
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Orcs |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Orc |
| Class | Psyshot |
| Level / Exp | 36 / 35% |
| Size | medium |
| Lifes / Deaths | Killed by Isliwen the sun paladin at level 36 on the 46th Dearth 124th year of Ascendancy at 18:10 / 1 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 73 (base 56) |
| Constitution | 28 (base 27) |
| Magic | 15 (base 10) |
| Willpower | 66 (base 36) |
| Cunning | 103 (base 38) |
Resources
| Life | -8/823 |
| Psi | 63/63 |
| Steam | 93/100 |
| Healing Factor | 1.3363636363636 |
| Regeneration | 0.80181818181816 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 1 |
| Infravision | 9 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 74 |
| Crit Chance | 46% |
| APR | 48 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 72 |
| Crit Chance | 41% |
| APR | 60 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +15% |
| Nature | +18% |
| Fire | +30% |
| Physical | +18% |
| Mind | +20% |
| All | +10% |
Offense: Damage Penetration
| Mind | +26% |
| Light | +21% |
| Fire | +26% |
| All | +11% |
Defense: Base
| Armour (hardiness) | 18 (70.376569037657%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 31 |
| Mental Save | 55 |
Defense: Resistances
| Nature | + 25%( 70%) |
| Physical | + 5%( 70%) |
| Light | + 12%( 70%) |
| Fire | + 40%( 70%) |
| Cold | + 25%( 70%) |
| Arcane | + 5%( 70%) |
| Mind | + 25%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 10% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.0 steam per turn. Can be activated for an instant burst of 45 steam. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.0 steam per turn. Can be activated for an instant burst of 40 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 143% efficiency and cooldown mod of 69%. Its effects scale with your Willpower stat. |
Class Talents
| Steamtech / Psytech gunnery | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic fog | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Steamtech / Dread | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Action at a distance | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Mechstar | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Psionic / Gestalt | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Negative Biofeedback |
| talent | Gestalt |
| talent | Vaporous Step |
| talent | Mechanical Arms |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | The target is recovering 25 life each turn. Recovery |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+0 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | Pouch of the Subconscious (19/20, 147% power, 15 apr) 3.0 T4 shot ammo [Unique] Psionic Power 147% Range: 1.2x Uses 10% Wil, 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo While equipped: ---------- misc Talents +3 Explosive Shell You find yourself constantly fighting an urge to handle this strange pouch of shot. |
| Light source | dreamer's alchemist's lamp of health1.0 T3 lite [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +8 (+3 eff.) Max.HP +55.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Brass Goggles (10 def, 0 armour) 2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+4 eff.) Apr +15 ----- def ----- Defense +10 (+0 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +9 Sight +2 See.Stealth +10 See.Invis +10 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
| On hands | Eilineyarevea (0 def, 4 armour) 1.0 T3 hands armor [Random Unique] Master While equipped: Stats +13 Dex +10 Cun dps ---------- Spell.crit +3% Acc +27 (+6 eff.) Apr +18 ----- def ----- Armour +4 Resists +5% arcane Disarm- +20% Confus- +10% ---------- misc Vim/s.crit +2.00 Max.mana +20.00 Talents +1 Sand Shredder Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 7 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Stimulus2.0 T4 injector tool [Unique] Steamtech While equipped: Stats +5 Cun ----- def ----- Defense +12 (+0 eff.) Phys.save +15 (+5 eff.) Spell.save +15 (+8 eff.) Mind.save +15 (+5 eff.) Inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack. Uses 4 power out of 20/20 Activation is instant. