Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Drem |
Class | Doomed |
Level / Exp | 26 / 2% |
Size | medium |
Lifes / Deaths | Killed by Poltergeist Eye of Summer at level 26 on the 4th Shortage 122nd year of Ascendancy at 03:31 4 / 3Killed by Poltergeist Eye of Summer at level 26 on the 4th Shortage 122nd year of Ascendancy at 05:10 Killed by Lazkne at level 26 on the 4th Shortage 122nd year of Ascendancy at 05:16 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 17 (base 10) |
Constitution | 15 (base 10) |
Magic | 12 (base 10) |
Willpower | 63 (base 55) |
Cunning | 63 (base 52) |
Resources
Life | 643/643 |
Hate | 106/106 |
Healing Factor | 1.0405405405405 |
Regeneration | 8.5844594594595 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Offense: Mainhand
Damage | 21 |
Accuracy | 41 |
Crit Chance | 19% |
APR | 32 |
Speed | 1.00 |
Offense: Offhand
Damage | 26 |
Accuracy | 41 |
Crit Chance | 20% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +11% |
Temporal | +12% |
Physical | +11% |
Mind | +7% |
All | 0% |
Offense: Damage Penetration
Darkness | +7% |
Acid | +30% |
Physical | +4% |
Mind | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 48.5 (43.636363636364%) |
Defense | 53 |
Ranged Defense | 53 |
Fatigue | 16 |
Physical Save | 30 |
Spell Save | 30 |
Mental Save | 37 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 4%( 70%) |
Arcane | + 4%( 70%) |
Cold | + 13%( 70%) |
All | + 4%( 70%) |
Lightning | + 29%( 70%) |
Light | + 15%( 70%) |
Physical | + 13%( 70%) |
Mind | + 4%( 70%) |
Darkness | + 27%( 70%) |
Fire | + 10%( 70%) |
Nature | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Knockback Resistance | 28% |
Confusion Resistance | 48% |
Fear Resistance | 28% |
Stun Resistance | 28% |
Poison Resistance | 20% |
Blind Resistance | 15% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 352 damage for 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 316 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Darkness | 1.40 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Cursed / Punishments | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 4/5 |
Generic Talents
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Gesture of Pain |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Guarding against melee damage: Will dismiss up to 9 damage from the next 1.6 attack(s) with a 6% chance to counterattack. Guarded |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Velerenne the orc necromancer. Escort: repented thief (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by Aerabrewen the polar bear. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 40. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of bone giant dust. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed ritch stinger. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed vial of squid ink. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed bloated horror heart. * You've found the needed vial of wight ectoplasm. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Gilahell the pair of iron boots (Nightmares) (0 def, 17 armour) Gilahell the pair of iron boots (Nightmares) (0 def, 17 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +17 Fatigue: +2% Changes stats: +2 Cun / +1 Dex Stamina each turn: +0.40 Only die when reaching: -20.00 life Maximum stamina: +12.00 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Lorozor' brass lantern 'Lorozor'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +6 Changes stats: +1 Str / +3 Dex Changes resistances penetration: +15% acid Physical save: +3 (+2 eff.) Stamina each turn: +1.00 Only die when reaching: -20.00 life Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Yarukath the Dourclamor (Nightmares) (0 def, 4 armour) Yarukath the Dourclamor (Nightmares) (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 10% chance to reduce armor by 17% Damage when hit (Melee): 8 darkness Changes resistances: +18% acid / +7% cold Changes resistances penetration: +15% acid Allows you to breathe in: water Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Chilach (Corpses) (25 def, 10 armour) Chilach (Corpses) (25 def, 10 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +10 Defense: +25 (+8 eff.) Fatigue: +3% Damage (Melee): 8 physical Changes damage: +6% physical Poison immunity: +20% Life regen: +4.00 Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Kindlebright [power 47] (11/25 cooldown) Kindlebright [power 47] (11/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 10 mind Changes resistances penetration: +25% mind Light radius: +3 It can be used to setup a psionic shield, reducing all damage taken by 47 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce fatigue by 36% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | solipsist's copper ring of misery (Corpses) solipsist's copper ring of misery (Corpses)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 31 Damage (Melee): 5 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 31 Damage (Ranged): 6 physical Changes stats: +7 Cun / +5 Wil Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 Mindpower: +6 (+2 eff.) Curse of Corpses It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
On fingers | copper ring of pilfering (Madness) copper ring of pilfering (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +8 Defense: +7 (+2 eff.) Curse of Madness It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around neck | Eremytir the copper amulet Eremytir the copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Defense: +20 (+6 eff.) Fatigue: -5% Changes resistances: +3% nature Physical save: +3 (+2 eff.) Life regen: +4.00 Amulets can have magical properties. |
