skeleton master archer the level 2 Skeleton Archer by zeyphor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassArcher
Level / Exp2 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 12)
Dexterity32 (base 21)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life-10/124
Stamina95/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage41
Accuracy23
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower11.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense8.7
Ranged Defense8.7
Fatigue6
Physical Save11.55
Spell Save7
Mental Save7.7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery - bows1.30
3/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Field control1.00
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

Talent Steady Shot is ready to use.

Resting starts...

Rested for 12 turns (stop reason: all resources and life at maximum).


There is a next level here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Skeleton master archer can not wear (on feet):
pair of iron boots of uncanny dodging (3 def, 3 armour) (missing dependency).
You gain 1.71 gold from the transmogrification of
shocking iron shield of lightning resistance (+17%) (4 def, 2 armour, 19 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 20 block).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.85 gold from the transmogrification of
pair of iron boots of uncanny dodging (3 def, 3 armour).
You gain 1.62 gold from the transmogrification of
iron waraxe of dampening (11-15.4 power, 2 apr).
You gain 0.92 gold from the transmogrification of
arcing iron waraxe (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (18.5-25.9 power, 2 apr).
You gain 4.07 gold from the transmogrification of
balanced iron greatsword of projection (14.5-23.2 power, 1 apr).
You gain 2.74 gold from the transmogrification of
manaburning iron greatmaul (17.5-26.25 power, 1 apr).
You gain 2.32 gold from the transmogrification of
iron battleaxe of paradox (16-24 power, 1 apr).
Skeleton master archer uses Steady Shot.

Skeleton master archer's Steady Shot hits
skeleton master archer for 89 physical damage.

Skeleton master archer shoots!

Saving done.

Saving done.

Saving game...