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | solipsist's gold ring of misery0.1 T3 ring jewelry [Ego++] Psionic While equipped: Stats +9 Cun +6 Wil dps ---------- Mind.pwr +7 (+2 eff.) Melee+ 9 bleed Ranged+ 11 bleed On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 14% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| Around neck | Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +0.20 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 319 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | Glacia 4.0 T4 steamgun 1H weapon [Unique] Arcane/Steamtech Mastery Psyshot Acc+ +0.1% dam / acc Apr +7 Atk.spd 100% Dmg.mult 130% Range +7 Proj.spd +1000% On Hit.r1 +60 20% chance of physical repulsion On Hit: * deal cold damage equal to 100 + the higher of your steam or spellpower, and attempt to freeze the target (20% chance). Uses 2.0 Steam While equipped: ----- def ----- Ice.pen +20% Strange coils encircle this extremely cold gun. |
| Around waist | Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | Overseer (115% power, 27 apr, mind damage) 3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 115% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit.r1 +80 20% chance of physical repulsion On Hit: * reduces mental save While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.crit +7% Mind.pwr +10 (+3 eff.) Dmg.mod +10% mind Res.pen +15% mind ----- def ----- Resists +25% mind Mind.save +24 (+7 eff.) Either mentally dominate or psychically stun (depending on immunities) a nearby target within range 4 for 5 turns (success depends on Mindpower). Uses 60 power out of 60/60 Fragments of the Mindwall's power still inhabit this cracked, ancient gem. |
| Cloak | Yeti-fur Cloak (9 def, 2 armour) 2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +2 Defense +9 (+0 eff.) Resists +15% nature +30% cold Phys.save +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. This object's appearance was changed to Fearfire Mantle. |
| Main armor | Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+7 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+0 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Celestial/Sunlight +0.10 Spell/Wildfire +0.10 Spell/Fire Blastwave: Level 4.4 Pwr.cost 12 out of 7/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 36.88 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. This item has been sent to the Item's Vault. |
Inventory
shielding rune of the sneak (absorb 448 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 448 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 29)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 29 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
starlit stralite amulet of strength (+4)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +4 Str ----- def ----- Resists +19% light +17% darkness Blind- +25% Amulets can have magical properties. |
stralite amulet 'Silamitha'0.1 T4 amulet jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +11 (+3 eff.) ----- def ----- Armour +6 Defense +9 (+0 eff.) Rng.Def +9 (+5 eff.) Resists +12% darkness +9% acid Phys.save +12 (+4 eff.) Mind.save +9 (+3 eff.) Blind- +10% Disease- +10% Confus- +18% Knockbk- +15% Amulets can have magical properties. |
Nerydarin0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +14% cold ----- def ----- Armour +6 Resists +28% cold +2% physical Max.HP +88.00 HP.reg +1.30 Heal.mod +23% Disarm- +31% Pinning- +28% Knockbk- +30% Rings can have magical properties. |
Isossra (175% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Random Unique] Nature/Master Power 175% Range: 1.5x Uses 120% Str Dmg Arcane Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +4 arcane While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Mind.pwr +6 (+2 eff.) Dmg.mod +3% mind Res.pen +13% nature +14% physical Acc +14 (+3 eff.) Apr +10 ----- def ----- Resists +5% arcane +10% all Massive two-handed battleaxes. |
Shockspire the stralite battleaxe (153% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Random Unique] Arcane/Psionic Power 154% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +4 lightning On Hit.r1 +19 fire On Hit: * Random elemental explosion * 20% chance to torment the target While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +16% acid +19% darkness +14% lightning +17% cold +19% mind +16% fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +12% fire Massive two-handed battleaxes. |
Zubiressra the dwarven-steel battleaxe (140% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Nature Power 141% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +12 acid On Hit: * Slows global speed by 40% * 20 arcane resource burn While equipped: dps ---------- Res.pen +14% nature On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% blight +6% temporal +6% light +10% all Massive two-handed battleaxes. |