In main hand | thorny mindstar 'Lightningbender' (Misfortune) (91% power, 24 apr, nature damage) thorny mindstar 'Lightningbender' (Misfortune) (91% power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Power: 92% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +12 lightning Damage (radius 2) on crit: +12 fire When wielded/worn: Damage (Melee): 4 lightning / 4 physical / 2 fire / 4 acid / 4 cold Changes resistances: +11% lightning / +4% physical / +2% cold / +6% fire / +5% acid Changes damage: +7% mind Talent granted: +1 Attune Mindstar Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +6.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +11% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | blurring rough leather belt of resilience (Misfortune) blurring rough leather belt of resilience (Misfortune)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+3 eff.) Stealth bonus: +5 Maximum life: +30.00 Curse of Misfortune A belt that goes around your waist. |
In off hand | Yvobrevena (Nightmares) (109% power, 32 apr, mind damage) Yvobrevena (Nightmares) (109% power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Power: 109% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 mind / +8 temporal When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +10% darkness / +5% physical Changes resistances penetration: +7% darkness / +4% physical Changes damage: +5% physical / +11% darkness / +12% temporal Talent mastery: +0.10 Cursed / Darkness Talent granted: +1 Attune Mindstar Spell save: +3 (+2 eff.) Blindness immunity: +15% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Elamirimina the cashmere cloak (Nightmares) (2 def, 0 armour) Elamirimina the cashmere cloak (Nightmares) (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +15% lightning / +3% darkness Physical save: +19 (+10 eff.) Spell save: +12 (+6 eff.) Mental save: +3 (+2 eff.) Silence immunity: +20% Maximum life: +68.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Vorubeth the iron mail armour (Corpses) (32 def, 10 armour) Vorubeth the iron mail armour (Corpses) (32 def, 10 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +32 (+9 eff.) Fatigue: +12% Changes stats: +2 Dex / +2 Con Changes resistances: +11% light / +11% darkness Physical save: +6 (+3 eff.) Curse of Corpses A suit of armour made of mail. |
Inventory
heroism infusion of the duelist (die at -315; dur 6; cd 33) heroism infusion of the duelist (die at -315; dur 6; cd 33)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -315 life. The duration and life will increase by 1% for every 1% life you have lost (currently 315 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 164; 17 cd)regeneration infusion (heal 164; 17 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 164 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 60; 13 cd)regeneration infusion (heal 60; 13 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 305; 12 cd) regeneration infusion of the psychic (heal 305; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 305 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 316; 14 cd) regeneration infusion of the sneak (heal 316; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 316 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 312; 13 cd) regeneration infusion of the wizard (heal 312; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. wild infusion (res 20%; physical; dur 2; cd 12)wild infusion (res 20%; physical; dur 2; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. wild infusion (res 18%; physical; dur 2; cd 11)wild infusion (res 18%; physical; dur 2; cd 11) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, light, blight, cold) Prismatic Rune (6 turns; lightning, physical, light, blight, cold)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 2 physical, 4 light, 5 blight, 4 cold It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. biting gale rune of the duelist (damage 96; dur 4; cd 22)biting gale rune of the duelist (damage 96; dur 4; cd 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 96.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. blink rune of the psychic (range 7; phase 22; cd 12)blink rune of the psychic (range 7; phase 22; cd 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. ethereal rune (power 14; resist 16%; move 45%; dur 5; cd 22)ethereal rune (power 14; resist 16%; move 45%; dur 5; cd 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 16% all resistance, you move 45% faster, and you are invisible (power 14). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the warrior (regen 982% over 10 turns; mana 49; cd 14)manasurge rune of the warrior (regen 982% over 10 turns; mana 49; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 982% for 10 turns (0 total) and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. shatter afflictions rune (absorb 49; cd 17)shatter afflictions rune (absorb 49; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. shatter afflictions rune (absorb 52; cd 19)shatter afflictions rune (absorb 52; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 92; cd 13) shatter afflictions rune of the psychic (absorb 92; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. shatter afflictions rune of the warrior (absorb 67; cd 21)shatter afflictions rune of the warrior (absorb 67; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 50; dur 4; cd 18)shielding rune (absorb 50; dur 4; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Aroravea the steel amulet Aroravea the steel amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 7 Changes stats: +4 Mag Changes resistances penetration: +15% blight Changes damage: +9% blight Mana each turn: +0.15 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +36.00 Spellpower: +20 (+14 eff.) Amulets can have magical properties. |
