










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Marauder |
| Level / Exp | 27 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by Isariarin the giant army ant at level 27 on the 80th Haze 122nd year of Ascendancy at 21:21 / 1 |
Primary Stats
| Strength | 65 (base 40) |
| Dexterity | 48 (base 38) |
| Constitution | 34 (base 22) |
| Magic | 13 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 37 (base 33) |
Resources
| Life | -98/1017 |
| Mana | 171/291 |
| Stamina | 14/236 |
| Healing Factor | 1.425336564623 |
| Regeneration | 33.139075127485 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 33.020402716974 |
| See Invisible | 33.020402716974 |
Offense: Mainhand
| Damage | 99 |
| Accuracy | 48 |
| Crit Chance | 21% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 59 |
| Accuracy | 48 |
| Crit Chance | 28% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +12% |
| Nature | +12% |
| Physical | +13% |
| Cold | +21% |
| All | 0% |
Offense: Damage Penetration
| Blight | +20% |
| Temporal | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 35 (38.594633868923%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 9.9238052216851 |
| Physical Save | 48 |
| Spell Save | 27 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 18%( 70%) |
| Physical | + 8%( 70%) |
| Cold | + 24%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 38%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 34%( 70%) |
| Fire | + 28%( 70%) |
Defense: Immunities
| Pinning Resistance | 41% |
| Confusion Resistance | 22% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 69% |
| Bleed Resistance | 100% |
| Teleport Resistance | 20% |
| Stun Resistance | 42% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 44% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 167 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Bloodthirst | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Duelist | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Thuggery | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost tinker from death by Lisuratira the snow giant. Escort: lost tinker (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Emymina the hornet swarm. Escort: lost warrior (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by Glorulaith the forest troll. Escort: lost warrior (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed sandworm tooth. * You've found the needed xorn fragment. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed ice ant stinger. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Gunylathatar (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Res.pen +5% temporal ----- def ----- Armour +4 Fatigue +3% Resists +6% lightning Phys.save +15 (+5 eff.) Die.at -20.00 life HP.reg +4.00 Stun/Frz- +20% Blink to a nearby random location (rad 9) Puts all charms on 21 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Glimmerspire2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light Melee Ret 4 fire ----- def ----- Resists +6% lightning +3% fire Max.HP +43.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+5 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Bogglamour (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +3 Dex +4 Cun dps ---------- Acc +10 (+3 eff.) Melee Ret 8 blight 6 nature ----- def ----- Armour +2 Fatigue +3% Resists +9% blight Phys.save +7 (+3 eff.) Die.at -20.00 life ---------- misc Max.stam +30.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Bokyroddaran the Icesorrow [power 194] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +21% cold Melee Ret 4 arcane ----- def ----- Defense +10 (+3 eff.) Resists +6% light Max.HP +40.00 Teleport- +20% Sting an enemy dealing 217 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Daimudur0.1 T1 ring jewelry [Rare] Master While equipped: Stats +7 Con dps ---------- Phys.crit +2.0% Dmg.mod +3% physical Melee Ret 4 blight ----- def ----- Max.HP +20.00 Disarm- +22% Pinning- +21% Knockbk- +22% ---------- misc Max.stam +10.00 Rings make your fingers look great! |
| On fingers | Daimolin the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% acid Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +9 (+3 eff.) Resists +27% acid +9% fire +12% temporal Spell.save +12 (+6 eff.) Max.HP +60.00 HP.reg +9.00 Heal.mod +11% Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 133% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Rootbore the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +4% Dmg.mod +12% nature ----- def ----- Resists +6% lightning +17% temporal +3% fire Pinning- +20% Knockbk- +22% ---------- misc Psi/ret +0.04 Amulets make your neck look great! |
| In main hand | Xekira (132% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 133% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Phys.save +18 (+6 eff.) Max.HP +80.00 HP.reg +4.00 Disarm- +27% Blunt and deadly. |
| Around waist | Balundur1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str ----- def ----- Resists +7% fire +8% cold Mind.save +18 (+7 eff.) Max.HP +80.00 ---------- misc Light +2 A belt that goes around your waist. |