warbringer's stralite battleaxe of massacre (166% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Master Power 167% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Phys.pwr +17 (+6 eff.) Res.pen +13% physical ----- def ----- Disarm- +24% Massive two-handed battleaxes. |
Dream Malleus (168% power, 5 apr)5.0 T4 greatmaul 2H weapon Reqs Str 25 [Unique] Disrupt/Master/Psionic Power 168% Range: 1.5x Uses 70% Wil, 70% Str Dmg Physical Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Melee+ +17 mind On Hit: * 14% chance to cause random gloom * Slows global speed by 10% * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +5% Mind.pwr +15 (+4 eff.) Dmg.mod +10% mind +10% physical ----- def ----- Armour +8 Fatigue -4% Resists +9% mind ---------- misc Psi/turn +0.10 Talents +3 Hammer Toss +3 Dream Smith's Hammer Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
Genocide (152% power, 4 apr)3.0 T3 greatsword 2H weapon Reqs Str 40 [Unique] Nature/Master Power 152% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Warmaster Gnarg's Murderblade (172% power, 19 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Unique] Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed assault +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed weapons A blood-etched greatsword, it has seen many foes. From the inside. |
warbringer's stralite greatsword of rage (158% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Master Power 158% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +5 Con dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +7% physical Res.pen +13% physical Acc +12 (+3 eff.) ----- def ----- Disarm- +24% ---------- misc Stam/ret +2.00 Massive two-handed swords. |
warbringer's stralite greatsword of ruin (161% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Master Power 161% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.crit +14.0% Crit.mult +16.00% Phys.pwr +12 (+4 eff.) Res.pen +12% physical Apr +13 ----- def ----- Disarm- +27% Massive two-handed swords. |
ranger's elven-wood longbow of dexterity (+10)4.0 T4 longbow 2H weapon [Ego] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: Stats +10 Dex dps ---------- Res.pen +15% physical Longbows are used to shoot arrows at your foes. |
acidic voratun longsword of projection (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Psionic Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +10 acid On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * splashes the target with acid Sharp, long, and deadly. |
stralite longsword 'Aerorin' (140% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Rare] Arcane Power 141% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +4 blight On Hit.r1 +14 fire On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * 20% chance to disease While equipped: dps ---------- Dmg.mod +9% temporal Res.pen +5% blight ----- def ----- Resists +6% blight Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, long, and deadly. |
acidic stralite mace of crippling (145% power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego+] Arcane/Master Power 146% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +9 acid On Crit: * splashes the target with acid * cripple the target While equipped: dps ---------- Phys.crit +8.0% Blunt and deadly. |
Layimina (109% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar is wrathful to the hated. This natural mindstar summons a caller. Power 109% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +4 blight On Hit: * 40% chance to corrode armour by 30% * 20% chance to disease While equipped: dps ---------- Mind.crit +17% Mind.pwr +14 (+4 eff.) Dmg.mod +6% nature Melee Ret 8 acid ----- def ----- Resists +12% blight +6% acid Disease- +16% ---------- misc Hate/m.crit +4.00 Psi/m.crit +2.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Oozing Heart (115% power, 25 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 50% Wil, 20% Cun Dmg Nature slow Mastery Psiblades Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+3 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+8 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 2.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 39.78 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
