Edeleiad the level 8 Doomelf Skirmisher by IdealPoint

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDoomelf
ClassSkirmisher
Level / Exp8 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity40 (base 32)
Constitution17 (base 10)
Magic17 (base 10)
Willpower18 (base 11)
Cunning21 (base 18)

Resources

Life257/257
Stamina141/141
Healing Factor1.1561497326203
Regeneration9.4324541144784

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision2
See Invisible6

Offense: Mainhand

Damage47
Accuracy46
Crit Chance7%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower17
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance6%
Speed1

Offense: Damage Bonus

Acid+8%

Offense: Damage Penetration

Fire+5%
Acid+5%

Defense: Base

Armour (hardiness)21.326530612245 (78.720641061067%)
Defense39
Ranged Defense39
Fatigue0
Physical Save15
Spell Save12
Mental Save13

Defense: Resistances

Nature+ 6%( 70%)
Blight+ 6%( 70%)
Fire+ 15%( 70%)
Cold+ 14%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance22%
Instadeath Resistance100%
Teleport Resistance10%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
4/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
3/5
0/5
0/5
Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
3/5
0/5
0/5

Effects

Quests

done
active

Equipment

On feet
Quiver
Light source
On head
On fingers
On fingers
Around waist
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Hell has no fury like a demon scorned! (Insane (Adventure) difficulty) Escaped the Searing Halls.
By Edeleiad the Doomelf Skirmisher level 6
76th Pyre 122nd year of Ascendancy at 08:59
see stats

Log

You gain 1.16 gold from the transmogrification of quiver of elm arrows of erosion (13/13, 115% power, 5 apr).
You gain 5.29 gold from the transmogrification of
linen wizard hat 'Dourwreck' (1 def, 0 armour).
You gain 0.49 gold from the transmogrification of
grounding linen wizard hat (1 def, 0 armour).
You gain 5.84 gold from the transmogrification of
Duathelraptor (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 4.72 gold from the transmogrification of
insulating pair of rough leather boots of speed (0 def, 1 armour).
You gain 1.20 gold from the transmogrification of
mindwoven linen robe of light (+18%) (0 def, 0 armour).
You gain 1.24 gold from the transmogrification of
potent elm magestaff (107% power, 2 apr, lightning element).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, cold element).
You gain 1.99 gold from the transmogrification of
thought-forged iron longsword of massacre (118% power, 2 apr).
You gain 6.25 gold from the transmogrification of
Chillgasher (120% power, 1 apr).
You gain 0.75 gold from the transmogrification of
acidic iron dagger (98% power, 5 apr).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the sneak (absorb 40; cd 21).
You gain 2.05 gold from the transmogrification of
blink rune of the wizard (range 3; phase 13; cd 15).
There is a next level here (press '' or right click to use).
Resting starts...

Rested for 10 turns (stop reason: all resources and life at maximum).


There is a previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (green mold)).

There is a previous level here (press '' or right click to use).
There is a next level here (press '' or right click to use).
Edeleiad uses
Kneecapper.
Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
There is a previous level here (press '' or right click to use).