| In off hand | Belerach the Mirezeal (135% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane Power 136% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +10 blight +8 nature +20 cold On Crit.r2 +4 blight On Hit: 20% Epidemic 4 On Hit: 20% Curse of Defenselessness 4 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 8 While equipped: dps ---------- Res.pen +20% blight Melee Ret 2 blight ----- def ----- Resists +3% blight Disease- +14% Sharp, short and deadly. |
| Cloak | Fulolar the Blazepeal (2 def, 13 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Armour +13 Defense +2 (+1 eff.) Resists +12% lightning +10% cold +3% light +1% physical Crit.chn- 5.00% Max.HP +20.00 Disarm- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened leather armour 'Vorokira' (9 def, 10 armour)9.0 T3 light armor [Rare] Nature While equipped: Stats +3 Str ----- def ----- Armour +10 Defense +9 (+3 eff.) Fatigue +8% Resists +3% lightning Crit.chn- 15.00% Mind.save +9 (+4 eff.) Max.HP +22.00 HP.reg +6.00 Heal.mod +13% ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
Inventory
Lustrepassion0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Resists +9% light +3% acid ---------- misc See.Invis +3 Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
Arassra the iron dagger (111% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 111% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: ----- def ----- Resists +9% fire Crit.chn- 5.00% Phys.save +6 (+2 eff.) Heal.mod +10% Sharp, short and deadly. |
Cyrumirin the Unlightbrace (124% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 124% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +12 acid On Hit.r1 +4 darkness On Hit: * 20% chance to reduce damage dealt by 14% While equipped: dps ---------- Melee Ret 4 light On Hit (Melee): * 20% chance to reduce damage dealt by 14% Sharp, short and deadly. |
Ivutira the iron dagger (101% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 101% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +7 fire While equipped: Stats +2 Str +1 Dex +2 Con ----- def ----- Resists +6% nature Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Heal.mod +20% Disarm- +20% Sharp, short and deadly. |
Skyveil the iron waraxe (114% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 114% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +4 lightning On Crit.r2 +4 lightning On Hit: * 10% chance to reduce damage dealt by 14% While equipped: ----- def ----- Resists +6% darkness One-handed war axes. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cloak of Deception =aa=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
pair of dwarven-steel boots 'Loraharaharamas' (4 def, 18 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Res.pen +10% acid ----- def ----- Armour +18 Defense +4 (+1 eff.) Fatigue +3% Resists +5% arcane Phys.save +5 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +6 (+3 eff.) ---------- misc Infravis +2 Evasion: (Instant) Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 26 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Mardemas' (0 def, 7 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +1 Mag +3 Wil dps ---------- Spell.crit +3% Res.pen +5% acid Melee Ret 10 blight ----- def ----- Armour +7 Resists +9% acid Silence- +33% Confus- +28% Stun/Frz- +29% ---------- misc Mana/turn +0.19 Max.mana +32.00 Infravis +2 A pair of boots made of leather. |
pair of iron boots 'Shimmerquake' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Str +6 Dex +2 Wil +3 Cun dps ---------- Dmg.mod +3% lightning Apr +1 ----- def ----- Armour +3 Fatigue +2% Resists +9% lightning Phys.save +6 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -20.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Radhivor the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Melee+ 5 fire Dmg.mod +3% fire ----- def ----- Armour +1 Resists +1% physical +5% fire Phys.save +9 (+3 eff.) Die.at -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Islasedann' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +1 Mag +1 Con dps ---------- Phys.pwr +10 (+3 eff.) Acc +24 (+8 eff.) Apr +4 ----- def ----- Armour +2 Fatigue +3% ---------- misc Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm 'Cyryba' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Apr +1 ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal +6% light Mind.save +6 (+3 eff.) HP.reg +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Elyriarin' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Cun ----- def ----- Armour +3 Fatigue +5% Resists +21% acid +6% fire +6% nature +6% darkness Phys.save +12 (+4 eff.) Max.HP +40.00 Heal.mod +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Mind.save +13 (+5 eff.) A suit of armour made of mail. |