honing thorny mindstar (91% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic This honing mindstar will focus other psionic mindstars. Power 92% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Cun +1 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +4% physical Res.pen +3% physical ----- def ----- Resists +2% physical Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to Spellblaze Shard. |
pulsing mindstar (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Normal] Nature Power 106% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of flames (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature This natural fire should be returned to the wyrm. Power 107% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Dmg.mod +4% fire Res.pen +12% fire Melee Ret 7 fire ----- def ----- Resists +12% fire Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of storms (108% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature This natural lightning should be returned to the wyrm. Power 108% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +3 Dex +2 Mag +2 Wil +3 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +9% lightning Res.pen +12% lightning Melee Ret 9 lightning ----- def ----- Resists +4% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Torcharc (129% power, 5 apr, arcane element)5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Nature/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +4 fire On Hit: * Slows global speed by 20% While equipped: dps ---------- Phys.crit +17.0% Spell.crit +4% Crit.mult +31.00% Spell.pwr +12 (+6 eff.) Dmg.mod +25% arcane Melee Ret 12 fire On Hit (Melee): * 11% chance to blind ----- def ----- Defense +8 (+0 eff.) Resists +6% lightning +6% acid ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 16.94 light damage. Staves designed for wielders of magic, by the greats of the art. |
greater elven-wood vilestaff of might (129% power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +16 (+8 eff.) Dmg.mod +25% blight +25% fire +25% darkness +25% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent yew magestaff of might (130% power, 4 apr, lightning element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 131% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +12 (+6 eff.) Dmg.mod +26% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
caustic stralite steamgun of true shot4.0 T4 steamgun 1H weapon [Ego++] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +9 acid blind Uses 2.0 Steam While equipped: dps ---------- Phys.crit +9.0% Res.pen +9% acid Acc +9 (+2 eff.) ----- def ----- HP.reg +0.80 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
crackling dwarven-steel steamsaw of fire resistance (+11%) (122% power, 14 apr)3.0 T3 steamsaw 1H weapon Reqs Str 24 [Ego+] Arcane/Master/Steamtech Power 122% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +47 Uses 1.0 Steam While equipped: Stats +2 Dex dps ---------- On Melee Ret: * 10% chance to daze at end of turn ----- def ----- Armour +4 Defense +6 (+0 eff.) Fatigue +8% Resists +11% lightning +24% fire ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming dwarven-steel steamsaw of evisceration (121% power, 14 apr)3.0 T3 steamsaw 1H weapon Reqs Str 24 [Ego+] Arcane/Master/Steamtech Power 122% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +50 On Hit.r1 +7 fire On Crit: * wounds the target for 7 turns: 9 bleeding, 40% reduced healing Uses 1.0 Steam While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +5 (+2 eff.) ----- def ----- Armour +4 Defense +6 (+0 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming stralite steamsaw of lightning resistance (+22%) (135% power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 [Ego] Nature/Master/Steamtech Power 135% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +76 Uses 1.0 Steam While equipped: dps ---------- Melee+ 6 fire Melee Ret 14 fire ----- def ----- Armour +5 Defense +8 (+0 eff.) Fatigue +10% Resists +22% lightning ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
