





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 | 
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | --- | 
| Mode | --- --- | 
| Sex | Male | 
| Race | Runic Golem | 
| Class | Golem | 
| Level / Exp | 22 / 0% | 
| Size | big | 
| Lifes / Deaths | no deaths recorded  / 0 | 
Primary Stats
| Strength | 27 (base 24) | 
| Dexterity | 14 (base 14) | 
| Constitution | 25 (base 17) | 
| Magic | 52 (base 37) | 
| Willpower | 10 (base 10) | 
| Cunning | 10 (base 10) | 
Resources
| Life | 584/584 | 
| Mana | 184/184 | 
| Stamina | 163/163 | 
| Healing Factor | 1.4513221153846 | 
| Regeneration | 6.0955528846154 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 0 | 
| Infravision | 10 | 
| See Invisible | 30 | 
Offense: Mainhand
| Damage | 34 | 
| Accuracy | 34 | 
| Crit Chance | 1% | 
| APR | 3 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 36 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 11 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +10% | 
| Cold | +10% | 
| Blight | +20% | 
| Arcane | +20% | 
| Fire | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 22.317011280365 (73.452380952381%) | 
| Defense | 12 | 
| Ranged Defense | 12 | 
| Fatigue | 24 | 
| Physical Save | 22 | 
| Spell Save | 25 | 
| Mental Save | 10 | 
Defense: Resistances
| Darkness | + 16%(100%) | 
| Temporal | + 12%(100%) | 
| Fire | + 42%(100%) | 
| Cold | + 40%(100%) | 
| All | + 7%(100%) | 
Defense: Immunities
| Bleed Resistance | 100% | 
| Fear Resistance | 100% | 
| Stoning Resistance | 100% | 
| Poison Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 151 damage for 4 turns. Its effects scale with your Constitution stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 154 damage for 4 turns. Its effects scale with your Constitution stat.  | 
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 98.34 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat.  | 
Class Talents
| Golem / Fighting | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Golem / Arcane | 1.50 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
Generic Talents
Effects
| detrimental effect | The golem is out of sight of the alchemist; direct control will be lost! Golem out of sight | 
Quests
Equipment
| Socketed Gems |  Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself.  | 
| Socketed Gems |  Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.  | 
| In off hand |  Coral Spray (8 def, 8 armour, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean.  | 
| Main armor |  Tulublek the steel mail armour (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +3 Str / +3 Con Changes resistances: +9% darkness / +27% fire Spell save: +3 (+1 eff.) Life regen: +3.20 Stamina each turn: +0.70 Maximum life: +40.00 A suit of armour made of mail.  | 
| In main hand |  arcing steel mace of massacre (21-29.4 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage Blunt and deadly.  | 
Inventory
 acid wave rune of the warrior (damage 99; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 99.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body.  | 
 acidic steel greatmaul of daylight (27.5-41.25 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 Damage (Melee): +9 light Damage against: +16% Undead Massive two-handed mauls.  | 
 chilling steel waraxe of vileness (14.5-20.3 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 20 Damage (Melee): +7 blight / +12 cold One-handed war axes.  | 
 psion's linen robe of lightning (+16%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% lightning Changes resistances penetration: +6% mind Changes damage: +5% mind / +11% lightning Psi each turn: +0.32 Maximum psi: +12.00 Mindpower: +5 (+5 eff.) Mental crit. chance: +1% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 spellwoven woollen robe of Linaniil (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Spell save: +15 (+7 eff.) Mana each turn: +0.11 Maximum mana: +40.00 Spellpower: +20 (+8 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Nightorder the dwarven-steel shield (0 def, 9 armour, 122 block)Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Fatigue: +8% Changes resistances: +9% darkness / +6% acid Talent granted: +1 Block Life regen: +4.00 Handheld deflection devices.  | 
 dwarven-steel shield of winter (0 def, 6 armour, 82.5 block)Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% On shield block: * Deals 15 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +1 Wil Changes resistances: +11% cold Talent granted: +1 Block Handheld deflection devices.  | 
 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
Achievements
Log
Alchy drops on the floor: prismatic cured leather armour of spell shielding (6 def, 4 armour).
Your prismatic cured leather armour of spell shielding (6 def, 4 armour) is magically sorted by the storage room.
Alchy drops on the floor: rough leather belt 'Shaderune'.
Your rough leather belt 'Shaderune' is magically sorted by the storage room.
Alchy drops on the floor: enveloping linen cloak of the Shaloren (7 def, 0 armour).
Your enveloping linen cloak of the Shaloren (7 def, 0 armour) is magically sorted by the storage room.
Alchy drops on the floor: kruk cloak of the voidstalker (0 def, 0 armour).
Your kruk cloak of the voidstalker (0 def, 0 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Character control switched to golem (servant of alchy).
Character control switched to alchy.
Character control switched to golem (servant of alchy).
Golem (servant of alchy) wears: Coral Spray (8 def, 8 armour, 48 block).
You give Ce'Newyn the dwarven-steel mace (25-35 power, 4 apr) to alchy.
You give Neyon (14.5-20.3 power, 3 apr) to alchy.
Talent Block is ready to use.
Ran for 3 turns (stop reason: detrimental status effect).
Golem (servant of alchy) is out of sight of its master; direct control will break!.
You transfer Blood-Letter (33-46.2 power, 4.5 apr) to the online item's vault.
Saving done.



