Cinderrain CinderrainInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex / +3 Mag / +4 Cun Changes resistances: +13% mind Changes resistances penetration: +20% fire Confusion immunity: +21% Amulets can have magical properties. |
Galevea the gold amulet Galevea the gold amuletPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 7 light / 8 darkness Effects when hit in melee: * 6% chance to blind * 8% chance to reduce damage dealt by 25% Damage when hit (Melee): 6 acid Changes stats: +1 Mag Changes resistances: +13% mind / +9% acid Changes damage: +18% acid / +8% light / +6% fire / +5% cold / +6% lightning / +8% darkness Confusion immunity: +28% Spellpower: +5 (+5 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
Icekill IcekillInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 2 cold Changes resistances: +6% fire / +21% mind / +9% light Changes damage: +6% cold Confusion immunity: +27% Knockback immunity: +10% Amulets can have magical properties. |
Salota the copper amulet Salota the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Physical crit. chance: +6.0% Damage when hit (Melee): 2 physical Changes stats: +2 Str / +3 Wil Changes resistances: +9% light Only die when reaching: -40.00 life Healing mod.: +10% Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Rootsin' copper amulet 'Rootsin'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 8 nature Changes resistances: +3% acid Changes damage: +3% nature Talent mastery: +0.16 Cursed / Cursed aura Life regen: +4.00 Only die when reaching: -20.00 life Maximum life: +20.00 Amulets can have magical properties. |
grounding copper amulet of willpower (+3) grounding copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% lightning Stun/Freeze immunity: +21% Amulets can have magical properties. |
Elutha the steel ring (Misfortune) Elutha the steel ring (Misfortune)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +10 (+5 eff.) Changes resistances: +5% arcane / +12% light / +6% nature Mental save: +7 (+3 eff.) Confusion immunity: +26% Only die when reaching: -60.00 life Curse of Misfortune Rings can have magical properties. |
Floewill the copper ring (Madness) Floewill the copper ring (Madness)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances penetration: +5% arcane / +5% blight Changes damage: +6% blight / +9% cold / +9% arcane Silence immunity: +21% Mana each turn: +0.14 Curse of Madness Rings can have magical properties. |
Relgedolin (Misfortune) Relgedolin (Misfortune)Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil / +3 Con Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +13 (+5 eff.) Confusion immunity: +21% Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Maximum vim: +10.00 Curse of Misfortune Rings can have magical properties. |
Searlore (Madness) Searlore (Madness)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+4 eff.) Fatigue: -6% Changes stats: +2 Dex / +6 Mag / +6 Wil Changes damage: +3% fire Maximum encumbrance: +25 Spellpower: +20 (+14 eff.) Mindpower: +8 (+2 eff.) Light radius: +3 Infravision radius: +1 See invisible: +6 Curse of Madness Rings can have magical properties. |
Zubytta (Shrouds) Zubytta (Shrouds)Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+4 eff.) Changes stats: +6 Str / +2 Dex / +6 Con Changes resistances: +24% cold Changes damage: +12% mind / +12% cold Reduces incoming crit damage: 10.00% Mental save: +6 (+3 eff.) Confusion immunity: +25% Curse of Shrouds Rings can have magical properties. |
copper ring 'Pitchwyrd' (Misfortune) copper ring 'Pitchwyrd' (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +6% temporal / +3% darkness / +3% blight / +6% cold / +5% arcane / +3% nature Physical save: +6 (+3 eff.) Curse of Misfortune Rings can have magical properties. |
pixie's steel ring of misery (Nightmares) pixie's steel ring of misery (Nightmares)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 31 Damage (Melee): 9 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 31 Damage (Ranged): 5 physical Changes stats: +4 Cun / +4 Mag Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Spellpower: +8 (+8 eff.) Curse of Nightmares It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
steel ring of blight (+10%) (Corpses) steel ring of blight (+10%) (Corpses)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +10% blight Changes damage: +10% blight Curse of Corpses Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. chilling steel battleaxe of daylight (Madness) (125% power, 2 apr)chilling steel battleaxe of daylight (Madness) (125% power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 125% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +13 light / +12 cold Damage against: +10% Undead Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel battleaxe of shearing (Madness) (137% power, 2 apr)elemental dwarven-steel battleaxe of shearing (Madness) (137% power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 137% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 acid damage (1/turn) When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +7 Changes resistances penetration: +7% acid / +7% all Changes damage: +10% acid Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul of crippling (Shrouds) (150% power, 2 apr)dwarven-steel greatmaul of crippling (Shrouds) (150% power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 150% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +10.0% Curse of Shrouds Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. flaming steel greatmaul of crippling (Madness) (133% power, 2 apr)flaming steel greatmaul of crippling (Madness) (133% power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 134% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +10 fire When wielded/worn: Physical crit. chance: +10.0% Curse of Madness Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Genocide (Corpses) (152% power, 4 apr)Genocide (Corpses) (152% power, 4 apr) Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 152% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Curse of Corpses Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
