| Psionic / Focus | 1.00 |
Effective talent level: 1.0
Use mode: Activated
Psi cost: 10
Range: 5.0
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focus energies on a distant target to lash it with physical force, doing 36 damage in addition to any Conduit damage.
Mindslayers do not do this sort of ranged attack naturally. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects considerably. Mindlash
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Kinetically vibrate the essence of all foes within 5 squares, setting them ablaze. Does 40 damage over ten turns.
Mindslayers do not do this sort of ranged attack naturally. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects considerably. Pyrokinesis
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You can extend your mental reach beyond your natural limits using a telekinetically-wielded gemstone or mindstar as a focus. Increases the range of various abilities by 0.0% to 0.0%, depending on the quality of the gem used as a focus (currently 0.0%). Reach
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You can channel more energy with your auras and shields, using a telekinetically-wielded gemstone or mindstar as a focus. Increases the base strength of all auras and shields by 1.00 to 5.00, depending on the quality of the gem or mindstar used as a focus (currently 0.00). Focused Channeling
| 0/5 |
| Psionic / Solipsism | 1.00 |
Effective talent level: 1.0
Use mode: Passive
Psi cost: 0
Description: You believe that your mind is the center of everything. Permanently increases the amount of psi you gain per level by 5 and reduces your life rating (affects life at level up) by 50% (one time only adjustment).
You also have learned to overcome damage with your mind alone, and convert 15% of all damage you receive into Psi damage and 15% of your healing and life regen now recovers Psi instead of life.
Converted Psi damage you take will be further reduced by 4.9% (2.4% from character level with the remainder further reduced by 2.5% from talent level).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 20% (currently 20%), reducing your global speed by 1% for each percentage your current Psi falls below this threshold. Solipsism
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You now substitute 10% of your Mental Save for 10% of your Physical and Spell Saves throws (so at 100%, you would effectively use mental save for all saving throw rolls).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
Learning this talent also increases your solipsism threshold by 10% (currently 20%). Balance
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: For every percent that your Psi pool exceeds 98%, you gain 1% global speed (up to a maximum of +2%).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25 and will increase your solipsism threshold by 10% (currently 20%). Clarity
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each time you take damage, you roll 0% of your mental save against it. A successful saving throw can crit and will reduce the damage by at least 50%.
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 10% (currently 20%). Dismissal
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You randomly merge with an adjacent bloated ooze, granting you 40% damage resistance for 0 turns.
The merging also releases a burst of antimagic, dealing 5.66 manaburn damage in radius 3.
The effect will increase with your Mindpower. Reabsorb
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Instantly call all your bloated oozes to fight and if below the maximum number of oozes allowed by the Mitosis talent, at most 1 will be created with 32% of the maximum life allowed by Mitosis.
Each of them will be transported near a random foe in sight grab its attention.
Taking advantage of the situation you channel a melee attack though all of them to their foes dealing 60% weapon damage as acid. Call of the Ooze
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your body's internal organs are melded together, disguising your vital areas.
All direct critical hits (physical, mental, spells) against you have a 0% lower Critical multiplier (but always do at least normal damage).
In addition you gain 6% disease, poison, wounds, confusion and blindness resistances. Indiscernible Anatomy
| 0/5 |
| Psionic / Absorption | 1.20 |
Effective talent level: 1.2
Use mode: Sustained
Sustain psi cost: 30
Range: 10.0
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 54% of any physical or acidic attack, up to a maximum of 6 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 132 point shield.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every 30.6 points of damage absorbed, up to a maximum 2.4 points each turn. Spiked shields absorb energy more efficiently.
The shield strength increases with your Mindpower. Kinetic Shield
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: 10.0
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 54% of any fire or cold attack, up to a maximum of 0 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 0 point shield.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every 30.6 points of damage absorbed, up to a maximum 2.0 points each turn. Spiked shields absorb energy more efficiently.
The shield strength increases with your Mindpower. Thermal Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: 10.0
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 54% of any lightning or blight attack, up to a maximum of 0 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 0 point shield.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every 30.6 points of damage absorbed, up to a maximum 2.0 points each turn. Spiked shields absorb energy more efficiently.
The shield strength increases with your Mindpower. Charged Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Range: melee/personal
Cooldown: 135
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: When activated, brings all shields off cooldown. Additional talent points spent in Absorption Mastery allow it to be used more frequently.
At level 3 and 6, your shields gain new elemental absorption:
- Kinetic Shield: Nature at level 3, Temporal at level 6
- Thermal Shield: Light at level 3, Arcane at level 6
- Charged Shield: Darkness at level 3, Mind at level 6
Absorption Mastery
| 0/5 |
| Cursed / Force of will | 1.00 |
Effective talent level: 1.0
Use mode: Activated
Hate cost: 5
Range: 3.0
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focusing your hate, you strike your foe with unseen force for 24 damage and 2 knockback.
In addition, your ability to channel force with this talent increases all critical damage by 4% (currently: 4%)
Damage increases with your Mindpower. Willful Strike
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Create a barrier that siphons hate from you at the rate of 0.2 a turn. The barrier will deflect 50% of incoming damage with the force of your will, up to 4 damage. The barrier charges at a rate of 1/35th of its maximum charge per turn.
In addition, your ability to channel force with this talent increases all critical damage by 0% (currently: 4%)
The maximum damage deflected increases with your Mindpower. Deflection
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 12
Range: 4.0
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You rage coalesces at a single point, and then explodes outward, blasting enemies within a radius of 1 in all directions. The blast causes 5 damage and 2 knockback at the center, that decreases with distance. Anyone caught in the explosion will also be dazed for 3 turns.
In addition, your ability to channel force with this talent increases all critical damage by 0% (currently: 4%)
Damage increases with your Mindpower. Blast
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 18
Range: 4.0
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Your fury becomes an unseen force that randomly lashes out at foes around you. For 2 turns you strike 1 (0% chance for 2) nearby target(s) within range 5 doing 2 damage and 2 knockback. The number of extra strikes increases at higher talent levels.
In addition, your ability to channel force with this talent increases all critical damage by 0% (currently: 4%)
Damage increases with your Mindpower. Unseen Force
| 0/5 |