scouring stralite steamsaw of crippling (138% power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 [Ego++] Disrupt/Master/Steamtech Power 139% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +72 On Crit: * cripple the target Uses 1.0 Steam While equipped: Stats +6 Con dps ---------- Phys.crit +11.0% On Melee Ret: * 22% chance to reduce effective powers by 20% * 19 arcane resource burn ----- def ----- Armour +5 Defense +8 (+0 eff.) Fatigue +10% Resists +13% acid +8% nature ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stralite steamsaw of shearing (139% power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 [Ego+] Master/Steamtech Power 139% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +72 Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +10% physical Res.pen +8% physical Apr +8 ----- def ----- Armour +5 Defense +8 (+0 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking stralite steamsaw (134% power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 [Ego+] Master/Steamtech Power 134% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +69 Uses 1.0 Steam While equipped: dps ---------- Res.pen +9% physical Acc +9 (+2 eff.) Apr +5 ----- def ----- Armour +5 Defense +8 (+0 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
plaguebringer's dwarven-steel waraxe of shearing (121% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego++] Arcane/Master Power 122% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 blight On Hit: 10% Epidemic 3 On Hit: * 11% chance to disease While equipped: dps ---------- Dmg.mod +8% physical Res.pen +9% physical Apr +9 ----- def ----- Disease- +12% One-handed war axes. |
noble's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +4 Cun +6 Lck ----- def ----- D.Red.from +23% Summoned Stealth +7 ---------- misc T.Disarm +5 Infravis +3 A belt that goes around your waist. |
Hellszeal the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +4 Wil +6 Cun dps ---------- Mind.crit +6% Dmg.mod +6% acid +12% fire Res.pen +10% acid Acc +23 (+5 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -7% Resists +9% acid Max.HP +69.00 ---------- misc Max.stam +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature/Master While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +2 (+0 eff.) Max.HP +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+0 eff.) Resists +15% acid +12% physical Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 22.90 to 28.62 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 Hardiness +30% Defense +10 (+0 eff.) Resists +30% nature Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
dispeller's silk robe of power (3 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +13 (+6 eff.) Dmg.mod +9% all ----- def ----- Defense +3 (+0 eff.) Resists +8% lightning +8% darkness +6% blight +10% fire +10% light +8% cold Phys.save +16 (+5 eff.) Spell.save +28 (+12 eff.) Mind.save +14 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing linen robe of Angolwen (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.pwr +7 (+3 eff.) S.pwr/crit +3 ----- def ----- Silence- +23% ---------- misc Mana/turn +0.12 Psi/turn +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Galdatha the pair of hardened leather boots (24 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +2 Con ----- def ----- Armour +3 Defense +24 (+0 eff.) Rng.Def +9 (+5 eff.) Fatigue +3% Resists +8% lightning +8% temporal Phys.save +22 (+7 eff.) Mind.save +10 (+3 eff.) Die.at -40.00 life ---------- misc Stam/turn +0.20 Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 22 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
insulating pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)3.0 T3 feet armor Reqs Heavy Armour Training [Ego] Master While equipped: ----- def ----- Armour +4 Defense +4 (+0 eff.) Rng.Def +4 (+2 eff.) Fatigue +3% Resists +5% cold +8% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mayille the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +4 Dex dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) Dmg.mod +9% blight Res.pen +20% blight Acc +19 (+4 eff.) ----- def ----- Armour +2 Resists +12% mind Spell.save +30 (+13 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming hardened leather gloves of the starseeker (0 def, 2 armour)1.0 T3 hands armor [Ego++] Arcane While equipped: Stats +3 Cun +4 Mag dps ---------- Spell.crit +5% Spell.pwr +10 (+5 eff.) ----- def ----- Armour +2 Resists +7% light +7% darkness ---------- misc Mana/turn +0.10 Infravis +1 Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 15.27 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 6 temporal Ranged+ 6 temporal Dmg.mod +3% temporal ----- def ----- Armour +1 Resists +5% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Wyrmbreath. |