This item will automatically be transmogrified when you leave the level. Infernohunt (Nightmares) (125% power, 2 apr)Infernohunt (Nightmares) (125% power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 126% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +13 light / +8 fire Damage against: +14% Undead When wielded/worn: Changes stats: +4 Str / +2 Mag / +6 Cun Changes resistances: +12% fire Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel longsword of evisceration (Misfortune) (128% power, 4 apr)acidic dwarven-steel longsword of evisceration (Misfortune) (128% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 128% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 * Wound the target dealing 67 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 (+4 eff.) Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword of massacre (Nightmares) (135% power, 4 apr)dwarven-steel longsword of massacre (Nightmares) (135% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 136% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Elumina (Shrouds) (140% power, 4 apr)Elumina (Shrouds) (140% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Power: 140% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Melee): +17 cold When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 7 Changes resistances: +6% blight Changes damage: +12% arcane Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. flaming steel mace of shearing (Shrouds) (113% power, 3 apr)flaming steel mace of shearing (Shrouds) (113% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 113% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (radius 1) on hit: +8 fire When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +6 Changes resistances penetration: +7% all Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel mace of phasing (Misfortune) (130% power, 10 apr)quick dwarven-steel mace of phasing (Misfortune) (130% power, 10 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 131% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +1.5% Attack speed: 100% Damage Shield penetration (this weapon only): +12% When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +3 Dex Combat speed: +10% Curse of Misfortune Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking steel mace of evisceration (Madness) (110% power, 3 apr)truestriking steel mace of evisceration (Madness) (110% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 110% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Wound the target dealing 67 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +7 Physical crit. chance: +6.0% Physical power: +7 (+4 eff.) Changes resistances penetration: +9% physical Curse of Madness Blunt and deadly. |
Cracklemire the thorny mindstar (Corpses) (93% power, 24 apr, nature damage) Cracklemire the thorny mindstar (Corpses) (93% power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 93% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +4 darkness When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 59% Damage (Melee): 9 physical Changes resistances: +6% cold / +6% fire / +12% temporal / +4% physical Changes resistances penetration: +5% lightning / +7% physical Changes damage: +7% physical Talent granted: +1 Attune Mindstar Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting thorny mindstar of frost (Shrouds) (96% power, 24 apr, nature damage)projecting thorny mindstar of frost (Shrouds) (96% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 96% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +9 Damage (Melee): 7 cold Changes resistances: +4% cold Changes resistances penetration: +13% cold Changes damage: +14% lightning / +19% cold / +12% fire Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar of clarity (Corpses) (97% power, 24 apr, nature damage)thorny mindstar of clarity (Corpses) (97% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 97% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mental save: +5 (+3 eff.) Maximum psi: +33.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Eldoral Last Resort (Madness)Eldoral Last Resort (Madness) Requires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Swift Shot (-1 turn) Hurricane Shot (-2 turns) When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. Curse of Madness A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
This item will automatically be transmogrified when you leave the level. cured leather sling of cold (Nightmares)cured leather sling of cold (Nightmares) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (Ranged): +6 cold When wielded/worn: Changes damage: +10% cold Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. cured leather sling of cunning (+2) (Corpses)cured leather sling of cunning (+2) (Corpses) Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 When wielded/worn: Changes stats: +2 Cun Changes resistances penetration: +6% physical Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Bolbum's Big Knocker (Corpses) (176% power, 10 apr, physical element)Bolbum's Big Knocker (Corpses) (176% power, 10 apr, physical element) Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 176% Range: 1.2x Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+3 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+10 eff.) Spell crit. chance: +18% Curse of Corpses It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
