at 08:01 Killed by Hypostasis of Entropy at level 50 on the 35th Steel 124th year of Ascendancy at 14:59 Killed by Hypostasis of Entropy at level 50 on the 35th Steel 124th year of Ascendancy at 16:17 Killed by Hypostasis of Entropy at level 50 on the 35th Steel 124th year of Ascendancy at 17:45 Killed by shadow at level 50 on the 35th Steel 124th year of Ascendancy at 19:07 Killed by Hypostasis of Entropy at level 50 on the 35th Steel 124th year of Ascendancy at 20:36 Killed by Lrodiuru the krog at level 50 on the 8th Gold 124th year of Ascendancy at 14:09 Killed by shadowy assassin at level 50 on the 20th Gold 124th year of Ascendancy at 21:25 |
Primary Stats
| Strength | 83 (base 60) |
| Dexterity | 80 (base 61) |
| Constitution | 27 (base 16) |
| Magic | 85 (base 63) |
| Willpower | 23 (base 12) |
| Cunning | 47 (base 36) |
Resources
| Life | 1550/1550 |
| Mana | 459/459 |
| Stamina | 250/250 |
| Positive | 137/137 |
| Healing Factor | 1.1294416243657 |
| Regeneration | 0.28236040609142 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 40 |
| Accuracy | 70 |
| Crit Chance | 56% |
| APR | 0 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +33% |
| Fire | +33% |
| All | +7% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 3.999999999999 (30%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 62 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Cold | + 43%( 70%) |
| Lightning | + 43%( 70%) |
| Fire | + 43%( 70%) |
| All | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 525 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 100 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 859% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Weapon of Wrath |
| talent | Precise Strikes |
| talent | Weapon of Light |
| talent | Retribution |
| talent | Chant of Resistance |
| beneficial effect | The target is surrounded by a magical shield, absorbing 226/226 damage before it crumbles. Damage Shield |
| beneficial effect | The target is filled with the Sun's fury, next Sun Beam will be instant cast. Sun's Vengeance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Sol. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by skeleton magus. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Sol. Escort: lost tinker (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1881. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+15 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 266/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Sol the Dwarf Sun Paladin level 36
12nd Stralite 123rd year of Ascendancy at 01:33 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Sol the Dwarf Sun Paladin level 50
22nd Loss 123rd year of Ascendancy at 18:33 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Sol the Dwarf Sun Paladin level 36
10th Stralite 123rd year of Ascendancy at 00:50 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Sol the Dwarf Sun Paladin level 40
15th Voratun 123rd year of Ascendancy at 11:50 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Sol the Dwarf Sun Paladin level 41
24th Voratun 123rd year of Ascendancy at 19:54 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Sol the Dwarf Sun Paladin level 45
2nd Wealth 123rd year of Ascendancy at 23:58 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Sol the Dwarf Sun Paladin level 48
30th Wealth 123rd year of Ascendancy at 08:35 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Sol the Dwarf Sun Paladin level 39
11st Voratun 123rd year of Ascendancy at 09:44 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Sol the Dwarf Sun Paladin level 23
44th Dearth 122nd year of Ascendancy at 13:19 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Sol the Dwarf Sun Paladin level 12
15th Profit 122nd year of Ascendancy at 00:59 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Sol the Dwarf Sun Paladin level 50
3rd Steel 124th year of Ascendancy at 07:27 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Sol the Dwarf Sun Paladin level 38
44th Stralite 123rd year of Ascendancy at 04:48 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Sol the Dwarf Sun Paladin level 31
38th Steel 123rd year of Ascendancy at 08:06 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Sol the Dwarf Sun Paladin level 43
25th Voratun 123rd year of Ascendancy at 03:46 see stats
Entropy's End (Exploration mode)
Destroyed the Hypostasis of Entropy.By Sol the Dwarf Sun Paladin level 50
35th Steel 124th year of Ascendancy at 21:45 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Sol the Dwarf Sun Paladin level 50