umbral hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 T3 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 7 darkness Dmg.mod +4% darkness +6% arcane ----- def ----- Armour +2 Resists +6% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-3 eff.) Spell.pwr -10 (-5 eff.) Mind.pwr -10 (-2 eff.) ----- def ----- Defense -10 (+0 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+4 eff.) Mind.pwr +8 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% physical +10% temporal Anom.red +5 ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
augmenting cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +8% acid +4% fire +3% cold +5% arcane +3% lightning ----- def ----- Defense +2 (+0 eff.) ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A pointy cloth hat, very wizardly... This object's appearance was changed to The Face of Fear. |
augmenting cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +7% acid +6% cold +5% fire +5% arcane +6% lightning ----- def ----- Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
enlightening stralite mail armour of delving (4 def, 8 armour)14.0 T4 heavy armor Reqs Str 38 Heavy Armour Training [Ego++] Master/Psionic While equipped: Stats +6 Str +7 Cun +5 Wil ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +16% Resists +14% darkness +9% physical Mind.save +14 (+5 eff.) ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 1.8 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
fortifying stralite mail armour of spell shielding (4 def, 8 armour)14.0 T4 heavy armor Reqs Str 38 Heavy Armour Training [Ego+] Arcane/Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +16% Resists +7% arcane Spell.save +16 (+8 eff.) Max.HP +66.00 A suit of armour made of mail. |
impenetrable stralite mail armour of clarity (4 def, 19 armour)14.0 T4 heavy armor Reqs Str 38 Heavy Armour Training [Ego] Master/Psionic While equipped: ----- def ----- Armour +19 Defense +4 (+0 eff.) Fatigue +16% Resists +8% mind Mind.save +16 (+5 eff.) A suit of armour made of mail. |
searing stralite mail armour of command (9 def, 15 armour)14.0 T4 heavy armor Reqs Str 38 Heavy Armour Training [Ego++] Arcane/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 12 acid 12 fire Melee Ret 11 acid 10 fire ----- def ----- Armour +15 Defense +9 (+0 eff.) Fatigue +16% Resists +20% acid +10% fire Mind.save +17 (+5 eff.) A suit of armour made of mail. |
Polymira the Weepbane (4 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 28 acid 32 fire Dmg.mod +3% nature Res.pen +15% darkness +10% nature Melee Ret 25 acid 22 fire 4 nature On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +7 Defense +4 (+0 eff.) Fatigue +8% Resists +34% acid +70% fire +6% nature A suit of armour made of leather. |
enlightening reinforced leather armour of fire resistance (4 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego+] Master/Psionic While equipped: Stats +6 Cun +5 Wil ----- def ----- Armour +7 Defense +4 (+0 eff.) Fatigue +8% Resists +17% fire Mind.save +15 (+5 eff.) A suit of armour made of leather. |
troll-hide hardened leather armour of Eyal (3 def, 6 armour)9.0 T3 light armor [Ego++] Nature While equipped: ----- def ----- Armour +6 Defense +3 (+0 eff.) Fatigue +8% Max.HP +77.00 HP.reg +8.00 Heal.mod +28% A suit of armour made of leather. |
volcanic reinforced leather armour of delving (4 def, 16 armour)9.0 T4 light armor Reqs Str 18 [Ego++] Nature/Master While equipped: Stats +6 Str dps ---------- Melee+ 6 fire Ranged+ 8 fire ----- def ----- Armour +16 Defense +4 (+0 eff.) Fatigue +8% Resists +33% physical +12% darkness +12% fire ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 1.8 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Cuirass of the Thronesmen (20 def, 32 armour)17.0 T4 massive armor Reqs Str 44 Heavy Armour Training 3 [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+0 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+13 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
impenetrable stralite plate armour of temporal resistance (7 def, 25 armour)17.0 T4 massive armor Reqs Str 48 Heavy Armour Training 3 [Ego] Arcane/Master While equipped: ----- def ----- Armour +25 Defense +7 (+0 eff.) Fatigue +26% Resists +15% temporal A suit of armour made of metal plates. |
stralite plate armour 'Fulymas' (7 def, 26 armour)17.0 T4 massive armor Reqs Str 48 Heavy Armour Training 3 [Random Unique] Master While equipped: ----- def ----- Armour +26 Defense +7 (+0 eff.) Fatigue +12% Resists +19% lightning +9% fire +9% light Phys.save +18 (+6 eff.) Spell.save +12 (+6 eff.) A suit of armour made of metal plates. |