This item will automatically be transmogrified when you leave the level. Huribar the ash vilestaff (Misfortune) (111% power, 3 apr, blight element)Huribar the ash vilestaff (Misfortune) (111% power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +5% Damage when hit (Melee): 6 temporal Changes resistances penetration: +10% blight / +15% temporal Changes damage: +24% blight Talent granted: +1 Command Staff Physical save: +5 (+3 eff.) Spellpower: +6 (+6 eff.) Spell crit. chance: +2% See invisible: +12 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering yew magestaff of fate (Misfortune) (120% power, 4 apr, arcane element)shimmering yew magestaff of fate (Misfortune) (120% power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent granted: +1 Command Staff Physical save: +7 (+4 eff.) Spell save: +7 (+4 eff.) Mental save: +6 (+3 eff.) Mana each turn: +0.18 Maximum mana: +42.00 Spellpower: +9 (+8 eff.) Spell crit. chance: +6% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew magestaff of breaching (Nightmares) (120% power, 4 apr, arcane element)yew magestaff of breaching (Nightmares) (120% power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +10% arcane Changes damage: +20% arcane Talent granted: +1 Command Staff Spellpower: +9 (+8 eff.) Spell crit. chance: +3% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. enhanced steel steamgun of lightning (Misfortune)enhanced steel steamgun of lightning (Misfortune) Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (Ranged): +5 lightning Attacks use: 2.0 Steam When wielded/worn: Changes stats: +4 Str / +4 Dex / +5 Mag / +5 Wil / +4 Cun / +5 Con Changes damage: +9% lightning Curse of Misfortune Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. runic dwarven-steel steamgun of piercing (Madness)runic dwarven-steel steamgun of piercing (Madness) Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 When this weapon hits: Arcane Vortex (10% chance level 3). Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +8 Changes stats: +3 Mag Changes resistances penetration: +9% all Changes damage: +7% arcane Spellpower: +9 (+8 eff.) Curse of Madness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. strafer's dwarven-steel steamgun of tinkering (+3) (Misfortune)strafer's dwarven-steel steamgun of tinkering (+3) (Misfortune) Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +7 (+3 eff.) Changes stats: +3 Cun Talent cooldown: Strafe (-2 turns) Steampower: +7 (+2 eff.) Curse of Misfortune Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. arcing steel waraxe of shearing (Misfortune) (107% power, 3 apr)arcing steel waraxe of shearing (Misfortune) (107% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 107% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +6 Changes resistances penetration: +6% all Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. caustic dwarven-steel waraxe of crippling (Nightmares) (118% power, 4 apr)caustic dwarven-steel waraxe of crippling (Nightmares) (118% power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 118% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +18 acid / +11 nature When wielded/worn: Armour penetration: +5 Physical crit. chance: +7.0% Changes resistances penetration: +10% acid / +7% nature Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. chilling steel waraxe of daylight (Misfortune) (104% power, 3 apr)chilling steel waraxe of daylight (Misfortune) (104% power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +10 light / +5 cold Damage against: +13% Undead Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe 'Shineking' (Nightmares) (110% power, 3 apr)steel waraxe 'Shineking' (Nightmares) (110% power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 110% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +29 cold Damage (radius 1) on hit: +12 light When wielded/worn: Changes resistances: +15% cold Changes resistances penetration: +15% light / +15% temporal Curse of Nightmares One-handed war axes. |
balancing hardened leather belt of carrying (Madness) balancing hardened leather belt of carrying (Madness)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Fatigue: -5% Changes stats: +4 Cun / +4 Dex Maximum encumbrance: +26 Mental crit. chance: +5% Curse of Madness A belt that goes around your waist. |
rough leather belt of unlife (Nightmares) rough leather belt of unlife (Nightmares)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Nightmares A belt that goes around your waist. |
