Bin the level 18 Cornac Annihilator by JCGRIFF11

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassAnnihilator
Level / Exp18 / 52%
Sizebig
Lifes / Deaths

Primary Stats

Strength25 (base 14)
Dexterity50 (base 43)
Constitution18 (base 12)
Magic11 (base 10)
Willpower25 (base 10)
Cunning55 (base 37)

Resources

Life370/370
Steam100/100
Healing Factor1.0638297872341
Regeneration5.585106382979

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight11
Lite4
Infravision5
See Stealth18
See Invisible18
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage34
Accuracy61
Crit Chance18%
APR9
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower18
Crit Chance14%
Speed1

Offense: Mind

Mindpower32
Crit Chance14%
Speed1

Offense: Damage Bonus

Acid+9%
Physical+10%
Mind+3%
Arcane+7%
Cold+35%
All0%

Offense: Damage Penetration

Fire+15%
All0%

Defense: Base

Armour (hardiness)20 (38.536585365854%)
Defense49
Ranged Defense49
Fatigue25.669446550417
Physical Save26
Spell Save28
Mental Save39

Defense: Resistances

Nature+ 10%( 70%)
Acid+ 18%( 70%)
Light+ 6%( 70%)
Cold+ 35%( 70%)
Mind+ 6%( 70%)
Lightning+ 15%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance50%
Confusion Resistance20%
Teleport Resistance10%
Instadeath Resistance100%
Poison Resistance50%

Inscriptions (4/4)

Implants
Implants
Implants
Infusions

Class Talents

Steamtech / Demolition1.30
1/5
1/5
0/5
0/5
Steamtech / Gadgets1.30
1/5
1/5
1/5
0/5
Steamtech / Magnetism1.30
1/5
1/5
0/5
0/5
Steamtech / Mecharachnid1.30
3/5
2/5
1/5
0/5
Steamtech / Heavy weapons1.30
3/5
1/5
0/5
0/5
Steamtech / Turrets1.30
4/5
3/5
2/5
2/5

Generic Talents

Steamtech / Physics1.20
2/5
1/5
1/5
0/5
Steamtech / Engineering1.20
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
2/5
2/5
5/5
Technique / Combat training1.30
0/5
2/5
1/5
5/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect
beneficial effect

Quests

done
failed
failed
failed
done
done
done
done
active
active
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Bin the Cornac Annihilator level 10
4th Mirth 122nd year of Ascendancy at 12:16
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Bin the Cornac Annihilator level 7
78th Pyre 122nd year of Ascendancy at 14:02
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Bin the Cornac Annihilator level 18
9th Dusk 122nd year of Ascendancy at 07:01
see stats

Log

You gain 0.50 gold from the melting of ash vilestaff (15-18 power, 3 apr, blight element).
You gain 0.50 gold from the melting of
ash vilestaff (15-18 power, 3 apr, darkness element).
You gain 6.70 gold from the melting of
Penitence (15-18 power, 4 apr, light element).
You gain 2.59 gold from the melting of
steady cured leather sling of lightning.
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 2.00 gold from the melting of
Eye of Winter (8-8.8 power, 18 apr, cold damage).
You collect a new ingredient:
lump of iron (1).
You gain 1.15 gold from the melting of
chilling iron longsword of massacre (16.5-23.1 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.00 gold from the melting of
arcing steel longsword (15.5-21.7 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 9.77 gold from the melting of
Rainvice the steel longsword (20.5-28.7 power, 3 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 3.79 gold from the melting of
hateful dwarven-steel greatmaul of erosion (38.5-57.75 power, 2 apr).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.00 gold from the melting of
wild infusion (res 15%; magical; dur 4; cd 13).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 5.15 gold from the melting of
heroism infusion of the wizard (die at -311; dur 6; cd 29).
There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Resting starts...

Bin regains balance.

Rested for 159 turns (stop reason: all resources and life at maximum).


Today is the 10th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.


Bin deactivates
Exoskeleton.