corrosive stralite shield of resilience (10 def, 2 armour, 135 block)7.0 T4 shield armor Reqs Str 35 Heavy Armour Training 2 [Ego+] Arcane/Nature While equipped: Stats +3 Con dps ---------- On Melee Ret: * 14% chance to corrode armour by 30% ----- def ----- Armour +2 Defense +10 (+0 eff.) Rng.Def +10 (+5 eff.) Fatigue +14% Resists +11% acid Max.HP +76.00 ---------- misc Talents +4 Block Handheld deflection devices. |
flaming stralite shield of crushing (10 def, 2 armour, 147 block)7.0 T4 shield armor Reqs Str 35 Heavy Armour Training 2 [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +6 (+2 eff.) Melee+ 7 fire Melee Ret 10 fire ----- def ----- Armour +2 Defense +10 (+0 eff.) Rng.Def +10 (+5 eff.) Fatigue +14% ---------- misc Talents +4 Block Handheld deflection devices. |
steel shield of radiance (6 def, 2 armour, 36.5 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Ego+] Arcane While equipped: Stats +4 Con +2 Mag dps ---------- On Melee Ret: * 15% chance to blind ----- def ----- Armour +2 Defense +6 (+0 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +12% light ---------- misc Talents +2 Block Handheld deflection devices. |
warded stralite shield of radiance (10 def, 2 armour, 131.5 block)7.0 T4 shield armor Reqs Str 35 Heavy Armour Training 2 [Ego++] Arcane While equipped: Stats +3 Con +2 Mag dps ---------- On Melee Ret: * 17% chance to blind ----- def ----- Armour +2 Defense +10 (+0 eff.) Rng.Def +10 (+5 eff.) Fatigue +14% Resists +13% light ---------- misc Wards +3 lightning +3 temporal +2 blight +2 fire +2 cold Talents +4 Block +1 Ward Handheld deflection devices. |
Quiver of Domination (20/20, 127% power, 8 apr)3.0 T4 arrow ammo [Unique] Psionic Power 127% Range: 1.4x Uses 20% Wil, 50% Str, 60% Dex Dmg Mind Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
quiver of yew arrows of gravity (21/21, 140% power, 10 apr)3.0 T3 arrow ammo [Ego+] Nature Power 141% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 21 Ranged+ +9 gravity On Hit: * 10% chance to crush the target Arrows are used with bows to pierce your foes to death. |
189 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+0 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+0 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Stormbender the dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Wil dps ---------- Crit.mult +25.00% Dmg.mod +15% lightning ----- def ----- Heal/summ +10 ---------- misc Infravis +1 Telepathy Dragon While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Cyruwyn' (dig speed 25 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +8 Str +3 Cun +4 Con dps ---------- Apr +7 ----- def ----- Mind.save +30 (+9 eff.) ---------- misc Equi/ret +0.12 Light +2 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright alchemist's lamp of the zealot1.0 T3 lite [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +7 (+4 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal alchemist's lamp of focus0.0 T3 lite [Ego+] Arcane/Psionic While equipped: Stats +3 Mag +5 Wil dps ---------- Spell.pwr +7 (+3 eff.) Dmg.mod +9% mind ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
potent pain suppressor salve [power 246] potent pain suppressor salve [power 246]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 143% efficiency and 69% cooldown modifier. Let you fight up to -246 life and reduces all damage by 17% for 5 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
powerful pain suppressor salve [power 307] powerful pain suppressor salve [power 307]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 143% efficiency and 69% cooldown modifier. Let you fight up to -307 life and reduces all damage by 21% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
simple frost salve [power 18] simple frost salve [power 18]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 143% efficiency and 69% cooldown modifier. Remove 1 physical effects and grants a frost aura (18% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 218] simple healing salve [power 218]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 143% efficiency and 69% cooldown modifier. Heal 218 Puts Talent Medical Injector on 15 cooldown Medical salve. |
elemental pouch of stralite shots of corruption (19/20, 154% power, 5 apr)3.0 T4 shot ammo [Ego++] Arcane Power 154% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 20 Ranged+ +10 blight +12 darkness On Hit: * 20% chance to curse the target * Random elemental explosion Shots are used with slings to pummel your foes to death. |