cashmere cloak 'Galepall' (Corpses) (2 def, 0 armour) cashmere cloak 'Galepall' (Corpses) (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 25% Changes stats: +3 Cun / +3 Dex Changes resistances: +27% lightning Changes resistances penetration: +10% lightning Changes damage: +12% lightning Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. murderer's cashmere cloak of sorcery (Nightmares) (2 def, 0 armour)murderer's cashmere cloak of sorcery (Nightmares) (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +5 Defense: +2 (+0 eff.) Changes stats: +3 Dex / +3 Mag / +3 Wil / +1 Cun Spell crit. chance: +5% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (Madness) (10 def, 15 armour) Spider-Silk Robe of Spydrë (Madness) (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Curse of Madness This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level. Yeek-fur Robe (Corpses) (10 def, 5 armour)Yeek-fur Robe (Corpses) (10 def, 5 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +5 Defense: +10 (+3 eff.) Changes resistances: +20% cold / +20% mind / +11% all Changes damage: +20% mind Grants telepathy: Humanoid Mental save: +10 (+4 eff.) Confusion immunity: +35% Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Curse of Corpses A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe (Shrouds) (0 def, 0 armour)mindwoven woollen robe (Shrouds) (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all Mental save: +19 (+7 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant cashmere robe of life (Nightmares) (0 def, 0 armour)verdant cashmere robe of life (Nightmares) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +9% blight / +11% all Changes damage: +9% nature Poison immunity: +30% Disease immunity: +37% Life regen: +2.10 Maximum life: +66.00 Healing mod.: +13% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe 'Arcreeve' (Madness) (0 def, 0 armour)woollen robe 'Arcreeve' (Madness) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +5% arcane / +24% darkness / +9% all Changes damage: +9% lightning / +16% darkness / +3% blight Blindness immunity: +20% Maximum mana: +80.00 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe 'Flashdredge' (Madness) (0 def, 0 armour)woollen robe 'Flashdredge' (Madness) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +4 Cun / +2 Dex Changes resistances: +22% darkness / +9% all Changes resistances penetration: +15% lightning Changes damage: +15% darkness / +12% arcane Light radius: +3 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Starwilter the pair of hardened leather boots (Misfortune) (8 def, 3 armour) Starwilter the pair of hardened leather boots (Misfortune) (8 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +8 (+2 eff.) Changes resistances: +15% lightning Changes resistances penetration: +10% mind / +5% light Changes damage: +6% lightning Light radius: +3 Activating this item is instant. Curse of Misfortune It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of hardened leather boots of invasion (Shrouds) (0 def, 3 armour)blood-soaked pair of hardened leather boots of invasion (Shrouds) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +8 (+4 eff.) Armour: +3 Changes resistances penetration: +5% physical Curse of Shrouds A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. grounding pair of hardened leather boots of tirelessness (Corpses) (0 def, 3 armour)grounding pair of hardened leather boots of tirelessness (Corpses) (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +7% lightning / +7% temporal Stamina each turn: +0.30 Maximum stamina: +20.00 Curse of Corpses A pair of boots made of leather. |
Eilinonne the dwarven-steel gauntlets (Madness) (30 def, 2 armour) Eilinonne the dwarven-steel gauntlets (Madness) (30 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Defense: +30 (+9 eff.) Fatigue: +3% Changes stats: +3 Wil Pinning immunity: +20% Teleport immunity: +20% Life regen: +6.00 Stamina each turn: +1.10 Maximum stamina: +14.00 See invisible: +15 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
Wyrmbreath (Shrouds) (0 def, 4 armour) Wyrmbreath (Shrouds) (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 99.23 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets 'Frigidpiercer' (Nightmares) (0 def, 2 armour)dwarven-steel gauntlets 'Frigidpiercer' (Nightmares) (0 def, 2 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects on melee hit: * 20% chance to reduce armor by 17% Damage (Melee): 13 darkness Damage when hit (Melee): 4 acid Changes resistances: +8% darkness / +15% acid Changes resistances penetration: +25% cold Changes damage: +8% darkness Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. polar dwarven-steel gauntlets of the nighthunter (Misfortune) (0 def, 2 armour)polar dwarven-steel gauntlets of the nighthunter (Misfortune) (0 def, 2 armour) Requires: - Heavy armour training Infused by nature Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 7 cold Changes stats: +2 Cun Changes resistances: +7% darkness / +6% cold Changes damage: +5% cold Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. scouring dwarven-steel gauntlets (Misfortune) (0 def, 2 armour)scouring dwarven-steel gauntlets (Misfortune) (0 def, 2 armour) Requires: - Heavy armour training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects when hit in melee: * 20 arcane resource burn Spell save: +13 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. scouring hardened leather gloves of butchering (Madness) (0 def, 2 armour)scouring hardened leather gloves of butchering (Madness) (0 def, 2 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +6 Physical power: +6 (+3 eff.) Armour: +2 Effects when hit in melee: * 23 arcane resource burn Changes resistances: +7% blight Spell save: +22 (+11 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. temporal dwarven-steel gauntlets of strength (+3) (Nightmares) (0 def, 2 armour)temporal dwarven-steel gauntlets of strength (+3) (Nightmares) (0 def, 2 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +8 (+4 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 10 temporal Damage (Ranged): 7 temporal Changes stats: +3 Str Changes resistances: +5% temporal Changes damage: +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Tarrirand' (Nightmares) (0 def, 3 armour) voratun gauntlets 'Tarrirand' (Nightmares) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Str / +3 Dex / +4 Wil / +4 Con Changes resistances: +6% acid / +3% temporal Talent mastery: +0.20 Technique / Grappling Mental save: +6 (+3 eff.) Disarm immunity: +24% Life regen: +4.00 Stamina each turn: +1.00 Maximum stamina: +19.00 Maximum hate: +2.00 Mindpower: +15 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Bregyndil the Phoenixqueen (Corpses) (15 def, 3 armour) Bregyndil the Phoenixqueen (Corpses) (15 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +15 (+5 eff.) Fatigue: +3% Damage when hit (Melee): 4 fire Changes resistances: +3% fire / +14% light / +10% darkness Physical save: +12 (+6 eff.) Mental save: +6 (+3 eff.) Teleport immunity: +10% Curse of Corpses A cap made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather cap of knowledge (Nightmares) (0 def, 3 armour)hardened leather cap of knowledge (Nightmares) (0 def, 3 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Wil Mindpower: +4 (+1 eff.) Curse of Nightmares A cap made of leather. |
This item will automatically be transmogrified when you leave the level. thaloren hardened leather cap (Corpses) (0 def, 3 armour)thaloren hardened leather cap (Corpses) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Wil Changes resistances: +5% blight Mental save: +8 (+4 eff.) Infravision radius: +0 Sight radius: +0 See stealth: +0 See invisible: +0 Curse of Corpses A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Dimbraid (Madness) (2 def, 19 armour)Dimbraid (Madness) (2 def, 19 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +19 Defense: +2 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 10 acid Changes resistances: +6% darkness Changes resistances penetration: +25% acid Physical save: +8 (+4 eff.) Stamina each turn: +3.00 Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour of resilience (Misfortune) (3 def, 13 armour)impenetrable dwarven-steel mail armour of resilience (Misfortune) (3 def, 13 armour) Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +3 (+1 eff.) Fatigue: +12% Maximum life: +22.00 Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. steel mail armour 'Nesalen' (Misfortune) (2 def, 6 armour)steel mail armour 'Nesalen' (Misfortune) (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce all saves and defense by 31 Damage when hit (Melee): 8 blight Changes stats: +2 Wil Changes resistances: +17% temporal Changes damage: +3% blight Critical mult.: +5.00% Reduces incoming crit damage: 15.00% Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of Eyal (Misfortune) (9 def, 6 armour)hardened leather armour of Eyal (Misfortune) (9 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Life regen: +4.00 Maximum life: +42.00 Healing mod.: +12% Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating hardened leather armour of Toknor (Madness) (9 def, 6 armour)rejuvenating hardened leather armour of Toknor (Madness) (9 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+4 eff.) Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Critical mult.: +12.00% Life regen: +2.60 Stamina each turn: +0.80 Curse of Madness A suit of armour made of leather. |
volcanic drakeskin leather armour of the deep (Corpses) (20 def, 21 armour) volcanic drakeskin leather armour of the deep (Corpses) (20 def, 21 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +21 Defense: +20 (+6 eff.) Fatigue: +8% Damage (Melee): 5 fire Damage (Ranged): 6 fire Changes resistances: +5% acid / +8% cold / +16% fire / +10% physical Allows you to breathe in: water Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Iceidol the steel plate armour (Shrouds) (0 def, 9 armour)Iceidol the steel plate armour (Shrouds) (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Damage when hit (Melee): 4 fire / 10 cold Changes resistances: +18% acid / +12% fire / +5% arcane / +9% cold Changes resistances penetration: +10% cold Curse of Shrouds A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Vorolaith the Ravenraze (Madness) (0 def, 16 armour, 81 block)Vorolaith the Ravenraze (Madness) (0 def, 16 armour, 81 block) Requires: - Shield usage training - Strength 16 Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +16 Fatigue: +8% Effects on melee hit: * 9% chance to reduce all saves and defense by 31 Effects when hit in melee: * 20% chance to reduce all saves and defense by 31 Changes resistances: +9% acid / +4% physical Talent granted: +1 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield 'Bleakbrand' (Madness) (0 def, 9 armour, 117.5 block)dwarven-steel shield 'Bleakbrand' (Madness) (0 def, 9 armour, 117.5 block) Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Fatigue: +8% Effects on melee hit: * 20% chance to reduce damage dealt by 25% Damage (Melee): 7 acid Damage when hit (Melee): 1 acid Changes resistances: +6% acid / +6% fire / +7% lightning / +7% cold Changes resistances penetration: +15% darkness Changes damage: +3% darkness Talent granted: +1 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of fire resistance (+18%) (Misfortune) (0 def, 6 armour, 79.5 block)dwarven-steel shield of fire resistance (+18%) (Misfortune) (0 def, 6 armour, 79.5 block) Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Changes resistances: +18% fire Talent granted: +1 Block Curse of Misfortune Handheld deflection devices. |
11 agate 11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
47 alchemist agate 47 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Xythra the iron pickaxe (dig speed 38 turns) Xythra the iron pickaxe (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +10 (+3 eff.) Fatigue: -5% Changes stats: +3 Str Changes resistances: +2% physical / +5% arcane / +6% mind Maximum life: +20.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Brodustir BrodustirInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +14 Changes resistances: +6% light / +6% fire Changes damage: +6% acid Physical save: +7 (+4 eff.) Stun/Freeze immunity: +20% Light radius: +4 Healing mod.: +17% A normal brass lantern, enhanced by alchemy to make it brighter. |