Starwarden (9 def, 4 armour)9.0 T2 light armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +4 Dex +2 Cun +2 Con dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Res.pen +5% light ----- def ----- Armour +4 Defense +9 (+3 eff.) Fatigue +7% Resists +5% arcane +3% light Phys.save +8 (+3 eff.) Spell.save +12 (+6 eff.) A suit of armour made of leather. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
352 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of mindblast [power 100] (13 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Blackmire [power 194] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +3% nature ----- def ----- Armour +6 Resists +3% darkness Die.at -20.00 life ---------- misc Stam/turn +3.00 Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 13 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of summon tentacle 'Chargeraven' [power 100] (21 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +6% acid Res.pen +10% mind Melee Ret 2 lightning Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 203 Base Damage: 109 Armor: 1 All Resist: 3 Puts all charms on 21 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Leskaylv the Skeleton Marauder level 11
77th Dusk 122nd year of Ascendancy at 05:55 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Leskaylv the Skeleton Marauder level 21
64th Haze 122nd year of Ascendancy at 07:30 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Leskaylv the Skeleton Marauder level 10
28th Dusk 122nd year of Ascendancy at 20:11 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Leskaylv the Skeleton Marauder level 20
52nd Haze 122nd year of Ascendancy at 16:19 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Leskaylv the Skeleton Marauder level 24
76th Haze 122nd year of Ascendancy at 02:39 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Leskaylv the Skeleton Marauder level 19
52nd Haze 122nd year of Ascendancy at 06:19 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Leskaylv the Skeleton Marauder level 27
80th Haze 122nd year of Ascendancy at 21:14 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Leskaylv the Skeleton Marauder level 8
8th Dusk 122nd year of Ascendancy at 03:56 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Leskaylv the Skeleton Marauder level 8
10th Dusk 122nd year of Ascendancy at 09:43 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Leskaylv the Skeleton Marauder level 21
63rd Haze 122nd year of Ascendancy at 08:52 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Leskaylv the Skeleton Marauder level 15
41st Haze 122nd year of Ascendancy at 03:22 see stats
Log
Isariarin the giant army ant has regained its confidence.
Bleeding from Leskaylv hits Isariarin the giant army ant for (14 flat reduction), 13 physical (13 total damage).
Isariarin the giant army ant throws two quick punches.
Aranne the fire wyrm's devouring flames area effect drains life from Isariarin the giant army ant!
Aranne the fire wyrm's devouring flames area effect drains life from Xowyn the fire drake hatchling!
Leskaylv is unstoppable!
Isariarin the giant army ant hits Leskaylv for (21 parried), (119 refused), 0 physical, (34 refused), 0 fire, (135 refused), 0 physical, (34 refused), 0 fire (0 total damage).
Melee retaliation hits Isariarin the giant army ant for (5 flat reduction), 0 nature, (11 flat reduction), 0 blight, (3 flat reduction), 0 fire, (3 flat reduction), 0 arcane, (5 flat reduction), 0 nature, (11 flat reduction), 0 blight, (3 flat reduction), 0 fire, (3 flat reduction), 0 arcane (0 total damage).
Aranne the fire wyrm's devouring flames area effect hits Isariarin the giant army ant for (14 flat reduction), 8 fire (8 total damage).
Aranne the fire wyrm's devouring flames area effect hits Leskaylv for (44 refused), 0 fire (0 total damage).
Aranne the fire wyrm's devouring flames area effect hits Xowyn the fire drake hatchling for 7 fire damage.
Leskaylv is dazed!
Leskaylv is no longer cursed.
Leskaylv's adrenaline surge has come to an end.
Talent Dual Strike is ready to use.
Talent Heartseeker is ready to use.
Isariarin the giant army ant's morale has been lowered.
Leskaylv is unstoppable!
Burning from Isariarin the giant army ant hits Leskaylv for (53 refused), 0 fire (0 total damage).
Leskaylv receives 142 healing from Unstoppable.
You are unable to move!
Leskaylv misses Isariarin the giant army ant.
Leskaylv hits Isariarin the giant army ant for (14 flat reduction), 10 physical, (5 flat reduction), 0 blight, (4 flat reduction), 0 nature, (11 flat reduction), 0 cold (10 total damage).
Isariarin the giant army ant uses Butterfly Kick.
Leskaylv is not dazed anymore.
Isariarin the giant army ant hits Leskaylv for (18 parried), 166 physical (166 total damage).
Melee retaliation hits Isariarin the giant army ant for (6 flat reduction), 0 nature, (13 flat reduction), 0 blight, (4 flat reduction), 0 fire, (4 flat reduction), 0 arcane (0 total damage).
Leskaylv the level 27 skeleton marauder was hacked apart to death by Isariarin the giant army ant on level 4 of Daikara.
Leskaylv no longer revels in blood quite so much.












































































