hateful pouch of stralite shots (19/19, 154% power, 5 apr)3.0 T4 shot ammo [Ego+] Psionic Power 155% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 19 Ranged+ +8 darkness Against +11% Living Shots are used with slings to pummel your foes to death. |
plaguebringer's pouch of stralite shots (21/21, 150% power, 5 apr)3.0 T4 shot ammo [Ego+] Arcane Power 151% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 21 Ranged+ +5 blight On Hit: 10% Epidemic 4 On Hit: * 7% chance to disease Shots are used with slings to pummel your foes to death. |
pouch of stralite shots of torment (18/18, 156% power, 5 apr)3.0 T4 shot ammo [Ego+] Psionic Power 156% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 18 Ranged+ +8 mind +9 darkness On Hit: * 20% chance to torment the target Shots are used with slings to pummel your foes to death. |
stralite armour reinforcement0.0 T4 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +4 Hardiness +20% Fatigue +2% Tinkers can be attached to normal items to improve them with steam power! |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Roguelike)
Buy an item from an AAA.By Gorasin the Orc Psyshot level 11
23rd Retaking 124th year of Ascendancy at 21:02 see stats
Across the Narrow Sea (Roguelike)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Gorasin the Orc Psyshot level 12
29th Retaking 124th year of Ascendancy at 16:22 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Gorasin the Orc Psyshot level 30
5th Dearth 124th year of Ascendancy at 04:59 see stats
Level 10 (Roguelike)
Got a character to level 10.By Gorasin the Orc Psyshot level 10
19th Retaking 124th year of Ascendancy at 16:29 see stats
Level 20 (Roguelike)
Got a character to level 20.By Gorasin the Orc Psyshot level 20
24th Revenge 124th year of Ascendancy at 10:52 see stats
Level 30 (Roguelike)
Got a character to level 30.By Gorasin the Orc Psyshot level 30
28th Pain 124th year of Ascendancy at 02:10 see stats
Reclaiming Garkul's Heritage (Roguelike)
Freed the remnants of the Prides from the Internment Camp.By Gorasin the Orc Psyshot level 28
18th Pain 124th year of Ascendancy at 21:00 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Gorasin the Orc Psyshot level 23
49th Revenge 124th year of Ascendancy at 18:50 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Gorasin the Orc Psyshot level 14
48th Retaking 124th year of Ascendancy at 09:13 see stats
Log
Isliwen the sun paladin moves reluctantly!
Isliwen the sun paladin resists the knockback!
Gorasin's Shoot hits Isliwen the sun paladin for 88 physical, 6 light, 1 physical, 16 fire, 11 mind, 64 cold (186 total damage).
Gorasin hits Isliwen the sun paladin for 32 mind, 16 fire, 1 physical, 6 light, 33 physical (88 total damage).
Isliwen the sun paladin uses Block.
Lava floor hits Isliwen the sun paladin for 32 fire damage.
Mechanical Arms hits Isliwen the sun paladin for 13 mind, (12 blocked), 0 fire, (1 blocked), 0 physical, 6 light (19 total damage).
Gorasin's psionic searing area effect hits Isliwen the sun paladin for 29 mind damage.
Bleeding from Gorasin hits Isliwen the sun paladin for (6 blocked), 0 physical (0 total damage).
Burning from Gorasin hits Isliwen the sun paladin for (9 blocked), 0 fire (0 total damage).
Lava floor burns Gorasin!
Lava floor hits Gorasin for 19 fire damage.
Gorasin uses Metalstar.
Isliwen the sun paladin is caught in the bloodstar.
Gorasin is not stunned anymore.
Talent Create Tinker is ready to use.
Talent Condensate is ready to use.
Talent Explosive Shell is ready to use.
Mechanical Arms hits Isliwen the sun paladin for 31 mind, 41 fire, 2 physical, 15 light (88 total damage).
Isliwen the sun paladin uses Shield Pummel.
Gorasin is recovering from the damage!
Isliwen the sun paladin casts Lightning.
Isliwen the sun paladin casts Earthen Missiles.
Gorasin is stunned!
Gorasin hits Isliwen the sun paladin for 41 fire, 41 fire (82 total damage).
Lava floor hits Isliwen the sun paladin for 37 fire damage.
Isliwen the sun paladin hits Gorasin for 172 physical, 21 light, 10 fire, 131 lightning, 191 physical, 21 light, 10 fire (556 total damage).
Isliwen the sun paladin is no longer seared.
Saving game...






























































































