Mardotir the Starwyrd Mardotir the StarwyrdInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Dex / +4 Cun / +2 Con Changes damage: +9% darkness / +3% light Maximum life: +60.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rimestrider the alchemist's lamp Rimestrider the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +2 Changes stats: +2 Dex / +4 Con Changes damage: +9% cold / +12% physical Maximum life: +43.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(120 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of steel shots of erosion (14/14, 123% power, 2 apr)pouch of steel shots of erosion (14/14, 123% power, 2 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 123% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 14 Damage (Ranged): +9 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. psychokinetic pouch of stralite shots of corruption (17/17, 156% power, 5 apr)psychokinetic pouch of stralite shots of corruption (17/17, 156% power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 156% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 17 When this weapon hits: Curse of Impotence (20% chance level 4). On weapon hit: * 20% chance to knock the target back 3 spaces and deal 204 physical damage Damage (Ranged): +7 physical Shots are used with slings to pummel your foes to death. |
Boryrath the dwarven-steel torque of gale force [power 215] (11/15 cooldown) Boryrath the dwarven-steel torque of gale force [power 215] (11/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +9% darkness Only die when reaching: -60.00 life Healing mod.: +10% It can be used to project a gust of wind in a cone knocking enemies back 9 spaces and dealing 239 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
Camaharachik the Frigidoblivion [power 44] (11/20 cooldown) Camaharachik the Frigidoblivion [power 44] (11/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +3 Mag / +4 Cun / +4 Con Changes resistances: +6% cold Changes damage: +18% mind It can be used to harden the skin for 7 turns increasing armour by 44 and armour hardiness by 50% Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged ash totem of stinging [power 224] (11/17 cooldown) supercharged ash totem of stinging [power 224] (11/17 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to sting an enemy dealing 224 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 17 turns. Natural totems are made by powerful wilders to store nature power. |
Ce'Nilerin the dragonbone wand of shielding [power 422] (11/20 cooldown) Ce'Nilerin the dragonbone wand of shielding [power 422] (11/20 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Armour: +4 Changes resistances: +1% physical Maximum wards: +4 light / +2 temporal / +4 mind / +4 cold Talent granted: +1 Ward Mental save: +3 (+2 eff.) Disease immunity: +20% Disarm immunity: +10% It can be used to create a shield absorbing up to 422 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Gain a 27% chance to evade weapon attacks for 2 turns. * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Lazkne the Drem Doomed level 21
22nd Loss 122nd year of Ascendancy at 03:27 see stats
By Lazkne the Drem Doomed level 24
27th Loss 122nd year of Ascendancy at 19:37 see stats
By Lazkne the Drem Doomed level 10
24th Voratun 122nd year of Ascendancy at 00:51 see stats
By Lazkne the Drem Doomed level 20
18th Loss 122nd year of Ascendancy at 06:15 see stats
By Lazkne the Drem Doomed level 19
11st Wealth 122nd year of Ascendancy at 04:45 see stats
By Lazkne the Drem Doomed level 25
2nd Shortage 122nd year of Ascendancy at 05:33 see stats
By Lazkne the Drem Doomed level 11
25th Voratun 122nd year of Ascendancy at 17:35 see stats
By Lazkne the Drem Doomed level 11
19th Profit 122nd year of Ascendancy at 09:24 see stats
By Lazkne the Drem Doomed level 21
23rd Loss 122nd year of Ascendancy at 02:26 see stats
By Lazkne the Drem Doomed level 17
42nd Profit 122nd year of Ascendancy at 08:21 see stats
By Lazkne the Drem Doomed level 26
4th Shortage 122nd year of Ascendancy at 05:16 see stats
Log
Black Blood Bleeding from Lazkne hits Poltergeist Eye of Summer for (4 to psi shield), (3 deflected), 3 darkness (3 total damage).
Talent Vitality is ready to use.
Talent Rune: Shielding is ready to use.
Poltergeist Eye of Summer uses Hateful Whisper.
Poltergeist Eye of Summer's mind surges with critical power!
Lazkne has heard the hateful whisper!
You have deflected 13 incoming damage!
Your hatred grows even as your life fades! (+35 hate)
Poltergeist Eye of Summer hits Lazkne for (13 deflected), 474 mind (474 total damage).
Lazkne the level 26 drem doomed was mindraped to death by a Poltergeist Eye of Summer on level 2 of Ruined halfling complex.
You have 4 life(s) left.
Lazkne deactivates Gesture of Pain.
Lazkne no longer hears the hateful whisper.
Lazkne deactivates Deflection.
Lazkne deactivates Call Shadows.
Lazkne stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Poltergeist Eye of Summer killed Lazkne!
Saving game...
Saving done.
Talent Focus Shadows is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Lazkne activates Gesture of Pain.
Connection to online server lost, trying to reconnect.
Connection to online server established.
An elite foe has fallen to your hate! (+8 hate)
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!
Lazkne deactivates Gesture of Pain.