Herb the level 5 Yeek Archmage by Seristal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceYeek
ClassArchmage
Level / Exp5 / 78%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic30 (base 27)
Willpower26 (base 16)
Cunning19 (base 11)

Resources

Life84/84
Mana208/208
Healing Factor0.94571268249155
Regeneration1.1821408531144

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible2

Offense: Mainhand

Damage13
Accuracy2
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower30
Crit Chance14%
Speed1

Offense: Mind

Mindpower23
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+10%
Temporal+10%
Blight+10%
Darkness+10%
Cold+10%
Nature+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4
Spell Save27
Mental Save15

Defense: Resistances

Temporal+ 16%( 70%)
All+ 7%( 70%)
Fire+ 13%( 70%)
Cold+ 13%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance0%
Poison Resistance20%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
2/5
0/5
0/5
Spell / Water1.30
2/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
active

Equipment

On hands
On feet
Around neck
Main armor
Around waist
Light source
On head
In main hand

Inventory

Achievements

Log

There is a previous level here (press '' or right click to use).
Ran for 10 turns (stop reason: suffocating).


The air bubbles are depleted!

The air bubbles are depleted!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Herb picks up (f.):
iron greatsword (14-23 power, 1 apr).
Herb picks up (k.):
iron waraxe (10-14 power, 2 apr).
Ran for 5 turns (stop reason: suffocating).


The air bubbles are depleted!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Herb picks up (b.):
stabilizing copper amulet.
Ran for 4 turns (stop reason: suffocating).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 10 turns (stop reason: suffocating).


The air bubbles are depleted!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 8 turns (stop reason: at door).