Kaz the level 6 Halfling Shadowblade by Kazimier

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassShadowblade
Level / Exp6 / 32%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity22 (base 19)
Constitution14 (base 13)
Magic17 (base 17)
Willpower10 (base 10)
Cunning18 (base 15)

Resources

Life210/210
Mana130/130
Stamina95/95
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy31
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage10
Accuracy31
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower17
Crit Chance5%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense20.890965247213
Ranged Defense20.890965247213
Fatigue6
Physical Save10.325
Spell Save10.325
Mental Save10.675

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
4/5
2/5
0/5
0/5
Technique / Dual weapons1.20
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
2/5
0/5
1/5

Effects

talent

Quests

done
active
active

Equipment

On fingers
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

You gain 0.25 gold from the transmogrification of iron longsword (6-8.4 power, 2 apr).
You gain 0.96 gold from the transmogrification of
arcing iron greatmaul (12.5-18.75 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 2.10 gold from the transmogrification of
phase door rune of the wizard (range 7; power 20; dur 3).
There is a Passageway into the Trollmire here (press '' or right click to use).
Saving game...

Saving done.

Saving game...


There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving done.

Saving game...

Saving done.

Saving game...


Shady cornac man says: 'Hey you. Come here.'


Saving done.

Bought:
regeneration infusion of the duelist (heal 139 over 5 turns) for 33.10 gold.
You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.

You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispells darkness).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).

Talent Infusion: Regeneration is ready to use.

Saving game...

Saving done.