20th Steel 124th year of Ascendancy at 09:16 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Sol the Dwarf Sun Paladin level 20
7th Dearth 122nd year of Ascendancy at 21:34 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sol the Dwarf Sun Paladin level 32
23rd Gold 123rd year of Ascendancy at 09:51 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Sol the Dwarf Sun Paladin level 44
39th Profit 123rd year of Ascendancy at 11:54 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Sol the Dwarf Sun Paladin level 50
13rd Steel 124th year of Ascendancy at 09:42 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Sol the Dwarf Sun Paladin level 50
3rd Steel 124th year of Ascendancy at 09:40 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sol the Dwarf Sun Paladin level 29
24th Shortage 122nd year of Ascendancy at 17:34 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Sol the Dwarf Sun Paladin level 43
24th Voratun 123rd year of Ascendancy at 23:11 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sol the Dwarf Sun Paladin level 10
3rd Acquisition 122nd year of Ascendancy at 01:53 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Sol the Dwarf Sun Paladin level 20
7th Dearth 122nd year of Ascendancy at 00:33 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Sol the Dwarf Sun Paladin level 30
17th Steel 123rd year of Ascendancy at 23:21 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Sol the Dwarf Sun Paladin level 40
14th Voratun 123rd year of Ascendancy at 03:30 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Sol the Dwarf Sun Paladin level 50
22nd Loss 123rd year of Ascendancy at 00:30 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Sol the Dwarf Sun Paladin level 50
29th Iron 124th year of Ascendancy at 12:15 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Sol the Dwarf Sun Paladin level 50
16th Iron 124th year of Ascendancy at 18:41 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Sol the Dwarf Sun Paladin level 22
19th Dearth 122nd year of Ascendancy at 21:47 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Sol the Dwarf Sun Paladin level 31
12nd Gold 123rd year of Ascendancy at 19:41 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Sol the Dwarf Sun Paladin level 23
45th Dearth 122nd year of Ascendancy at 03:18 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Sol the Dwarf Sun Paladin level 38
7th Voratun 123rd year of Ascendancy at 15:32 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Sol the Dwarf Sun Paladin level 6
19th Voratun 122nd year of Ascendancy at 07:53 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Sol the Dwarf Sun Paladin level 50
20th Steel 124th year of Ascendancy at 09:15 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Sol the Dwarf Sun Paladin level 29
24th Shortage 122nd year of Ascendancy at 18:05 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Sol the Dwarf Sun Paladin level 27
14th Shortage 122nd year of Ascendancy at 14:35 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Sol the Dwarf Sun Paladin level 10
3rd Acquisition 122nd year of Ascendancy at 18:05 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Sol the Dwarf Sun Paladin level 50
17th Shortage 123rd year of Ascendancy at 00:54 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Sol the Dwarf Sun Paladin level 29
8th Iron 123rd year of Ascendancy at 11:41 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Sol the Dwarf Sun Paladin level 50
20th Steel 124th year of Ascendancy at 09:16 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Sol the Dwarf Sun Paladin level 10
2nd Profit 122nd year of Ascendancy at 18:35 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Sol the Dwarf Sun Paladin level 44
16th Profit 123rd year of Ascendancy at 04:14 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Sol the Dwarf Sun Paladin level 29
8th Iron 123rd year of Ascendancy at 11:39 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Sol the Dwarf Sun Paladin level 23
44th Dearth 122nd year of Ascendancy at 13:08 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Sol the Dwarf Sun Paladin level 35
8th Stralite 123rd year of Ascendancy at 09:01 see stats
Log
You transfer Burning Star to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Honeywood Chalice to the online item's vault.
Saving done.
Saving game...
Saving done.
Sol's solar fury subsides.
Sol deactivates Weapon of Wrath.
Sol deactivates Chant of Resistance.
The shield around Sol crumbles.
Sol deactivates Weapon of Light.
Sol deactivates Precise Strikes.
Sol deactivates Retribution.








































































